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3DS Homebrew Channel imminent (?)

Rich!

Member
Why mess up this thread?

I swear, every positive thread about homebrew is ruined when it devolves into this discussion. Sigh. You don't like it? Cool, leave those who do enjoy it alone.
 

Rich!

Member
Many people believe the con's of homebrew outweigh the benefits

So why come into a homebrew thread and proclaim it as if we should just pack our bags and go home?

If it really is something you are passionate about, I see no reason why another thread couldnt be made to discuss the pros vs cons. Last I checked, this wasnt it. This is a thread about news and developments of a piece of software, which I may add does not enable piracy.

Guess what? Numerous 3DS flashcarts exist, and they enable piracy. Focus any anger on those.

I'm not having a go at anyone here by the way, I'm just tired of this happening every. single. time.
 

FSLink

Banned
I'm very excited to play roms in 240p.


I'm more worried about piracy killing franchises and localizations, look at what happened to Dragon Quest.
Dragon Quest's localization woes was not about piracy...if anything this will open the road to potential translation patches for DQ7,DQM1 and 2,and Rocket Slime 3. Regardless if you want to argue the pros/cons of homebrew and if it causes piracy put that somewhere else or make your own topic.
 
So why come into a homebrew thread and proclaim it as if we should just pack our bags and go home?

If it really is something you are passionate about, I see no reason why another thread couldnt be made to discuss the pros vs cons. Last I checked, this wasnt it. This is a thread about news and developments of a piece of software, which I may add does not enable piracy.

Guess what? Numerous 3DS flashcarts exist, and they enable piracy. Focus any anger on those.

I'm not having a go at anyone here by the way, I'm just tired of this happening every. single. time.

This, there are plenty of negative things already here that deserve more negative attention. Homebrew scene for 3DS could be something really cool, and this specific vector for it will not allow for piracy in and of itself (and as noted, there are already piracy enabling devices out there).
 

Foffy

Banned
I'm more worried about piracy killing franchises and localizations, look at what happened to Dragon Quest.

Very hard to see how piracy led to Dragon Quest losing steam internationally. I would say it's the fact that after Dragon Quest IX, Square-Enix and Nintendo gave a half-assed effort with the few games released after that in the series.

Your comparison requires quite the bridge.
 
Very hard to see how piracy led to Dragon Quest losing steam internationally. I would say it's the fact that after Dragon Quest IX, Square-Enix and Nintendo gave a half-assed effort with the few games released after that in the series.

Your comparison requires quite the bridge.

I don't want to deviated from the core discussion but feel this need to be addressed a bit. In the niche game market, privacy DOES play a big role to discourage localization, because a few thousand copies of sale lost is a big deal. Takeshi Arakawa (Dissdia director) and others have talk about how privacy hurt sales and stuff.

I can't say how much it hurt DQ, DQ9 actually did a decent number. But seriously what does it has to do with Nintendo? They are nice if they help(They did help a few titles, Layton vs AA, BDFF) but that's not their job. SE should be the one to blamed for the lack of effort.
 

Foffy

Banned
I don't want to deviated from the core discussion but feel this need to be addressed a bit. In the niche game market, privacy DOES play a big role to discourage localization, because a few thousand copies of sale lost is a big deal. Takeshi Arakawa (Dissdia director) and others have talk about how privacy hurt sales and stuff.

I can't say how much it hurt DQ, DQ9 actually did a decent number. But seriously what does it has to do with Nintendo? They are nice if they help(They did help a few titles, Layton vs AA, BDFF) but that's not their job. SE should be the one to blamed for the lack of effort.


I would say it's very clear as the international publisher that it is their job to market and increase awareness of products to people. Nintendo was that publisher, and they absolutely failed to do that post DQIX, where a number of people here - myself included - felt they were only releasing games outside of Japan to meet some sort of quota deal with Square-Enix. DQ VI and Monster Joker 2 were their last major DQ releases, and both were just sent out to die. No marketing, no awareness on those games beyond the hardcore fans who were already getting the games, and the franchise simply needs more than that. Those games probably failed to meet expectations - be it of Square's super high expectations or Nintendo's low ones - and that killed the series here for the most part. But marketing and awareness of those games was nowhere near it should have been, and those games tanked, Monsters Joker 2 rightfully so for Nintendo waiting years to bring the game and giving us the outdated version.

Piracy has always been an easy scapegoat to cite when games underperform as well. These are the same companies who in the last few years have essentially played that game with used titles, and while I am not doubting these have some impact, I am willing to bet it has less of an impact than the big companies say it is. It has some, but it's always expanded to make every download seem like a lost sale, and that's a topic not even worth getting into because of how absurd it is.
 

Vena

Member
And the Wii. And the PS1.

Regardless, lets move on from this. It would be a total shame imo if this thread was fucked up for us who have a positive outlook on homebrew.

While I appreciate the homebrew and the ability to potentially break the stupidity that is region locking (until Nintendo stops it on their own, region locking that is), you have to realize that piracy did greatly hurt the Wii and DS come the end of their lifetimes in software sales. It was incredibly widespread and stupidly easy to do. The same was true back in the floppy days when piracy was also rather disastrous for certain gaming projects because of the ease of simply copying a floppy. DS flash karts were really, really easy to do and fill to the brim with gigs upon gigs of games.

If I could, I honestly would make a thread on a discussion of benefits vs. cons of homebrew, and see how that has worked in the past with the Wii and DS... The 3DS really doesn't need a potential gunshot wound to the knee at this point.
 

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baphomet

Member
Fingers crossed.

The 3d screen makes the 3ds a perfect fit for homebrew. It would be awesome to see another original Xbox amount of homebrew.
 

baphomet

Member
Not for awhile it looks like.

Hopefully someone else jumps in and does it when it is released since the guy doesn't seem interested.

What? I thought it did work on the new 3ds and also was under the impression it removed region locking.
 

flux1

Member
Already got DOA and Cubic Ninja so hopefully its one of them.

Thought about MGS3DS, but it didn't seem to fit the "cheap" part of the original clues.
 

Griss

Member
I don't see the point of homebrew on something like the 3DS, but if others disagree and are enthusiastic about that kind of thing then that's fine.

What I do see is the benefits of is:
1) Removing region locking, and
2) Ripping your entire physical library to one SD card

I enjoyed my DS so much more when I had my entire legally purchased library of 30+ games all at my fingertips on one SD card. I remember buying Spirit Tracks and DQ9 and never opening them, I just downloaded the ROMs online once I had those games. It really was the best way to play. Ended up using the Spirit Tracks cart itself in my 3DS years later, lol.

If you can eventually do the same thing with the 3DS I will certainly do so. I absolutely don't condone piracy, but at this stage it's hard to see how 3DS piracy could possibly take off like DS piracy did, and the 3DS has already had 3 years perfectly piracy free, which is a damn good run.

In fact you could almost make an argument that a device / exploit like this might bring some cheap consumers to the ecosystem that otherwise wouldn't have bothered. The big spending early adopters who buy 20 games at full price (like me!) have already put most of their money in, and this thing isn't going to be ready for Smash / Pokemon this Xmas. By the time piracy is possible (if it ever is), the 3DS will be on the downside of its career, probably.

Anyway, it'll be funny if the game is DoA, as I bought that game purely for enjoyment when it came out and put tons of hours into it. Perhaps it has one final gift for me...
 

GamerJM

Banned
If you can eventually do the same thing with the 3DS I will certainly do so. I absolutely don't condone piracy, but at this stage it's hard to see how 3DS piracy could possibly take off like DS piracy did, and the 3DS has already had 3 years perfectly piracy free, which is a damn good run.

My problem with piracy isn't really how it affects the system's library as a whole (in fact, I don't think it does anything but help hardware sales and does little to affect the big selling titles and software sales in general), but rather how it affects niche games. Niche titles typically appeal to an audience that is rather knowledgeable about the gaming world, so the potential buyers of these games are much more likely to know how to pirate them. I wouldn't be surprised if this affected the late-in-life sales of certain third-party DS games, like the later Ace Attorney and Trauma Center games.
 
Why not? You're already running unsigned software or whatever aren't you?
And if it can get past region locks as well I don't see why it wouldn't be able to run ROMs.

Because its running in a closed off UserSpace that the game that has the exploit has, and not kernel access to everything. It may eventually lead to a kernel exploit. But not at the moment this will just be mostly for developers.
 
Because its running in a closed off UserSpace that the game that has the exploit has, and not kernel access to everything. It may eventually lead to a kernel exploit. But not at the moment this will just be mostly for developers.

So you're saying that there's no way that someone could use this hack to lead to piracy?
 

SalvaPot

Member
My problem with piracy isn't really how it affects the system's library as a whole (in fact, I don't think it does anything but help hardware sales and does little to affect the big selling titles and software sales in general), but rather how it affects niche games. Niche titles typically appeal to an audience that is rather knowledgeable about the gaming world, so the potential buyers of these games are much more likely to know how to pirate them. I wouldn't be surprised if this affected the late-in-life sales of certain third-party DS games, like the later Ace Attorney and Trauma Center games.

This is true, just by anecdotal reference my group of friends are incredibly knowledgeable in technology (Fitting since most of them are engineers), but when you are studying you are pretty much broke all the time, so they all played the Ace Attorney games on a flash cart, of a group of 15 only 2 bought the fourth game and only 1 bought Investigations, but we all loved the games, followed them thoroughly, talked about them and play them as soon as they where available, but of 15 happy fans and 30 potential purchases, only 3 where realized.

Years later AA5 came out on the 3DS, and of those 15 nowadays I still have contact with 10 of them (We see each other for Halloween and reunions every few weeks), of them 8 have 3DS and 6 bought the game digitally. Money-wise most of us were looking for jobs or graduating, so money situation was similar or maybe even worse. But since we couldn't do the easy thing, we had to buy it. We scrapped money, saved, borrow, wathevs. We bought it.
 

mjontrix

Member
I don't think we'll get a full-speed n64 emulator - but the new 3DS will definitely have one available with some sort of frameskipping or something to reach a playable speed. Or if it's open-sourced hope that a wizard like Fiora comes along and uses some magic to get things near full speed.

Maybe with the next handheld if it's using a 64 bit CPU we'll have a chance!

As for PSX or PSP - definitely next handheld. We don't have enough registers to start with for PSP... And the CPU for 3DS doesn't do enough MIPS for emulating everything whilst maintaining speed. PSX is a different can of worms altogether - ePSXe uses a lot of hacks, and I don't see anyone coming along anytime soon and pulling off something similar to Xebra...

At least PCSX-Reloaded is open source so there's enough stuff for someone to cook-up something.
 

Hasney

Member
Well, looks like my homebrew sense was tingling and it woke me up.

Either that or the party that was happening behind me... Nah, probably the homebrew sense.
 

Hasney

Member
Neat, one of the 2 games I bought for this. Cheap as shit at CEX too, but the reason I jumped early was the very low stock.
 
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