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"The Legend of Zelda: A Link Between Worlds" is a year old today

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The Legend of Zelda: A Link Between Worlds was released for Nintendo 3DS on November the 22nd, 2013, in stores and eShops in North America and Europe. It received a Japanese release a month later, on December 26th, 2013. As of October this year, the game has sold 1.03 million copies in the United States alone, with at least 2.51 million copies sold worldwide. It received vast critical acclaim, including a 10/10 from Game Informer, and was crowned Game of the Year by Gamespot.

That's right, it's the first anniversary of the best 3DS game.

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All right, needless absolutes aside, this is a very special game. It's safe to say that this game was always going to deliver on the A Link To The Past nostalgia - the same music, the same overworld, the return of the Dark World, the Japanese title being fucking Triforce of the Gods 2... I doubt anyone expected this game to under-deliver when it came to making your memories of the SNES classic float up to the surface. Indeed, the final product does more than that - the makeover to the source material's sight and sounds almost makes you appreciate the original more. The iconic music of the Dark World and the dungeons of Rules high and low sound glorious, even coming out of the less-than-stellar 3DS speakers, thanks to some lovely new arrangements. And such memorable scenes as the Master Sword acquisition deep in the Lost Woods, showdowns with the likes of Moldorm, Blind the Thief and the Helmasaur King, and the peaceful village of Kakariko are rendered every bit as you remember them, except now in polygonal and stereoscopic 3D at a smoother-than-Sahasrahla's-noggin 60 frames per second.

But you know what? Fuck all of that. That isn't why A Link Between Worlds is so good.

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It's in everything that is new, everything a Magic Mirror-wielding, pink-haired Link would never have seen. It's in the power to merge Link in vertical surfaces, turning an ostensibly two-dimensional Zelda game into a world of puzzles exploring all 3 axes. It's in the item rental mechanic, which throws the series' linearity out of the window, granting players true freedom in progression (and making both Rupees and death meaningful for the first time in a long time). It's in the cleverly constructed dungeons, which feel perfectly paced, feeding the endorphins that only good Zelda puzzles can provide whilst never feeling too simple nor too constricted in difficulty by the freeform nature of progression.

It's in the speed, and in the passive oversight. Zelda games have rarely felt this fast, this generous in handing the game over to the player, sitting back, and letting you just go to town. Play with purpose, and the game can be over fast, but that's all on you. It's like being handing a present on Christmas Day and getting to tear the wrapping apart. You know roughly how this song and dance goes - how it's all done, maybe even what's inside - but it's still fills you with joy and satisfaction like nothing else can, even though the moment can never be long enough.

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To sum up my gushing, this is easily my favourite game for the 3DS, my favourite game of last year - and last year was a hell of a year, so that's no faint praise - and probably the most important Zelda title released since Ocarina of Time.

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There's been a few LttP (that's Late to the Party, not the other thing) slash opinion threads on A Link Between Worlds lately, even within the last week, so I don't just want this thread to be more of that. Rather, let's address some threads I feel the existence of this game, and the 12 months since its release, leave hanging:

1) Does the game still live up to your initial impressions?

I'll be playing A Link Between Worlds on Hero Mode over the next few days - something I started a few months ago, but I'll be starting from scratch here. My memories of the game are fresh in the mind still, but this refresher is still something I'm excited about. If you've been playing this game recently, or plan to soon, or simply just have some more recent thoughts about the title, share away. Zelda fans love to change their minds over time, after all!

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2) The impact of the game's innovations

The item shop is obviously a bit shift away from the conventions of most Zelda titles. What do we expect to see as the biggest change? The first Zelda title for Wii U has been touted as having a far more open chain of progression, but do you expect to see them go further than A Link Between Worlds even did? How about the item shop - would you be up for purchasing weapons in the future too? How about the weapon upgrades, or systems like the Hint Ghosts, the wall merging, and so on?

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3. Other titles getting the "ALBW" treatment

As someone who doesn't rate A Link To The Past that highly compared to most, the nostalgic ties to that game in A Link Between Worlds don't grab me as much as the game design does, but it is lovely to hear that game's music back up, as it is novel to see an old, familiar overworld re-purposes for a brand new title. Is this a thing Nintendo should try again in the future? I certainly wouldn't mind returning to Termina or Kolohint Island under new pretences.

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Also, watch this amazing speedrun over the game, beaten in under 2 hours! Seriously, it's ridiculously good. Some of the skips are hilarious in their "how was this not spotted?"-ness.

Feel free to share any opinions, whether you vehemently disagree with me or not (and I know some of you do; not most, but definitely some!). Thank you Nintendo for this stone-cold classic; I know I'll enjoy replaying the heck out of it for years to come.

 
Best game on the 3DS

It's so accessible, yet deep. It's everything you could want in a handheld title. The port-over from it's console roots was graceful, indeed
 

maxcriden

Member
Amazing OP, thank you! It's an incredible game and I loved playing it. It's a terrific iteration in the series and works supremely well as a portable game. Stellar OST, too.
 

NotLiquid

Member
A game I never expected to love as much as I ended up doing.

The painting mechanic is still the best kind of "new" mechanic added to an established series. Rather than feeling like it's just a gimmick it turns into an integral mechanic where using it becomes second nature, like jumping in a Mario game. Rather than being a mechanic for solving puzzles it adds a new layer to them as you still need to rely on your wits while using it.
 
This is not only the best 3ds game, it is my favourite zelda game since Links Awakening.

it also has my favourite use of 3d on the console.

The painting mechanic is still the best kind of "new" mechanic added to an established series. Rather than feeling like it's just a gimmick it turns into an integral mechanic where using it becomes second nature, like jumping in a Mario game. Rather than being a mechanic for solving puzzles it adds a new layer to them as you still need to rely on your wits while using it.

Absolutely. It opens new patterns of thought, right up to the very last puzzle in the game, which was genius. What a way to go out on a high.
 

Willing

Neo Member
I've just started my first playthrough of this yesterday. I realized the game was already a year old... man, time flies! So far the game is absolutely excellent, I understand all the praise it got last year.
 

SegaShack

Member
As is Mario 3D World, Xbox One, and all the XB1 launch games. Was a great day for me. Link Between Worlds kicked ass and is right up there with the best of the best.
 

NTom64

Member
Not my favourite Zelda, but a very well crafted one nonetheless. Great dungeons, fun bosses, story's decent.

Not much else to say!
 
A game I never expected to love as much as I ended up doing.

The painting mechanic is still the best kind of "new" mechanic added to an established series. Rather than feeling like it's just a gimmick it turns into an integral mechanic where using it becomes second nature, like jumping in a Mario game.

I know right? It's absurd how far they push it; I never expected them to include stuff like how you have to merge onto the moving platforms to enter Lorule Death Mountain, or the odd portions where you have to drain your entire stamina bar to make it from one point to another via painting.

Ahhh I love it so much. I wouldn't mind if they did "Link's Awakening 2" just for an other excuse to use that mechanic. I'm going to miss it so much come the next 2D Zelda.

As is Mario 3D World, Xbox One, and all the XB1 launch games. Was a great day for me. Link Between Worlds kicked ass and is right up there with the best of the best.

Oh yeah, of course, I forgot what a big game day that was. ALBW being so good took away most of the pain of not being able to play 3D World...
 
Time goes by so fast. I picked this over 3D World last year for release day buy. Was really worth it. It's one of my favorite handheld Zeldas.
 
I wasn't expecting much when it was first announced but man it turned out great. My only problem with it was the storyline not having much presence, but apart from that I loved every moment of it. The amazing OST also deserves a mention.
 
I wasn't expecting much when it was first announced but man it turned out great. My only problem with it was the storyline not having much presence, but apart from that I loved every moment of it. The amazing OST also deserves a mention.

I do like the ending. I don't know why, but it stuck with me. The Hilda and Ravio characters in particular. Still not sure why
they decided to involve Ganon
, but I felt it wrapped up nicely.

Just rare to see morally grey characters in Zelda, I suppose? At any rate, the Dark World is dead, long live Lorule. They should re-release ALttP with all instances of "the Dark World" replaced by "Lorule". :D

Still haven't beaten it lol

what if I told you the final dungeon is the best final dungeon in any Zelda

or at least the best since Master Quest
 
No doubt it's a fantastic 3DS and Zelda game, but I didn't like it as much as some. I preferred Phantom Hourglass when it comes to the "2D" Zelda games because the world felt new and interesting. It had been many years since I played A Link to the Past, but the overworld of ALBW still felt very samey to me. I also felt the item system was well done, but not particularly game-changing. One of the most interesting aspects of the game to me was the more cinematic cutscenes, but they were few and far between.

In the end A Link Between Worlds left me wanting a significantly greater departure from the series' conventions for the next handheld game.
 
1 year old? Wow, times flies by.

Fantastic game. Only complains are, the story and NPCs in the game could be more memoryable and the dungeons harder.
 
Truly a masterpiece, one of the few games to actually make me go and replay it after beating it. I wish I could experience it for the first time all over again. My favorite handheld Zelda and my second favorite 3DS game, behind Kid Icarus: Uprising.
 

Kalor

Member
I finished the game at the start of the year and I really enjoyed it. I never really played much of Link to the Past so the landmass was largely unfamiliar to me. Of course a lot of the music is recurring in the series so I recognised most of it which made it feel familiar in a odd way.

I do hope we see another 3ds Zelda game at some point but if there is one, it won't be for quite some time.
 

IndustryX

Member
Such a great game, couldn't put it down on my playthrough, probably my second favourite Zelda game ever. definitely made my 3ds purchase worth it on its own.
 
No doubt it's a fantastic 3DS and Zelda game, but I didn't like it as much as some. I preferred Phantom Hourglass when it comes to the "2D" Zelda games because the world felt new and interesting. It had been many years since I played A Link to the Past, but the overworld of ALBW still felt very samey to me. I also felt the item system was well done, but not particularly game-changing. One of the most interesting aspects of the game to me was the more cinematic cutscenes, but they were few and far between.

In the end A Link Between Worlds left me wanting a significantly greater departure from the series' conventions for the next handheld game.

If there's one thing about this game, I think it's very obvious that Nintendo were still super fucking nervous about messing with the formula. Really, this game is a mix of "we literally made this 20 years ago" and "we have never done this before", and I think Nintendo were pretty adamant on the presence of the former before they were ready to commit to the latter.

Luckily, the new stuff went down really smoothly - or, like you say, it leaves you wanting even more differentiation - so I imagine for Zelda U, they'll probably push that a lot further now they have confidence in doing so.
 

Delstius

Member
I couldn't stop playing the game from start to complete finish. Immediately after that, I restarted the game on hard mode just to enjoy it again.
Guess one could say I kind of liked this little masterpiece.
 
This is one of the best 3DS games I have ever played and also one of the best Zelda games. As far as I can remember, there is nothing that I disliked, everything about this game was polished greatly.
 

Card Boy

Banned
Loved it but my 3 big criticisms are

boss fights are abit easy
the renting system for items
Hero mode not being unlocked right off the bat

Still one of the 3DSs best games. Amazing and I loved that ending.
 
If there's one thing about this game, I think it's very obvious that Nintendo were still super fucking nervous about messing with the formula. Really, this game is a mix of "we literally made this 20 years ago" and "we have never done this before", and I think Nintendo were pretty adamant on the presence of the former before they were ready to commit to the latter.

Luckily, the new stuff went down really smoothly - or, like you say, it leaves you wanting even more differentiation - so I imagine for Zelda U, they'll probably push that a lot further now they have confidence in doing so.

You're absolutely right -- you could tell the changes they did makes were perceived as very significant to the developers. I'm glad the game did well critically and was generally loved by fans, as it will (hopefully) embolden them for future Zelda games.
 

Anth0ny

Member
A modern classic. Best 3DS game, best game of 2013, and the best Zelda since possibly Majora's Mask, maybe Wind Waker.

I fucking love this game and I want to replay it.
 

Mecca

Member
I loved the music in this game. Especially the theme that plays when you first leave your house and go out exploring. I have it as my ringtone on my phone. I forget the name, but I love how Nintendo puts so much effort into their music.
 
I do like the ending. I don't know why, but it stuck with me. The Hilda and Ravio characters in particular. Still not sure why
they decided to involve Ganon
, but I felt it wrapped up nicely.

The ending was really nice, it's what I wanted to see more of throughout the game. Instead we got Hilda talking to herself.
 

braves01

Banned
It's a top tier Zelda game, no doubt about it. My only complaints are the hero mode should've been an option right from the start and the economy is still really broken. There needs to be something I spend all those rupees on.
 
I think it's funny that people might go from this to Ocarina. Ocarina is possibly the fastest Zelda (at least, the fastest to play for the first time), but it's so slooow compared to this game, aha.

I still think it's better, but comparing 2D and 3D Zeldas feels so arbritrary.

I loved the music in this game. Especially the theme that plays when you first leave your house and go out exploring. I have it as my ringtone on my phone. I forget the name, but I love how Nintendo puts so much effort into their music.

Beginning Field? You're right, that's a great piece of music. Really unexpected to hear at the top of the game.
 
Could have been better in hindsight. Mainly, by not looking hideous. Watching the first trailer on 3DS, it looked good enough. But in the end, it looked really bad overall. Dungeons in particular had an uncomfortably bland look, with their endless, monotone textures and the overall low poly-ness was very off putting. In the end, there also really wasn't a justification for rehashing the same world, since the story didn't connect with ALttP like... at all.
Better than ALttP and LA, but the Capcom titles were in a league way above still.
 

Rich!

Member
Amazing game.

It will be the first I play through again when I get my new shiny PAL New Nintendo 3DS XL on monday.
 

jwhit28

Member
I loved it. This game, Tropical Freeze, and 3D World all seemed to disappoint a lot of people at announcement and first showing, but all 3 turned out great.
 
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