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Should companies like Rockstar be more responsible?

border

Member
For whatever reason, the GTA series often gets let of the hook for flagrant racism and misogyny in enthusiast circles.

Even Polygon just seemed to shrug their shoulders and hand the game a 9.5.
 

Naminator

Banned
I'm sorry Officer Buzzkillington but I'm going to have to ask to see your Arbiter of Whats Considered Responsible Badge.
 

MormaPope

Banned
For whatever reason, the GTA series often gets let of the hook for flagrant racism and misogyny in enthusiast circles. Even Polygon just seemed to shrug their shoulders and hand the game a 9.5.

Making a game revolving around sociopath protagonists and sociopath characters and not displaying terrible human behavior would actually be irresponsible. The worse thing a GTA has done is San Andreas sorta promoting gang lifestyles and being part of the hood.
 

NickFire

Member
They are responsible for catering to what their fans want, which has worked out quite well for them. They should stay the course and never change.
 

Con_Smith

Banned
I hold the parent accountable for childchildren playing Mature rated games. This past weekend I told a lady there is nudity sexual content language and torture and she told me so. Her kid looked no older than 12 and I just shook my head and rang her up.

Outside of that if you are an adult that can identify gta for whY it is what do you need to hold Rock star accountable for outside of having a game that has a decent working online? My characters transfered over so I got nothing to complain about.
 

StoOgE

First tragedy, then farce.
Making a game revolving around sociopath protagonists and sociopath characters and not displaying terrible human behavior would actually be irresponsible. The worse thing a GTA has done is San Andreas sorta promoting gang lifestyles and being part of the hood.

Right, but they chose to make a game about sociopath characters.

It's not like the game was required to be made about these characters the way it is.

I think if anything the GTA series is the ultimate "mature" game in that it is adolescent tripe with horrid writing, plot and premise that glorifies sex, violence and racism and hides behind a super thin veneer of "satire" that isn't actually satirical at all.

GTA4 tried, very briefly, to be something more aspirational, but that sort of broke down after I killed the 20,000th person to save my cousin.

Fun games mechanically, but these games being "art" in the cinematic sense is pretty laughable.
 

Alucrid

Banned
responsible is a weird word to use in this case if you just wish it had a different story and characters that are more aligned with what you want in an open world game
 

ViviOggi

Member
I don't know about responsibility but with all the money, time and talent that goes into crafting these worlds a decent script would be nice. Character motivations were a particularly weak and at times nonexistent aspect of GTAV.

But that won't change with the Housers helming the series and the AAA industry loves cheaping out on the writing in general.
 
In many Rockstar games, the world is great for running around and doing fun stuff but the story is awful. GTAV was no different.
 

ChawlieTheFair

pip pip cheerio you slags!
Not really. Especially not in the case of rockstar'a lineup.

What you consider "moving" in a game someone else may not. Some people get nothing from something that is supposed to "move" them and others think it's the most revelatory shit ever. Like look at the the differeing opinions on Interstellar and it's ending. Some people thought it was stupid BS and others thought it thought-provoking.
 

MormaPope

Banned
But I generally like GTA (except GTA 4).
I really want to know on what basis its being called "art" other than "its a thing I like".

what about it has moved you as a human being?

I actually liked GTA IV a lot for its narrative and storytelling:

The most vilified and polarizing GTA title, GTA IV as a whole may lack in features and content that is abundant in other open world titles, hell, other GTAs. But something those other open world titles lack is an overall identity and theme. Right off the bat Liberty City feels cold and distant. A world with tons of people and activity, much more so than previous GTAs, and yet, the world itself feels cutthroat. There's a unifying loneliness, Niko is in the same boat as everybody else, but unlike them, he doesn't have a strong enough moral backbone to care about the harm he causes.

Some narrative highlights:

Learning about Roman's mom's fate through hanging out with friends.
Niko emailing his mom and sending positive emails, reassuring her that life in America is worthwhile.
Faustin being a mirror of what Niko would become in the future.
Dimitri calling the player throughout the game, with Niko and Dimitri goading each other.
Niko's reaction to Michelle being a CIA type of informant.
Having to choose which Packie brother dies.
Dwayne and Playboy's relationship.
Roman's death.
Niko's catharsis when he gets the opportunity for revenge.

For GTA V, Michael's strained relationship with Trevor is a pretty personal thing driving a open world narrative. GTA V has worst storytelling than GTA IV though, even though it has better characters.
 

border

Member
Making a game revolving around sociopath protagonists and sociopath characters and not displaying terrible human behavior would actually be irresponsible

"It would be irresponsible of them if I couldn't brutally murder a hooker!"

Edit: Taken to its natural conclusion, this logic means the game needs a way for the player to kill children and torture animals or else it's "irresponsible."
 

MDSLKTR

Member
Yet it's quite easy to find games with more meaning and substance made by a single person.

Personally I'll find it more substance in a single session of gta5 than in all the gone homes and stanley parables in the world (which IMO I find pretentious), but hey to each his own.
 

StoOgE

First tragedy, then farce.
Has the opposite been proven true? Before you start calling something irresponsible, shouldn't it be shown that it is?

Someone makes blanket statement with no citation, I ask for citation and the onus is on me?

Sure, here you go: happy reading

http://www.psychologytoday.com/blog...2/yes-violent-video-games-do-cause-aggression

http://www.apa.org/research/action/protect.aspx

http://www.psychiatrictimes.com/child-adolescent-psychiatry/violence-media-what-effects-behavior

http://ejop.psychopen.eu/article/viewFile/217/pdf

It's obviously not black and white, but drive by dismissive remarks about 'thoroughly disproven' without actual research doing so will be called out.
 
R* shouldn't be expected to make anything more than a good game. If someone isn't into murder and havoc gta isn't for them. The game has mature themes and is rated M to reflect this. Consumers have to know what is best for them. R* is no more culpable for the actions of people who buy their product than JD Salinger was.

As for having a lack of a narrative reason to do ridiculous things this is an issue of open world games in general. The story the developers create is much different than the one players make. This is why people complain about world ending plots in games. It makes no narrative sense to get drunk and gamble when you have to stop a catastrophic event. The only way you can tighten up the experience narratively speaking is to make the game linear.
 

double jump

you haven't lived until a random little kid ask you "how do you make love".
Read threw it a few times and between the thread title and op I'm not sure exactly what you mean. Are you asking specially for a better story in general or something else ?

I think there is a lot of fat in gtav but at the end the of the day I see it as a great action movie that I happen to be able to play.
 

MormaPope

Banned
Right, but they chose to make a game about sociopath characters.

It's not like the game was required to be made about these characters the way it is.

I think if anything the GTA series is the ultimate "mature" game in that it is adolescent tripe with horrid writing, plot and premise that glorifies sex, violence and racism and hides behind a super thin veneer of "satire" that isn't actually satirical at all.

GTA4 tried, very briefly, to be something more aspirational, but that sort of broke down after I killed the 20,000th person to save my cousin.

Fun games mechanically, but these games being "art" in the cinematic sense is pretty laughable.

The only GTA game that aspired to be something more than a bloody and goofy adventure was GTA IV. The storytelling during the PS2 era GTAs is dull and boring, GTA V could've been something better but the story gets muddled fairly quickly. For the open world genre revolving around the modern world, GTA IV has better narrative direction than any other open world title.
 

jmood88

Member
They should be free to do whatever the fuck they want, anything against that is censorship.
I am so damn tired of people on this forum bringing up "censorship" when it doesn't apply. Asking Rockstar to do something more than what they've been doing has nothing to do with censorship.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
They should be free to do whatever the fuck they want, anything against that is censorship.

What a knee-jerk reaction.

I'm not gonna get any sensible discussion out of this. So...

Disregard and move on, I guess.
 
I played GTA Online for the first time this week, and the randoms I got paired with were teenage white boys who made their own fun by turning it into an n-word murdering simulator. They were really getting off on it.

Obviously anyone can subvert any game, but it was shocking enough that it did make me question the content Rockstar puts in the series and the audience that content attracts.
 

MormaPope

Banned
"It would be irresponsible of them if I couldn't brutally murder a hooker!"

Edit: Taken to its natural conclusion, this logic means the game needs a way for the player to kill children and torture animals or else it's "irresponsible."

So, would it be responsible for them to pull the game off shelves and digital marketplaces? It wouldn't be the only culprit for this perceived irresponsibility, keep that in mind.
 

xxracerxx

Don't worry, I'll vouch for them.
What a knee-jerk reaction.

I'm not gonna get any sensible discussion out of this. So...

Disregard and move on, I guess.

It would have probably helped if you were a part of the discussion and not just cherry pick one response.
 
What a knee-jerk reaction.

I'm not gonna get any sensible discussion out of this. So...

Disregard and move on, I guess.

I'm sorry for my language, I'm used to typing that way and I apologize.

I just think they don't have to be more repsonsible and they have a right to do as they wish, they can be more responsible but at the end of the day it's their choice.

I am so damn tired of people on this forum bringing up "censorship" when it doesn't apply. Asking Rockstar to do something more than what they've been doing has nothing to do with censorship.

I may have not used the right word but you get the idea.
 
Stupid thread! What the hell is this, pop culture should always be PC but everything else doesn't need to? What if you IP becomes popular, do you change your outlook and risk alienating your fans? What is considered popular, 1 million sales? 5 million? 100 million?! I don't think you thought this through very well.

Also who the hell says Hollywood exercises any restraint? If anything they are worse than videogames! I've never seen rape in a game.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
R* shouldn't be expected to make anything more than a good game. If someone isn't into murder and havoc gta isn't for them. The game has mature themes and is rated M to reflect this. Consumers have to know what is best for them. R* is no more culpable for the actions of people who buy their product than JD Salinger was.

As for having a lack of a narrative reason to do ridiculous things this is an issue of open world games in general. The story the developers create is much different than the one players make. This is why people complain about world ending plots in games. It makes no narrative sense to get drunk and gamble when you have to stop a catastrophic event. The only way you can tighten up the experience narratively speaking is to make the game linear.

You're comparing JD Salinger to fucking Rockstar Games? Are you shitting me?

It's not about pleasing the murder havoc crowd. It's about elevating the medium.

It's not about taking freedom away from the player, it's about making their actions mean more in the grand context of games.

Games weren't invented to be mindless simulations. They have great potential for passive storytelling through player action and gameplay dynamism.
 
The box says 18+ here, so they can put in whatever they want. I've seen way worse in movies and heard way worse in music if we are talking about violence and stuff like that.

Up to the parents to tell their kids what to play and what not. I think the consoles have parental controls, so maybe focus on that a bit more. But still requires action from the parents.

In the end, there are a lot of kids going to play it. But a lot of kids also watch movies they aren't really supposed to and we're not complaining about that anywhere.
 
no,im glad the dont give a shit about all the PC its invading our society


What a knee-jerk reaction.

I'm not gonna get any sensible discussion out of this. So...

Disregard and move on, I guess.

you dont want discussion,you want people just to agreed with you
 
They should make whatever they want. It's a videogame.

That said, I find most Rockstar games filled with fucking shitty characters, all of whom I'd rather see with a bullet in their head than play as them or do favors for. So i just don't play them.

Ya their writing sucks in a lot of their games. They can be so much fun to play. RDR is their best written game by a long shot imo.
 

MormaPope

Banned
You're comparing JD Salinger to fucking Rockstar Games? Are you shitting me?

It's not about pleasing the murder havoc crowd. It's about elevating the medium.

It's not about taking freedom away from the player, but making their actions mean more in the grand context of games.

Games weren't invented to be mindless simulations. They have such great potential for passive storytelling through player action and gameplay dynamism.

Metal Gear Rising is one of my favorite games, it revolves around child brains being stimulated with virtual reality so they can be cyborg child soldiers. The problem you're experiencing is trying to justify the enjoyment you get out of the medium. When I think of games progressing, I think about gameplay concepts and designs that are both polished and intuitive. I don't think about how this medium can be elevated, constantly missed potential, what games should've been.

Every title won't be Silent Hill 2, nor should they be.
 
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