Oh ya for sure. I dont mean to say anyone shouldn't be critical. People can criticize all they want, I am just pointing out that it is a bit premature to get worried about some of the finer details with so much time left in development. If you were not happy with the level design, art style, combat ect, it would be more of a cause for concern rather than Drakes hair or eyes or some minor aliasing that has time to be ironed out. I'm not asking anyone to shut up, just giving my 2 cents.And if it change we'll notice it and say damm they improve it a lot...
What's the problem with it ? You don't want to do it so other must not do it ?
I'm not quite sure why some of you are still clinging to this stuff like flies on shit, does the game look as good as the reveal trailer, no, but it's pretty darn close. Truth of the matter is that at the end of the day this still hands down one of the greatest looking games out there across all platforms.
And you are completely wrong. A lot of details are quite raw and ND tend to update tons of details in the final code. Judge the graphic from this demo it's really stupid. It's a miracle just to have this playable built in a decent presentation.The most down-to-earth comment yet in this thread. Good job!
You're comparing cutscene assets to multiplayer assets, U3 uses a different set of models in mp. U2 mp had a number of different lighting conditions and obviously aren't the same as sp, and you're showing Laz in mp.I think it is important to understand the modeling process Naughty Dog uses to craft their game. Naughty Dog always begins with a hi resolution sculpt built in Zbrush. I think on ps4, I heard these are million polygon plus models. They extract the normal map from this model. Later this information is applied to the low res model to transfer some of the details of the hi res model to the low res model. This hi res model is scaled down for the in game cut scenes.
Uncharted 3 used around 30,000 -50000 models for both cutscenes and realtime models. Naughty Dog uses the same model for the cut scenes and for the real time model so the transition is more seamless.
However, the lighting, texture resolution, and shadowing are dulled down for the in game model. What this means that while the real time model looks great when viewed from a certain distance away from the camera, the model loses detail as you get closer. They also LODs for entities other than Drake. These means as the camera is further away from the entity, it can be constructed with less detail to save resources.
While the modeling and assets look to be on the same level, it is pretty obvious the lighting and texture resolution is dialed down from the e3 teaser. It's great that most people won't notice as Naughty Dog has always hoped for this even with their previous games.
The original teaser's lighting and shadowing rivaled what you could achieve using Maya with Vray or MentalRay. Still in comparison to other games, it looks great especially with Naughty Dog's amazing facial animation.
Here is how each model looks like in each stage using Laz and Drake models for the previous Uncharted games.
And you are completely wrong. A lot of details are quite raw and ND tend to up tons of details in the final code. Judge the graphic from this demo it's really stupid.
Assuming that you think The Order has higher fidelity in visuals, that game is going gold in less than two months compared to close to a year for UC4. Makes some sense.
But fucking lol at the "mediocre and pedestrian" comment.
Good example. Gow 3 it's exactly what I meant.Yep remind of GOW3 where people were saying the demo look like PS2.5 game and final version came out and blew people away.
Of course not all companies are the same with how they make games but it does matter .
I think it is important to understand the modeling process Naughty Dog uses to craft their game. Naughty Dog always begins with a hi resolution sculpt built in Zbrush. I think on ps4, I heard these are million polygon plus models. They extract the normal map from this model. Later this information is applied to the low res model to transfer some of the details of the hi res model to the low res model. This hi res model is scaled down for the in game cut scenes.
Uncharted 3 used around 30,000 -50000 models for both cutscenes and realtime models. Naughty Dog uses the same model for the cut scenes and for the real time model so the transition is more seamless.
However, the lighting, texture resolution, and shadowing are dulled down for the in game model. What this means that while the real time model looks great when viewed from a certain distance away from the camera, the model loses detail as you get closer. They also LODs for entities other than Drake. These means as the camera is further away from the entity, it can be constructed with less detail to save resources.
While the modeling and assets look to be on the same level, it is pretty obvious the lighting and texture resolution is dialed down from the e3 teaser. It's great that most people won't notice as Naughty Dog has always hoped for this even with their previous games.
The original teaser's lighting and shadowing rivaled what you could achieve using Maya with Vray or MentalRay. Still in comparison to other games, it looks great especially with Naughty Dog's amazing facial animation.
Here is how each model looks like in each stage using Laz and Drake models for the previous Uncharted games.
At least nobody has posted any more crysis pics in the last few pages. What a terrible trailer trash ghetto shooter series. Glad it's finally dead.
I had to change browser because of this thread.
First game is in top five fps of all time.
This thread needs a clean up.
i am thinking of creating another thread where people actually talk about the demo and the gameplay.
can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.
I'm not quite sure why some of you are still clinging to this stuff like flies on shit, does the game look as good as the reveal trailer, no, but it's pretty darn close. Truth of the matter is that at the end of the day this still hands down one of the greatest looking games out there across all platforms.
Chrome issue, right?
.
i am thinking of creating another thread where people actually talk about the demo and the gameplay.
can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.
Joke post? Everything except for some volumetric lights in U3 is better in Tomb Raider.
Please doi am thinking of creating another thread where people actually talk about the demo and the gameplay.
can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.
Star Citizen maybe?
Just wanted an excuse to post this incredibly beautiful gif
i am thinking of creating another thread where people actually talk about the demo and the gameplay.
can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.
First game is in top five fps of all time.
And you are completely wrong. A lot of details are quite raw and ND tend to update tons of details in the final code. Judge the graphic from this demo it's really stupid. It's a miracle just to have this playable built in a decent presentation.
I think that ND wouldn't show 13min of gameplay.
A lot of people don't understand what "pre alpha" means.
But IMO, I watched the gamersyde gameplay on my TV screen, it's just already awesome.
Almost 1 year of work for ND to make this more unbelieveble than it already is.
When I see some of you compares U4 with ACU screens I don't know if I need laugh or cry.
Ok in cinematics, the game looks great, but ingame it's not that good!
What other pre alpha games should we compare it to, then?
Why does that bother you so much? Let people compare their games. If this does look a lot better in the final release, isn't that a good thing?
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Top five of overrated B-tier shooters absolutely.
Some of those ships just appear from thin air lolStar Citizen maybe?
Just wanted an excuse to post this incredibly beautiful gif
Eh. I have the same opinion. Show this demo it wasn't a good idea. It's too early, people want to see immediately incredible graphic forgetting the real purpose of this demo.I think that ND wouldn't show 13min of gameplay.
A lot of people don't understand what "pre alpha" means.
But IMO, I watched the gamersyde gameplay on my TV screen, it's just already awesome.
Almost 1 year of work for ND to make this more unbelieveble than it already is.
When I see some of you compares U4 with ACU screens I don't know if I need laugh or cry.
Ok in cinematics, the game looks great, but ingame it's not that good!
I definitely think the game will look better, but not necessarily in the cutscene animation department. Rather, like Ryse (for example), they will make some shading better, increase the detail on objects, etc.. Perhaps even mkae the effects look better!
Oh I can't WAIT to discuss gameplay.
I had to change browser because of this thread.
Naughty Dog has lost their touch, very disappointing...
All shooters are B-tier IMO. So, glad we agree then.