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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

And if it change we'll notice it and say damm they improve it a lot...
What's the problem with it ? You don't want to do it so other must not do it ?
Oh ya for sure. I dont mean to say anyone shouldn't be critical. People can criticize all they want, I am just pointing out that it is a bit premature to get worried about some of the finer details with so much time left in development. If you were not happy with the level design, art style, combat ect, it would be more of a cause for concern rather than Drakes hair or eyes or some minor aliasing that has time to be ironed out. I'm not asking anyone to shut up, just giving my 2 cents.
 

delta25

Banned
I'm not quite sure why some of you are still clinging to this stuff like flies on shit, does the game look as good as the reveal trailer, no, but it's pretty darn close. Truth of the matter is that at the end of the day this still hands down one of the greatest looking games out there across all platforms.
 

kinggroin

Banned
I'm not quite sure why some of you are still clinging to this stuff like flies on shit, does the game look as good as the reveal trailer, no, but it's pretty darn close. Truth of the matter is that at the end of the day this still hands down one of the greatest looking games out there across all platforms.


This isn't exclusive behavior to Naughty Dog.


People lose their shit and become unreasonable because they set themselves up for it. The initial reveal sets a bar, their is a tweet that the game will look like that, pre-alpha is shown and you have this thread. There's no real logic to it...just a weird behavior.
 

omonimo

Banned
The most down-to-earth comment yet in this thread. Good job!
And you are completely wrong. A lot of details are quite raw and ND tend to update tons of details in the final code. Judge the graphic from this demo it's really stupid. It's a miracle just to have this playable built in a decent presentation.
 
I think it is important to understand the modeling process Naughty Dog uses to craft their game. Naughty Dog always begins with a hi resolution sculpt built in Zbrush. I think on ps4, I heard these are million polygon plus models. They extract the normal map from this model. Later this information is applied to the low res model to transfer some of the details of the hi res model to the low res model. This hi res model is scaled down for the in game cut scenes.

Uncharted 3 used around 30,000 -50000 models for both cutscenes and realtime models. Naughty Dog uses the same model for the cut scenes and for the real time model so the transition is more seamless.

However, the lighting, texture resolution, and shadowing are dulled down for the in game model. What this means that while the real time model looks great when viewed from a certain distance away from the camera, the model loses detail as you get closer. They also LODs for entities other than Drake. These means as the camera is further away from the entity, it can be constructed with less detail to save resources.

While the modeling and assets look to be on the same level, it is pretty obvious the lighting and texture resolution is dialed down from the e3 teaser. It's great that most people won't notice as Naughty Dog has always hoped for this even with their previous games.

The original teaser's lighting and shadowing rivaled what you could achieve using Maya with Vray or MentalRay. Still in comparison to other games, it looks great especially with Naughty Dog's amazing facial animation.

Here is how each model looks like in each stage using Laz and Drake models for the previous Uncharted games.

RzKF9rX.png
You're comparing cutscene assets to multiplayer assets, U3 uses a different set of models in mp. U2 mp had a number of different lighting conditions and obviously aren't the same as sp, and you're showing Laz in mp.

U3 sp lighting and assets are much better than the one you're showing on the bottom right.
 
And you are completely wrong. A lot of details are quite raw and ND tend to up tons of details in the final code. Judge the graphic from this demo it's really stupid.

Yep remind of GOW3 where people were saying the demo look like PS2.5 game and final version came out and blew people away.
Of course not all companies are the same with how they make games but it does matter .
 

shpankey

not an idiot
Assuming that you think The Order has higher fidelity in visuals, that game is going gold in less than two months compared to close to a year for UC4. Makes some sense.

But fucking lol at the "mediocre and pedestrian" comment.

I may have used too harsh of words there, and I should further clarify it to: "some aspects". Though I do agree with what you said, and said as much myself when I said I was sure by the time it released it would look significantly better. But anyhow, what I meant with that mediocre and pedestrian [some aspects] is that it lacks the 'wow' factor that I have come to expect from them, so to see [aspects] of the game that look in line with most other games I'm already playing is a bit surprising... and by that definition, I used the word mediocre.

Again, I fully expect to be blown away with the final product. The Order is the only game to actually "wow" me again so far [it's been awhile too] and it has now set the bar for me, so AAA titles will be required to go beyond that to wow me again... and that's asking a LOT... I don't know that we will see anything other than incremental improvements from that from here on out.
 

Reg

Banned
At least nobody has posted any more crysis pics in the last few pages. What a terrible trailer trash ghetto shooter series. Glad it's finally dead.
 
I think it is important to understand the modeling process Naughty Dog uses to craft their game. Naughty Dog always begins with a hi resolution sculpt built in Zbrush. I think on ps4, I heard these are million polygon plus models. They extract the normal map from this model. Later this information is applied to the low res model to transfer some of the details of the hi res model to the low res model. This hi res model is scaled down for the in game cut scenes.

Uncharted 3 used around 30,000 -50000 models for both cutscenes and realtime models. Naughty Dog uses the same model for the cut scenes and for the real time model so the transition is more seamless.

However, the lighting, texture resolution, and shadowing are dulled down for the in game model. What this means that while the real time model looks great when viewed from a certain distance away from the camera, the model loses detail as you get closer. They also LODs for entities other than Drake. These means as the camera is further away from the entity, it can be constructed with less detail to save resources.

While the modeling and assets look to be on the same level, it is pretty obvious the lighting and texture resolution is dialed down from the e3 teaser. It's great that most people won't notice as Naughty Dog has always hoped for this even with their previous games.

The original teaser's lighting and shadowing rivaled what you could achieve using Maya with Vray or MentalRay. Still in comparison to other games, it looks great especially with Naughty Dog's amazing facial animation.

Here is how each model looks like in each stage using Laz and Drake models for the previous Uncharted games.

RzKF9rX.png

Those "in-game models" are the shitty outsourced multiplayer models from U3 which were worse than the U2 MP models.
 

sasliquid

Member
As someone whos plated every uncharted game I really liked the demo. Sure it seemed like a bit of a technical downgrade but I found the attention to detail amazing and the handful of additions and how theyre opening up the encounters excites me to no end
 

aly

Member
So I don't know about all the comparisons and stuff. I just wanted to say how impressed I am with seeing actual footage so early. It seems like Sony is really shortening their marketing and announcing cycle.
 
i am thinking of creating another thread where people actually talk about the demo and the gameplay.

can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.

That's a good idea. Call it something like Uncharted 4: Gameplay discussion and make a disclaimer in OP that graphics talk should be done in this thread.
 
I'm not quite sure why some of you are still clinging to this stuff like flies on shit, does the game look as good as the reveal trailer, no, but it's pretty darn close. Truth of the matter is that at the end of the day this still hands down one of the greatest looking games out there across all platforms.



Close ? Not even, I'm sorry. Even though I have to admit, it looks pretty great. Nothing mind blowing, but I love the fact that it looks... natural. Something I have to admit Naughty Dog has been wonderfully doing since Uncharted 3 and even more with The Last of Us. Going away from plastic looking models, unrealistic too shiny lightings and more soft, natural look.
 

Pranay

Member
Gow 3 is a perfect example from a ps2.5 games to a painting

gow 3 used the same engine from gow 1 and 2 , so yeah situation can be compared
 

Azdoune

Member
I think that ND wouldn't show 13min of gameplay.
A lot of people don't understand what "pre alpha" means.

But IMO, I watched the gamersyde gameplay on my TV screen, it's just already awesome.
Almost 1 year of work for ND to make this more unbelieveble than it already is.

When I see some of you compares U4 with ACU screens I don't know if I need laugh or cry.
Ok in cinematics, the game looks great, but ingame it's not that good!
 
i am thinking of creating another thread where people actually talk about the demo and the gameplay.

can't get a good discussion going on here when shitposts bury the actual discussion and pervade most of the pages.


Someone should, I'd like to talk about the gameplay and not count beard hair shadows.
 

Remf

Member
Rewatched the demo in hd on gamersyde and for a pre-alpha, it's looking damn good for a game that far away from release. I know it must have been hell for them to get a playable version of this demo out this early so thanks ND!! I can't wait to see what it looks like when they add the final polish.

The changes they made to the game style like multi traversal and enemy encounter options will definitely breathe new fresh air into the series. Glad they took elements from TLOU.
 
And you are completely wrong. A lot of details are quite raw and ND tend to update tons of details in the final code. Judge the graphic from this demo it's really stupid. It's a miracle just to have this playable built in a decent presentation.

It's also stupid to declare this demo better looking than anything out on consoles. You guys really need to look at your own comments not just the comments of people countering them..
 
I think that ND wouldn't show 13min of gameplay.
A lot of people don't understand what "pre alpha" means.

But IMO, I watched the gamersyde gameplay on my TV screen, it's just already awesome.
Almost 1 year of work for ND to make this more unbelieveble than it already is.

When I see some of you compares U4 with ACU screens I don't know if I need laugh or cry.
Ok in cinematics, the game looks great, but ingame it's not that good!

I definitely think the game will look better, but not necessarily in the cutscene animation department. Rather, like Ryse (for example), they will make some shading better, increase the detail on objects, etc.. Perhaps even mkae the effects look better!
 

Bold One

Member
What other pre alpha games should we compare it to, then?

Why does that bother you so much? Let people compare their games. If this does look a lot better in the final release, isn't that a good thing?



.

people can compare what they want, it doesnt make the comparisons any less erroneous and pre-mature,

whats next, comparing finished games with concept art?
 

omonimo

Banned
I think that ND wouldn't show 13min of gameplay.
A lot of people don't understand what "pre alpha" means.

But IMO, I watched the gamersyde gameplay on my TV screen, it's just already awesome.
Almost 1 year of work for ND to make this more unbelieveble than it already is.

When I see some of you compares U4 with ACU screens I don't know if I need laugh or cry.
Ok in cinematics, the game looks great, but ingame it's not that good!
Eh. I have the same opinion. Show this demo it wasn't a good idea. It's too early, people want to see immediately incredible graphic forgetting the real purpose of this demo.
 

nbnt

is responsible for the well-being of this island.
Finally got to watch that "corrected" Gamersyde footage, and I'm still not impressed at all.

Still a pre-alpha though, hell, I didn't even expect them to show this kind of a demo until E3. Too bad I'm going on a media blackout now. :p
 

Azdoune

Member
I definitely think the game will look better, but not necessarily in the cutscene animation department. Rather, like Ryse (for example), they will make some shading better, increase the detail on objects, etc.. Perhaps even mkae the effects look better!

I agree, and we should see some progress on E3.
 
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