That's actually cool because it means you can't share any screenshots of your game without everyone knowing.
Seriously, I almost kind of want to know if it's possible to get that to happen on a legit Steam copy.Play the game as Big Boss? That's an improvement lol
Seriously, I almost kind of want to know if it's possible to get that to happen on a legit Steam copy.
Pirates once again get more content than the average user, especially since pirates will find a way to circumvent this.
Not as good as Croteam's Serious Sam 3 having an unkillable scorpion monster that followed you around forever if you pirated the game
If you pirate EarthBound, the game will crash before the final battle, and when you restart, your save file will be deleted.
As someone who's downright terrified by elevators, I think this is perfect.
Any word on the PS4 version?
Interesting, how did people pirate Snes games back in 1994? Or are we talking about now, in which case how would the developers make it do that would work on modern hardware?
How does the game detect if its pirated?
I'm trying to remember the developer, but someone talked about this happening a couple years ago -- they implemented an anti-piracy mode that basically made the game seem much buggier than it normally was, which meant the game was widely reported as being super buggy. If you're gonna do this kind of thing, you want to make it really, really obvious.
Nice try, pirate.
This is a major improvement. Pirates always win dammit.
How does the game detect if its pirated?
I've always wondered how the Dev's know how to catch the stolen games
I really like these measures, they're hilarious, but I hate how some devs handle responding to help requests. You really shouldn't be jerks to the people who post about these issues, because unless you know your code is perfect, there's always the chance that someone has a legitimate copy of the game, but your copy protection has a bug in it that activated the anti-piracy measure anyway. Being obnoxious to people who have the issue is just asking for it to come back and bite you when it comes out that you basically gave the middle finger to a bunch of your customers who had legitimate issues.
In my mind, the proper response would be something like this:
"The issue you have encountered is a anti-piracy measure that activates when playing an unauthorized copy of the game. If you have pirated the game, the remedy is to decide if you have enjoyed the demo, and if so, go out and purchase the game from your preferred retailer.
If you are encountering this issue despite owning a legitimate copy, please retrieve your product key using these instructions [link] and contact our customer service department at [link] with that information and we will do our best to resolve your issue and get you playing your game again as soon as possible."
I'm sorry Spyro, but you seem to be playing a hacked version of the game. This may be an illegal copy. Since this copy has been modified, you may experience problems that would not occur on a legal copy.
I don't think I've ever seen a documented case of this happening. Otherwise, "what if" doesn't really come into this....unless you know your code is perfect, there's always the chance that someone has a legitimate copy of the game, but your copy protection has a bug in it that activated the anti-piracy measure anyway.
I really like these measures, they're hilarious, but I hate how some devs handle responding to help requests. You really shouldn't be jerks to the people who post about these issues, because unless you know your code is perfect, there's always the chance that someone has a legitimate copy of the game, but your copy protection has a bug in it that activated the anti-piracy measure anyway. Being obnoxious to people who have the issue is just asking for it to come back and bite you when it comes out that you basically gave the middle finger to a bunch of your customers who had legitimate issues.
In my mind, the proper response would be something like this:
"The issue you have encountered is a anti-piracy measure that activates when playing an unauthorized copy of the game. If you have pirated the game, the remedy is to decide if you have enjoyed the demo, and if so, go out and purchase the game from your preferred retailer.
If you are encountering this issue despite owning a legitimate copy, please retrieve your product key using these instructions [link] and contact our customer service department at [link] with that information and we will do our best to resolve your issue and get you playing your game again as soon as possible."
I don't think I've ever seen a documented case of this happening. Otherwise, "what if" doesn't really come into this.
And really, most devs do exactly what you say anyway, they ask for the product key. Which I think is the funniest way to deal with it, because it's a nasty burn for the 100% of people who don't have one.
I've never understood how people can have the audacity to pirate a game and then ask for help on a forum where developers post.
Amazing, considering the year it was released. Not quite sure how this would have been triggered back in the day. Either way, cool!
I've always wondered how the Dev's know how to catch the stolen games
Shyamalan invented the new lightsaber confirmed.Shyamalan twist.
You wouldn't want to accidentally harm real customers.If the game can detect the piracy, why not just have it...you know, not work?
If the game can detect the piracy, why not just have it...you know, not work?
You wouldn't want to accidentally harm real customers.
But in the OP situation, a real customer could still be affected anyway.
"It hasn't happened, therefore we don't need to act like it could" is terrible reasoning, especially when dealing with customer service, and even more so when dealing with newly released software. Besides, the vast majority of games don't do this. If it becomes more common, the risk will increase.
And good on the ones that do. It's just the examples that tend to get posted the most are the ones where the devs go on rants calling the "pirate" various impolite names and the like, which always makes me hope that it turns out to be a bug in the legit version so that rude dev gets a bunch of egg on their face.
If the game can detect the piracy, why not just have it...you know, not work?
If the game can detect the piracy, why not just have it...you know, not work?
Not as good as Croteam's Serious Sam 3 having an unkillable scorpion monster that followed you around forever if you pirated the game
It might not have to. I'm sure the devs are perfectly aware of where these pirated games come from, just upload their own version to these places and watch the downloads pour in. By the time anyone realises, it's spread too far to stop.