• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ready at Dawn responds to "concern" over The Order: 1886 campaign length

If TLOU was 5 hours long it would be shit.

Yeah. Having a cinematic, story-based game is fine, but to do that you need to give the story room to breathe.

I cant believe this thread is now so long.

This is the reason why games get tacked on mp and stupid fetch quests.

The people comparing The Order to Fallout or whatever are idiots. But The Order seems short even by the standards of short, linear, cinematic Sony exclusives.
 
I get that concern trolling is a thing but I hate how it's resulted in this idea that having concerns is unreasonable.

neogaf is just as untrustworthy as any other site. especially during the prerelease and release hype. its not until a few weeks after launch when we get a real impression of the game not spoiled by hype and shilling.

Yep.
 

Kosma

Banned
Imru’ al-Qays;152333744 said:
The people comparing The Order to Fallout or whatever are idiots. But The Order seems short even by the standards of short, linear, cinematic Sony exclusives.

Oh I see
 

Cloudy

Banned
I'm pretty sure I'll love this game but 5hrs does seem short. I love cinematic action games so I will support them with my $60 ($37 after GCU and $10 preorder bonus) :D
 

the1npc

Member
All of this sounds great to me for the following reasons:

1. I would have a much higher chance of completing the game since my gaming time seems to get shorter and shorter.

2. A complete story with (hopefully) no gimmicks for padding length like fetch quests and whatnot that big down the pacing.

3. Animation, graphics and motion capture look amazing and the costs associated probably had a factor in the length. Hopefully there's some well-crafted DLC coming. I'd rather be spending 5 hours saying "wow this looks great!" Than 10 hours noticing reused assets and/or lower quality graphics.

TL:dr I have a full time job and am pleased the game is short enough for me to finish.

I also have a full time job and I think paying $70CAD + tax ($80) for 5-7 hours of content is a waste of money
 
It's not the length that has me concerned about The Order. Nothing about it seems exceptional. Standard third-person shooting wrapped in an ultimately disappointing story. I'm not sure what there is to defend. I appreciate graphical showpieces, but that novelty wears off quickly. It's not that The Order is five hours long, but that it doesn't do much within those five hours.
 

Hahs

Member
Well unfortunately for consumers, you can't judge the cost of production by the length of the game. The attitude of a game not being long enough so it must be worth less is how games end up padded messes full of repetitive meanigless nonsense. I'd much rather have a properly paced 5 hour game over 10+ hours of the same game just full of grinding so I can progress.


Agreed, you cannot judge the cost of production by the length of the game. Most people would agree that tiered pricing for 'new' games is terrible contemplation - it will never EVER happen. I'd hate to be on the team to try to make that work anyway - it'd be ridiculous!

Pricing would have to come during the alpha/beta stages, reviewers would be vying for first rights of those betas which would probably limit, if not eradicate public betas, and hate/favoritism towards certain reviewers would be exponentially higher than it is now - especially if a game doesn't meet or exceed it's tier of pricing.

It's fugly just thinking about it, but so was Ru Weerasuriya's reponse.
 

CLBridges

Member
Was on the fence about getting this game it's week of release. But, if this is true about the length, to be quite frank, fuck that. I'll wait and see, but this will probably end up as a rental...maybe.
 

eFKac

Member
It's not the length that has me concerned about The Order. Nothing about it seems exceptional. Standard third-person shooting wrapped in an ultimately disappointing story. I'm not sure what there is to defend. I appreciate graphical showpieces, but that novelty wears off quickly. It's not that The Order is five hours long, but that it doesn't do much within those five hours.

Is this the Eurogamer review summary? :p
 
Can you not explain to him that at 20 bucks a copy, they would never recoup dev costs?
Dev costs have little relationship to the perceived value of a game. If the public views the value of The Order at $20 then that is its value. My guess is that sales for the game will quickly drop off and the price will fall on EBay due to lots of players wanting to trade it in. It'll get down to $20-$30 a lot sooner than you think.


I think many people are saying its useless because it was a random youtuber. If say, a reputable media outlet such as IGN, Gamespot, GB etc were to release their playthough on the internet, all of a sudden people would sit up and take notice.

I guess we'll see how useless this current info is in a few days when the embargo drops.

That makes no sense. The YouTube video is not an opinion. It is a fact. Anybody can go view it for themselves and see that it was a normal playthrough that took 5.5 hours. It's like you see an explosion in the distance but won't believe it until some "reputable source" tells you there was an explosion.
 
Is the game any good?
Is the shooting of high quality?
Does it have exciting, memorable moments and set pieces?
Does it have a solid framerate?

It looks amazing, but we don't really know any of the above until it's out there properly, and if none of that lot is checked then it's length is irrelevant.
 
D

Deleted member 17706

Unconfirmed Member
Then wait for a price drop I guess. Or don't buy it. No one is forcing you to buy it on launch.

I don't believe he said that anyone was. Just that he doesn't feel the reported length is worth the launch price.
 

DataGhost

Member
Because it is useful first-hand information. As opposed to people talking about youtube playthroughs made by someone else, which I consider useless.

I think many people are saying its useless because it was a random youtuber. If say, a reputable media outlet such as IGN, Gamespot, GB etc were to release their playthough on the internet, all of a sudden people would sit up and take notice.

I guess we'll see how useless this current info is in a few days when the embargo drops.

I don't think that's what he means. The person is rather general. It also doesn't make sense. If it's the same guy, why does it matter if it's reputable or not? If I can see the chapters and their numbers to go along with each video, then how is that any different than a media outlet doing it?
 
I also have a full time job and I think paying $70CAD + tax ($80) for 5-7 hours of content is a waste of money

The problem isn't that the story in The Order is short, it's that it's crap. Games like The Last of Us or Bioshock Infinite that are on the shorter side but great stories could be worth the $60 asking price. The Order is not even in the same realm of quality as those stories.
 
Agreed, you cannot judge the cost of production by the length of the game. Most people would agree that tiered pricing for 'new' games is terrible contemplation - it will never EVER happen. I'd hate to be on the team to try to make that work anyway - it'd be ridiculous!

Pricing would have to come during the alpha/beta stages, reviewers would be vying for first rights of those betas which would probably limit, if not eradicate public betas, and hate/favoritism towards certain reviewers would be exponentially higher than it is now - especially if a game doesn't meet or exceed it's tier of pricing.

It's fugly just thinking about it, but so was Ru Weerasuriya's reponse.
As a rather educated bankruptcy attorney who handles chapter 11 business reorganization and capitalization, I do not see a tiered pricing scheme as being a bad thing, or even something that would necessarily be implemented in the alpha portion of the game. Pricing is largely determined by the publisher, and happens as a result of what the board of directors for the publishing house feel they can get for the game. The idea that a developer determines pricing is wrong and shows a disconnect with business. The only way a developer impacts price decisions are how effective and efficient they are at producing content on a budget.

A tiered pricing system would be good for consumers, since it would hold publishers more accountable for their bottom line, and it would increase marketplace competiveness. We would see publishers asking developers to consolidate efforts and not overspend on certain things. (Like spending too much on voice actors by the line and not having enough capital for more worthwhile stuff. DESTINY I am lookin at you kid.)


What would be nice is if Congress passed a consumer protection reform that required board of directors to post production costs on each units clearly on the outside of the package, so we consumers would know just how much they are ripping us off.


Not that this is necessarily happening in this case.
 
The problem isn't that the story in The Order is short, it's that it's crap. Games like The Last of Us or Bioshock Infinite that are on the shorter side but great stories could be worth the $60 asking price. The Order is not even in the same realm of quality as those stories.

Did you play it? (Serious question)

I bet this is the summary of most reviews for The Order. RAD brace yourself for a rough week but I hope the sales are good to reward them for their efforts.

If anything Sony is the best company to reward devs for their efforts.
 

KingFire

Banned
Why even waste your time posting in a Order thread.

The game won't be 5 hours, but keep it up guys.

I actually had a pre-order initially that I canceled after realizing this is just another Ryse minus the multi-player. I hope I'm wrong though and this game is fantastic.
 

kunonabi

Member
I cant believe this thread is now so long.

This is the reason why games get tacked on mp and stupid fetch quests.

Games get tacked on mp and fetch quests because developers are incompetent or lazy and publishers think that crap results in more sales anyway.
 
Did you play it? (Serious question)

I don't have a PS4, but I'm super into writing so I watched the playthrough that was on youtube last night. I made it about half way before I got so bored I just didn't care anymore (I read up on what happens). Avoiding spoilers as this isn't the thread for that, so I'll just leave it at "the story's got major problems."
 

FATALITY

Banned
The problem isn't that the story in The Order is short, it's that it's crap. Games like The Last of Us or Bioshock Infinite that are on the shorter side but great stories could be worth the $60 asking price. The Order is not even in the same realm of quality as those stories.

go on

I don't have a PS4, but I'm super into writing so I watched the playthrough that was on youtube last night. I made it about half way before I got so bored I just didn't care anymore (I read up on what happens). Avoiding spoilers as this isn't the thread for that, so I'll just leave it at "the story's got major problems."

dear lord
 

EloquentM

aka Mannny
Why even waste your time posting in a Order thread.

The game won't be 5 hours, but keep it up guys.
Gaf threads are not for circle jerking. If you don't like the quality of a post PM a mod but don't try to tell people their opinions are useless because they have a dissenting opinion. That's the problem with hyped games on the Internet. There can never be any criticisms even if they're legitimate. In this case the fanbase of the order is a vocal minority. No one wants to pay full price for a barebones game.
 

Saty

Member
so the guy repeats over and over length is only one aspect and shouldn't get the focus but he then refuses to share how long it took testers to beat the game? Way to undermine your argument.
 

ironcreed

Banned
You know, I have went out and had dinner for two that put me out for over $60. Have I ever thought anything of it? Not as long as the food was good and I had a pleasant time over the course of a couple of hours. As far as I am concerned, I got what I paid for in such cases.

At this point I just want the game to be enjoyable, despite the length. And based on what I have seen, it will be for me. But I certainly understand how it might not be worth it for others unless they rent it or pick it up on the cheap down the road. Perhaps not even that much. That's great and that is your right to exercise such judgement on behalf of what is right for you.

What gets me is all this talk about it being a ripoff or a perfect example of the sad state of the AAA industry when people buy games like this. That is just complete and utter nonsense. There is room at the table for all sorts of games and it is merely up to you to decide what is worth it or not. It will be for some and will not be for others. Thankfully, we have a hell of a variety to pick and choose from. That is all there is to it.
 
I don't know why people still think cinematic = bad or bad gameplay. People do realize that stuff like Bayonetta and Vanquish are cinematic games right?
 

-MD-

Member
I don't know why people still think cinematic = bad or bad gameplay. People do realize that stuff like Bayonetta and Vanquish are cinematic games right?

I don't recall Vanquish or Bayonetta being particularly cinematic. You had direct control over your character throughout almost the entire game.
 
That's reading quite a bit into the comment you were responding to.

Thanks for completely missing my point.

YOU can decide *at any point* how much is too much *for you* to pay for a particular game based on what that particular game does or doesn't offer. Then *I* can, in turn, also decide what is too much *for me* to pay for the same game. Further, the developer (actually, the publisher) can then decide to charge whatever the hell they want for the game based on whether they estimate there's more people out there like you or like me in terms of our particularly interest to play the game and how much we're willing to pay for the privilege.

It's not so much "criticism" as "personal buying preferences" which some people keep trying to overinflate the value of, ironically enough. There are plenty of games I will never buy for $6, nevermind $60, which isn't necessarily indicative of those games' quality, just their particular value proposition to me. The controversy here is no more or less than that, but for some reason there's a chip on some people's shoulders about making an example out of this particular game.

You're missing my point. I'm saying if you don't make noise about this kind of thing it keeps happening. The gaming industry is reactionary. By saying "Hey this game shouldn't do this" that cuts down on that type of game.

This game is like everything people complain about in modern gaming distilled into one single game. The idea that people are surprised or confused about why people have a problem with it is ridiculous. It's obvious.
 
I don't recall Vanquish or Bayonetta being particularly cinematic. You had direct control over your character throughout almost the entire game.

Thats not what cinematic means though. Everyone has this idea that Cinematic = no gameplay, push forward to progress cutscene etc. when its not like that. Fighting enemies on Chronos's hand? Cinematic. Fighting enemies on top of a jet plane? cinematic. 100 man battle or Fighting that fat guy on top of the yellow tower in Shenmue 2? Cinematic.
 

Tainted

Member
That makes no sense. The YouTube video is not an opinion. It is a fact. Anybody can go view it for themselves and see that it was a normal playthrough that took 5.5 hours. It's like you see an explosion in the distance but won't believe it until some "reputable source" tells you there was an explosion.

I don't think that's what he means. The person is rather general. It also doesn't make sense. If it's the same guy, why does it matter if it's reputable or not? If I can see the chapters and their numbers to go along with each video, then how is that any different than a media outlet doing it?

You're missing my point, I'm agreeing with your both that it makes no sense. I was simply playing devil's advocate with my comment. There are many people in this thread dismissing PlayMeThrough's video / playtime on the basis of him being a random youtuber.

Like I posted earlier, I've already watched the playthrough and I agree that it shouldn't be dismissed because of who he is...or more accurately isn't)
 

Interfectum

Member
You're missing my point. I'm saying if you don't make noise about this kind of thing it keeps happening. The gaming industry is reactionary. By saying "Hey this game shouldn't do this" that cuts down on that type of game.

This game is like everything people complain about in modern gaming distilled into one single game. The idea that people are surprised or confused about why people have a problem with it is ridiculous. It's obvious.

Really? I don't even see many games like The Order. Every AAA game that gets released now involves chasing icons on a map, climbing a tower to open up more icons and chasing those.

If anything The Order seems like a breath of fresh air.
 
Top Bottom