I feel like this is how I'll feel about the game. I like Valkyria Chronicles, so this was up my alley, & the demo was fine (a bit hard due to only 2 characters, but whatever) but good lord the enemy turns were just so tedious, especially when it looks like nothing is going on & the game seems to be "thinking".My review on TechnoBuffalo.
The alien movement stuff bugged me just as much in-game as it did in the demo. I love the game, it's just that constant waiting is awful.
I haven't been following this game closely. Is this like an XCOM with wacky characters? Might this be a case of reviewers not "getting" the game, or are the criticisms valid?
Huh... nothing about the combat is unpredictable based on the demo. I guess the reviewer didn't understand it?
Hi, IGN's Code Name S.T.E.A.M. review is running late. Hopefully we should have an update on it soon.
Ironically, divisive scoring tends to put games on my radar. It occurred to me to do this about 20 years ago when I realised the reviewers at the time were not cut from the same cloth as me and didn't understand shmups so rated them poorly. It's pretty obvious when something is outright bad (read the reviews not the score!) so I've done well this way.Tipping Stars had the same thing. 5/10 from Gamespot and Destructoid...8/10 from most other places. Maybe its a good things reviewers are being divisive.
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.
I'm odd I suppose. :/
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.
I'm odd I suppose. :/
It's historically spot on. History happened exactly as it plays out in this game.
you play as a monkey and a lion
It's historically spot on. History happened exactly as it plays out in this game.
7 positive, 2 average/mediocre, and 1 negative isn't too bad. I expected it to be higher myself, but still seems pretty goodSo far, only 3 of the 10 review scores are bad.
The books he's been reading are wrong, the game is the one and only truth.It's historically spot on. History happened exactly as it plays out in this game.
I wonder how many folks played the game wrong & created a more challenging situation that necessary. You don't need to a clear a map of enemies. All you need to do is reach the end goal. Obviously, clearing the stage of threats will help in this, but it will also take up too many turns and have reinforcements arrive sooner.
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.
I'm odd I suppose. :/
I guess the A-Team is busy with FE If?
Thanks for the sarcasm. I totally assumed it would be completely accurate!
It's almost impossible to clear maps. Reinforcements come from the back and push you forward constantly once you reach the back half of a map.
You haven't kept up with what this game is much, haven't you? Abe Lincoln faked his death to fight Aliens, for god's sake. And you're worrying about historical facts? There are no facts.^^
they're busy with SMTxFE...... i wish
Again, please read what I said. It was given to me by my husband who said I might like it because of history. That's all I knew about it, thus why I posted here. Even with fictional work that uses historical stuff, it does tend to set me off when it's inaccurate is more to my point instead of the silliness that I'm being told about. The little factoids that may be wrong here and there if it had any is my concern. It's an OCD thing I suppose.
Enemy turns + hard difficulty = yaowch. I don't mind hard game if they keep you engaged, but long enemy turns (especially on the Buckhingham palace level in the demo) is not fun for me.
Is there a way to speed up the enemy turn phase? Worst part of the demo
Sounds like this was the reason why I was having difficulty near the end of the demo. My mindset was still set to VC & "KILL EVERYONE TO CLEAR A PATH!", plus there was the fact there's hidden cogs to find on each stage, so I figured it'd be smarted to kill the enemies, then try to find them.Exactly. If you play it with the intention of hunting and trying to kill every create on the stage, the game becomes harder than it needs to be. The focus is on creating the path to the goal. I played the early stages with the focus of killing everything and it took too long and became way too hard. Once I focused on the goal with one character and having the rest partake in battles, I found it to be much more manageable.
Is there a way to speed up the enemy turn phase? Worst part of the demo
Shouldn´t we order the reviews in descending order?
Put that 4/10 at the bottom pleeease.
This is why strategy games need to ditch the damn outdated PHASE system.
they're busy with SMTxFE...... i wish
It's Atlus' SMT IV team that's busy with that game.
Oh. I always thought the 2 teams are working together on it all the time... I see