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Code Name: S.T.E.A.M | Review Thread

Dragoshi1

Member
The enemy turn stuff is the huge turn off for me. At least in a similar game, like Valkyria Chronicles, the enemy turns went much quicker.
 
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.

I'm odd I suppose. :/
 

Zonic

Gives all the fucks
My review on TechnoBuffalo.

The alien movement stuff bugged me just as much in-game as it did in the demo. I love the game, it's just that constant waiting is awful.
I feel like this is how I'll feel about the game. I like Valkyria Chronicles, so this was up my alley, & the demo was fine (a bit hard due to only 2 characters, but whatever) but good lord the enemy turns were just so tedious, especially when it looks like nothing is going on & the game seems to be "thinking".

Still, I want to support a new IP that appeals to me, so I'm content with my pre-order.
 

TheMoon

Member
I haven't been following this game closely. Is this like an XCOM with wacky characters? Might this be a case of reviewers not "getting" the game, or are the criticisms valid?

Yes, pretty much. There are more nuanced differences but essentially this is what it is. It makes some design choices that will bother people (no map/zoomed out view) that don't want to engage with it on that level.

Huh... nothing about the combat is unpredictable based on the demo. I guess the reviewer didn't understand it?

Seems like it. Probably didn't get various status effects/conditions.
 

Doukou

Member
Seems decent, If not polarizing. I probably should finally download the demo that I have been putting off.
Does save file carry over to main game?
 

stuminus3

Member
Tipping Stars had the same thing. 5/10 from Gamespot and Destructoid...8/10 from most other places. Maybe its a good things reviewers are being divisive.
Ironically, divisive scoring tends to put games on my radar. It occurred to me to do this about 20 years ago when I realised the reviewers at the time were not cut from the same cloth as me and didn't understand shmups so rated them poorly. It's pretty obvious when something is outright bad (read the reviews not the score!) so I've done well this way.

I can see the unskippable enemy turns being a dealbreaker for a lot of people with this, though.
 

L95

Member
Hmm, reviewers saying this is hard. I've heard people say FE is too hard but I've never had much trouble, I wonder if this'll be the case for me here?
 

Impossiburu

Neo Member
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.

I'm odd I suppose. :/

It's historically spot on. History happened exactly as it plays out in this game.
 

NateDrake

Member
I wonder how many folks played the game wrong & created a more challenging situation that necessary. You don't need to a clear a map of enemies. All you need to do is reach the end goal. Obviously, clearing the stage of threats will help in this, but it will also take up too many turns and have reinforcements arrive sooner.

It's historically spot on. History happened exactly as it plays out in this game.

You have a small typo in your review.

"But, man, that darn alien movement stuff really soured this experience. It’s constant, and it pulls down wouldhat should have otherwise been a phenomenal game."
 
So far, only 3 of the 10 review scores are bad.
7 positive, 2 average/mediocre, and 1 negative isn't too bad. I expected it to be higher myself, but still seems pretty good
It's historically spot on. History happened exactly as it plays out in this game.
The books he's been reading are wrong, the game is the one and only truth.
It's why some are scoring it low to keep it from coming out.
 

Impossiburu

Neo Member
I wonder how many folks played the game wrong & created a more challenging situation that necessary. You don't need to a clear a map of enemies. All you need to do is reach the end goal. Obviously, clearing the stage of threats will help in this, but it will also take up too many turns and have reinforcements arrive sooner.

It's almost impossible to clear maps. Reinforcements come from the back and push you forward constantly once you reach the back half of a map.
 

TheMoon

Member
I've had it sealed on my desk for a few days now and I sorta don't want to open it because I've been on a history bender as of late and I'm afraid of all the wrong historical facts that might be present.

I'm odd I suppose. :/

You haven't kept up with what this game is much, haven't you? Abe Lincoln faked his death to fight Aliens, for god's sake. And you're worrying about historical facts? There are no facts.^^
 
Ouch thats lower then I expected but not surprised as first trailer really put me off of the game at first but it'll also be the first retail 3DS game you can use amiibos on so I'll pick it up just to mess with that.

It's much more niche then Nintendo generally goes and personally I was really hoping for an Advance Wars revival from IS then a new IP but at least they tried something different.
 
One thing's for certain: the scoring mechanics at the ends of missions aren't broken like VC's. They promote exploration and clean battles first before winning as quick as possible.
 

Willy Wanka

my god this avatar owns
Pretty mixed opinions from what I've read of the reviews. I enjoyed the demo but I'll probably wait until its a bit cheaper before buying it.
 

NateDrake

Member
It's almost impossible to clear maps. Reinforcements come from the back and push you forward constantly once you reach the back half of a map.

Exactly. If you play it with the intention of hunting and trying to kill every creature on the stage, the game becomes harder than it needs to be. The focus is on creating the path to the goal. I played the early stages with the focus of killing everything and it took too long and became way too hard. Once I focused on the goal with one character and having the rest partake in battles, I found it to be much more manageable.
 
You haven't kept up with what this game is much, haven't you? Abe Lincoln faked his death to fight Aliens, for god's sake. And you're worrying about historical facts? There are no facts.^^

Again, please read what I said. It was given to me by my husband who said I might like it because of history. That's all I knew about it, thus why I posted here. Even with fictional work that uses historical stuff, it does tend to set me off when it's inaccurate is more to my point instead of the silliness that I'm being told about. The little factoids that may be wrong here and there if it had any is my concern. It's an OCD thing I suppose.
 

Draxal

Member
Enemy turns + hard difficulty = yaowch. I don't mind hard game if they keep you engaged, but long enemy turns (especially on the Buckhingham palace level in the demo) is not fun for me.
 

NateDrake

Member
Again, please read what I said. It was given to me by my husband who said I might like it because of history. That's all I knew about it, thus why I posted here. Even with fictional work that uses historical stuff, it does tend to set me off when it's inaccurate is more to my point instead of the silliness that I'm being told about. The little factoids that may be wrong here and there if it had any is my concern. It's an OCD thing I suppose.

With characters like Queequeg and Tom Sawyer in the game, it's best to look at it as a fun comic with historical figures starring in it.
 
Enemy turns + hard difficulty = yaowch. I don't mind hard game if they keep you engaged, but long enemy turns (especially on the Buckhingham palace level in the demo) is not fun for me.

This is why strategy games need to ditch the damn outdated PHASE system.
 

Zonic

Gives all the fucks
Exactly. If you play it with the intention of hunting and trying to kill every create on the stage, the game becomes harder than it needs to be. The focus is on creating the path to the goal. I played the early stages with the focus of killing everything and it took too long and became way too hard. Once I focused on the goal with one character and having the rest partake in battles, I found it to be much more manageable.
Sounds like this was the reason why I was having difficulty near the end of the demo. My mindset was still set to VC & "KILL EVERYONE TO CLEAR A PATH!", plus there was the fact there's hidden cogs to find on each stage, so I figured it'd be smarted to kill the enemies, then try to find them.
 

Impossiburu

Neo Member
This is why strategy games need to ditch the damn outdated PHASE system.

It's not as bad when you can actually see what the enemies are doing, though. Here you're just stuck looking at what's around you.

I get that an overhead view would have screwed with the game's difficulty, but they need a fast forward or skip button desperately.
 
If challenge and the look are the biggest issues among some small issues for reviewers than it should be fine. I like how varied the scores are.
 

Rran

Member
I was most interested to see what Gamexplain had to say, since I seemed to be most in-tune with that reviewer regarding the demo. Glad to hear that he loved it!

Expected a poor review from Gamespot, but not that poor... yeesh o_O
 

Sendou

Member
Oh. I always thought the 2 teams are working together on it all the time... I see

Well it's more of an educated guess than anything else. Only way I can see SMT x FE making sense for Nintendo is if Atlus is handling the hard work. Meaning that IS probably just overseeing that they use Fire Emblem IP properly.
 
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