Dictator93
Member
I doubt they were made only to run at 30 fps (why would they do that?). Rather...they are locked at 30fps because they use higher detailed models and effects for the time they are on screen and consoles cannot handle them at 60.If the cinematics were made at 30fps wouldn't it require developing brand new ones to let pc's run them at 60fps? Probably means they will be the same.
PCs can run games at variable framerates... no reason to limit non-gameplay affecting scenes to 30fps.
I think it's a genuine concern. I don't know how MK9 on PC handled it though.
That's definatley the case most likely. They design their engine to fit the needs of the consoles and so they can't just unswitch it for PC.
Its the same with CC2's games. They are always at 30fps, on PC as well. And even now on next gen, its still 30fps even though those games COULD run at 60fps on both console and PC considering the requirements.
Dear gosh. It is so sad how we expect game makers to just "not get" pc gaming all the time.