im inclined to believe that you never played a ps1 game, if you did i would love to know what ps1 game looked like thatWhat the hell is that mess on the left? I didnt realize they released Witcher 2 on the PS1.
im inclined to believe that you never played a ps1 game, if you did i would love to know what ps1 game looked like thatWhat the hell is that mess on the left? I didnt realize they released Witcher 2 on the PS1.
im inclined to believe that you never played a ps1 game, if you did i would love to know what ps1 game looked like that
He's asking if they are procedurally generated, which they are not. You do come across "random" quests in the world but they are handcrafted the same as every other quest, they just have special conditions that spawn them.
This is why I hate GAF... I can't tell if you are being sarcastic or if you really didn't realize that I was.
Wait so can someone clear this up for me? Are there never ending quests or is it possible to complete all of them and never have a quest ever again?
This is why I hate GAF... I can't tell if you are being sarcastic or if you really didn't realize that I was.
Are there never ending quests or is it possible to complete all of them and never have a quest ever again?
No, no and yes.
It's possible to complete all quests, that are available to you in that particular game*, and never get another one.
*some quests become unavailable depending on your decisions in the world and in other quests
I really don't think that the Ultra videos have HairWorks enabled (or at least to the max settings just like when you enable Physx to max) since the hair doesn't look as good as certain parts in the trailers where the hair looks real when HairWorks is on max, here it just looks normal: i.e In Sword Of Destiny trailer, when he holds teh torch in a cave or when he enters the palace, so most of them are close ups in narrow areas, that is why they used HairWorks to the max to look great otherwise they couldn't use it in normal open setting environemnts unles they use more than just a GTX980, (sth like GTX Titan X SLI) to do that.
Hairworks was disable for the videos. CDPR said they are still trying to optimize it more before release.
They also said the build the youtubers played was an old build.
So upon release the game will look and run better than what we are seeing today.
Since there is a lot of footage to trawl through, are there any points of particular import that can be gleaned from these videos?
Sounds goodThe audio interview confirms that rare weapons do not scale to your current level. Only regular weapon unlocks scale. So any extremely challenging fight should yield weapons that have a fixed level.
You can jump and shoot fire.
Can I get a source? The other guy said there isn't. Personally, I like procedurally generated quests, since it enables some activity even after 100%.
Can I use hairworks with an amd graphics setup? I hate those brand specific things....?
I think I read it on the other thread yesterday.
Honestly, I'm not sure.
Apparently, yes.
However, it'll be likely take a bigger impact on performance compared to nvidia gpus.
Really? I thought HairWorks and PhysX were Nvidia exclusive? This is my first time owning an Nvidia card but that's half the reason I switched was because I was sick of being locked out of all the Nvidia stuff in game options.
Really? I thought HairWorks and PhysX were Nvidia exclusive? This is my first time owning an Nvidia card but that's half the reason I switched was because I was sick of being locked out of all the Nvidia stuff in game options.
That Nvidia FAQ is NOT stating that stutter is caused when framerate drops beneath refresh rate. It says it right there in that quote you used,
"When using vsync" are the pertinent words. They are in this example referring to traditional vsync methods where when your framerate drops beneath your refresh rate, vsync will then lock your framerate to the next step under that, often 30fps. That vsync jump from 60 to 30 is the stutter that is referred to.
They go on to state adaptive vsync is the fix to stuttering but not input lag,
Adaptive Vsync is a newer method of commonly used vsync where framerate locking is enabled when frames are high, above the refresh rate, and it is disabled when framerate falls beneath the refresh rate, allowing the framerate to naturally settle or shift under the refresh rate. This right here is a statement that falling beneath the refresh rate when using adaptive vsync, or indeed when not using any vsync, is not this cause of stuttering they refer to. In the very beginning of the quote you used they state with shifting framerate the concern is with screen tearing, to which that early form of vsync was introduced as a fix, with the stuttering a result of that form of vsync.
This is ignoring my opinion that the words stutter and hitching are often used interchangeably and their definition in gaming is not nailed down that firmly.
so this is what comarketing with xbox is. pc footage with xbone prompts.
who paid for the airfare of these vloggers?
No idea. In addition to the MS deal they also got a total of 25m in marketing from their distributors (WB/Namco).
"Warner Bros. Interactive Entertainment will be responsible for the distribution and promotion of The Witcher 3: Wild Hunt in North America."
http://en.cdprojektred.com/news/cd-...ing-the-witcher-3-wild-hunt-to-north-america/
So basically WB takes care of whole NA and Namco is EU and Asia?
"Warner Bros. Interactive Entertainment will be responsible for the distribution and promotion of The Witcher 3: Wild Hunt in North America."
http://en.cdprojektred.com/news/cd-...ing-the-witcher-3-wild-hunt-to-north-america/
So basically WB takes care of whole NA and Namco is EU and Asia?
Can anyone recommend a video that has minimal spoilers?
They're all pretty spoiler free. Angry Joe one shows some minor quests.
Really? I thought HairWorks and PhysX were Nvidia exclusive? This is my first time owning an Nvidia card but that's half the reason I switched was because I was sick of being locked out of all the Nvidia stuff in game options.
I know you can disable Witcher senses but I hope there's an adequate in-game replacement for it. There are some games that allow you to disable HUD features but really don't do much to alleviate the lack of said feature in actual game design.
Hopefully the footprints and so on are visible enough that disabling Witcher senses is actually viable.
I looked out specifically for this and it seems that most of the time the clues are visible enough without Witcher senses. Though I doubt the developers considered that some players want to play without Witcher sense to the point of integrating this into the core game design.
I know you can disable Witcher senses but I hope there's an adequate in-game replacement for it. There are some games that allow you to disable HUD features but really don't do much to alleviate the lack of said feature in actual game design.
Hopefully the footprints and so on are visible enough that disabling Witcher senses is actually viable.
I dont know if you can disable Witcher senses, you just have the option of not using them. The footprints still look visible without them in the AngryJoe vid.. If there are quests involving smells or distant sounds then youd probably have to use them.
The developers had mentioned that you can turn this feature off before though.