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Media Create Sales: Week 35, 2015 (Aug 24 - Aug 30)

crinale

Member
that's the reason cause I wanted to track down all those delays
I mean, delays are normal, or at least possible, but now we are talking about more than 10 games delayed...
What's make me skeptical about price drop is that delays are variable, not specific date or period of time; for example, from Sep.17 there are 3 new colours, surely sales will raise up, so if would be normal to see some title postponed for that week, and SW4Empires and Yoru no nai Kuni have been postponed exactly to Sep.17
other delays are nailed to end of Nov. first half of December, so I start thinking that publishers just want to get their games released for winter holidays
but concentrating a lot of titles in the same period is not always is a good move, just think about the massive release we had in March and how many titles bombed...

IIRC Yoru no Nai Kuni has been delayed beyond Oct. That will change KT's fiscal plan so that may be an intentional move..
 

Vena

Member
Everything was delayed.

And what does your hyperbole of calling out the imaginary people saying MGSV will give ps4 an "unbelievable boost" have to do with anything?

I think his point is that all year you and the like keep predicting the ps4 to do worse than what is actually happening. Yes it's not seeing the world on fire which we are all reminded of every week but it has done better than many have predicted.

Well, the PS4 can take what it can get. It will be close to 800,000 YTD next week, and should end the year ~1,250,000. That's a bit better than what some doomsayers were saying at the beginning of the year.(Less than 2014 YTD/less than 1 million)

Well, here's an idea. Rather than shouting from the rooftops about "unbelievable" gains, why not just look at past big releases and try to forward apply the trend? We've had DQH and BB come out and greatly swing the hardware numbers for that week (and the week prior), and we can use that as a semi-gauge of expectations. Its very peculiar to be in a sales and numbers thread, and then have a largely numberless exchange. So let's look at some numbers:

Week 9 - DQH (+bundle from December):
02./00. [PS4] Dragon Quest Heroes # <RPG> (Square Enix) {2015.02.26} (¥8.424) - 269.303 / NEW <89,89%>

PS4 -> ~65k
Week 12 - Bloodborne
01./00. [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥7.452) - 152.567 / NEW

PS4 -> ~45k (this was naturally propped up by a lot of other coinciding releases as well, though, particularly the week prior)

Those are the two biggest releases of the year that I can think of off the top of my head, other releases have come and gone with the baseline moving around between 14k-18k (though I've also likely forgotten something else). But looking at what we see, naturally we expect MGSV to be >>BB and so 45k would be the expected floor (but a little convoluted, again, due to the heavy release schedule that was Week 12 and Week 13, and Bloodborne is PS4 exclusive so it will push more sales out of lack of choice). However the large bundle initiative and timing of DQH as well as stronger brand would give one pause for thought for saying ~65k to be the sealing. (Now, DQH will have sold less on PS4 than MGSV will sell on PS4 but you have to consider that people who have been picking up hardware have likely been expecting this game, so the move won't be quite the same, basically an affect of diminishing returns).

One last point, is the lack of any substantial "pre-release bump" which is a sometimes observed quantity, which I usually take to mean that a lot of people who want the software already have the hardware.

That leaves us with a window of 45-65k, which I think can shift all-in-all downward by about 10k after other consideration so really 45-55k,* hardware boost for the biggest release of the year left. Nothing unbelievable about this.

*Don't forget, this can always be wrong but at least its been arrived at with numerics and some level of analysis.
 

Nirolak

Mrgrgr
At this point I'd guess manufacturing dominos.

Some larger games switched dates to take advantage of the holiday opening or due to needing more development time, causing production gridlocks.

Note that the dates have gotten progressively later in the year.
 
you guess what ?

another delay :D

Death Under the Labyrinth (PSV) from Oct.8 to Dec.17

complete delay list : http://www.neogaf.com/forum/showpost.php?p=177183251&postcount=653
It's the same game as:
MeiQ no Chika ni Shisu (PSV) delayed from Oct.8 to Dec.17

Also, its Compile Heart 2nd game in the same umbrella as that Trillion game that also got delayed multiple times.

Really guys, its a PS4 pricedrop. The only question is if Sony goes all-out with a 30k yen pricing or just another half effort at 35k yen.
 

Spiegel

Member
At this point I'd guess manufacturing dominos.

Some larger games switched dates to take advantage of the holiday opening or due to needing more development time, causing production gridlocks.

Note that the dates have gotten progressively later in the year.

What big games.

There are not big Vita games this year or ever.
At least not big enough to delay manufacturing of other games.
 

Nirolak

Mrgrgr
What big games.

There are not big Vita games this year.
I was thinking given this they don't have much production capacity.

That said, they could do a dual price drop on both systems. I don't know why you'd delay Vita games for a PS4 price drop.
 

ethomaz

Banned
So a big week next one.

I need to check my prediction because I'm feeling MGSV will do more than I expected.
 

Spiegel

Member
I was thinking given this they don't have much production capacity.

That said, they could do a dual price drop on both systems. I don't know why you'd delay Vita games for a PS4 price drop.

On one hand, they should be smart, drop the price and make a bundle with DQ:Builders at the actual price.
On the other hand, Vita is too old and if it starts to sell decently (not sure if this is even a possibility at this point) they would have to spend resources better spent on the PS4. Vita most likely won't have a follow up so what's the point.anymore. Sony doesn't have to continue keeping face with their handheld audience. They are going to ride the system out with as little effort as possible.

I bet those delays are just a coincidence. But they could be pulling cart production resources out, sure. It wouldn't be unlikely with the actual relationship between Sony and Vita.
 
What do Vita games have to do with a PS4 price drop?
Most are multi. PS4 actually has an announced SKU for October 1st where they (unusually) skipped telling the price point.

Vita-only games getting delayed are few and minor. The biggest two are "development hell" games, Kan Colle and Compile Heart 2nd game in the "Makai Ichiban Kan" series where the 1st (Makai Shin Trillion) already got delayed multiple times.
 

Nirolak

Mrgrgr
duckroll found some new 1280x768 screens for Monster Hunter Stories on 4gamer. This is an unusually specific off-kilter resolution that is used by some phone LCD panels, or say, maybe a more modern handheld that was worried about game performance versus visual quality.

019x0sgx.jpg
0201bsvz.jpg


021tescw.jpg
023hvshd.jpg
Source: http://www.4gamer.net/games/298/G029812/20150904014/
 

Vena

Member
Most are multi. PS4 actually has an announced SKU for October 1st where they (unusually) skipped telling the price point.

Vita-only games getting delayed are few and minor. The biggest two are "development hell" games, Kan Colle and Compile Heart 2nd game in the "Makai Ichiban Kan" series where the 1st (Makai Shin Trillion) already got delayed multiple times.

But they aren't being delayed to a fixed coinciding date, they are being delayed on what appears to be compounding (potential production) delays in a domino affect. If it had been for some specific reason, I'd expect more titles to shift towards a given date, give or take, but a lot of these titles are being shifted from already past that date to even further past that date.

Arslan is Oct.1 but you have games from well past that point in time moving even further behind.

duckroll found some new 1280x768 screens on 4gamer. This is an unusually specific off-kilter resolution that is used by some phone LCD panels, or say, maybe a more modern handheld that was worried about game performance.

NX! :p
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
duckroll found some new 1280x768 screens for Monster Hunter Stories on 4gamer. This is an unusually specific off-kilter resolution that is used by some phone LCD panels, or say, maybe a more modern handheld that was worried about game performance versus visual quality.


Source: http://www.4gamer.net/games/298/G029812/20150904014/

So...should we now suspect NX handheld features a 1200x768's (top?) screen's resolution or what, exactly
 

Nirolak

Mrgrgr
Yes, that'd be my guess.

It's not uncommon for notably intense mobile games to run at 720p on modern smartphone GPUs and then upscale to 1080p, like Trine 2 on the Shield, so this would be a more realistic fit for something like a gaming-first handheld.
 

Oregano

Member
sörine;177580796 said:
So NX screen res at 1280 x 768 rite?

If they're going that high(relatively) then they probably are deemphasising the second screen because I doubt they could support two screens at that fidelity.

Could be a complete coincidence though.
 

Nirolak

Mrgrgr
It's possible they're just releasing unusually high resolution screenshots, yes. This isn't unheard of.

That said, it sticks out in comparison to Monster Hunter X, which has not been getting this treatment, and the fact that the game looks a bit good for 3DS.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
If they're going that high(relatively) then they probably are deemphasising the second screen because I doubt they could support two screens at that fidelity.

Could be a complete coincidence though.

Well, yeah. In the case this isn't just a coincidence and that the next handheld still features two screens, I doubt the bottom screen will be 1200x768. On 3DS, top screen is 400x240, while bottom is 320x240. If top screen is indeed 1200x768, the difference will be much bigger for sure. I doubt it'll be more than 480p, even.
 

sörine

Banned
If they're going that high(relatively) then they probably are deemphasising the second screen because I doubt they could support two screens at that fidelity.

Could be a complete coincidence though.
Yes, they already started down the path of deemphasizing the secondary touchscreen in 3DS and Wii U, I expect they'll continue with NX. It wouldn't surprise me if the second screen was still just 240p either, although I do hope we see a move to capacitive finally.
 
It's possible they're just releasing unusually high resolution screenshots, yes. This isn't unheard of.

That said, it sticks out in comparison to Monster Hunter X, which has not been getting this treatment, and the fact that the game looks a bit good for 3DS.
Any other suspected cross platform titles get a treatment like this?
 

crinale

Member
It's possible they're just releasing unusually high resolution screenshots, yes. This isn't unheard of.

That said, it sticks out in comparison to Monster Hunter X, which has not been getting this treatment, and the fact that the game looks a bit good for 3DS.

By looking at effects & shaders this is much more than 3DS graphics just re-rendered in 720P. However it's also worth noting 4gamer has been releasing current gen console screenshots in 720P (even if they're actually 1080P ingame).
With those in mind I'm expecting this to be released for (Nintendo) console too, so it isn't necessary limited to NX, but who knows.
 

Nirolak

Mrgrgr
Any other suspected cross platform titles get a treatment like this?

This is the only suspicious looking 3DS game I've seen so far.

With PlayStation games, we wouldn't really be able to tell since they're use a resolution fitting the PS3 or PS4 instead.

By looking at effects & shaders this is much more than 3DS graphics just re-rendered in 720P. However it's also worth noting 4gamer has been releasing current gen console screenshots in 720P (even if they're actually 1080P ingame).
With those in mind I'm expecting this to be released for (Nintendo) console too, so it isn't necessary limited to NX, but who knows.

Right, I mean, a cross-gen game has to be designed directly around the weaker platform, especially given 80%+ of their sales will be coming from it.
 

Rodin

Member
Isn't it more obvious that those are 3DS bullshots? We already had some for Yokai Watch iirc.

By looking at effects & shaders this is much more than 3DS graphics just re-rendered in 720P. However it's also worth noting 4gamer has been releasing current gen console screenshots in 720P (even if they're actually 1080P ingame).
With those in mind I'm expecting this to be released for (Nintendo) console too, so it isn't necessary limited to NX, but who knows.

Yep, but we already had something like this in the past.

yokai-watch-2.jpg
 

Placiibo

Banned

OK thats pretty disturbing ha ha.

I know Vita has been teased since launch for getting outsold by 3DS by so much, but here we are and it's still selling more games than PS4, and is the #2 selling hardware.

Is Vita really the end of Sony's portables?
 
But they aren't being delayed to a fixed coinciding date, they are being delayed on what appears to be compounding (potential production) delays in a domino affect. If it had been for some specific reason, I'd expect more titles to shift towards a given date, give or take, but a lot of these titles are being shifted from already past that date to even further past that date.

Arslan is Oct.1 but you have games from well past that point in time moving even further behind.
A pricedrop is more likely to produce a domino effect to keep the titles spread out than putting all of them on the same date.
The point with PS4 is that there are other factors to consider like the Arslan bundle, Bloodborne redeemable vouchers ending last day of September, TGS keynote on the 15th, Vita having its specific hardware news spilled (in form, date and price).
Not every title on that "delayed" list is going to be explained just by these possible news, for example the Vita-exclusive Girlfriend Beta got delayed 3 months ago (June 1st), not in the last couple of weeks.

Its an educated guess.
 

sörine

Banned
Isn't it more obvious that those are 3DS bullshots? We already had some for Yokai Watch iirc.
I think the specific funny thing is the resolution itself. Many publishers release HD screens for print (Capcom, Level 5, Square Enix and Koei Tecmo all have before with 3DS games off the top of my head) but they tend to be at more standard resolutions iirc.
 

Sterok

Member
sörine;177583013 said:
I think the specific funny thing is the resolution itself. Many publishers release HD screens for print (Capcom, Level 5, Square Enix and Koei Tecmo all have before with 3DS games off the top of my head) but they tend to be at more standard resolutions iirc.

What resolution do they usually use for 3DS HD screenshots?
 

L~A

Member
duckroll found some new 1280x768 screens for Monster Hunter Stories on 4gamer. This is an unusually specific off-kilter resolution that is used by some phone LCD panels, or say, maybe a more modern handheld that was worried about game performance versus visual quality.


Source: http://www.4gamer.net/games/298/G029812/20150904014/

Ha ha, I spent the whole afternoon wondering whether I should post these here.

Personally, I would have picked up the screenshots with text boxes, because they prove 1280x768 is the native res. In fact, I find the 400x240 screens look a bit... blurry, in comparison.



Personally, there's a couple of things I find strange about these:

- resolution of course
- amount of details (way above what the 3DS, or even the Vita, can handle). I presumed Capcom might simply be developing the game at a much higher res before downscaling, but that's quite extreme.

Looks like handheld transition might be going well for Capcom is those screens are really for what people believe it is.

By the way, Capcom has similar "screens" for MHX actually, thohgh only for environment shots (kinda like artworks):


Resolution is not the same, though.
 
By the way, Capcom has similar "screens" for MHX actually, thohgh only for environment shots (kinda like artworks):



Resolution is not the same, though.
Baseless prediction: Capcom announces MHX HD edition next year for NX launch window, while also announcing MH5 for NX
 

L~A

Member

Interesting.

Two pre-3DS launch bullshots, and one pure bullshot (which still looks like crap.... ha ha).

Again, what's surprising about the screens is not so much the resolution, but the amount of details.

Then again, it'd be surprising for Capcom to release 4DS screens out of the blue like that.
 

Nirolak

Mrgrgr

Ah, then presumably the devkit just lets you render out higher resolution screenshots and most choose not to, probably because they don't look very good at higher resolution for most titles.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well, if we'll get videos from TGS stands showing MHStories running on 3DS, we'd have a better context to put these screens in, right?
 

Nirolak

Mrgrgr
Well, if we'll get videos from TGS stands showing MHStories running on 3DS, we'd have a better context to put these screens in, right?
I'm assuming the game looks pretty similar given it's a turn based RPG on Capcom's end of generation tech that normally has to support way more going on (four players in a reasonably large area with lots of action gameplay and multiple enemies).
 

L~A

Member
I wonder if 1280x768 is the resolution Nintendo were aiming for before they ditched Nvidia because their solution was too power-hungry?

Well, more like that divided by 2, for the 3D.
 
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