• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Radically redesigned/overhauled games prior to release?

btags

Member
Not much of a radical change in visuals, but in terms of scope and design Alan Wake was heavily changed from its initial reveals. Oddly enough I think it actually helped the game out, as the environments were originally designed to be part of an open world so they have a good sense of connection and place.
 

Z3M0G

Member
The poster child for corporate meddling:
256px-FuseInsomniacGames.jpg


was of course:
overstrike.jpg

So sad... Game was still shallow fun with a group.


Came to mention this.
 

tbd

Member
Okami might have been pretty interesting to play in a realistic world... but what do I know; I haven't played it yet.

Not on a PS2. It would probably look like SotC most the time with a framerate just as bad while Okami as it is still looks amazing in HD and has a pretty constant framerate.
 
ZombiU went through some stuff.

It was first shown as “Killer Freaks from Outer Space" where you fight off aliens after they invaded Earth. With lots of guns and over-the-top action. Turned into a zombie game relying on minimal gun usage and realistic survival elements. Reading the Wiki, I just learned that before it was an alien game it was also prototyped with having evil bunnies as the enemies (raving rabbids spin-off? lol).

 
There are videos showing how level and enemy design was modified, geometry was downgraded too.

That's just assets and level design... was the combat ever truly different? Any substantial mechanics that were changed mid development? How many iterations did the story have?
 

Rodin

Member
RE4 immediately comes to mind.

Super Mario Sunshine. There is a video somewhere with a radically different looking game.
If you're referring to Super Mario 128, that was never Sunshine iirc. It later "became" Pikmin.

to being a mediocre Star Fox Zelda clone.
How dare you

ZombiU went through some stuff.

It was first shown as “Killer Freaks from Outer Space" where you fight off aliens after they invaded Earth. With lots of guns and over-the-top action. Turned into a zombie game relying on minimal gun usage and realistic survival elements. Reading the Wiki, I just learned that before it was an alien game it was also prototyped with having evil bunnies as the enemies (raving rabbids spin-off? lol).

Good find, i completely forgot about this.
 

Big Dog

Member
Borderlands would be a case of the graphical heavy change. There was no cell shading initially when the game was announced. But it's pretty crazy to think of that game without its cartoony cell shading at this point.

Here is the video from E3 '08 showing the game before the cell shading was added. Very different vibe.
 

Tempy

don't ask me for codes
Hint: a significant amount of games go through drastic changes. You just don't hear about them.
 
I know it was mentioned once, but I'm surprised more people aren't saying BioShock Infinite.

I really love the Infinite we got, but there are precisely zero scenes depicted in any of the trailers, right up to the Beasts of America TV spot, that actually took place in game.

It's pretty clear that the plot was originally inspired by the Wizard of Oz, with Booker and Elizabeth traveling to Comstock Tower (Emerald City) to ask his help to return home. The Songbird's sabotages would fulfill the Wicked Witch of the West role. But the only remaining scene from that game is the gates of Comstock tower, which turns away Booker and Elizabeth, similarly to the gatekeeper in Oz. It also uses a whimsical brand of humor that is otherwise unseen in the game itself.

Buying the Art of BioShock Infinite is like looking into a straight up alternate universe.

Powers changed, locations changed, systems changed, characters changed, plot changed, enemies changed: everything changed. It's like every trailer is from a completely different game.
 
Yeah Bioshock Infinite for sure.

Speaking of Bioshock, I understand that Raven's Singularity went through a huge redesign when Bioshock came out and it was extremely close to what Singularity was.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
Bioshock Infinite was a lot darker and script oriented than the final release.
 
If you're referring to Super Mario 128, that was never Sunshine iirc. It later "became" Pikmin.

I distinctly remember a very early Sunshine trailer that had Mario running around a town with human NPCs present and wall kicking off buildings (don't think he had the FLUDD at this point). I don't think it had the subtitle yet. It kind of reminded me of the first Sonic Adventure's hub area at the time.

Hint: a significant amount of games go through drastic changes. You just don't hear about them.

That's...why we're talking about them. I don't get the point of this post.
 
I know it was mentioned once, but I'm surprised more people aren't saying BioShock Infinite.

I really love the Infinite we got, but there is precisely zero scenes depicted in any of the trailers, right up to the Beasts of America TV spot, that actually took place in game.

It's pretty clear that the plot was originally inspired by the Wizard of Oz, with Booker and Elizabeth traveling to Comstock Tower (Emerald City) to ask his help to return home. The Songbird's sabotages would fulfill the Wicked Witch of the West role. But the only remaining scene from that game is the gates of Comstock tower, which turns away Booker and Elizabeth, similarly to the gatekeeper in Oz. It also uses a whimsical brand of humor that is otherwise unseen in the game itself.

Buying the Art of BioShock Infinite is like looking into a straight up alternate universe.

Powers changed, locations changed, systems changed, characters changed, plot changed, enemies changed: everything changed. It's like every trailer is from a completely different game.

I really would have loved if they had kept the horror themes too for the game, it seems like the game was much more ambitious in its early trailers compared to what we got.
 

SOME-MIST

Member
Team Fortress 2 and Borderlands had huge art style changes. TF2 much moreso.

mll1fvx.jpg

Team-fortress-2-brotherhood-of-arms-20060714012023429.jpg


63769_full.jpg


yup. I remember the TFC community being extremely disappointed per the announcement. It was supposed to be more of a realistic ww2-esque game that completely disappeared and was ultimately scrapped.

the tf2 that did release was still disappointing to the majority of the tfc competitive community, but brotherhood of arms looked like straight garbage in comparison.
 

TwistedN

Member
I distinctly remember a very early Sunshine trailer that had Mario running around a town with human NPCs present and wall kicking off buildings (don't think he had the FLUDD at this point). I don't think it had the subtitle yet. It kind of reminded me of the first Sonic Adventure's hub area at the time.
While it's not shown in the trailer it is subtitled Super Mario Sunshine (check the desc for more) FLUDD was also in the trailer but wasn't used the whole time. https://www.youtube.com/watch?v=r7Z9MzMg9vM
 
While it's not shown in the trailer it is subtitled Super Mario Sunshine (check the desc for more) FLUDD was also in the trailer but wasn't used the whole time. https://www.youtube.com/watch?v=r7Z9MzMg9vM

That's the one! Man it HAS been a while, I was wrong about some stuff...I guess there was just one human NPC that I saw, but those giant long legged things...guess I blocked those out, kinda creepy. I definitely remember one particular wall kick he did in that trailer though. Fun stuff.
 

rpg_fan

Member
Diablo 3. They scrapped the skill and item systems and had to go to their comfort zone, which was WoW skills/items. We ended up with a pretty bad game that sold tons based off it's name. Much later it got better, but is still handicapped by their mmo skill and item system.
 

Persona7

Banned
Obligatory Dark Souls 2 post

Yeah...I wonder how it looked before they shook everything up. That is also why some of the level design seems disjointed. Apparently the well in Majula was also in a different spot at one point.

Not a Dreamcast shot at all.

Was it Max Payne that was originally going to release on the Dreamcast? I don't think GTA3 was ever planned for anything besides PS2.
 
182696.gif


Banjo Kazooie: Nuts & Bolts-

Started out as a Banjo game and ended up as garbage :/

They switched genres entirely in a mainline game to a degree that's usually reserved for spinoffs, for good reason.

I really hope we get a real Banjo Kazooie 3 someday.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
Diablo 3. They scrapped the skill and item systems and had to go to their comfort zone, which was WoW skills/items. We ended up with a pretty bad game that sold tons based off it's name. Much later it got better, but is still handicapped by their mmo skill and item system.

First images looked a lot like D2.

diablo-3-2005-2.jpg


diablo3cancel2.jpg


18j2kaam0wgxfjpg.jpg


D3-early-bone-screenshot4.jpg


D3-early-bone-screenshot3.jpg


diablo3_2005_9.jpg
 

Shpeshal Nick

aka Collingwood
Halo 2 and Destiny both had their stories completely overhauled less than a year from release. Halo 2 might have been as tight as 6 months before.
 

Lijik

Member
ZombiU went through some stuff.

It was first shown as “Killer Freaks from Outer Space" where you fight off aliens after they invaded Earth. With lots of guns and over-the-top action. Turned into a zombie game relying on minimal gun usage and realistic survival elements. Reading the Wiki, I just learned that before it was an alien game it was also prototyped with having evil bunnies as the enemies (raving rabbids spin-off? lol).

It actually was. The original title was Attack of the Killer Rabbids from Outer Space
latest

640

640


The X-com FPS then TPS that was announced back in 2011 I think. A lot of backlash that it was nothing like the original games, then it got stuck in development hell. X-Com: Enemy Unknown came out so they scrapped their goo monsters for almost the exact same aliens as EU, called it "The Bureau" and turned the game into Mass Effect.

This is a massive simplification of what happened. The goo enemies for example were scrapped because the team couldnt find a clear and satisfying way to have faceless goo creatures telegraph themselves to the player not because Enemy Unknown came out.
http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013
Despite the game being labeled a first-person shooter, its core mechanic was research, via taking photographing evidence and retrieving information. The goal of a mission was typically to keep an enemy alive, and extract research from it. But because most enemies lacked faces, artist and programmers labored over ways to express the direction a character looked and whether or not the player was in its line of sight. This made the stealth nature of research missions particularly difficult.

The very simplest mechanics of most games — like knowing whether the enemy was looking at the player — were made difficult by the too-alien nature of 2k Australia's enemies.
 

Persona7

Banned
I still liked the final version of FUSE. Does anyone know of any links to interviews or any information about the development of that game?
 

Sanctuary

Member
Diablo 3. They scrapped the skill and item systems and had to go to their comfort zone, which was WoW skills/items. We ended up with a pretty bad game that sold tons based off it's name. Much later it got better, but is still handicapped by their mmo skill and item system.

The first Diablo was initially a turn based game.

Star Craft was radically changed from its initial "Orcs in Space" design as well.

starcr46.jpg
 

lazygecko

Member
Holy shit.

This could have... actually altered the entire course of videogame history.

EDIT: Wait, like the original version, or just a port?

GTA3 was originally multiplatform like the earlier games. Sony moneyhatted them into (timed) exclusivity. Funny part is they didn't even pay that much IIRC since they didn't think it would be such a system seller.
 
Top Bottom