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Fallout 4 Spoiler Thread (Stay away if you hate spoilers)

gafneo

Banned
You got the end boss all wrong. Think the videos purposely decieve people that don't play. I will say that the ending is determined on what factions you join.
 

johnsmith

remember me
Man, I love my base at the castle but I hate that I have residents I can't get rid of, like the DJ and the old lady that shows you how to make artillery. I wonder if I'll break the game if i use the console to kill them.

Oh, apparently she's supposed to be a vendor? Oh well, chalk up another bug.
 
You got the end boss all wrong. Think the videos purposely decieve people that don't play. I will say that the ending is determined on what factions you join.
What end boss is there that I apparently missed?

I walked behind Liberty Prime, he shot everything in front of us easily, we got to the Institute, shot some Synth cannon fodder, set the bomb and left.

Whoooooo. What a climax.
 

jrcbandit

Member
What end boss is there that I apparently missed?

I walked behind Liberty Prime, he shot everything in front of us easily, we got to the Institute, shot some Synth cannon fodder, set the bomb and left.

Whoooooo. What a climax.

The Brotherhood faction ending at least made sense in why the Brotherhood destroys the other factions in fear of synths and technology that could be misused like teleportation. However, you are right in that the enemies were incredibly weak, they needed Institute enemies that could still pose a threat to someone in power armor and have some sort of enemy that only Liberty Prime could destroy.

The other faction endings really made 0 sense in their goals/motivations, just wipe out other factions just because and blow up a nuclear reactor even though you are the leader of the Institute that could really help the surface. However, the final battles against the Brotherhood were much more satisfying, especially the Institute attack against them. Taking down Elder Maxson and getting his awesome weapon was fun and it was satisfying having the blimp being taken down.
 
The Brotherhood faction ending at least made sense in why the Brotherhood destroys the other factions in fear of synths and technology that could be misused like teleportation. However, you are right in that the enemies were incredibly weak, they needed Institute enemies that could still pose a threat to someone in power armor and have some sort of enemy that only Liberty Prime could destroy.

The other faction endings really made 0 sense in their goals/motivations, just wipe out other factions just because and blow up a nuclear reactor even though you are the leader of the Institute that could really help the surface. However, the final battles against the Brotherhood were much more satisfying, especially the Institute attack against them. Taking down Elder Maxson and getting his awesome weapon was fun and it was satisfying having the blimp being taken down.
That's true. I was pretty disappointed from a gameplay standpoint with how boring I found the ending, but at least some logic was intact for my Brotherhood ending.

I might go back someday and try to take down the Brotherhood. That at least sounds pretty intriguing.
 

painey

Member
Just beat it all and I cant believe the BoS ending is ripped straight from FO3 with Liberty Prime. All this time and you couldn't come up with something better?? and then the climactic moment of the entire game is just a rehash of pushing the button on Megaton. Weak.
 
N

Noray

Unconfirmed Member
That's true. I was pretty disappointed from a gameplay standpoint with how boring I found the ending, but at least some logic was intact for my Brotherhood ending.

I might go back someday and try to take down the Brotherhood. That at least sounds pretty intriguing.

Taking down the Brotherhood as the Railroad, all cloak and dagger style, was the only part of the endgame that wasn't a total clusterfuck and was pretty satisfying, and at least made some sense, although why the BoS had such a hard-on for the Railroad is perhaps a little less obvious.
 

Ogimachi

Member
I'm in the middle of Act 2, doing all sidequests, and so far Kellogg was the only interesting character in the entire game. A slightly toned down version of him (maybe if he didn't kill the protag's wife and was just a hired gun in the group that kidnapped the baby) could've been a great companion.
Too bad all it has are Mary Sues.
 
Yeah it is really strange how the game changes so fundamentally and abruptly.

I did not like the beginning since it really locked you down to focus on finding your son. However, I started to enjoy the main quest line all the way to the twist.

But then within seconds after finding father it becomes obvious that he is an asshole without logic. For some reason it was a necessary evil to kill his mother/father and the institute is humanities last hope because they can build synths that can clean (right?).

And on top of that the next mission is to go kill/retrieve a random synth.

But, my son, we just reunited..

Finished the game today and yeah I agree. Did the Institute route as I mentioned before since it was the default one and it was total mess.

Once you meet Shaun the game glosses over literally everything wrong with the Insitute and outright forces your hand. I suppose what they were going for was "just stop doing those quests if you disagree with what they're doing", but at the same time it's incredibly shitty to not even be given any options to bring up things like "Hey dumbasses, Synths are clearly sentient because they told me they want a better life." Shaun gives you literal orders despite the fact that you're the alleged "director", and you're thrown into the Brotherhood of Steel battle despite, well, being the appointed the director. That's like sending Obama to fight ISIS. The fuck is this. Of course it was fun to do, but it makes no sense in the story.

Then Shaun's on his deathbed immediately (after being told he was dying like 20 minutes ago) and he's all "oh I wish we could've spent more time together". No shit Shaun, because you spent the whole time forcing me to be Kellogg 2.0 for you. There's no reason for the Institute to be this bloodthirsty, especially after the story leading up to this was how they're extremely cage-y and aloof. It sorta makes sense when it's revealed they're a bunch of scientists, but once you get there they immediately have you mow down hundreds of people with no reasoning other than "we have no choice!" and "but they forced our hand!"
 

Rixxan

Member
I have this quest Form Ranks, to attain more settlements for the Minutemen. I keep getting sent on repeatable quests by Preston. I have over 8 settlements and they just keep repeating, its incredibly frustrating.

Can anyone help?
 

ElFly

Member
For some reason, X6-88 survived the destruction of the institute. I found him on a peninsula to the north-east.

But he is bugged and won't follow you. In the end I send him to one of my empty places, red rocket, but he never appeared there.



Wonder what happened with Doctor Li, cause I am certain I didn't kill her, as I invaded the Brotherhood on purpose and killed everyone _before_ the mission to take down the Prywden, so that mission was a cake walk. But she in particular didn't show up guns blazing to kill me. Guess she just died under the Prywden going "oooh the humanity".

It was a huge dick move to have her desert the institute and then I went and betrayed the brotherhood. If I had left them in the institute, probably would have survived.
 

Hasney

Member
What end boss is there that I apparently missed?

I walked behind Liberty Prime, he shot everything in front of us easily, we got to the Institute, shot some Synth cannon fodder, set the bomb and left.

Whoooooo. What a climax.

Was all worth it for PATRITOISM MODE ACTIVATED
 

jahasaja

Member
Finished the game today and yeah I agree. Did the Institute route as I mentioned before since it was the default one and it was total mess.

Once you meet Shaun the game glosses over literally everything wrong with the Insitute and outright forces your hand. I suppose what they were going for was "just stop doing those quests if you disagree with what they're doing", but at the same time it's incredibly shitty to not even be given any options to bring up things like "Hey dumbasses, Synths are clearly sentient because they told me they want a better life." Shaun gives you literal orders despite the fact that you're the alleged "director", and you're thrown into the Brotherhood of Steel battle despite, well, being the appointed the director. That's like sending Obama to fight ISIS. The fuck is this. Of course it was fun to do, but it makes no sense in the story.

Then Shaun's on his deathbed immediately (after being told he was dying like 20 minutes ago) and he's all "oh I wish we could've spent more time together". No shit Shaun, because you spent the whole time forcing me to be Kellogg 2.0 for you. There's no reason for the Institute to be this bloodthirsty, especially after the story leading up to this was how they're extremely cage-y and aloof. It sorta makes sense when it's revealed they're a bunch of scientists, but once you get there they immediately have you mow down hundreds of people with no reasoning other than "we have no choice!" and "but they forced our hand!"

Agreed, I guess I should stop typing since it feels like we are beating a dead horse at this point.

I do not think I will finish the game since the stupidity is just too strong in this one.

I acctually did not mind the story in fallout 3. If you did not care about the bad dialogue and the logical issues it does not take away the enjoyment of exploring the wasteland. This game on the other hand.. it is like Bethesda just crammed in fractions because they thought it was cool but not having the writing skill to pull it off..
 
So since i know i hate all endings.
Ill decide this way.

Do any paths give you kickass weapons?

And again, no NV wildcard fuck you all I own the wastes type ending?
 

RE_Player

Member
This might be the weakest Fallout in terms of story. Nothing really memorable. Installing New Vegas as I type this since I never played the dlc.
 

Coll1der

Banned
Found pre-war mentions of Jet in Vault 95 logs and laughed out loud. Beth just can't keep themselves from fucking up the canon. Same was with pre-war stash during The Big Dig, where I found pre-war partial X-01. I mean c'mon, this thing was decades away! I wish there was a mod that gets rid of all that, but I guess it would take too much time to fix all that.
 

Ogimachi

Member
Found pre-war mentions of Jet in Vault 95 logs and laughed out loud. Beth just can't keep themselves from fucking up the canon. Same was with pre-war stash during The Big Dig, where I found pre-war partial X-01. I mean c'mon, this thing was decades away! I wish there was a mod that gets rid of all that, but I guess it would take too much time to fix all that.

sybobb.jpg


fymjrw.jpg


Ridiculous lol
 
lol, this exchange perfectly encapsulates why fans of the original two entries and New Vegas are still rightfully pissed off with Bethesda and their ongoing desecration of the series. What they're doing really is, in every respect, the total opposite of what Fallout 1/2/NV were about. It's like Adam fucking Sandler doing sequels to a Coen Brothers comedy or something like that.

I'll grant them that they're not doing this on purpose though. They would need to understand the essence of the Fallout universe and they seem too dim-witted for that.
 

Ogimachi

Member
(reposting from the other thread, I think it's very relevant here)

It gets worse:

Doomzzg ‏@Doomzzg
@DCDeacon @JohnstonJarrett This is what happens when degenerates get's ahold of a franchise they don't care about

Pete Hines ‏@DCDeacon
@Doomzzg we cared about it enough to take a risk and do something with it when nobody else was.

Kilus ‏@Kilus
@DCDeacon @Doomzzg Except Troika Games bid on Fallout at the same time you guys did so it's not fair to say 'when nobody else was'

Pete Hines ‏@DCDeacon
@Kilus @Doomzzg nobody else was making a game. i don't recall who else reached out about the IP. i'm sorry if you don't enjoy what we make

Seriously, this guy is the fucking worst. As if seeing the series constantly butchered by Bethesda wasn't enough already.
 

RedStep

Member
lol, this exchange perfectly encapsulates why fans of the original two entries and New Vegas are still rightfully pissed off with Bethesda and their ongoing desecration of the series. What they're doing really is, in every respect, the total opposite of what Fallout 1/2/NV were about. It's like Adam fucking Sandler doing sequels to a Coen Brothers comedy or something like that.

I'll grant them that they're not doing this on purpose though. They would need to understand the essence of the Fallout universe and they seem too dim-witted for that.

C'mon now. This exchange is a perfect encapsulation of online nerd rage. A tiny detail like that doesn't affect anything. The distance between that and "descration" is pretty vast.

Should they pay more attention to the rules? Yes
Does that affect gameplay or make the situation anywhere near the analogy that you presented? No

Or if it does, then in that scenario Adam Sandler would have just pulled off a new movie with an 88 metacritic score, which would be considered a stunning success by any measure.

Fallout 4 is a good game. Not hitting every single detail and checkbox doesn't make it a travesty produced by imbeciles, it makes it an imperfect game that has room to improve... but that already stands head and shoulders above most of the market.
 
It's not really just a tiny detail when it encapsulates their entire approach to world building in Fallout 3 or 4. If everything else about their treatment of the setting was done well, this would be nothing. But the shoddily put together world building in Bethesda Fallout games is actually a big problem.
 

ElFly

Member
Oh no Jet is a post apocalyptic drug, not a pre apocalyptic one

Oh, the desecration.


On another topic, the main character actually balks at being paid in caps. I beat the game, and started checking unvisited locations.

Found a farm just south of Sanctuary. A farmer offered to pay me in caps and my MC goes "caps as currency?!?!?".

I guess they didn't check if the character had already done some transactions before triggering this convo. Also, they didn't make a similar conversation for the most probable people to hand over caps to the MC, like Preston.

At least they tried.
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
This might be the weakest Fallout in terms of story. Nothing really memorable. Installing New Vegas as I type this since I never played the dlc.

Lonesome Road is god tier if only for the voice acting alone.
 
I'm doing an Evil (lol) run, and I didn't realize how horrible the dialogue system really is until this play through. I got to to the Piper interview and it got really bad.

Took great efforts to conceal my mission to everyone. Just in DC 3 different people asked and I told them to mind their business but Piper still inecplicably knew that I was looking for someobe. The funneled me into the Shun option.

Whats the point of having Dialogue options if you're funneled? It's like a slap in the face.
 

Meowster

Member
This might be the weakest Fallout in terms of story. Nothing really memorable. Installing New Vegas as I type this since I never played the dlc.
I honestly haven't done them either and am thinking about rebooting New Vegas. It just runs so jank on my PC and playing it on the PS3 isn't physically possible anymore thanks to the constant crashes and terrible framerate. I enjoyed Fallout 4 but I just don't see myself coming back to this one as much as I did for 3 and New Vegas.. the lack of choice is just alarming.
 
I doubt the majority of people play any game twice, how will they ever know? And Bethesda gets paid the same regardless.

Eh. Most people don't give a shit about dialogue. If they did it wouldn't be this way.

I wouldn't mind as much if the asshole side of the dialogue felt fleshed out, like Mass effect. It feels like they wanted a game with a straight good story but felt obligated to include "evil" options for the sake of history.
 
Bethesda really loves those quests where you kill an entire faction of people in one assault huh? They are fun, but they make me not want to re-play as an institute supporter if it means I have to wipe out the Brotherhood.
 

antitrop

Member
Holy fuck are the Brotherhood ending quests so much better than the Institute's. I'm going for the Platinum and just have Railroad left to do.

Brotherhood ending still isn't good, but considerably more involved than what you have to do for the Institute.
 

Vex_

Banned
Lol kellog is hilarious:

"You know how this has to end right? You ready?" Lol



My character lol, she cursed his ass out.
 
The whole 'but there is still work to be done, speak to people around the ship for an infinite supply of procedurally generated fetch quests' thing is really lame and transparent at this point.

Maybe they were cool last gen. I feel no incentive to do more than one of those busywork missions.
 
Kid in the fridge............ what a fucking POS.
Of course the kid's parents are alive, of FUCKING COURSE. Cut me some slack, Bethesda, Get better writers.
 

antitrop

Member
The whole 'but there is still work to be done, speak to people around the ship for an infinite supply of procedurally generated fetch quests' thing is really lame and transparent at this point.

Maybe they were cool last gen. I feel no incentive to do more than one of those busywork missions.
Only reason they exist is because there's no level cap.

They're ridiculously easy to ignore if you aren't interested in filling the fuck out of that Perk chart.
 

Vex_

Banned
The whole 'but there is still work to be done, speak to people around the ship for an infinite supply of procedurally generated fetch quests' thing is really lame and transparent at this point.

Maybe they were cool last gen. I feel no incentive to do more than one of those busywork missions.

that's just it, if you dont want the caps/exp then stop doing them. It is obvious to you because they wanted it to be obvious?

*shrugs*
 
I think Strong has to be the most bipolar companion. "Accept quest from Chem vender" Strong disliked that. "Give Sheyford a nuka cola" Strong liked that. Why though?
 
After becoming enemies with the Brotherhood, I landed on the Prydwen for Red Glare ready for war -- and instead found myself unexpectedly incognito since my unique chest piece still had a Brotherhood insignia on it. As long as you don't get close to anyone you can just stroll in, place the bombs, and walk the fuck out. Though I couldn't resist hijacking the full suit of Paladin armor in there and sprinting for the exit.

I think that better Institute quests would have made the endgame a lot easier to swallow. They were bland and kind of dumb. I went with the Railroad just because they were the least insufferable of the lot (including Preston, his massive boner for you is beyond annoying).
 

Luq

Member
And another thing to add to my mess, I suppose something happened to Glory, the Railroad member? I keep getting people say they are bummed she died or is gone or something and that they are sorry that I had to pick up the load of operations for the Railroad... but Glory is alive and well 5 feet away from the people that are saying shes dead or gone... I try and talk to Glory and she just gets up out of her chair and walks away without saying a word.

My guess is she has seen some terrible things and now she's dead inside.
 
I think Strong has to be the most bipolar companion. "Accept quest from Chem vender" Strong disliked that. "Give Sheyford a nuka cola" Strong liked that. Why though?
One's about drugs and the other is a "kind" action? Dunno.
C'mon now. This exchange is a perfect encapsulation of online nerd rage. A tiny detail like that doesn't affect anything. The distance between that and "descration" is pretty vast.

Should they pay more attention to the rules? Yes
Does that affect gameplay or make the situation anywhere near the analogy that you presented? No

Or if it does, then in that scenario Adam Sandler would have just pulled off a new movie with an 88 metacritic score, which would be considered a stunning success by any measure.

Fallout 4 is a good game. Not hitting every single detail and checkbox doesn't make it a travesty produced by imbeciles, it makes it an imperfect game that has room to improve... but that already stands head and shoulders above most of the market.
I don't think you're wrong to say that it's something of "nerd rage," but at the same time, the response of:
not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
Completely rubs me the wrong way. I hate this kind of thought-process with world-building and lore.
 
Btw, is there a lore reason why before the Great War, civilization seemed locked into a 1950's culture and technological design for 120 years (1950s to 2070s)?

I know ultimately it was a design choice, but was there any loose and hand waiving reasoning for this?
 

NumberTwo

Paper or plastic?
Btw, is there a lore reason why before the Great War, civilization seemed locked into a 1950's culture and technological design for 120 years?

I know ultimately it was a design choice, but was there any loose reasoning for this?
I think it's just a retrofuturistic design choice on the behalf of the developers. Like steampunk, art deco. etc.. No in universe justification as far as I know.
 
I think it's just a retrofuturistic design choice on the behalf of the developers. Like steampunk, art deco. etc.. No in universe justification as far as I know.

Yeah that's what I was thinking but wanted to see if there was some unique reasoning given.

I actually like how the Institute appears move advanced and alienated from the rest of the Fallout universe by having a late 60's/early 70s sci fi vibe. That was a subtle and awesome design choice.
 
Btw, is there a lore reason why before the Great War, civilization seemed locked into a 1950's culture and technological design for 120 years (1950s to 2070s)?

I know ultimately it was a design choice, but was there any loose and hand waiving reasoning for this?

As far as I know, the 50s retrofuturistic look was just an aesthetic decision without any deeper meaning. Of course, the idea of a nuclear apocalypse is commonly associated with the 1950s and early 1960s because of the Cold War, but that's about the only connection I can make.

It really is just a stylistic decision to give the overall setting coherent look and feel. The canon / lore as originally envisioned by Tim Cain was mainly concerned with, to quote the man himself, exploring "the ethics of a post-nuclear world" and there's no compelling reason for specifically going with a retrofuturist version of the 1950s for that.
 
I think it's just a retrofuturistic design choice on the behalf of the developers. Like steampunk, art deco. etc.. No in universe justification as far as I know.

closest thing to an in-universe justification is that in the Fallout universe, the transistor doesn't exist. it's all vacuum tubes and huge round machines
 

Replicant

Member
This is so fucked up. I can't believe the ending will force me to eliminate at least 2 of the 4 factions. Why can't it just be 1 faction?

So I'm guessing if I choose:

The Minutemen:
* Eliminate Institute
* Eliminate ??

The Brotherhood of Steel:
* Eliminate Institute
* Eliminate Railroad

The Railroad:
* Eliminate BoS
* Eliminate The Institute

The Institute:
* Eliminate Brotherhood of Steel
* Eliminate Railroad
 
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