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New Atelier game reveal on May 24.

Estellise

Member
Oh god pleaaaaaase change the artist. I miss Hidari, she was a great. That's what made the Dusk series so beautiful. I really didn't like the art for Sophie.

Also, the quality of the OP was so bad too. Sophie intro looks like a plain ol' anime opening, meanwhile there's the Dusk trilogies openings that look AMAZING.
 

crinale

Member
I wonder if Mel would actually return to his actor carrier lol.
I'd be happy if he does Atelier character design
 
Oh god pleaaaaaase change the artist. I miss Hidari, she was a great. That's what made the Dusk series so beautiful. I really didn't like the art for Sophie.

Also, the quality of the OP was so bad too. Sophie intro looks like a plain ol' anime opening, meanwhile there's the Dusk trilogies openings that look AMAZING.

Still the classiest OP, still the sassiest OP. To be fair, though, Sophie's OP seems pretty in line with the Arland intros; the Dusk ones were just extra special.
 

Vex_

Banned
Can someone tell me:

What is the draw of these games? I always see the name atelier, and just kinda always wonder what makes these games worth buying. I think it looks interesting. From what I gather, this is a long running series, but the games aren't numbered?
 
Can someone tell me:

What is the draw of these games? I always see the name atelier, and just kinda always wonder what makes these games worth buying. I think it looks interesting. From what I gather, this is a long running series, but the games aren't numbered?

The draw of these games are the beautiful art style and music, deep and entertaining alchemy system, the battle system is simple but serviceable, charming characters, for some people time management is also a draw but they removed this in later games (almost). You should try one, plenty of people get hooked even when on paper is not their kind of RPG. Try first Rorona Plus (PS3 & VITA).
 
Can someone tell me:

What is the draw of these games? I always see the name atelier, and just kinda always wonder what makes these games worth buying. I think it looks interesting. From what I gather, this is a long running series, but the games aren't numbered?
I'm not well informed since this is my first one but judging by what a few helpful gafers told me. Most of the titles have self contained stories that's why they aren't numbered. The draw seems to be with the alchemy finding ingredients and mixing them together to use in battle, alot of management also apparently there was time management as well buy the newest one got rid of it
 

Vex_

Banned
The draw of these games are the beautiful art style and music, deep and entertaining alchemy system, the battle system is simple but serviceable, charming characters, for some people time management is also a draw but they removed this in later games (almost). You should try one, plenty of people get hooked even when on paper is not their kind of RPG. Try first Rorona Plus (PS3 & VITA).

I'm not well informed since this is my first one but judging by what a few helpful gafers told me. Most of the titles have self contained stories that's why they aren't numbered. The draw seems to be with the alchemy finding ingredients and mixing them together to use in battle, alot of management also apparently there was time management as well buy the newest one got rid of it

Hmmmm. Ok I think I like the sound of that. Im particularly fond of micro managing things. You say they removed that?

Also gonna look up this alchemy system in video form to see what that is about.

Thanks.
 
Hmmmm. Ok I think I like the sound of that. Im particularly fond of micro managing things. You say they removed that?

Also gonna look up this alchemy system in video form to see what that is about.

Thanks.
As far as I kno they removed the time limit. From the few videos I watched items play a big part in the combat system it looks really great I can't wait to try it.
 
I'm not well informed since this is my first one but judging by what a few helpful gafers told me. Most of the titles have self contained stories that's why they aren't numbered.

They're basically in self-contained trilogies or duologies. They sometimes have numbers or at least themes that distinguish them too.

Some of them are numbered in Japanese at least. For example: Rorona, Totori, and Meruru are "The Alchemist of Arland' 'The Alchemist of Arland 2' and 'The Alchemist of Arland 3'. in English the latter ones became 'The Adventurer of Arland' and 'The Apprentice of Arland'.

The Dusk games also have 'Ground/Land', 'Sky' and 'Sea' (of Dusk) in the subtitles in Japanese, which creates a certain sense of continuity. Atelier Ayesha lost the Ground reference in English, though, and became just 'The Alchemist of Dusk'.
 
They're basically in self-contained trilogies or duologies. They sometimes have numbers or at least themes that distinguish them too.

Some of them are numbered in Japanese at least. For example: Rorona, Totori, and Meruru are "The Alchemist of Arland' 'The Alchemist of Arland 2' and 'The Alchemist of Arland 3'. in English the latter ones became 'The Adventurer of Arland' and 'The Apprentice of Arland'.

The Dusk games also have 'Ground/Land', 'Sky' and 'Sea' (of Dusk) in the subtitles in Japanese, which creates a certain sense of continuity. Atelier Ayesha lost the Ground reference in English, though, and became just 'The Alchemist of Dusk'.
Such a fascinating series shame I skipped put for so long. I see a couple are on vita I'll try those as well
 

raven777

Member
Seems like the title of the new game is Atelier Firis

When I click tweet from the teaser site, I got this before
「アトリエ」シリーズの新プロジェクト始動ですの!続報を待つですの! http://social.gust.co.jp/firis/ #GustPR


Now they updated it so you get
「アトリエ」シリーズの新プロジェクト始動ですの!続報を待つですの! http://social.gust.co.jp/newproject/ #GustPR
 
Hmmmm. Ok I think I like the sound of that. Im particularly fond of micro managing things. You say they removed that?

Thanks.

Time management is still there in every game but starting from Ayesha (1st game of the 2nd trilogy on PS3) they reduced how important is to manage your days, In Shallie was already a non issue and I think in Sophie is gone or even more forgiving. The Arland trilogy is a pain in this sense.

Such a fascinating series shame I skipped put for so long. I see a couple are on vita I'll try those as well

You have all the PS3 games on VITA minus Shallie and of course Sophie.
 
Hmmmm. Ok I think I like the sound of that. Im particularly fond of micro managing things. You say they removed that?

Also gonna look up this alchemy system in video form to see what that is about.

Thanks.

Nah, there's still plenty of stuff to manage if you want to. I miss the time management personally, but most of the min-max stuff and the tinkering came from the alchemy system. Finding the best ingredients, figuring out the right traits to bake into your items, selecting the right ingredients to give you the right alchemy boosts to make previously impossible recipes possible, making interim items with various traits to then put into other recipes to produce the best items--all these tasks can be yours, and they don't involve time management at all.
 
Oh my god, YES. That opening gave me chills! Dusk has quality openings, there's no denying that.

You can probably tell by my avatar, but I've always been a massive fan of the Dusk games. I know that mechanically they were seen as a step-back from the later Arland titles, but I've always preferred their sense of atmosphere and art direction. The weird post-apocalyptic ancient ruins, washed out colour palette, and that sense of everything just winding down to a stop that hung over all the titles just worked for me.
 
You can probably tell by my avatar, but I've always been a massive fan of the Dusk games. I know that mechanically they were seen as a step-back from the later Arland titles, but I've always preferred their sense of atmosphere and art direction. The weird post-apocalyptic ancient ruins, washed out colour palette, and that sense of everything just winding down to a stop that hung over all the titles just worked for me.

Yep. While I love Rorona, Totori and Meruru, the ambiance, art style and characters of Dusk resonate with me much more. I love the culmination of the events and all the characters that return in Shallie (Plus) in particular!

Lotte's thighs *sweat*

Ohlawd. xD

<3
 
Please be 4th Dusk game.

What? A man can dream.

Yes, they need to actually cap off the Dusk game! Shallie didn't feel like the finale of a series, more like another entry in it. They need to find some sort of grand finale where you end up actually making progress against the vague "dusk" thing anyways. My dream for the 4th Dusk Atelier game would be some sort of development system maybe similar to Meruru where you use all those macguffins from throughout the series to redevelop the world or something. Make it take place in Central and place you in charge of a group of alchemists management-sim style where you have to send them out to gather resources, solve problems, spread alchemy!

The art shown on the website shows seagulls and an ocean, so it's probably more in line with Sophie. Though for all I know that art could be a placeholder image from Sophie.
 
Can someone tell me:

What is the draw of these games? I always see the name atelier, and just kinda always wonder what makes these games worth buying. I think it looks interesting. From what I gather, this is a long running series, but the games aren't numbered?
I can't believe no one posted the gif in response to this. You know what I am talking about...
 
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