Xplatformer
Member
Gtx 1060 and I5-4590 enough for this game?
YES.
The current performance problems are due to....
1) net code
2) not optimized for gpus yet.
Right now, the more people that hit their servers the slower the game runs.
Gtx 1060 and I5-4590 enough for this game?
It won't take as long as you seem to think it will. Even CIG didn't think they would have PG tech workable anytime soon, it was a pipe dream a future project for after "release". But here we are with fully rendered planets...etc and such, an ts still early yet. Still it looked super good and will only get better.
Personally before l put any money down l have to see SQ42 in a playable state but colour me impressed so far.
This game shows us 18 million planets are pointless if they're all low quality.
Yes, they will be modular, which is one reason that the game can be made at all. It will still take a lot of labor.
That is to say nothing of all the many, many game systems and individual mechanics which are not yet implemented, including economy simulation, factories, guilds, jump points, black holes, NPCs, missions, clothing, animations, day/night cycle, cities, water, etc, etc, etc.
It will take a long time. Not a short time.
Point isSorry, that isn't really sound reasoning. By this logic, you could point at Star Marine and use that as reasoning for why the game will take decades to finish (which, of course, is not true either).
The cheapest ship package to play Alpha 3.0 in December is $45, $15 less than most supposedly "AAA" titles. Playing that demo alone is worth $45 (to me anyways), but it will also give you continuing access to the MMO version of the game. This is easily the best deal in gaming at the moment.
If you buy the Squadron 42 standalone package does that come with a ship?
Is that the fucking game?
Which of those packages should I buy, if I want both Star Citizen and Squadron 42? Will the "Aurora MR SC Starter" package do?
Is that the fucking game?
Is that the fucking game?
Yes. You should watch the demo.
I paid for this earlier this year when I could still get both Squadron 42 and Star Citizen together, but till date I haven't played or downloaded anything because I'm not sure what's there to do right now apart from walking around and flying ship.
Is that the fucking game?
No. The chances of seeing the game, in reality, is basically zero.
No. The chances of seeing the game, in reality, is basically zero.
They should, but it doesn't as good with twitch compression.
I like you, so I'm going to give you a choice between two comebacks:
1. Still a better chance than seeing No Man's Sky as it should be.
or
2. You dare to doubt the word of Christ Roberts, Hallowed Be Thy Name?!
this is actually just an elaborate marketing campaign for Derek Smart's new 2D sidescroller.
Derick couldn't even make a game on excel.
Now on youtube! Still with the interlacing artifacts though
https://www.youtube.com/watch?v=GucYhhLwIxg
I love the nuance of the animations in the Eckhart's face as he talks to you. The guy is the slimiest shadiest dude in the system.
I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?
One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?
The planet is procedurally generated and the devs go back and tweak it, place settlements etc on it.I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?
One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?
Bro Excel is the hardest game engine to utilize properly of them all
CryEngine is easy mode, you just type in what you want and click "Make Game" this isn't even impressive
FPS space sim game with microscale in multiplayer environment. They basically did the impossible from game technology standpoint.
I'm watching the video and reading through this thread and trying to figure out what got people excited when they said "They did it !"...planetary landing starting from a mother ship?
One thing i don't understand, the planets are procedural but the base with merchants and all isn't..is that right? How does that work?
Wait micro what?
You mean having a space sim with multiple planets and system and yet have "towns" where you can have lots of gameplay ?
So it's procedurally generated on the server and then the devs place settlements on it ?The planet is procedurally generated and the devs go back and tweak it, place settlements etc on it.
So it's procedurally generated on the server and then the devs place settlements on it ?
If that's the case then it is indeed amazing because the game will have hundreds of planets. I like how the result of mixing procedural generation with manual work is something far far more dense and full of life than fully procedural 17 bazillion planets infinite universe.
It's going to be hybrid. Lots of hand crafted content to keep hubs feeling extremely realistic rather than soulless, but large areas of the planets will be procedural so that we can actually explore manually and not be restricted to only certain landing zones.
More or less, though many capital ships will be large enough to warrant incredible amounts of gameplay too I'd imagine, especially when run by MP group factions. The towns are much closer to cities in representation, and there were plans for Arc Corp to be rather large with a subway connecting sections, however I don't know if that is still planned or not.
Wait micro what?
You mean having a space sim with multiple planets and system and yet have "towns" where you can have lots of gameplay ?
Except the demo the just showed today stated that they were bringing Economy simulation, AI subsumption, Missions (which we just saw), Day night cycle, more zones, stations moons, and etc, etc. Please rewatch the demonstration again. They made such large strides that is why they are not calling it 2.7 anymore, they are calling it 3.0.
The mistake alot of people seem to have, at least content wise is that they didn't see it in Alpha, so they assume it is not created yet. The leaks from S42 should have threw a wrench in that type of thinking but I guess not. They are laying the ground work now and the content has already been worked on and they have shown people are interested via ATV and explained more in RTV.
Coming from another game recently released the difference of the "scale" is insane when you exit/enter orbit
SC is just emotionally staggering to watch
Third person has never been part of the design nor has there ever been a split in the userbase (as someone who follows the game religiously) regarding its implementation into gameplay systems. It will be that way for good.
THe thing is though, there are and will be third person cameras in game that will allow you to cinematically / filmically / viscerally look at your ship and or character. These will have limited gameplay utility though as they do not follow the character like a TPS camera and they do not show your FP HUD projection.
Of they will be alpha level but they will still be features and they can add more and will add more once they get those features out of alpha or at least way better then they will be in 3.0.You don't really think that what we saw today is all there will be in the game, do you?
The new additions in 3.0 will still be alpha-level features.
Yea got it. While I have not really followed this game's development. That is exactly what I always thought this game was going to be and why I imagined the development time is so time consuming. I used to get laughed at for saying that and told that it's a pipe dream to expect all of that.
At least back when I was on the forums (Like the first 6 months or so post kickstarter) the debate was quite large with people on both sides of the fence.
I think it's a mistake to disallow 3rd person combat/targetting. There are ways to balance this without straight up making it impossible to do combat in third person view.
Saying it's "Cheating" you might as well apply that to field of view then, so people with three monitors, or with motion headsets are "cheating" because they have a much larger field of view.
As far as balancing goes, one of the better ways to do it would have been to simply render enemies within line of sight. So if you are in third person for instance and fighting someone, you only see them if they are in your cockpits field of view and they aren't rendered on screen while out of it.
What makes it a bit absurd is like....people don't think in the future you'd have cameras on ships? or even mirrors?
Pilots back in WW2 had mirrors on their planes to see behind them for crying out loud, as well as many fighter jets to this day have mirrors and things to see behind you.
Cars and such are even getting camera on them to see behind you.
Makes logical sense that a spaceship, especially ones that are large, would have cameras mounted around it to give the pilot the ability to view it from different angles and see all around so they don't hit things and can keep an eye out for approaching craft.