Jawmuncher
Member
After the recent Dead Rising 4 thread and all the talk about how removing the timer was a "good" thing. It made me wonder how many games actually push the player with some form of time limit. You can count all day the games that let you explore at a snails pace, but I find it harder to think of those that incorporate some sort of time mechanic that rushes the player. The first one that comes to mind is obviously Dead Rising for most, and for many that was one of the elements that really let the games stand out.
I also would say that Pandora's Tower pushed the player a good bit as well for getting flesh, and was one of the reasons why I cam to really like that game as well. Outside of those two however, I can't think of much else. I'm not really looking for games where the timer is a bonus mode such as Mirrors Edge time trials and such. However I wouldn't mind those posted as well. Stuff like Resident Evil Mercenaries, definitely stands out due to the time limit and combo system.
It's rather interesting how little games have a time mechanic on them. Not wanting to rush the player in any sort of way seems to be the standard which is understandable . But you would think more games, even of the cheaper variety would try for these sorts of things. You rarely here of a game rushing you being a selling point. Though how many times do you hear sprawling landscapes you can walk around for days even if you aren't doing anything? But that's besides the point.
Anyway GAF outside of Dead Rising and Pandora's Tower, what other games rush the player and have a better experience because of it?