That doesn't even look better than Uncharted 4.
Plant enemies confirmed. Come on folks, you know it's happening.
P-Virus confirmed!I wouldn't say plant enemies per se, but rather the plants are causing some sort of infection.
This is...kind of hard to look at.
This is...kind of hard to look at.
The game was made in parallel with the game with an early build of REngine.So they make this amazing looking stuff to dumb it way way down later?
Why would thier demo look like a ps3 title even though it felt quite nice and the lantern gameplay also looks similar to the demo
These shots are just what they can render out I think and won't be represented in game at all is my guess
Unfortunate and confusing...
I actually appreciate that Capcom does this. Japanese developers seemingly don't put as much stock into their butts as their western counterparts.
Look at Quiet or Lightning. Pancakes! Even DOA which is supposed to be good at that type of thing was lacking butts for the longest time. Some would say it still does.
I really hope the guy with the spacers dies a painful death. It's unfortunate that so much of this looks excellent but the demo and first person view make this a pass for me. Well, I can always watch my brother play I suppose.
I still have to wonder if this would play into a virus that can miniplate not only humans but inanimate objects. RE6 has the growths and face moment with Adas campaign and was legit spooky, one of the few moments that creeped me out in RE6. Imagine growths that overcome objects,using them as weapons against the player,etc.
that red t shirt should be bundled in the collectors edition of the game
Honestly, after 6 I was 100% burnt out on the series and said to my RE buddies that if they just ended the whole series with a friggin' comic book, tied up all the loose story bits, I'd be fine with putting this franchise behind me. My friends all agreed.
RE6 and Revelations were bleh, at best... and 5 was a step down from 4. So, I just started to get over the whole series; which sucked, because it use to be my favorite game series.
Then Revelations 2 hit and was the best thing since RE4. Now this fresh perspective, in a new setting, with new characters for RE7? Sucked me back in. I'm so glad I'm anticipating the next RE game. When the epilogue for 6 made it look like it was going to feature Jake in the next main installment I couldn't have rolled my eyes more. Glad they ditched that idea, or at least put it on the back burner for a while.
Honestly, after 6 I was 100% burnt out on the series and said to my RE buddies that if they just ended the whole series with a friggin' comic book, tied up all the loose story bits, I'd be fine with putting this franchise behind me. My friends all agreed.
RE6 and Revelations were bleh, at best... and 5 was a step down from 4. So, I just started to get over the whole series; which sucked, because it use to be my favorite game series.
Then Revelations 2 hit and was the best thing since RE4. Now this fresh perspective, in a new setting, with new characters for RE7? Sucked me back in. I'm so glad I'm anticipating the next RE game. When the epilogue for 6 made it look like it was going to feature Jake in the next main installment I couldn't have rolled my eyes more. Glad they ditched that idea, or at least put it on the back burner for a while.
All that effort into what will amount to a clone of games that are half the price and have zero depth.
This is looking less enjoyable than 6 even.
All that effort into what will amount to a clone of games that are half the price and have zero depth.
This is looking less enjoyable than 6 even.
This is almost beginning to sound comedic.
I'd rather have the t-shirt from E3 with all the hidden objects.
Amnesia? Outlast.Which games would those be? You seem to know more than the rest of us.
I thought Jake and Sherry were great additions. Hopefully wewill continue to see the newer and older cast in future RE games even if it is more spin-offs like Revelations.
Im going by what we have seen and played so far, and as someone who has played so many of those and also loved RE since 1 it just looks so dull at the very least.This is almost beginning to sound comedic.
Im going by what we have seen and played so far, and as someone who has played so many of those and also loved RE since 1
It looks dull at the very least.
'No point doing another first person horror game video game industry, GAF gotcha figured out! You just want to produce a cheap Amnesia - Outlast knock off! We don't care that you've had the title in development for three + years and that we don't know your budget. You haven't shown us everything already five months before release! We know you're scamming us! We are not going to wait for reviews, we've written you off already'
Photogrammetry can save money when properly used.That's actually really impressive. I was under the impression that the game would have a lower budget, considering Capcom's apparent situation.
I guess RE is still a franchise they can safely invest a decent amount of money in.
The ERSB rating for RE7 posted yesterday has confirmed the game has combat with weapons including, but not limited too, pistols, shotguns, explosives, flamethrowers, chainsaws, and more. But even ignoring that, as a horror enthusiast and someone who has played over a hundred first-person horror games at this point, there can be a surprising amount of diversity between them and I think RE7 has a lot more going for it as a first-person horror game than many might take it as on face value, even just paying attention to design/pacing/presentation of what's been shown so far and not what's been said in interviews.
Read some of the discussion on the previous page. The Beggining Hour Teaser first of all was made some time ago and as they have said in the demo itself at the start and in interviews, is not representative of the final product. They talked about how the demo was developed alongside the early development of the project, and a lot of things in development, from mechanics to tech, changed since they had made the demo.
Every video taken so far is of the PS4 version, but with every new piece of media they release they also have amazing in-game shots released alongside it. If you pay attention to how the demo (and the Lantern Gameplay demo) handles rendering, when you open up specific doors the game loads in the details. The RE Engine (as its called) I think focuses on optimization to prioritize performance, as the game runs at 60fps on all platforms. I think the 'downgrade' is simply the engine working with PS4's hardware and optimizing the assets to work with PS4's hardware while still striving to retain 60fps. That does mean that it won't look that nice on consoles, but it does look nice while hitting the performance it aims for all the same. The game does have the potential to look really nice on a good PC, however.
Basically, from what I understand of the RE Engine and how they're handling development, the RE Engine was made in part by Capcom to prioritize performance optimization while dealing with high-quality assets to work on multiple different platforms and their hardware differences (also to probably help with porting to other platforms in the future and make the process easier). As such, the assets are optimized or 'downgraded' to work with the hardware at hand while achieving the desired performance. What we've seen so far is what the PS4 version will look like (though the game is probably in the polishing stages right now, so as any game development cycle goes, it probably will receive additional polish in this phase), and the screens they've been releasing alongside with the high-quality assets are probably the unoptimized assets that would be obtainable on a good PC that could handle it.