Sounds like either engine problems or the game was rushed.
The latter would be ridiculous given it was originally touted as an early 2016 title - what the hell were they thinking with that?
The former is questionable. It doesn't look like the sort of game that you'd make in Unity (not that I know a thing about game engines). I'd have thought UE4 would have made a much better fit for Recore.
The latter would be ridiculous given it was originally touted as an early 2016 title - what the hell were they thinking with that?
The former is questionable. It doesn't look like the sort of game that you'd make in Unity (not that I know a thing about game engines). I'd have thought UE4 would have made a much better fit for Recore.