Easy Mode isn't just a switch that can be turned on, no?
I am sure it would require actual extra programming and tuning.
Has nothing to do with that. I'm married and work Yada Yada and its simply like playing any other game. And that's not even remotely close to the times it takes to figure things out, running thru one section 100 times just to figure it out, that doesn't happen. Whether I sit and play an hour or two of Battlefield, souls, hockey etc... All the same
Sorry I'm not on your level of Soul's gaming prowless, however, that was my experience with the game. Just because you are the superior gamer, doesn't mean the repetitive nature the game doesn't cause apprehension and annoyance with some that find it wastes their time with the games cold-hearted nature. Yeah, that can be considered difficulty. I'd rather play games tgat don't frustrate me to the point of wanting to break my controllers, lol
These games are pretty easy. Just literally sit down with them for like an hour or so and if you're even an average-speed learner then you'll get pretty decent if you just try for seriously a little bit.
If people are avoiding games because they require a time investment that's fine, but I mean they're art so why are you surprised??? We all know all games aren't for all people and each person will have a different experience with games so what's the problem? I promise the "gatkeeping" is delusion. It's not real. Playing through the game solo is a pretty easy experience at which "getting good" means investing maybe a couple serious play sessions (PvP require much more practice but that's because people are good).
But yeah it's pretty frustrating to me that people label things when they really don't know what they're talking about. The entire "controversy" surrounding Souls in particular is just lunacy. If you wanna play it, you'll keep playing it and get better. That's how games work.
I got my ass kicked the first little bit I played Souls, and oh wow it actually made me better at the game because the difficulty in the series is as much about the player learning the game as it is about other shit. Going into the game with a mindset you might play other easier games with will get you killed. That's part of the fun?????
A game doesn't sell 2 million copies because only mascohists enjoy it. Have you wondered perhaps that that perpsective is off rather than those of the "defenders" and "vociferous fans"?The thing that annoys me the most is the normalization of deviance (that is, accepting a bullshit process instead of improving it) that fans accept and defend vociferously.
"Pause? Nah, just push the menu button, arrow over to "system" and choose "quit" and confirm a dialog!"
"Easy mode? Nah, just play online and summon a rando you don't know and trust them to help you kill the boss!"
Even Dragon Quest, a hyper-conservative series, has made quality-of-life improvements like banks and the zoom spell to qualitatively improve the game. But somehow because Dark Souls is "dark fantasy," the boneheaded design decisions get conflated with the game world and canonized to the point where only the masochists can enjoy it.
I played Bloodborne for 9 hours offline, without a wiki, and going in mostly blind. I don't see why you have this perspective that you need to be reliant on the community. You really don't. I had never played a Japanese game and couldn't stand challenging games or tough difficulties when I first tried Demons' Souls. I hated those kinds of games.This is what every thread about these games boils down to.
Some people. Don't find. This sensation. Fun. The "controversy" only exists when fans insist that everyone should like what they like.
Passing it off to your casual friends like it's just another game without being honest about what to expect (frustration, no pausing, frequent deaths, enemy respawns after boss deaths, loss of progress, invisible death traps, enemies that can't be killed until _____) is an easy way to turn them off from gaming. It's a series that almost requires newbies to be reliant on the community, because the game itself has one answer to every question levied at it: Fuck You.
The "controversy" only exists when fans insist that everyone should like what they like.
Some people. Don't find. This sensation. Fun. The "controversy" only exists when fans insist that everyone should like what they like.
This is what every thread about these games boils down to.
Some people. Don't find. This sensation. Fun. The "controversy" only exists when fans insist that everyone should like what they like.
Passing it off to your casual friends like it's just another game without being honest about what to expect (frustration, no pausing, frequent deaths, enemy respawns after boss deaths, loss of progress, invisible death traps, enemies that can't be killed until _____) is an easy way to turn them off from gaming. It's a series that almost requires newbies to be reliant on the community, because the game itself has one answer to every question levied at it: Fuck You.
I'm not trying to put myself on any level of superiority, in fact my stance is more or less that maybe you can do it if you're not going in with such a negative pov right off the bat. I'm here trying to say they really aren't that hard once someone gets the mechanics down.
If you have no interest then there is nothing that can be said about that, but if there is even slight interest it's worth figuring out. You might hit a few areas that are tough but I guarantee they get easier the more you progress
The controversy comes when people ask for change to the difficulty "lol just add an easy mode idiot" and then act like that will have no effect on the game design. When fans who enjoy the series as is and are concerned over changing the game into something else are met with "elitist" and "gatekeeping" (god that's stupid) of course that's gonna piss people off. Cuz chasing after some other audience and straying away from what made your game unique and successful in the first place has ruined other series before right?
Look, I think I'm decent at games. when I was Dark Souls at e3 one year the idea of a game that challenged you was great. almost novel because of the mainstream space of games had none of that. I was 17 at the time, and honestly I didn't figure it out, I got stuck at the Capra demon for like 3 weeks and shelved the game. I tried it again 9 months later and it all clicked, took me like 5 tries to beat the Capra, but this time I was adhering to the rules of Dark Souls, learning from my deaths and ultimately overcoming this blockade that originally turned me off from the game and now this series is one of my favorite franchises, and that's without all the tools being available to me (no internet at the time). So while I would love to get more people into these games, and have them be financial successes, not that they aren't already, I would not do so at the cost of what makes them special, what defines them. Appreciate them for what they are, not for what you would like them to be.
No silly, thats not the cop out. the cop out is treating it like its binary, like its not possible that this master game designer cant possible adjust it at all without it going all to hell
its just elitist gatekeeping.
I said it already, for them an easy mode can be just as punishing as normal is for others (including other good players who aren't souls vet..who do exist).
Yet somehow it's not fine but it's totally fine if those players find things more difficult than others.
Appreciate them for what they are, not for what you would like them to be.
Nah, I just sucked at Demon's Souls and got very frustrated at the repetitive nature. I got tired of playing the same section over and over again without making any headway.
Good points and well made. Now take that whole narrative, and add an easy mode you never use. What changes?
I played Bloodborne for 9 hours offline, without a wiki, and going in mostly blind. I don't see why you have this perspective that you need to be reliant on the community. You really don't. I had never played a Japanese game and couldn't stand challenging games or tough difficulties when I first tried Demons' Souls. I hated those kinds of games.
The answer isn't "Fuck you"; it's "pay attention, learn, and adapt". It's the Groundhog Day and Edge of Tomorrow of ARPGs.
It's not necessarily that he can't, I just don't see why he should compromise* given its not his goal in creating the game.
It's not elitist gatekeeping either. For me, it's a defence against homogenisation. Not all games have to be for everybody. They don't have to be accessible. Some can have skill ceilings. In fact, I'd argue that thinking they should be accessible to all is what makes a lot of games a bit shit.
Like, I really like the look of EVE Online. Looks right up my alley. I don't have the time, skill or the patience to play it, so I don't. I've never asked/wondered why they can't make it less time consuming or complicated to play just so I can enjoy it (forgive the double negative). I don't understand why anyone else does that with other games. It's baffling!
*He may/may not see it that way. Who knows?
I got what you were saying, but we'll end up going in circles a bit: you saying Easy Mode could still be challenging for some, me saying Easy Mode (by definition) goes against the core challenge ethos that helped make the game. I just assume that, given that central design tenant, the designer likely believed an Easy Mode didn't fit with it, y'know?
We've not taken into account the people who find Easy Mode too difficult though. What about those poor sods? I guess we could give them a Very Easy Mode, maybe, but still make it a bit challenging so it keeps with the core experience... but then what about the people that have trouble with that? Maybe 'Press X to Win' mode? And so on.
Haven't read through the thread yet, but yeah, I get frustrated by that misconception. Though I think the misconception is more "this game is special because it's hard". I don't think it's special because it's hard. I think it's special because the combat is really great (difficulty helps in this case), the exploration is really great (since the game is difficult the rewards you find by exploring are more meaningful), and the level design is really great (it's just straight up good). But part of why all 3 of those things are great is because the game is difficult. The combat especially - you're not going to engage with many combat systems fully if you're not actually challenged.
If a game is too easy, you'll find an optimal strategy and stick with it, you won't go out of your way to play it "the fun way". A great example is Bioshock 1 - the electricity power + wrench was a winning combo against most enemies, so most people used that instead of playing it a way that would be more fun. Since Dark Souls is difficult and well balanced, you have to engage in the combat fully to progress, which in turn makes it more fun, imo.
Summoning in general trivializes almost all difficulty in the game. No challenge is designed with co-op in mind, and the game's way to balance things out is to give the enemy more health, which is pretty much the kind of balancing most people expect from a hypothetical easy mode.
And yet, summoning remains an option in the game and no one ever claims it shouldn't be a thing or anything of the sort.
Yea but I'm not sure it would have to be major in all cases. Like someone brought up the toxic blowdart aholes in blighttown, and sarcastically suggested they be removed. It doesnt have to be that major, It cant be that hard to tone down the DPS of the toxin, or its duration, or the fire rate of the blowdarts, or the range at which they engage...ect...
most of the difficulty wrt Blighttown is in falling off platforms. only way to make that easy is to make it so you can't fall off. giving a player double health isn't going to save them from falling to their depths. they would need to massively alter the level design.
Also, a large portion of the difficulty comes from the lack of hand holding, the cryptic nature of the game, the fact that you have to figure out things on your own, etc. It's not just a matter of DPS and numbers. It's the whole game and world design. An easy Dark Souls would have to be a different game.most of the difficulty wrt Blighttown is in falling off platforms. only way to make that easy is to make it so you can't fall off. giving a player double health isn't going to save them from falling to their depths. they would need to massively alter the level design.
Easy Mode isn't just a switch that can be turned on, no?
I am sure it would require actual extra programming and tuning.
Your character takes less damage and does more damage. Done.
Your character watches the game on youtube or summons another player to kill monsters for you. done. you're not accomplishing anything with the mode you're suggesting anyways so honestly, there's no difference between that and summoning someone to do the work for you or watching a playthrough on youtube.
Your character takes less damage and does more damage. Done.
this isn't going to help for ambushes or when you get stun-locked by dogs or rats or undead. even a leveled up player can die if they are careless.
the "just put in easy mode!" is not very well thought-out
Your character takes less damage and does more damage. Done.
well for starters being online opens the door to invasions
second, in bloodborne the online is barely functional
Your character takes less damage and does more damage. Done.
Ninja Gaiden.What mainstream game series is generally more difficult?
True.One of these statements is correct anyway. It doesn't take "hours" to learn specific tactics for even an average player aside from maybe dumb shit like facing Capra your first time blind. For someone who had actually been playing games for years (decades) prior to generation 7, they really aren't hard. Trial and error isn't hard. Learning isn't hard. These aren't twitch games.
This is true.As is said over and over - You already have an easy mode. It's called co-op.
Co-op completely breaks the game and confuses the boss AI to the point where all challenge in the game is non-existant. Enjoy.
Also true. In MH, even coop doesn't trivialize every fight. I would never, ever attempt to solo g-rank Alatreon (he's really tough even with a party of 4!) in MH3U. Like, no way. I can't even beat the penultimate village quest (g-rank Ivory Lagi + Brachy/Azure Rathalos), it's way too hard for me! Why does a village quest expect me to solo g-rank monsters, let alone two of them at once, dammit.The game is not even hard, you just have to be patient and actually block/dodge some attacks.
Try solo Monster Hunter, that's hard (some of the quests are hard even in multiplayer).
No. A game isn't hard just because there are some mild barriers to success.Lol of course Souls games are hard by to the average gamer today. Where is the misconception op?
Souls fans: "game is not hard if you pay attention / learn from your death / use summon / play it right .... though."
How about game is hard.
I love this kind of idiotic hyperbole. Dark Souls games are the best-selling Japanese games on Steam, by far. They sold millions of copies. They aren't even that niche anymore. "Only masochists can enjoy" is like saying "only stupid, deviant people enjoy this game", which is really insulting when you think about it.where only the masochists can enjoy it.
Yes. That will help me alot against Anor Londo archers.
Well that second part just isn't true at all.