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Zelda Wii U gamepad features held back in service of gameplay?

FyreWulff

Member
telemetry probably showed the vast majority of people use the gamepad to play off-tv anyway if they were willing to cut it entirely
 

PtM

Banned
There is a difference between poor implementation and a good one.

Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.

I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda. I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.
Is anyone contesting that?
 
Every other game in the history of every console that doesn't say "Nintendo" on it has worked just fine with a button on the controller that brings up a menu screen, through which one can access the map, items, inventory, and anything else you could possibly need. And you know what? It's never been a problem. It isn't slow, and it certainly has never been the case that Link needs to frantically be switching items in the middle of battle, to the point where an extra button press would have any significant impact on anybody's life. I'm convinced that people who are complaining about having to use a d-pad - a staple of console controllers since as long as they've existed - to select items are simply trolling.

I'm sure BotW will be just fine without a second screen. I'll take pressing a single button to pull up a menu screen over having to look down in my lap any day. Which sounds an awful lot like Aonuma's argument in the first place.

The only major advantage to a secondary touchscreen that I've ever seen implemented is the ability to draw and scribble notes on the map. There's certainly an argument to be made there. But I don't recall that being a feature since the DS games,so the Wii U version likely wouldn't have had it included regardless.
 

HeelPower

Member
I feel like the Zelda Wii U version will be half assed to make the Switch version more enticing.

There is no reason why it should run worse & lack so many features.
 

Cday

Banned
If it was for technical reasons they'd say so. There's no point in damage controlling any technical limitation of the Wii U at this point and it would be a more understandable reason (even though it's already been shown working) than this pathetic excuse which contradicts much of what they sold their last system on while at the same time trying to sell their new one.

This isn't a downgrade for technical reasons this is trying to make their hasty port for the new console seem better since it has practically nothing else to sell it at launch. Much more despicable than a typical graphical or feature downgrade.

People are bringing up Star Fox as a bad implementation and I would put forward Splatoon and Mario Maker as a counter. Those games made me wish the Wii U had done better and got more support since when it was done well it was truly unique to the other systems that are still on the market and are practically bland mirrors of each other.

Yeah, I didn't expect that. Um, the simultaneous release, that is.

For the Switch version surely, since the Wii U version has been in development for much longer. If anything they should have delayed the Switch until later this year when it has something genuinely its own to sell.
 
There is a difference between poor implementation and a good one.

Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.

I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player and sometimes even the game. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda.

I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.

For a new page.
 
There is a difference between poor implementation and a good one.

Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.

I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player and sometimes even the game. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda.

I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.
But. Dude. You can't look at both screens at once. What difference does it make if the map or menu is in your lap versus on the tv?
 
I don't understand why most people are assuming the Wii Gamepad was only ever intended to be used for maps. Look at the Sheikh slate or whatever that thing is called. I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.

Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).
 
I don't understand why most people are assuming the Wii Gamepad was only ever intended to be used for maps. Look at the Sheikh slate or whatever that thing is called. I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.

Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).
You wonder why people are assuming and are doing it yourself.
 

maxcriden

Member
zelda-wii-u-mapa_bcun.jpg

I don't understand, sorry. That's the same thing I was referring to, right?
 

FyreWulff

Member
I don't understand why most people are assuming the Wii Gamepad was only ever intended to be used for maps. Look at the Sheikh slate or whatever that thing is called. I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.

Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).

http://www.gamespot.com/articles/zelda-breath-of-the-wild-doesnt-require-the-wii-us/1100-6440877/

pro controller support was confirmed as early as last summer
 
You wonder why people are assuming and are doing it yourself.
I think it is more likely than the alternative, which is that the designers put in an important item that you receive at the start of the game which looks incredibly like a gamepad by coincidence.
I didn't know that. Doesn't mean they hadn't already decided at that point to remove gamepad-specific features (certainly the Switch version must have existed at some point less than a year ago)
 

JaseMath

Member
For whatever reason, I completely forgot that Switch offers zero in the way of dual-screen functionality. That being the case, the Wii U version would technically have an added value proposition over the Switch version. To that end, I can actually see why Nintendo would cut the feature completely. Can't have added convenience casting a shadow over the sparkly new Switch version, can we?
 

Ashe Nei

Member
Yes there is.
The other version is on better hardware.

That version should run better (than 30fps) or be better altogether, not the WiiU version worse (than 30fps) given that the WiiU is the "target" version and the Switch an upgraded port.

Given that is Nintendo we are talking about (widely known by their stable&locked framerate in their games) i think it was expected from then, isn't that right?
 
The lack of inventory management sucks, but so long as it still has gyro aiming then I won't be too bothered.

...It does, doesn't it? Shit made TPHD a breeze.
 
Having the map handy at all times is a pretty cool thing to have. Especially for an open world Zelda.


Seriously, Wii U owners should be happy they're getting this game at all, and this is coming from a Wii U owner. And Nintendo isn't even delaying it to make way for the Switch version first. This is progress from the Twilight Princess release and shows they still care about Wii U owners.

Yes we should be so thankful for supporting their console when nobody else did
 
That version should run better (than 30fps) or be better altogether, not the WiiU version worse (than 30fps) given that the WiiU is the "target" version and the Switch an upgraded port.

Given that is Nintendo we are talking about (widely known by their stable&locked framerate in their games) i think it was expected from then, isn't that right?
They've never done a game of this scale before though.
 

PtM

Banned
That version should run better (than 30fps) or be better altogether, not the WiiU version worse (than 30fps) given that the WiiU is the "target" version and the Switch an upgraded port.
Aonuma worked on the Switch version. That's all you need to know.
The lack of inventory management sucks, but so long as it still has gyro aiming then I won't be too bothered.

...It does, doesn't it? Shit made TPHD a breeze.
It's in.
 

brad-t

Member

lol @ anyone who thinks this looks anywhere near complete or ready to ship

It's obvious that when they decided to move forward with the Switch version they would've built the game around a single UI. The weapon shortcuts kinda make this a non-issue.
 

Kei-

Member
Like others in this thread, I used the pro controller for the Wii U versions of Zelda and never got the appeal of having a map or inventory management on the gamepad for the sake of not having to pause the game for this reason:

If you have to look down at the gamepad, you might as well pause the game, no? You can't look down at the gamepad and keep playing.

However, with that being said, I still see no reason for them to remove this functionality other than feature-parity. It is very clear a lot of people liked and used it. I can't imagine it took a lot to implement that type of limited second screen functionality. I am definitely inclined to believe feature-parity is the reason it is no longer in. Less options is never consumer-friendly.

Bad move Nintendo.
 

Parapraxis

Member
We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car's GPS system on your dash. If you had it down in your lap, you're going to get into an accident! Still, you can play the game entirely on the GamePad screen, if you like. Considering how vast the world is, it would keep you from monopolizing the TV.
-Aonuma


I can't believe people are seriously arguing that the gamepad is "essential", aside from a handful of games it is almost completely abandoned, even by Nintendo themselves.
Yeah yeah yeah, off-screen play is AMAAAZINGBALLS, for those who give a shit.

Nintendo integrated the gamepad into the OS so much that it is literally a pain in the ass.
Yes, for some that may make it seem "integral", but for MANY others it just makes it seem as though they are so desperate to make you look away from the main screen that it almost becomes a joke.

The gamepad appeals to a fraction of consumers.

A 2 screen set-up works great for a handheld which is literally in front of your face, within the console scheme it just doesn't work, you can't look at both comfortably, it creates a divide in the action, and it's use thus far with the WiiU has been absolutely fucking appalling.

And as for the argument people wouldn't pick up a WiiU at a really good price when there is the 360/ps3 available, you have no clue how long many many people have waited for Nintendo games in HD.
A WiiU even at $250 with a good HD Mario Kart or LOZ would sell like fucking gangbusters, and I can guarantee you people who have waited since the 16-bit era to get a Nintendo console wouldn't give 2 shits about the gamepad.
My WiiU was stolen, but the only reason I had it in the first place was for some Zelda, Metroid, Mariokart and Mario magic.
The last thing I cared about was a low-res tablet controller with terrible range.
- Parapraxis

http://www.neogaf.com/forum/showpost.php?p=95939347&postcount=178

Overall I think our messaging is the same lol
 

Cuburt

Member
Nintendo has been paring down second screen usage as much as any developer as people insisted that they'd rather have off-screen play instead of maps, for the last couple years. Welcome to 2013, second screen lost. Those of us who cared got over it and moved on. Hey, it's not even just people who wanted off-screen play (since that was a Wii U specific feature that people embraced that Nintendo later carried on to the Switch) but it was also the segment of people who didn't want to use the Gamepad at all or be forced to do anything that they couldn't just do on a Pro Controller. The Switch essentially jettisoned Second Screen play to appease those groups specifically and be able to create more universal control schemes generally. That's just the reality of where we've ended up with the system now.

Nintendo is also simply making another move to keep parity between the two versions, and if they offered something on the Switch that greatly changed up the gameplay from the Wii U version, people would throw a fit about that too. Some already have for any sorts of differences, or on the other side have completely written off the Switch version for not doing enough to differentiate it.

This really is the Nintendo fanbase at it's most childish and entitled.
 

SystemUser

Member
So you never played the Zelda remasters and actually experienced it for yourself?
Then you are speaking from ignorance.


I know how my eyes work and how the eyes of most humans work. You can only focus on one screen at a time. Do your eyes work differently than mine?

851xuUL.jpg
 

Parapraxis

Member
I know how my eyes work and how the eyes of most humans work. You can only focus on one screen at a time. Do your eyes work differently than mine?

851xuUL.jpg

Crazy people still making this argument that in a home setting 2 screens is good or even useful right?

Our eyes can literally only focus on one screen at a time, a button press if far less cumbersome than looking away from the action to a second screen. Good game UI's allow users to change almost everything on the fly nowadays anyways. Pro controller is almost the only thing I use on WiiU. In 90% of WiiU games the gamepad showed nothing of value anyways as it breaks continuity to look at the thing.
 

Jarmel

Banned
Yea this is pretty scummy.

Crazy people still making this argument that in a home setting 2 screens is good or even useful right?

Our eyes can literally only focus on one screen at a time, a button press if far less cumbersome than looking away from the action to a second screen. Good game UI's allow users to change almost everything on the fly nowadays anyways. Pro controller is almost the only thing I use on WiiU. In 90% of WiiU games the gamepad showed nothing of value anyways as it breaks continuity to look at the thing.

This must be a fucking joke.
 

Parapraxis

Member
Yea this is pretty scummy.



This must be a fucking joke.

How?

I used the Pro controller for Windwaker HD and had an absolutely lovely time, same can be said for almost every game I have for WiiU, the gamepad stays in it's cradle with the screen turned off.
The gamepad is an abomination that sank the WiiU. There should have been a $100 cheaper bundle with pro controller and maybe it wouldn't have failed so miserably.


Nintendo killed 2 screen functionality with Switch as it's portable same as TV screen, or off for TV mode is that too a fucking joke? BotW for Switch will not have 2 screen functionality.
 

kubev

Member
Given the fact that Link has a tablet in-game, I do find it odd that Nintendo's choosing to de-emphasize use of the GamePad screen for the Wii U version. That said, I've never liked inventory management on a separate screen, so it doesn't really bother to see it scrapped.
 

Jetman

Member
I agree with Aonuma. It's tiring to continuously look back and forth between the gamepad screen and the TV, its better for them to focus their efforts on making just one good menu.

It's tiring to glance down at a pad in your hands? How about hitting a button, waiting for the map screen to load, then waiting for gameplay on screen to start back up/load.

Aonuma is full of shit.
 

Kei-

Member
How?

I used the Pro controller for Windwaker HD and had an absolutely lovely time, same can be said for almost every game I have for WiiU, the gamepad stays in it's cradle with the screen turned off.
The gamepad is an abomination that sank the WiiU. There should have been a $100 cheaper bundle with pro controller and maybe it wouldn't have failed so miserably.


Nintendo killed 2 screen functionality with Switch as it's portable same as TV screen, or off for TV mode is that too a fucking joke? BotW for Switch will not have 2 screen functionality.

As you can see in my post above, I too used the pro controller for Wind Waker HD and don't get the point of looking down away from the game when it is no different than pulling up a map or menu on the main screen.

But why get rid of the option to use the gamepad for those thing when many people obviously like it? I can't think of any reason other than feature-parity. It's anti-consumer. Especially considering that was one of the selling points of the gamepad.
 

Jarmel

Banned
How?

I used the Pro controller for Windwaker HD and had an absolutely lovely time, same can be said for almost every game I have for WiiU, the gamepad stays in it's cradle with the screen turned off.
The gamepad is an abomination that sank the WiiU. There should have been a $100 cheaper bundle with pro controller and maybe it wouldn't have failed so miserably.

Nintendo killed 2 screen functionality with Switch as it's portable same as TV screen, or off for TV mode is that too a fucking joke? BotW for Switch will not have 2 screen functionality.

Have you ever used a dual monitor setup? Ever?
 

FyreWulff

Member
Given the fact that Link has a tablet in-game, I do find it odd that Nintendo's choosing to de-emphasize use of the GamePad screen for the Wii U version. That said, I've never liked inventory management on a separate screen, so it doesn't really bother to see it scrapped.

When they demoed the tablet's powers back then they only used the gyro and actual sticks/buttons to do stuff
 

Parapraxis

Member
Have you ever used a dual monitor setup? Ever?

That's not even remotely the same as having a TV screen in front of you and a gamepad in your lap.


As you can see in my post above, I too used the pro controller for Wind Waker HD and don't get the point of looking down away from the game when it is no different than pulling up a map or menu on the main screen.

But why get rid of the option to use the gamepad for those thing when many people obviously like it? I can't think of any reason other than feature-parity. It's anti-consumer. Especially considering that was one of the selling points of the gamepad.


Maybe it needed to be removed? If it meant better game performance I'm all for it. Theres a manditory install of 3GB for the game which is unprecedented so it's likely they decided closer parity was top priority.
 
If the Wii U version had a different featureset, it would have been a harder decision for me to choose between the two versions. As it stands now I can just get the switch version knowing it's the better of the two. It's a bit shitty of them in a way but it's completely understandable from a business perspective.
 

Parapraxis

Member
It's really not. You put shit you don't want on the main screen on the secondary.

Seems like a waste of money honestly.

I run a minimal desktop and a secondary screen (TV) and I have literally 3 icons on my screen right now.

Get better at managing your environment.

You can easily see both screens at the same time in a dual monitor setup, same cannot be said of the WiiU+ gamepad setup, again it's not the same, and you're the only person I've seen make this argument, and i've been in a ton of discussion about this here on GAF.
 

Jarmel

Banned
Seems like a waste of money honestly.

I run a minimal desktop and a secondary screen (TV) and I have literally 3 icons on my screen right now.

Get better at managing your environment.

You can easily see both screens at the same time in a dual monitor setup, same cannot be said of the WiiU+ gamepad setup, again it's not the same, and you're the only person I've seen make this argument, and i've been in a ton of discussion about this here on GAF.
Not always. I have two 30 inch monitors. One is large enough that it covers most of my vision and the second is in the peripheral. Some people use it for increasing their raw screen size and others use it as a secondary workspace.

I use mine to have iTunes or background stuff in the side window while I might be watching a movie or playing a game. It's quite beneficial for reasons like that. It pretty much serves the same purpose in this instance. We're not talking about a Platinum game like W101 which had shit going on both screens.
 
We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing.

Jeez they are just straight up murdering the Wii U. It's already dead guys.
 
At this point I'll be happy if they have the option to invert the Y axis of both first and third person cameras unlike Wind Waker which stupidly only let you change Y axis for First and only X axis for Third but not viceversa resulting in a botched experience that singlehandedly turned me off.

It's 2017 I shouldn't have to even worry that these options may or may not be in the game but then again this is Nintendo. A Zelda game from them in 2013 fucked this up already so bad.
 
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