Is anyone contesting that?There is a difference between poor implementation and a good one.
Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.
I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda. I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.
Yes there is.I feel like the Zelda Wii U version will be half assed to make the Switch version more enticing.
There is no reason why it should run worse.
Yeah, I didn't expect that. Um, the simultaneous release, that is.
There is a difference between poor implementation and a good one.
Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.
I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player and sometimes even the game. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda.
I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.
Yes there is.
The other version is on better hardware.
lolFor a new page.
But. Dude. You can't look at both screens at once. What difference does it make if the map or menu is in your lap versus on the tv?There is a difference between poor implementation and a good one.
Forcing the user to execute commands or focus on 2 screens in the midst of action is bad implementation.
Using it to facilitate menus and maps is good implementation.
I have no doubt in my mind, when designing the Wii U, Nintendo was thinking of Zelda. This decision undermines that. It shows that Nintendo is willing to do anything in service of themselves and not in service of the player and sometimes even the game. This arrogant decision to compromise their own vision to sell you new hardware which would have been worse off than Wii U if it wasn't for Zelda.
I know it, you know it and they know it. So, please stop fooling yourselves. Switch would fail without Zelda at launch. They have no confidence in their own hardware.
It's faster and more comfortable?But. Dude. You can't look at both screens at once. What difference does it make if the map or menu is in your lap versus on the tv?
You wonder why people are assuming and are doing it yourself.I don't understand why most people are assuming the Wii Gamepad was only ever intended to be used for maps. Look at the Sheikh slate or whatever that thing is called. I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.
Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).
I agree with both of these statements.I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.
Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).
I don't believe you.It's faster and more comfortable?
I don't understand why most people are assuming the Wii Gamepad was only ever intended to be used for maps. Look at the Sheikh slate or whatever that thing is called. I think it is fairly obvious that there were plans to use the Gamepad in creative ways for various in-game abilities and items.
Of course, that doesn't mean the experience would have been more fun that what we end up with (see Starfox Zero).
I think it is more likely than the alternative, which is that the designers put in an important item that you receive at the start of the game which looks incredibly like a gamepad by coincidence.You wonder why people are assuming and are doing it yourself.
I didn't know that. Doesn't mean they hadn't already decided at that point to remove gamepad-specific features (certainly the Switch version must have existed at some point less than a year ago)http://www.gamespot.com/articles/zelda-breath-of-the-wild-doesnt-require-the-wii-us/1100-6440877/
pro controller support was confirmed as early as last summer
Yes there is.
The other version is on better hardware.
Seriously, Wii U owners should be happy they're getting this game at all, and this is coming from a Wii U owner. And Nintendo isn't even delaying it to make way for the Switch version first. This is progress from the Twilight Princess release and shows they still care about Wii U owners.
They've never done a game of this scale before though.That version should run better (than 30fps) or be better altogether, not the WiiU version worse (than 30fps) given that the WiiU is the "target" version and the Switch an upgraded port.
Given that is Nintendo we are talking about (widely known by their stable&locked framerate in their games) i think it was expected from then, isn't that right?
I don't understand, sorry. That's the same thing I was referring to, right?
Aonuma worked on the Switch version. That's all you need to know.That version should run better (than 30fps) or be better altogether, not the WiiU version worse (than 30fps) given that the WiiU is the "target" version and the Switch an upgraded port.
It's in.The lack of inventory management sucks, but so long as it still has gyro aiming then I won't be too bothered.
...It does, doesn't it? Shit made TPHD a breeze.
That's the best you can do? A dismissive hand-wave?
We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car's GPS system on your dash. If you had it down in your lap, you're going to get into an accident! Still, you can play the game entirely on the GamePad screen, if you like. Considering how vast the world is, it would keep you from monopolizing the TV.
-Aonuma
I can't believe people are seriously arguing that the gamepad is "essential", aside from a handful of games it is almost completely abandoned, even by Nintendo themselves.
Yeah yeah yeah, off-screen play is AMAAAZINGBALLS, for those who give a shit.
Nintendo integrated the gamepad into the OS so much that it is literally a pain in the ass.
Yes, for some that may make it seem "integral", but for MANY others it just makes it seem as though they are so desperate to make you look away from the main screen that it almost becomes a joke.
The gamepad appeals to a fraction of consumers.
A 2 screen set-up works great for a handheld which is literally in front of your face, within the console scheme it just doesn't work, you can't look at both comfortably, it creates a divide in the action, and it's use thus far with the WiiU has been absolutely fucking appalling.
And as for the argument people wouldn't pick up a WiiU at a really good price when there is the 360/ps3 available, you have no clue how long many many people have waited for Nintendo games in HD.
A WiiU even at $250 with a good HD Mario Kart or LOZ would sell like fucking gangbusters, and I can guarantee you people who have waited since the 16-bit era to get a Nintendo console wouldn't give 2 shits about the gamepad.
My WiiU was stolen, but the only reason I had it in the first place was for some Zelda, Metroid, Mariokart and Mario magic.
The last thing I cared about was a low-res tablet controller with terrible range.
- Parapraxis
So you never played the Zelda remasters and actually experienced it for yourself?
Then you are speaking from ignorance.
I know how my eyes work and how the eyes of most humans work. You can only focus on one screen at a time. Do your eyes work differently than mine?
Crazy people still making this argument that in a home setting 2 screens is good or even useful right?
Our eyes can literally only focus on one screen at a time, a button press if far less cumbersome than looking away from the action to a second screen. Good game UI's allow users to change almost everything on the fly nowadays anyways. Pro controller is almost the only thing I use on WiiU. In 90% of WiiU games the gamepad showed nothing of value anyways as it breaks continuity to look at the thing.
I know how my eyes work and how the eyes of most humans work. You can only focus on one screen at a time. Do your eyes work differently than mine?
http://i.imgur.com/851xuUL.jpg
Yea this is pretty scummy.
This must be a fucking joke.
Good point.Nickle said:Why is everyone quoting themselves?
I agree with Aonuma. It's tiring to continuously look back and forth between the gamepad screen and the TV, its better for them to focus their efforts on making just one good menu.
How?
I used the Pro controller for Windwaker HD and had an absolutely lovely time, same can be said for almost every game I have for WiiU, the gamepad stays in it's cradle with the screen turned off.
The gamepad is an abomination that sank the WiiU. There should have been a $100 cheaper bundle with pro controller and maybe it wouldn't have failed so miserably.
Nintendo killed 2 screen functionality with Switch as it's portable same as TV screen, or off for TV mode is that too a fucking joke? BotW for Switch will not have 2 screen functionality.
How?
I used the Pro controller for Windwaker HD and had an absolutely lovely time, same can be said for almost every game I have for WiiU, the gamepad stays in it's cradle with the screen turned off.
The gamepad is an abomination that sank the WiiU. There should have been a $100 cheaper bundle with pro controller and maybe it wouldn't have failed so miserably.
Nintendo killed 2 screen functionality with Switch as it's portable same as TV screen, or off for TV mode is that too a fucking joke? BotW for Switch will not have 2 screen functionality.
Given the fact that Link has a tablet in-game, I do find it odd that Nintendo's choosing to de-emphasize use of the GamePad screen for the Wii U version. That said, I've never liked inventory management on a separate screen, so it doesn't really bother to see it scrapped.
Not the 1st time, remember when Twilight Princess GCN launched after Wii version and with no wide-screen?
Have you ever used a dual monitor setup? Ever?
As you can see in my post above, I too used the pro controller for Wind Waker HD and don't get the point of looking down away from the game when it is no different than pulling up a map or menu on the main screen.
But why get rid of the option to use the gamepad for those thing when many people obviously like it? I can't think of any reason other than feature-parity. It's anti-consumer. Especially considering that was one of the selling points of the gamepad.
That's not even remotely the same as having a TV screen in front of you and a gamepad in your lap.
It's really not. You put shit you don't want on the main screen on the secondary.
Not always. I have two 30 inch monitors. One is large enough that it covers most of my vision and the second is in the peripheral. Some people use it for increasing their raw screen size and others use it as a secondary workspace.Seems like a waste of money honestly.
I run a minimal desktop and a secondary screen (TV) and I have literally 3 icons on my screen right now.
Get better at managing your environment.
You can easily see both screens at the same time in a dual monitor setup, same cannot be said of the WiiU+ gamepad setup, again it's not the same, and you're the only person I've seen make this argument, and i've been in a ton of discussion about this here on GAF.
We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing.