Dusk Golem
A 21st Century Rockefeller
Disappointed to hear about the voice acting.
Same. (I think, may be completely fine to me.) I just hope a certain princess sounds alright.
It's a completely different thing if you know that basically the entire world has nothing really worth exploring for.
If it means anything, not all the voice acting is terrible, just some of it. Other bits are fine, and some of it I'd say is even great. But it's very uneven. The direction also feels weird in places, which I think is more on Nintendo than on the actors in some cases. Like... You know those Bolded words in Zelda games? The ones that are a different color? I don't know why, but whenever those show up, the actors do really weird delivery on them, and I can't help but think Nintendo had a hand in that since it's pretty consistent and kind of jarring.
Some of the voices are just... Something, though.
Sounds good to me, open space isn't inherently a bad thing.
Trust me, I know what you mean, but I think this is a case where it's a bit more widespread than you might think until you sort of see the game world in a more extended way. It's so hard talking about this without showing it or going into details, but the problem isn't there's some of this, it's that there's maybe a bit too much bareness in places. I think it in the long run may be the game's biggest flaw. The easiest comparison is the Ocean in Wind Waker, but this does have more to do than that, but it's also much much bigger than WW's ocean. Now I actually liked Wind Waker's Ocean, so I'm not saying this as a purely negative thing, just people should expect big open empty spaces, not consistently but there's quite a few pockets of this about. The game is kind of split into a lot of different pockets in its design, IE, this is the mountain, this is the big open space, this is the lush detailed place, etc. Sometimes there's spread points of interest, but there's a lot of footwork to be done in the game for certain.