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A Compilation of Hilarious Animations in Mass Effect Andromeda

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RDreamer

Member
well now the question is why would they leave their arguably biggest franchise in the hands of these people?

Unless EA wanted the main team to do that supposed multiplayer title.

Because you take the people that are the best at coming up with new shit and you let them come up with new shit. Then you put people that aren't on the projects that are guaranteed to sell anyway. Before you say "well that's shitty to the fans" or something, that's what Naughty Dog did with The Last of Us.

I think most of us probably don't want the same people locked into the same franchise for decades upon decades. It's a waste of their creativity. Give some up and coming people the chance at a new perspective on solid franchises and let the visionaries go do new things. Sometimes you'll get something like what might happen here and it's a flub, sometimes it might be great.
 
Can someone freeze frame right after the hit with "I've made a huge mistake..." then unfreeze ?

Fm467LF.gif
I need a jojo tbc freeze frame when the pause hits her
 

A-V-B

Member
That's the thing that confuses me the most. What sense did it make to give the new entry in one of your biggest IPs - a game that is clearly meant to be the start of a new trilogy - to an inexperienced team? Were they not worried about destroying the brand?

Guessing not super worried? They probably ran the numbers. 40 mil budget, 60 dollar purchase price, expecting 3mil sold... even if it underperforms you make back your budget.
 
That's the thing that confuses me the most. What sense did it make to give the new entry in one of your biggest IPs - a game that is clearly meant to be the start of a new trilogy - to an inexperienced team? Were they not worried about destroying the brand?

TO shift the blame if it fails. They are trying to start over from the beginning.
 

kennyamr

Member
I think some people don't realize that this game is not from THE Bioware.

This is Bioware Montreal and it's their first game. It's a new writer as well (who has already left the studio last year, the guy who wrote for Halo 4).

This is not Bioware Edmonton, who are responsible for Mass Effect 1/2/3, KOTOR, NWN, Dragon Age Origins/2/Inquisition, etc.

That's probably why it's not up to snuff with the previous games or the quality of the main Bioware studio.

It's a new team full of people who are using a new engine and other things.

This is true but also the one thing I could criticize about the way they handled marketing.

Before pre-ordering it, I wanted to make sure that it was the same studio and not a new different one.
(Because I had heard something about it before but I didn't quite remembered)
I went online and googled stuff, did some research and everything that I got pointed out that this was an "effort by all of the studios under the Bioware umbrella." so I mistakenly concluded that this was also a game made by the same team as before.

I like the series so even after the funny animations meltdown, I will keep my preorder in place. I will still wait for reviews though just in case.

Publishers should be clearer about who exactly is making a game because that is very important to know. Sometimes I trust a team so I just buy the game right away but if the team is new and the game didn't hook my attention early on, I just wait for the general reaction.
 

Ullus

Member
Been replaying Mass Effect 2 this weekend, and the difference in subtle animations and the way the eyes look are really apparent now. I do hope it gets better later on, maybe after some patches, but I have my doubts.
 
What makes it funny for me is it's Mass Effect ffs

If it was some B-Tier franchise ok. But it's fucking Mass Effect. One of the pillar games of last gen.
 

Buckle

Member
Because you take the people that are the best at coming up with new shit and you let them come up with new shit. Then you put people that aren't on the projects that are guaranteed to sell anyway. Before you say "well that's shitty to the fans" or something, that's what Naughty Dog did with The Last of Us.

I think most of us probably don't want the same people locked into the same franchise for decades upon decades. It's a waste of their creativity. Give some up and coming people the chance at a new perspective on solid franchises and let the visionaries go do new things. Sometimes you'll get something like what might happen here and it's a flub, sometimes it might be great.
That doesn't really seem like the wisest plan coming off of ME3 though.

Andromeda doesn't seem like the one you would want to throw a lot of new people on and experiment with so much as focus on winning people back.
 

nynt9

Member
You've clearly never played any of the games if you think the characters are just sex dolls.

I've played all but DAI. Every character's quest line culminates with you having sex with them. That's the reward. Afterwards they kind of just stop being interactive characters because their quest line is resolved.
 

RDreamer

Member
This is true but also the one thing I could criticize about the way they handled marketing.

Before pre-ordering it, I wanted to make sure that it was the same studio and not a new different one.
(Because I had heard something about it before but I didn't quite remembered)
I went online and googled stuff, did some research and everything that I got pointed out that this was an "effort by all of the studios under the Bioware umbrella." so I mistakenly concluded that this was also a game made by the same team as before.

I like the series so even after the funny animations meltdown, I will keep my preorder in place. I will still wait for reviews though just in case.

Publishers should be clearer about who exactly is making a game because that is very important to know. Sometimes I trust a team so I just buy the game right away but if the team is new and the game didn't hook my attention early on, I just wait for the general reaction.

That's kinda hard to do, though. Who exactly counts as the same team? Even if it were the same corporate team as some of the other games, people come and go all the time. If they hired a trash writer or something but it's the same outward name would that really matter?
 

Matt

Member
That's the thing that confuses me the most. What sense did it make to give the new entry in one of your biggest IPs - a game that is clearly meant to be the start of a new trilogy - to an inexperienced team? Were they not worried about destroying the brand?
It's easier for a new team to work with an established brand. Coming up with something new takes a lot more time, talent, and team cohesion.
 

Tecnniqe

Banned
It's easier for a new team to work with an established brand. Coming up with something new takes a lot more time, talent, and team cohesion.
You'd think there would be more oversight from the old team to guide them even then to maintain quality.
 
People on twitter going after the person that did the facial animation....

That's not even true.

She's one member of a team of many that worked on facial animations. (Not like this should matter at all.) Misinformation and vitriol. The two most dangerous substances to mix.

Ugh. I hate that the simple fun of some goofy gifs was sullied by this.

I just feel sorry for the team now. We'll see how it reviews, I suppose.
 
Even though I've read almost all of this thread I'm still incredulous enough to ask if that "pathfound" quote is actually legit. Because this can't be real, right?

I'll devour the hours-long compilation videos from the complete game showcasing all the brilliant animation and writing.
 
Even though I've read almost all of this thread I'm still incredulous enough to ask if that "pathfound" quote is actually legit. Because this can't be real, right?

I'll devour the hours-long compilation videos from the complete game showcasing all the brilliant animation and writing.

I'm pretty sure it's real. I mean I remember laughing at two lines during conversations with her in my trial, one was the 'my face is tired' and the other I couldn't remember until trojita posted that.
 

HeeHo

Member
I bet the game might actually be fun to play but man, I was watching the GB stream of this and it just seems like a major nose dive in quality for this franchise, even animations aside.

It seems kind of boring but honestly, it might just be this thread painting my impressions for me.
 

Mergesort

Member
I bet the game might actually be fun to play but man, I was watching the GB stream of this and it just seems like a major nose dive in quality for this franchise, even animations aside.

It seems kind of boring but honestly, it might just be this thread painting my impressions for me.

It's just the threads on internet. I bet the game will be super fun. The are no reviews yet of complete playthroughs and a patched game.
 

ExVicis

Member
This thread has saved me $99 Australian dollars.
Ninety-Nine Dollary Doos?!


Yeah I'm holding onto my money until a couple of patches and a sale. Sucks because I was looking forward to a new Mass Effect but it's not going to hurt to wait and see. Especially since DA:I really didn't do it for me.

I bet the game might actually be fun to play but man, I was watching the GB stream of this and it just seems like a major nose dive in quality for this franchise, even animations aside.

It seems kind of boring but honestly, it might just be this thread painting my impressions for me.
Yep. That GB stream is what really convinced me to not have a Preorder for this.

It just looked in that bit they played...really flat. I mean it's probable that there's some stuff this missed and a lot of things that they couldn't get to in that timeframe but...it just wasn't doing it for me.
 
They definitely did have a QA team and that QA team likely submitted these issues. Devs likely wanted to fix them but like most games rushed out the door when a delay was obviously needed, the publisher makes the final call.

Obviously, the devs aren't blameless. They had a generous dev cycle but that doesn't change the fact that the game desperately​ needed more polish time and it was shipped anyway.

Open world design is also part of the problem. The more content devs throw in, the less time they have to polish it, or in this case even make sure it doesn't completely break.
 

Krathoon

Gold Member
It is the classic thing that all businesses do.

They demand more, but don't provide enough time to do it.

Sometimes a company can still be successful when they run out of time. That happened with Lionhead and the first Fable game.

They ran out of time and had to clip off the real ending of the game. Still, it managed to sell well.

They later released the complete game as "The Lost Chapters", but it really was not planned to be extra content.
 
Because you take the people that are the best at coming up with new shit and you let them come up with new shit. Then you put people that aren't on the projects that are guaranteed to sell anyway. Before you say "well that's shitty to the fans" or something, that's what Naughty Dog did with The Last of Us.

I think most of us probably don't want the same people locked into the same franchise for decades upon decades. It's a waste of their creativity. Give some up and coming people the chance at a new perspective on solid franchises and let the visionaries go do new things. Sometimes you'll get something like what might happen here and it's a flub, sometimes it might be great.

I have to disagree with this sentiment while not getting completely onto its inverse. It's an error to think people are actually "good at coming up with new shit". Most people in the creative industry have loads of ideas that all have potential, the tricky part is development of these ideas in a way that fits them. This does obviously not mean that they can't be allowed to try making some new stuff, but they already have proved they understand the idea that they have already developed, while other people may not. And their new ideas may happen to not be as good, but you may have trouble understanding this is the case because you think they have already made something good, so they won't follow it with something terrible, while they very well could.

One could say the supervisory role should be enough but my general impression is that supervisory roles tend to be really, really lightly monitoring in the world of video game development. And if you assign the so-called supervisors other roles then it's not surprising.

Here's a guess I am confident in. Whatever BioWare A-Team is working on is not going to be a concept we never heard of. It will be its very own thing, but it won't rise out of thin air. Mass Effect was actionized Star Trek alike. Dragon Age is based on a basic setting shared with dozens of WRPGs.
 

I love that there are people who were paid to write this game that think in order to have their dialogue be funny or interesting, they have to try and come up with stuff like that. Instead of, you know, having interesting or humorous dialogue grow organically out of people having conversations. Every line has to be a zinger, or tweetworthy because that's what interesting writing is.

It must be exhausting trying to come up with this stuff all the time because you think you have to.
 
I love that there are people who were paid to write this game that think in order to have their dialogue be funny or interesting, they have to try and come up with stuff like that. Instead of, you know, having interesting or humorous dialogue grow organically out of people having conversations. Every line has to be a zinger, or tweetworthy because that's what interesting writing is.

It must be exhausting trying to come up with this stuff all the time because you think you have to.

Maybe the game was actually quietly written in French and it sounds better that way? "My face is tired" sounds like it could be an idiom in something.
 

Slaythe

Member
Maybe the game was actually quietly written in French and it sounds better that way? "My face is tired" sounds like it could be an idiom in something.

J'ai les traits tirés.


Given the entire lack of QA regarding so many aspects, I wouldn't be surprised if they ran out of time to translate properly for the trivial dialogues.

The localization in french and german amusingly fixes the bad writing.
 

Parahan

Member
My quick attempt
ODdoEia.jpg

.

This is pretty neat. If Bioware wants to fix the deadpan faces they could simply start with the eyes and that itself would do a lot of good.

The 9gag Photoshop one is hilariously misguided. Ok She isn't pretty but god forbid a fictional astronaut doesn't look stereotypically extra feminine and has prominent jaws. Smh.
 
Maybe the game was actually quietly written in French and it sounds better that way? "My face is tired" sounds like it could be an idiom in something.

I guess that's very possible considering the location of the studio. Terrible they wouldn't even translate it properly into English though.

It makes sense because it's so obvious this game was pushed out of the door and they rushed to try and finish it. It took forever to come out and then suddenly it was out in March.
 
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