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What is the most influential game of every decade?

psyfi

Banned
Looking at gaming history in terms of decades doesn't really make sense. The technology, art form, and medium in general have changed far too rapidly to be discussed in such large chunks of time imo.
 

jdstorm

Banned
People who are putting Dota up with the likes of WoW and Doom are literally insane.

DTOA basically Popularized Esports which is the next big evolution that is happening in gaming. It also was a hugely successful of the F2P buisness model that permiates the industry.
 
I'd split this by 5 year increments.

The Witcher 3 has a tight grasp over 2015-2020. I imagine Cyberpunk will be the benchmark from 2020-2025.

Isn't it too early to declare this? Also what did it do that other games haven't done except doing them really well for the most part


I do hope it's an influential game in that it's a AAA game that respects its consumers and doesn't try to nickel and dime and cut corners every chance they get. I hope it's Influential in prooving amazing AAA games can exist without the meddling of the big publishers
 
The 2000s absolutely belong to GTA3 in this instance. WoW wasn't particularly influential outside of its genre in comparison to the open world explosion that just about everything has been touched by.

You are underselling WoW here. It's influence spread to other genres via "MMOization" with dailies, incentive to play every day, massive crafting systems and online interactions.

People who are putting Dota up with the likes of WoW and Doom are literally insane.

Haha no. Dota is the template for the biggest genre in the world. WarCraft 3 definitely has a claim for the 2000s.
 
DTOA basically Popularized Esports which is the next big evolution that is happening in gaming. It also was a hugely successful of the F2P buisness model that permiates the industry.

Not really. Dota was the first moba. But it really didn't popularise esports. League was what truly popularised the moba scene and Starcraft, Counter-Strike and Quake are FAR more instrumental in the foundations of esports.
 

Alienfan

Member
An overlooked game, but I think assassin's creed fits up there. Towers have been the open world template for better or worst for over a decade

And modern warfare for online
 
OP is wrong

90's belonged to this - this is what you saw everywhere , what your parents saw at the stores and what people knew on average. It spawned many companies trying to make the next one and the one that came close was MK. It also spanwed the 3d fighters etc as fighters were the shit

Doom wasn't nearly as known no matter how much it pushed fps today. We are talking about in the decade.

This is the game of the 90's easily

You can't beat this. You consider your family, your friends parents etc What game did they know back in the day, yeah some of them were on doom but if you were a betting man what game would they say they know typically? Doom or SF2?

SF2aracde.jpg

Can edit that in any time Op
 
While GTA3, WoW and MW all can have a claim to the most influence (and dosh) during the 2000's, the mere fact that GTA3 came out in 2001, while WoW in 2004 and MW in 2007 tips the scales heavily in GTA's favour. It's influence was felt (and continues to be felt) throughout the entire decade, unlike with the other two.

Thus, 00's go to GTA.

OP is wrong

90's belonged to this - this is what you saw everywhere , what your parents saw at the stores and what people knew on average. It spawned many companies trying to make the next one and the one that came close was MK. It also spanwed the 3d fighters etc as fighters were the shit
Hmm, that's a good point. Doom was massive, yes, and immensely influential, but the same can indeed be claimed of SF2. Hrm.

Plus it came 2 years before id's game, so yeah. SF2 takes it.
 
An overlooked game, but I think assassin's creed fits up there. Towers have been the open world template for better or worst for over a decade

Asscreed can't compete with the GTA games that decade.

GTA invented the formula for most of the AAA games being made even today
 

Nere

Member
For 2010s I would say Skyrim, I mean look at the massive amount of open world games we are seeing those last years.
 
It's a bit hard to do just one.

1970's: Pong, Space Invaders
1980's: Donkey Kong, Super Mario Bros., The Legend of Zelda, Final Fantasy
1990's: Doom, Sonic the Hedgehog, Super Mario 64, Street Fighter II, Super Metroid, The Legend of Zelda: Ocarina of Time (it feels like the 90's were when gaming really started to explode)
2000's: Grand Theft Auto III, Call of Duty 4: Modern Warfare, World of Warcraft, Halo
2010's: Minecraft, League of Legends, Skyrim
 

Alienfan

Member
Asscreed can't compete with the GTA games that decade.

GTA invented the formula for most of the AAA games being made even today

Was GTA 3 influential or just the first of its kind? Honest question, I'm unaware of the ways it influenced other games, because 3D open world games were inevitable
 

Syf

Banned
DTOA basically Popularized Esports which is the next big evolution that is happening in gaming. It also was a hugely successful of the F2P buisness model that permiates the industry.
Like someone else said, MOBAs didn't popularize esports. They became the most popular, but others came before.
 
While GTA3, WoW and MW all can have a claim to the most influence (and dosh) during the 2000's, the mere fact that GTA3 came out in 2001, while WoW in 2004 and MW in 2007 tips the scales heavily in GTA's favour. It's influence was felt (and continues to be felt) throughout the entire decade, unlike with the other two.

Thus, 00's go to GTA.


Hmm, that's a good point. Doom was massive, yes, and immensely influential, but the same can indeed be claimed of SF2. Hrm.

Plus it came 2 years before id's game, so yeah. SF2 takes it.
Glorious answer sir. It pretty much spawned a console of games in SNK as well.
 

TissueBox

Member
I'd go with TLOU as well for the numerous forays into the cinematic, narrative-driven formula that's been popular among certain circles of the AAA/AA following it.

(Probably not as 'most influential', but more like a subtle heavy-hitter.)
 

Kayhan

Member
Not sure about Minecraft. There hasn't really been a flood of successful games that are similar.

And what about StarCraft and World of Warcraft?
 

BGBW

Maturity, bitches.
Didn't Space Invaders, due to a bug causing it to speed up when it had to display less, help inspire difficulty levels. I'd say that's pretty influential.
 
I think pretty much every 3D game can draw a direct line back to either Doom or Super Mario 64, depending on whether it's 1st person or 3rd person. Those two games set the rules for how movement and cameras work in their perspective that is still used today.
 

mazpratim

Member
OP is wrong

90's belonged to this - this is what you saw everywhere , what your parents saw at the stores and what people knew on average. It spawned many companies trying to make the next one and the one that came close was MK. It also spanwed the 3d fighters etc as fighters were the shit

Doom wasn't nearly as known no matter how much it pushed fps today. We are talking about in the decade.

This is the game of the 90's easily

You can't beat this. You consider your family, your friends parents etc What game did they know back in the day, yeah some of them were on doom but if you were a betting man what game would they say they know typically? Doom or SF2?



Can edit that in any time Op

You do have a point, but did SF2 influence any games other than fighting games? Genuinely asking since I'm not sure. I know Doom influenced more than just FPS games through modding and advancing 3D graphics and such
 

eot

Banned
I agree with OP's list except for the 2010's. Doom was way more influential than SF2.

I'm going to say Dark Souls.

Also, someone said Super Metroid for the 90's. Are you nuts?
 
Was GTA 3 influential or just the first of its kind? Honest question, I'm unaware of the ways it influenced other games, because 3D open world games were inevitable

Just look at the PS2 sales for those games and gawk. By the time the 7th gen rolled around it was template.

Not sure about Minecraft. There hasn't really been a flood of successful games that are similar.

It's more that every game started to incorporate survival elements, crafting and sometimes building. Few would try and copy Minecraft unless they are just cloning it on the AppStore but games like Dragon Quest Builder exist
 
2000s Call of Duty

Call of Duty is depressingly influential. It kicked off a slew of shit knockoffs. You had Halo 2 and 3 setting a incredibly high bar for multiplayer (forge, theatre mode, skill based matchmaking, esports scene). For cod to come along and tell the world "Fuck all that, most people really just want a low skill cap game which makes you feel like a badass, also all those extra features are a waste of time too". It set a really bad precedent for competitive online shooters which I feel we have only really recovered from in the last few years.
 

jdstorm

Banned
Been thinking more About GTA and the 2000s.

GTA is primarily credited for creating the open world gaming as we know it. However with more thought that should go to Ocarina of Time 1998. It may not seem like it now but that game "Felt like you were exploring a fully realized world"

Aditionally Ocarina's Design template can be seen as being replicated in the Assasins Creed Series, the Batman Arkham Series both of which are considered among the best open worlds of the 2010s

Ocarina's popularization of Z-Targeting can also be seen as a precursor to the "Aim down the sights" aiming popularized by CoD4 and that has since gone on to dominate shooter gameplay over the last decade and a half.

Edit: Why The Last of Us isnt the most influential.

Controversial Oppinion

The Last of Us is Just an Uncharted game with a more depressing story. Uncharted itself is just Prince of Persia Sands of Time with American protagonists, mediocre TPS gameplay and dumbed down platforming

The Last of Us' most notable impact on gaming is uselessly shoehorned crafting systems. (Which may link back to minecraft and its popularization of Survival elements)
 
You do have a point, but did SF2 influence any games other than fighting games? Genuinely asking since I'm not sure. I know Doom influenced more than just FPS games through modding and advancing 3D graphics and such

Depends on how you look at it, it was spoofed in movies, jackie chan dressed as chun li in movies. You can have influence that doesn't directly relate to control or movements of course. Fireballs, many games copying some very basic ideas and structures such as type of characters or uses in games. There were fighting games before and there were 3d like shooters and rpg games before doom.

SF2 was not only more popular but more globally known as well. Not just the west but asia as well. You could say that doom has equal amount of influence on some games as it is just a room too room , pick up and shoot affair. Again, it's how you weigh it and look at it and while the answer isn't so easily weighed I think the influence at the time is pretty easily SF2. Arcades, home ports etc were all going to be played, copied and known more than Doom.
 

TissueBox

Member
But how do you get to TLOU without Uncharted?

I think Uncharted definitely laid the groundwork but TLOU was more like the manifesto, the grand statement. Uncharted's cinematic formula was taken to the next level with TLOU which placed story first. along with its progressive values. In many ways I think we have really reached a story-oriented generation of gaming, side-by-side the open-worlds and indie golden age.

Also, as much as I really was enamored by UC2, I think at the end of the day many more were strongly affected by TLOU and the success afterward provoked a weightier conversation; and today it seems fairly more prevalent in discussion than its spiritual predecessor. Of course it may be too early to tell, though, epsecially since it's still a running series. Once 2020 comes around, who knows. :p
 
This is actually quite a difficult question, mainly due to just how many advancements were in the 90's and 00's.

GTA 3 popularized open world games in a way that previous games never could have hoped for.

Doom made the FPS a juggernaut that still dominates much of gaming.

Moirtal Kombat is the entire reason we have a ratings system.

Ultima online popularized the MMO concept.

WoW moved MMO's from a sandbox to a themepark with a focused narrative and design.

Half life changed how FPS games did narrative, heck, games period in many ways.

Minecraft combined open world, survival, and so much more, becoming the biggest mass market game for youths in ages.

DOTA\LoL spawned a genre that now dominates PC gaming and Esports.

Mario 64 and Zelda OoT perfected early 3d movement in third person games.

Timesplitters perfected twin stick camera movements that all modern games use.
 

jdstorm

Banned
Depends on how you look at it, it was spoofed in movies, jackie chan dressed as chun li in movies. You can have influence that doesn't directly relate to control or movements of course. Fireballs, many games copying some very basic ideas and structures such as type of characters or uses in games. There were fighting games before and there were 3d like shooters and rpg games before doom.

SF2 was not only more popular but more globally known as well. Not just the west but asia as well.

The best arguement is probably

SF2 >>> 3D Fighters >>> Character Action games >>>> Action games level controls as the expected standard in games across all genres.
 

Mandoric

Banned
DTOA basically Popularized Esports which is the next big evolution that is happening in gaming. It also was a hugely successful of the F2P buisness model that permiates the industry.

On the flipside, though, DotA wasn't heavily monetized or really formed into a headliner event until well after League hit the stratosphere and Valve stepped in. It's hard to find an event outside of the short 2011 boom in China where it even shared top billing.

Because of the entire genre's existence as popular mod→ground-up commercialized reimplementation involving one maintainer→less- but still extremely-successful commercialization involving next maintainer, it's extremely hard to call either codependent example the most influential of the decade.
 

Kouriozan

Member
Mario 64 or Ocarina of Time (or both) has to be in there, for making entire genre playable in 3D.
Otherwise I mostly agree with the OP.
 
The best arguement is probably

SF2 >>> 3D Fighters >>> Character Action games >>>> Action games level controls as the expected standard in games across all genres.

I think you could partly say that fighting games evolved into the action combat type games.

It also started to spawn more of the beatem ups that I would assume wouldn't have happened nearly as much without the fighting genre perhaps.

It's really too bad that 2d fighters have gone down hill so much but you can almost say the same for FPS even though they still sell.
 

mazpratim

Member
Depends on how you look at it, it was spoofed in movies, jackie chan dressed as chun li in movies. You can have influence that doesn't directly relate to control or movements of course. Fireballs, many games copying some very basic ideas and structures such as type of characters or uses in games. There were fighting games before and there were 3d like shooters and rpg games before doom.

SF2 was not only more popular but more globally known as well. Not just the west but asia as well.
Well you can argue all of those for Doom as well, copying character/enemy archetypes or spoofs, but I agree with the popularity argument, but I still think it should go to Doom overall personally, I do like that people have different opinions about it though
 
How has Street Fighter 2 influenced the industry more then or Doom or Super Mario 64.

SM64 didn't influence it as much as you think, running and picking up items in a 3d space is not something we exactly attribute with fun today (even though people think they still want that for some reason) and as we know those games were always coming and being made along the same time as SM64. What set mario apart was the controls and game play being better than things like Banjo even though looking at the worlds today you can see how lacking they actually were compared to many games that came after it. It still took many years for cameras to get good and to say that we wouldn't have 3d movement without SM64? I would find that hard to believe since games were doing 3d already before Mario ever come out. You still had movement in 3d so it isn't like Mario invented 3d. Mario came out ylate 96 which is already going to be hard to influence the other 6 years of a decade as well. Unless you want to say 4 years of platformers is greater than what sf2 did in the 90's as a whole.

Doom had a lot of influence in the pc space and eventually home consoles but like I was saying, SF2 and fighting games had a much bigger market overall. Just looking at the neo geo clearly shows that a console could sustain itself on fighters for the most part and the arcades were dominated by people playing fighting games that SF2 carved the space for.

When you were out and went to the arcades you had people on various titles from turtles to 3d. But what had crowds , always the fighters with quarters on the screen. Nothing had the impact that SF2 brought in the 90's.

Capcom's only mistake imo was not getting SF3 out there a few years earlier. But, they lived off sf2 for so long and maybe that was a good move with the additional editions.

It's hard to say the teams after the bulls was the team of the 90's even if one of them won 3 championships in the late 90's. Timing also plays a part when you are weighing things by decades that have a start and end date. That is why this is a little hard to pin point but that is the rule set by the OP. Time in truth doesn't exist and you would have to weigh things out in a much deeper level to get to the root of it.
 
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