Not sure how it works, hopefully the techy GAF members can chime in.
I think the way it works now is games like Destiny, and soon Destiny 2, load assets onto the console, and then the console is solely responsible for processing everything.
Maybe the answer is for Sony to allocate a portion of PS+ subscription funds towards running seamless cloud computing servers that devs can tap into?
No.
Nope.
You'll have some instructions of the game calculated instantly and parts showing a quarter of a second or up to a second later.
No.
Like, you need to add two variables to indicate you picked up ammo. Local CPU does it instantly, in nanoseconds and your UI is refreshed the next tick (be 30 Hz or 60Hz). Cloud would be:
1) Send request to server
2) Take 60ms or w/e your ping to said server is to send it
3) Queue the computation in the cloud server
4) Queue the result to be sent to you
5) Take 60ms or w/e your ping is from said server to get the result.
6) Wait for UI to refresh, adding 16.67ms or 33.3 ms.
So you'll pick ammo... and see the result 2, 3, 5 or 10 seconds later. Bad internet? How about a minute, or never.