-MD-
Member
Real Crouch is CTRL
Yep.
Real Crouch is CTRL
There's no reason to use it for anything other than 4X, RTS, point and click adventure games, Sim City, Diablo/CRPG's, FPS and the like.
WASD platformers, mouse aiming run n gun Contra/Metal Slug, trying to sneak in MGSV etc is nonsense. It's like riding a bicycle with 7 pedals and size 22 Shaq shoes, and steering with rope pulley wind sails instead of handlebars.
I have no beef with PC, though. There's been times in my life where I played on a PC or laptop for years, but all I can think of is that TotalBiscuit video where he was reviewing a fighting game keyboard back when Street Fighter V came out an just "butwhy.gif" in my mind. Everyone's entitled to do their thing however they want, though.
There's no reason to use it for anything other than 4X, RTS, point and click adventure games, Sim City, Diablo/CRPG's, FPS and the like.
WASD platformers, mouse aiming run n gun Contra/Metal Slug, trying to sneak in MGSV etc is nonsense. It's like riding a bicycle with 7 pedals and size 22 Shaq shoes, and steering with rope pulley wind sails instead of handlebars.
You mean x for prone and c for crouch, right?CTRL for Prone, C for Crouch
Real Crouch is CTRL
I don't really consider using a m&k proper gaming tbh. They're designed for web browsing and creating word / excel documents.
There's no reason to use it for anything other than 4X, RTS, point and click adventure games, Sim City, Diablo/CRPG's, FPS and the like.
Well for FPS games, mainly the mouse is the thing that is far superior. You have to be insane to recommend WSAD for movement over analog.
There are a ton of games that fall under the categories in your first part, they're barely niche genres.
Also, mouse aiming in Contra/Metal Slug?
I also don't really understand why it wouldn't be good good for 2D platformers.
"why use Mouse and Keyboard for anything other than (the most popular and most played genres in gaming today)."
is a common post on GAF
but for some reason
"Why use controller for anything other than platformers, racing sims, and fighting games"
isn't
I wonder why that is tho
Or, if you weren't so sensitive, you could have read that post as "if you're playing these genres you should be using a mouse and keyboard, if possible"
...and then the rest of the post as "but forcing yourself to use mouse and keyboard for genres where it really just doesn't make much sense, is a waste of your time and needless posturing."
Hey, though... GAF gonna GAF. I can act like that too.
So I always use a controller, no matter what kind of game I'm playing. This means I can't really get into a bunch of FPS and multiplayer stuff is like usually beyond me, but that's cool. I just stay away from multiplayer except when playing with friends and everything is fine. I tried giving mouse / keyboard a go a couple times but it never clicked with me.
Friend of mine is huge on mouse/keyboard so he tried getting me into it again, because he figures that I'd enjoy myself more even if it was only for single player games. So I gave it a shot and...to be honest, just not feeling it. Like just to be clear: I understand mouse/keyboard is a more accurate input method. I just don't really find it comfortable.
I kinda like playing games kind of lazily sinking into my chair(or couch), and doing that with a keyboard is kind of difficult. Like, I'm sure it's doable, just not really feeling it. Tried just sitting up straight to play as well and it felt like I was forcing myself to play instead of just, well, having fun. I mean I'd like to get used to mouse/keyboard because being able to play some multiplayer games would be rad, and if nothing else stuff like Doom single player is probably more fun with a mouse and keyboard. Just having some issues getting used to it. Also tried just flat out getting the mouse/keyboard to my couch with some thing my friend had, and to be honest I felt like my girlfriend trying to use an analogue stick for the first time. It was just weird.
So yeah, I'm half giving up on this keyboard experiment, but I figured before I do that I might as well ask if any of you guys had a similar experience trying out keyboard for the first time and had any recommendations on how to maybe make it more comfortable.
Sorry that my response did a disservice to you and the point you were making. My response was reactionary, surface-level shit. I have a habit of homing in on one or two parts of a post. I delete the rest of a post in my responses so I can center in on responding to one facet of a post, and that has me losing the forest from the trees often enough that I'm just gonna stop doing that shit.
Well, then I'm sorry for being a sarcastic asshole back to you. That's my own bad habit too.
pay respects?
or "c"
I also don't like the gravitational floatiness that's injected into some PC native sidescrollers in order to compensate for awkwardness of WASD directional control... it's like jumps are higher and descents are slower to give you more time to type your way into the right spot. Think Super Frog vs Super Mario.
Real Crouch is mouse button 4.
Probably one of the most idiotic posts I've seen on this site.You pretty much sound like a lazy millennial.
Please don't be too insulted lol.
Keyboard and mouse can be steep if you grew up only playing games with a controller, but just keep at it and it becomes second nature if not better. Takes some time to get the muscle memory down. Also just get over slouching, or just get a comfy computer chair I guess.
Join US, OP, JOIN USSSS...
(or get a steam controller, works fine too)
Mice and keyboards are controllers designed specifically to interface with menus and input text.
Gamepads are controllers designed specifically to control characters/objects on screen.
So, to me OP, you aren't strange.
I personally much prefer to play games that are focused around controlling characters/objects, rather than navigating menus/managing systems.
While I think it is far easier to control and place cross-hairs/reticules in FPS games with a M&KB as the raw input data can be translated directly to screen space movement, I don't think that games designed around M&KB input are nearly as fun to play.
Designing shooting games to feel good on analog sticks takes a real skill, and there's a reason why there are only a few successful controller based FPS games on the market. It's less because M&KB is a hands down superior method of input/control, but more about that it's far more difficult to design character and reticule movement around more broad gestures input on sticks with thumbs.
For me, the way I see it is, controlling characters/objects with a gamepad is a far more naturalistic representation of input and control, whereas controlling characters/objects with a M&KB is a far more synthetic means of input and control.
When I play a game that's about controlling a character or object with a gamepad, I feel like I am embodying the character/object. When I play a game that's about controlling a character or object with a mouse and keyboard, I feel like I am inputting commands for the character/object to respond to, detached, if that makes sense.
For instance, imagine playing Super Mario Galaxy with a mouse and keyboard. It just doesn't seem appealing in the slightest. Playing FPS on pad feels like I am controlling a character, playing FPS on M&KB feels like I am controlling a camera on a dolly that can zip down corridors forward, backward, left to right, with the camera on a swivel.
It's so strange that you would consider the controller more natural when the mouse is much better at emulating the fine articulation required for aiming a gun or making quick, natural gestures (specifically when it comes to controlling the camera, like you were saying).
When I'm using a controller to play a FPS, I feel the exact opposite. It feels like I'm controlling a robot or operating levers on the back of a character's head.
I'll give you this though: the WASD keys are inferior to the analogue stick when it comes to movement and that certainly feels much more natural, which is why they lend themselves to 3rd person games.
It's so strange that you would consider the controller more natural when the mouse is much better at emulating the fine articulation required for aiming a gun or making quick, natural gestures (specifically when it comes to controlling the camera, like you were saying).
When I'm using a controller to play a FPS, I feel the exact opposite. It feels like I'm controlling a robot or operating levers on the back of a character's head.
I'll give you this though: the WASD keys are inferior to the analogue stick when it comes to movement and that certainly feels much more natural, which is why they lend themselves to 3rd person games.
The only benefit to sticks in FPS is that tight turning is a bit easier, a bit. I guess I just never stopped playing on both so I can play on both.Sticks really do feel like the clumsiest of ways to control a shooter when you compare it to kb/m. That is why it's frustrating that I'm having so much trouble readjusting. You'd think it would be like riding a bicycle
Real Crouch is CTRL
Designing shooting games to feel good on analog sticks takes a real skill, and there's a reason why there are only a few successful controller based FPS games on the market. It's less because M&KB is a hands down superior method of input/control, but more about that it's far more difficult to design character and reticule movement around more broad gestures input on sticks with thumbs.
Yeah I know it's a bit of a strange position to maintain.
To articulate a little more, in FPS games designed around analog stick input, the fastest way to spin around is to move both your body (left stick) and your head (right stick) in conjunction, where as with games designed around M&KB input, its faster to just spin the camera with the mouse (head). Essentially, it's the difference between re-orienting the character and re-orienting the camera.
With M&KB FPS, basically all of the movement and control is governed by the camera (mouse) as if its on a swivel plate on a post. You move the camera swivel to orient in the direction you want the post to move, and then the body aligns and moves forward in the direction the camera points. You move the head, and the body follows.
With gamepads, you really have to move the body and the head in conjunction with one another in order to maximize speed and efficacy, like how you would move around in person.
I don't think I'm necessarily doing a good job articulating my point, but this is all just personal preference.
Are you sure that's WASD awkwardness and not awkward platforming physics? I never played Super Frog, but I will say that the Commander Keen games were a little awkward. That said, Super Mario is kind of a high bar to meet.