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DF Retro: SoulCalibur - Beyond Arcade Perfect

Link.

This week, John takes a look at the seminal Dreamcast classic - Soul Calibur. With its roots in the arcade, Soul Calibur stands as one of the very first games to greatly exceed the original release. After all, back then, console makers were all about touting "Arcade Perfect" when it came to home ports but it was difficult to achieve unless you were SNK. Soul Calibur for Dreamcast completely blew the doors off expectations and this video places the two side by side for a proper comparison. In addition, we finish up with a look at Soul Calibur on Xbox 360 and iOS while also checking out some emulation options.
 
Still remember how amazing it looked upon first hooking it up to a small curvy CRT with RGB scart cable.

Dem ground textures.
 

jobrro

Member
Was so amazing to play at launch. Models and effects looked great but I remember the animations blowing me away.

Meaty single player mode too.
 
Good memories of playing this on the Dreamcast. It looked so good and felt so smooth. Lots of singleplayer content. Do hope well get a new entry someday with some crazy guest characters. Aloy for PS4. Switch...they already did Link. Maybe the main character from the upcoming Fire Emblem game.
 

Ein Bear

Member
Soul Calibur was the most mind blowing thing I'd ever seen when it launched on the Dreamcast. Don't think I've ever had a bigger 'holy shit, next gen!' moment.
 

Shpeshal Nick

aka Collingwood
In all fairness to the Arcade port, Namco were never exactly the standard bearer for visuals in the arcades.

Their arcade hardware is and has always been pathetic compared to Sega.

So it's completely understandable that Sega arcade hardware for the home made their game look better than Namco themselves could ever dream of with their own.
 

PantsuJo

Member
Young gamers can't understand completely the impact of Soul Calibur in the gaming world back then.

It was fucking incredible.

There was nothing like this, not even on PC. It was like watching into the future, 5/6 years later. The Dreamcast hardware was something ahead of its time.

I don't how to describe it for the young people here.
 

Yarbskoo

Member
I believe Dreamcast is still the best way to play it. It's pretty much the only reason I still have mine hooked up.

As someone who's no good at fighting games, this one may be my favorite in the genre.
 
The Dreamcast version of Soul Calibur was so good that I am surprised that Namco didn't just re-release it on Naomi in the arcades back in the day...

I'm not sure if this game is the first example of a "better than arcade" experience, maybe for 3D arcade games? But in any case, the Dreamcast version was a huge leap over the Namco system 12 hardware

. If I remember correctly, The Dreamcast version of San Francisco Rush 2049 also looked and ran better than it's arcade counterpart.
 

dark10x

Digital Foundry pixel pusher
I do not think so. Rush was 3DFX based, whereas Soul Calibur was playstation based.
Yes, but the 3DFX arcade games were pretty shit with generally low frame-rates. Hydro Thunder was one of the best ones but it was still just 30fps.

The Voodoo based Rush games are not great.

The Dreamcast version of Rush 2049 definitely does run better.
 

Vlaphor

Member
I can't seem to find Soul Calibur on the Google Play store.

Edit: Just found a link and it says "Not available in your country", which is USA
 
Soul Edge and Soul Calibur are my alltime favorite fighting games, and a big reason for that was the mission mode of the singleplayer.
It looked insane on the Dreamcast back in the day and I even watched the exhibition presentations quite bit.
The missing features in the 360 version made me avoid that port.
 
I remember walking through the mall and noticing the demo cabinet EB had set-up for Soul Caliber. The visuals and smoothness of the animation completely blew me away! I stopped by and ended up playing several rounds, not wanting to leave.


I sometimes wish we could go back to an era when tremendous advancements in visuals seemed to be always around the corner.
 
What's crazy is how Soul Calibur on the Dreamcast has aged so incredibly well. Like, I knew of but had never seen it prior to this video, and it looks good for a game that came out in 1999. Like, how the hell did that come out in the same year as Final Fantasy VIII and Donkey Kong 64?

Now I'm getting nostalgic for a console I never even owned.
 

Lonely1

Unconfirmed Member
Hey, dark10x. Didn't you had a Shield Console? The game runs fine with full control support on my OG Shield and didn't had problems with the HDMI output the last time I checked, but I believe it didn't had the full DC content either.
 

Mengy

wishes it were bannable to say mean things about Marvel
I still play Soul Calibur on my DC at least a few times a month. It's still as great today as it ever was, it is my favorite fighter from a pure fun point of view.
 

SmokedMeat

Gamer™
I remember opening up the EGM issue with the first Dreamcast reviews shortly before the launch, and seeing four 10s. Visually it was jaw dropping and so far beyond anything else.

Growing up with the industry it was always exciting to see how close a console release was to the arcade version. Dreamcast and that generation of consoles was pretty much the point where arcades were no longer the cutting edge.
 

jett

D-Member
Ah perfect! Just yesterday (for some reason) I was looking at vids comparing TTT (PS2) against Soul Calibur.

protip: TTT looks a generation behind in motion, and its infinite backgrounds just look fucked. Ah man, the Dreamcast got a raw deal.

I gotta say, I watch these DF Retro vids on a 42" screen and I'm consistently surprised how clean these SD games look.
 

PantsuJo

Member
What's crazy is how Soul Calibur on the Dreamcast has aged so incredibly well. Like, I knew of but had never seen it prior to this video, and it looks good for a game that came out in 1999. Like, how the hell did that come out in the same year as Final Fantasy VIII and Donkey Kong 64?

Now I'm getting nostalgic for a console I never even owned.

Yeah, it was fucking incredibile. It was the future. I was like "WOAH What is this?!"... Even on PC, never seen anything like this before 1999.

It was the turning point of 3d technology, for real.

(And DOA2 DC too, I'd say, but this a matter of another DF video I think, lol)
 

EricB

Member
Is it? It's not in the App Store anymore.

Seems like they couldn't be bothered updating it anymore, and they unfortunately never got around to adding controller support. The ios verison--like the X-Box 360 version--is missing the mission mode (which was my favorite part of the game).

SoulCalibur: Broken Destiny on PSP/Vita is still the best available option for SoulCalibur on the go, even if it is based on my least favorite SoulCalibur (that being IV).

As for consoles, thankfully we at least got HD II on PSN, but I'd love to have at least one SoulCalibur game on PC/Steam for posterity. And man, what I would give for an updated V decked out with modes.
 

Sillverrr

Member
I had no idea it had been an arcade game originally, so the quality of this game was a wholly original surprise to me. They removed Exhibition Theater after a certain numbered entry; a crying shame, as those animations deserved to be shown off.

Probably the last fighting game to wow me. Nowadays the textures are better, the polygon count higher, but the gameplay never feels any different. Although I'm buying Tekken 7, it doesn't feel like anything special. Soul Calibur *was* special and highlighted the power of my Dreamcast.
 
Soul Calibur on Dreamcast was mindblowing and still looks great today. You can say the same for SC2 aswell, especially for the old Xbox version. It's one of a few titles you could play in 720p even back then. And it looked so good.

Great video!
 
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