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So this is how Nintendo expects us to use headsets and voice chat on Switch

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Why would Nintendo promote and license it if its hardware was completely unnecessary?

This is HORI, not some random third party producer.
Nintendo licenses their brands to skate shoes (Vans), and then mentions those on their twitter feeds. Does that mean Nintendo is releasing a line of skateboard controllers? Branding and licensing doesn't mean squat. Yes, it's possible this is how Nintendo is going to do the voice chat thing. But it's also possible that it's just something Hori came up with. We'll know next week.
 
And here's another chart of switch usage by household

switch-demographics.jpg


Seems that 50% number being for children posted earlier is a load of shit.
To be fair, that says "Purchaser" which might not neccescarially mean the one who purchased it is the one playing it.

I also doubt a lot of 0-12 year olds are doing email surveys.
 
Honestly this is what I think is delusional. You think nintendo WANT to integrate voice chat into the OS but lack the programming capability?

Why Hire DeNA to do everything

Back on the WiiU all they did was slap on the hardware needed for Voice

It was up to Third Parties to program voice chat to work themselves

So yes.... they lack the capability until they show otherwise
 

bigpumbaa

Member
Worth reminding the thread how toxic team chat can be and how Splatoon was designed not to rely on it and how most people/audiences don't wanna talk to strangers and don't have the regular experience of doing so over voice chat?

Probably not.

Carry on, kids/squids.
 

guybrushfreeman

Unconfirmed Member
Nintendo licenses their brand to skate shoes (Vans), and then mentions those on their twitter feeds. Does that mean Nintendo is releasing a line of skateboard controllers?

Huh? No one is saying Nintendo is making headphone controllers, are they? What are you trying to say here?
 
And here's another chart of switch usage by household

switch-demographics.jpg


Seems that 50% number being for children posted earlier is a load of shit.

Don't know enough to know if the 50% number is bull shit or not, but that does say "Purchaser" not "user." Up until I was about 16, I couldn't afford to buy my own consoles, but I was the primary user.
 

msdstc

Incredibly Naive
To be fair, that says "Purchaser" which might not neccescarially mean the one who purchased it is the one playing it.

I also doubt a lot of 0-12 year olds are doing email surveys.

The asterisk claifies who wants it purchased the most, meaning if the kid asked for it. Obviously a 2 year old isn't paying for a switch. That's why it's called usage percentage.
 
D

Deleted member 752119

Unconfirmed Member
I don't, I have no desire to.

Out of curiosity, how did anyone think this solution would have been different? We've known for months voice chat would be handled through a phone app, so clearly the only way you'll get both is through a splitter.

Not saying that makes this any less cumbersome, but this is kind of the only possible outcome from the way they've set things up.

Many hoped game audio would stream wirelessly to the phone just like you can get game audio and chat wireless with ahead set plugged into a DS4 or Xbox 1 controller.
 

Shiggy

Member
I mean explain it beyond a small blurb on their website. Like, what games do you get, what discounts do you get, what the app's capabilities actually are, etc.

But this is sorta outside the scope of this thread since I'm talking about the paid subscription in general, not just the phone app.

That's kinda what people expected before the Switch launch. "They need to explain what the Switch OS offers." They didn't. All that there was had been explained - there simply wasn't much to show.

Same here. You get a NES or SNES game every month (after that month you can still purchase it to continue playing) - which won't be announced months in advance. Same applies for discounts. The app's capabilities are also rather straightforward: voice chat, matchmaking, set play appointments.

There's not more to it if they don't say anything. If they don't say anything, no need to expect more - there's a reason why they don't have more to say.


Nintendo licenses their brands to skate shoes (Vans), and then mentions those on their twitter feeds. Does that mean Nintendo is releasing a line of skateboard controllers? Branding and licensing doesn't mean squat. Yes, it's possible this is how Nintendo is going to do the voice chat thing. But it's also possible that it's just something Hori came up with. We'll know next week.

If you believe that, ok, you'll know next week. Everyone else knows how it works now.
 
Worth reminding the thread how toxic team chat can be and how Splatoon was designed not to rely on it and how most people/audiences don't wanna talk to strangers and don't have the regular experience of doing so over voice chat?

Probably not.

Carry on, kids/squids.
Whew good thing any online game worth a damn can have you turn off voice chat entirely or mute individual players.

Or that this also affects talking to known friends and not "toxic strangers".

I guess the solution is just to make voice chat awful to ensure that people who want to use it and like using it get screwed.

/avatarquote
 

Peltz

Member
Because they are too stupid to look around and see that clever solutions have already been engineered across mulitple mobile industries for over a fucking decade now

They hired DeNA to handle this shit cuz they were like "Fuck it I give up" and now the consumer is paying the price because DeNA doesnt want to build an app for the switch

Im guessing they are isolated from it. There is likely Zero crossover between internal Nintendo system engineers and the DeNA online division devoted to running Nintendos Online service
I don't think this is even true. Nintendo had on-board voice chat on the DS, 3DS and Wii U in at least a few games.

I'm still betting that the smartphone app is really well engineered and hopefully offers really cool functionality.
 
I guess I'll either just use speaker phone or have one earbud out. Bluetooth headphones seem like the optimal solution here but I don't know if that would mess with the joy-con at all.
 
I don't think this is even true. Nintendo had on-board voice chat on the DS, 3DS and Wii U in at least a few games.

I'm still betting that the smartphone app is really well engineered and hopefully offers really cool functionality.

Wrong

They had the Hardware

They offloading implementation of the hardware onto the developers and third parties

They have never had an OS level system in place
 

antibolo

Banned
Sorry Nintendo but I think I'll just use discord or something this is some dumbass shit

And you'll totally be able to use Discord with this. In fact that's probably the point, you're free to use any app on your phone when using this headset.

Am I really the only person who understands this??

Or is everybody just too busy with kneejerk reactions to put any sort of effort into understanding what this is?
 
Worth reminding the thread how toxic team chat can be and how Splatoon was designed not to rely on it and how most people/audiences don't wanna talk to strangers and don't have the regular experience of doing so over voice chat?

Probably not.

Carry on, kids/squids.

Yeah, it's nice not to have the option of possibly making new friends over shared gaming experiences.
 

Mael

Member
why are people arguing that this design is not intentional and that they somehow stumbled on this solution?
WiiU provided a much simpler and usable solution, fucking Mario Kart had ingame chat with the mic on the tablet.
Heck on Wii which was really not thought for this kind of stuffs they provided a set up for a more social solution to the problem.
Look at their handheld line, pokemon has online chat since Pokemon diamond/pearl some 11 years ago out of the box!

They know how to provide this service without much trouble, they just don't want to.
 
I haven't parsed through the entire thread yet, but I KNOW there are some cult-level insane posters that are not only defending this, but *preferring* it to the conventional methods. Hopefully someone compiles these posters into one post for a healthy chortle later.
 

msdstc

Incredibly Naive
This is what im saying

again read the asterisk it says right there who has "desire" to purchase. Obviously to the aove post kids aren't taking email surveys, but mothers and fathers definitely are. The age range there buying is not the typical age anyways for buying for kids in the 16-30.
 
That's kinda what people expected before the Switch launch. "They need to explain what the Switch OS offers." They didn't. All that there was had been explained - there simply wasn't much to show.

Same here. You get a NES or SNES game every month (after that month you can still purchase it to continue playing) - which won't be announced months in advance. Same applies for discounts. The app's capabilities are also rather straightforward: voice chat, matchmaking, set play appointments.

There's not more to it if they don't say anything. If they don't say anything, no need to expect more - there's a reason why they don't have more to say.

Well yeah, if they don't say anything more about it at E3 then they won't have sold me (or many other people) on it at all. But I do believe they explicitly said they'd talk more about it later this year.

And anyway, they still haven't detailed what the online functionality of the NES or SNES game will be. Just a leaderboard? Or actual online play? They have to spell that out if they want anyone to be interested in it. I'm 100% expecting them to share some more details at E3.
 
The asterisk claifies who wants it purchased the most, meaning if the kid asked for it. Obviously a 2 year old isn't paying for a switch. That's why it's called usage percentage.
Someone wanting something the most doesn't really mean they're the one that uses it the most. If I had a kid and I bought a Switch for me, but the kid ended up using it more, it would skew those numbers. There are just too many ways those numbers could be skewed compared to actual online users that it's not really worthwhile.
 
why are people arguing that this design is not intentional and that they somehow stumbled on this solution?
WiiU provided a much simpler and usable solution, fucking Mario Kart had ingame chat with the mic on the tablet.
Heck on Wii which was really not thought for this kind of stuffs they provided a set up for a more social solution to the problem.
Look at their handheld line, pokemon has online chat since Pokemon diamond/pearl some 11 years ago out of the box!

They know how to provide this service without much trouble, they just don't want to.

The voice chat was supported by the team that made the game

It wasnt BUILT IN. The WiiU simply had compatible hardware. This is the distinction and why the DeNA partnership has produced this terrible result

Nintendo has never made the effort to build industry standard feature support INTO their systems. They simply include the hardware and offload responsibility on someone else. Be it their developers or third party.... and now in this case... Outsourcing it all
 

iswasdoes

Member
As unusual as it is for you to make a bold claim and then ask someone else to do your homework for you, I'll bite.

Nintendo reveals demographic information all the time:

https://mynintendonews.com/2014/08/...sers-males-account-for-93-and-females-only-7/ (August 2014)



Switch launch demographics (from April 28th, 2017):



I'll see if I can find something similar for Apple or Samsung.

Edit: Beaten by everyone it seems.

Purchase data, nothing to do with user data. Its pointless for me to search for user data as it wont be released nor accurate. A certain amount of common sense needs to be applied.

And if you really think that Nintendo is more popular with over 25s than under 12s, then you really havnt got any and its pointless to argue with you
 

msdstc

Incredibly Naive
Someone wanting something the most doesn't really mean they're the one that uses it the most. If I had a kid and I bought a Switch for me, but the kid ended up using it more, it would skew those numbers. There are just too many ways those numbers could be skewed compared to actual online users that it's not really worthwhile.

Those numbers lining up shockingly similar to the eshop demographics paint a pretty clear picture of their key demographic.
 

13ruce

Banned
Pretty dumb stuff tbh. I support their stance on no voice chat in random or ranked lobbies since in all those years i used voice chat with randoms means silly/rage inducing conversations or well no conversations at all just cursing each other to hell or trolling. Meeting a nice person is like a 4/10 chance lol. But i did make a few great online friends sadly it's a rare event but there are atleast a few nice guys and gals out there.

But party chat should be on the Switch itself atleast it's insane you need a mobile phone for that the xbox and ps both have a party chat on system heck even vita has.

This item is just dumb and shows a big negative of the switch i love the console but this is just dumb imo.

Sadly Japan seems to don't care about this cuz omg Splatoon headset.... So Nintendo probably also won't care. Meh
 
People here seem to be jelly.
I mean, this Splatoon-style adapter is so damn cute. I will buy it. Love my Switch.

And honestly, how boring is this setup:

Headset-pc-games.JPG


Brb opening a new thread called:
"My SO and me had so much fun with USF2. Is this the best game you ever got for 40$?"
 

msdstc

Incredibly Naive
Purchase data, nothing to do with user data. Its pointless for me to search for user data as it wont be released nor accurate. A certain amount of common sense needs to be applied.

And if you really think that Nintendo is more popular with over 25s than under 12s, then you really havnt got any and its pointless to argue with you

you're flat out wrong I'm sorry. Nintendo's bread and butter is the 25 and up since we grew up with it. Also your 50% number is incredibly off base.
 
Honestly struggling with why this is such a big deal.
YES the Switch should do voice chat and YES this is far from elegant but.....

- I'm playing Switch outside
- I have my phone as a hotspot in my pocket
- Voice Chat app is running and bluetooth headphone/mic is connected to phone
- Game audio comes out of Switch

- I'm playing Switch at home
- Again bluetooth headphone connected to phone for Voice Chat
- Game audio comes from TV

Now if I'm outside and don't want to have Switch audio outputting through the speakers, such as if I'm on public transport for example, then chances are I also wouldn't want to be voice chatting out loud anyway.

If I'm home and I need to be quiet so don't want Switch audio coming through my TV, then again chances are I couldn't be voice chatting out loud anyway.

So... I'm at a loss... OR A DIE-HARD NINTENDO DEFENDER FANBOY I guess...

What am I missing?
 

HardRojo

Member
Worth reminding the thread how toxic team chat can be and how Splatoon was designed not to rely on it and how most people/audiences don't wanna talk to strangers and don't have the regular experience of doing so over voice chat?

Probably not.

Carry on, kids/squids.

Lol if this is the only sorry attempt of a defense for this kind of baffling decision, then I guess our standards have fallen way too low. How about voice chatting with my own team? How about playing with my friends as a team and taking on random people online? I'd have no problems chatting online with them. Your argument has been brought countless times before when Switch was introduced in January, and it's never not any less ridiculous.
 
People here seem to be jelly.
I mean, this Splatoon-style adapter is so damn cute. I will buy it. Love my Switch.

And honestly, how boring is this setup:

Headset-pc-games.JPG


Brb opening a new thread called:
"My SO and me had so much fun with USF2. Is this the best game you ever got for 40$?"
I... what?
 
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