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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

I was checking out a friend's new 4K TV the other day and when I got to the bow tutorial, I instinctively tried to move the PS4 controller to aim and then realized what I was playing.

I've gotten so used to motion aiming with games like Majora's Mask 3D, BOTW, Splatoon, and can't help but feel it is vastly superior to aiming with sticks, it's so responsive and tight, and basically second only to mouse and keyboard. Why isn't this more of a standard? The PS4 controller should be just as capable, right?

I grew up playing consoles my whole life, but have been more PC in recent years. This combined with great motion aiming has made sticks feel like the dumbest, slowest, clunkiest way to aim in video games and it feels terrible.
 

Emitan

Member
BotW is the first time I've ever enjoyed gyro aiming. And now I want it in everything.

Except Splatoon. I hate how they implement it.
 

K' Dash

Member
I did the same and motion controls are a BIG issue, I just found the world pretty but boring.

I don't know what force was driving me to explore every square inch if every location, I just didn't feel the same playing HZD.
 
That would be awful. Aiming something like a bow without pointer controls? No thanks.

Haven't played BoTW or Majora's Mask 3D yet, but I don't think I'd bother with gyro aiming controls in those games. I assume you can't use Wiimote/nunchuck or touchscreen for aiming in those games?
 
BotW is the first time I've ever enjoyed gyro aiming. And now I want it in everything.

Except Splatoon. I hate how they implement it.


A lot of people rip on Splatoon's motion controls, and I get it because they're super awkward at first, but I still think they are vastly superior if you have the patience to learn them.

I just don't understand why anyone would prefer the awkward static speeds of analog sticks to the dynamic and snappy speeds of gyro aiming.
 

uncleslappy

nethack is my favorite dark souls clone
Picked up Titanfall 2 recently and had the same reaction. Dug through the menus because I was sure that it should be in every game now.
 
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.
 

Moff

Member
I felt the same way
I have to admit, though, as a 90% pc player, I really suck at aiming with a gamepad
 

phanphare

Banned
I tried playing a few games that only used the right stick for camrea controls after Splatoon and, yeah, it's rough. the right stick by itself is an awful solution for camera controls. PC has mouse and keyboard, gyro assisted aim needs to become standardized in the console space. it's kind of ridiculous that so few PS4 games utilize the tech built into the controller.
 

MutFox

Banned
Even if motion assisted controls aren't default,
they should be an option in more games.

The tech is there, use it.
Next gen games should be evolving controls/gameplay too,
not just graphics.
 

Neiteio

Member
Worth noting for those who haven't played BotW, it's very subtle implementation, moving the controller on a scale of millimeters to hone your aim with laser-like precision. Almost a subconscious reflex. It's sublime.
 
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.
because most don't agree with you...the bow combat is sublime....Motion control aiming sucks.
 
I'm amazed that it isn't the standard. Like, there's a gyro right there in the DS4, why do devs not use it?

At least you can use it for the keyboard 😂
 

FinalAres

Member
Worth noting for those who haven't played BotW, it's very subtle implementation, moving the controller on a scale of millimeters to hone your aim with laser-like precision. Almost a subconscious reflex. It's sublime.
Ehh, i hated it, and turned it off. I found it super awkward to control. Luckily the non motion controls are great!
 

uncleslappy

nethack is my favorite dark souls clone
Worth noting for those who haven't played BotW, it's very subtle implementation, moving the controller on a scale of millimeters to hone your aim with laser-like precision. Almost a subconscious reflex. It's sublime.

Yes, and to add on to this - it works in tandem with the right stick. So I would use the right stick to move my aim across large gaps and then use the gyro to line up the headshot.
 
No accounting for taste, I suppose. You're free to enjoy your weird bow/gun hybrid on Horizon with inaccurate analog sticks.

LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
 

dralla

Member
Haven't played Horizon yet but the gyro aiming in BOTW was so good. I would've loved if GG added gyro aiming in Horizon. I'm also playing Yakuza atm and gyro aiming during darts would've been cool. It's implemented really well in BOTW, used for making precise adjustments only..I wish more games would use it like this.
 
I love it in Zelda and had the same problem with Horizon. I just don't really enjoy aiming with the sticks (and I'm not good enough). The motion controls allow me to quickly correct even while I aim with the stick. It's used extremely well in Zelda, imo, and it's what feels better to me after mouse + keyboard.
 
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some fo the best bow combat ever.
They said inaccurate analog sticks, not Horizon in particular.
Which is true, analog sticks suck for aiming, when you want to do a tiny adjustment you have to give them an awkward little flick and pray.
 

usp84

Member
I have been playing both games lately and the Bow combat is the best part of Horizon especially when you compare it to the motion controlled combat from Zelda which is not very good
 
The motion control amazing in BOTW is great. You dont use it excually for amazing, but it is absolutely amazing for finely adjusting the final 10% of your aim. I was never great at headshots in any video game, and mostly never cared, but was hitting them with ease while still feeling skillful in BOTW.

Every game with a controller to support it should have this option going forward.
 
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some fo the best bow combat ever.

It has no real curve, it has no real drop. It doesn't behave like a bow and arrow actually should. I'm not the only one to notice this, but I guess most people like their hitscan weapons. Well, it's not really hitscan but it sure feels like it.

Also, analog sticks will be less accurate than mouse/keyboard and motion control aiming by default. They've always been clunky.

And I'm not saying that HZD doesn't have a lot of options and ways to use the bow, simply that it feels terrible and more like a rifle than a bow.
 
They said inaccurate analog sticks, not Horizon in particular.
Which is true, analog sticks suck for aiming, when you want to do a tiny adjustment you have to give them an awkward little flick and pray.

They are better then motion controls though, that's the point. You ever wonder why no one uses Motion controls seriously? Anywhere?
 

Weevilone

Member
Ehh, i hated it, and turned it off. I found it super awkward to control. Luckily the non motion controls are great!

Yeah if motion controls were forced then I wouldn't have played either game. Options are fine though, I get that not everyone is me
occasionally
.
 
Because most games don't implement it?

It's implemented in Splatoon and most of the competetive playerbase uses it.

How do you know this? Motion controls has even more lag, and is not accurate at all. They suck, Mouse now that's the shit. Nothing worse then floaty, shitty motion control.
 

HStallion

Now what's the next step in your master plan?
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

I don't think it was ever really going for super realistic bow combat, its more arcadey and akin to a character action game in a lot of ways than a straight simulator.
 
...Have you even tried the motion controls in Splatoon or Zelda? Also, 70-80 percent of people ended up using motion controls on Splatoon 1.

130 hours in zelda.....

Link? Where are you getting the 70-80%?

It has no real curve, it has no real drop. It doesn't behave like a bow and arrow actually should. I'm not the only one to notice this, but I guess most people like their hitscan weapons. Well, it's not really hitscan but it sure feels like it.

Also, analog sticks will be less accurate than mouse/keyboard and motion control aiming by default. They've always been clunky.

And I'm not saying that HZD doesn't have a lot of options and ways to use the bow, simply that it feels terrible and more like a rifle than a bow.

Realism <> better....... adding a curve would add zero to the combat.
 
They are better then motion controls though, that's the point. You ever wonder why no one uses Motion controls seriously? Anywhere?

Motion is more ideal for "tiny adjustment " than analog sticks will ever be, which is why they work so well, when compared to exclusive analog stick control in BOTW
 

phanphare

Banned
How do you know this? Motion controls has even more lag, and is not accurate at all. They suck, Mouse now that's the shit. Nothing worse then floaty, shitty motion control.

lol, what is this?

also yeah the majority of competitive splatoon players use gyro assisted aim because it is indeed superior to stick only

more lag? not accurate? mate, you know not of what you speak

130 hours in zelda.....

Link? Where are you getting the 70-80%?

https://venturebeat.com/2015/07/24/around-75-of-splatoon-players-use-the-gyroscope-control-method/

and that's for the entire player base. it would be even higher for competitive play.
 
130 hours in zelda.....

Link? Where are you getting the 70-80%?



Realism <> better.......

http://www.eurogamer.net/articles/2015-07-23-nintendos-bright-future-with-splatoon

"About 70-80 per cent of players are using the gyro controls. That's not to say we're forcing it on to them. From our point of view, we think that the gyro controls are the best way to play Splatoon, the reason being there are two main movements you need for a shooter. One is moving the body, the other is aiming where you're shooting. In that sense, we think for Splatoon the gyro gives that subtle movement and more precise actions to be able to really experience the game in a much better way."
 

MutFox

Banned
They are better then motion controls though, that's the point. You ever wonder why no one uses Motion controls seriously? Anywhere?

A lot of players like it too...

Many players haven't been given the chance of using good motion assist controls.
Devs should have it as an option.

Motion assisted controls are different from regular motion controls.
 

theWB27

Member
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

It would make combat massively frustrating. In case you didn't know....Horizon has certain areas on the bots that open up more damage situations. Coupled with trying to aim for those spots,the enemy, moving and having to worry about bow drop and gravity....that's not fun. At all.
 
I don't think it was ever really going for super realistic bow combat, its more arcadey and akin to a character action game in a lot of ways than a straight simulator.

I understand, and I find it to be extremely jarring. Perhaps because I enjoy archery in real life.
 
It would make combat massively frustrating. In case you didn't know....Horizon has certain areas on the bots that open up more damage situations. Coupled with trying to aim for those spots,the enemy, moving and having to worry about bow drop and gravity....that's not fun. At all.

I'm aware, I played on very hard. I still would have preferred more realistic physics. They don't have to be 100 percent, but it felt like using a gun, not a bow. What's the point of even having one, in that case?
 
It would be nice to have an option to enable motion assisted aiming for sure. I've really enjoyed it since the first time I encountered it in Uncharted Golden Abyss.

Who knows, maybe they'll add it with a patch like they added that free hard mode.
 
I had to turn off the gyro since I had problems keeping the Joycon connection stable.

The one time I did try it, well it didn't work out. The reticle kept on shaking like me after too many cookies.
 
Yeah i loved that BOTW hybrid style of motion controls. It felt natural and awesome. I too felt the same moving to Horizon afterwards, even to go as far as actually moving my controller out of habit a number of times.

I kinda wish Splatoon 2 had that hybrid style as just another option.
 
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