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Capcom's difficult position

Megaman sells like trash on average.
I feel like there aren't nearly enough data points to draw that conclusion. Are you talking about ports? Spinoffs? There haven't been any real mega man games since 9 and 10, which even still were just retro throwbacks. There hasn't been a flagship megaman game in years.
 

Blueblur1

Member
*facepalm*

Here's a picture of me and my wife winning a community award for Combo Breaker, one of the largest FGC events on the planet.



I've been in this community longer than some of you have been alive and believe me what's said in person about this game is a little different than what you see on stream. I don't have a problem with you guys loving a game that you love, but don't fucking tell me that everyone thinks this game's great because believe me there's a very different feeling among players at events.

Yeah, I know. I follow you and ton of FGC people on Twitter. And while I'm not a long-time FGC dude I do go to tournaments and volunteered at CEO and Evo this year. I know how it goes at tournaments.

Yeah, K-Brad and other pros will outwardly shit on the game at tournaments. And a lot of scenes have people who don't like the game either. That doesn't mean that everyone who plays SFV hates it or has to hate it. The game has a lot of positives and is still a very solid fighting game.
 
Heres the thing with Monster Hunter World, I am not a fan of previous Monster Hunter titles but for some reason (maybe because the game actually looks like it has a chance to improve itself thanks to the stronger hardware), I am really intrigued with MHW. I like everything I have seen about it and I will probably pick it up and I have seen other people online sharing the same reaction. Maybe MHW will be the rejuvenation that Capcom desperately needs.

I'm sure you're not alone in that sentiment, and it's entirely possible that MHW could even set Western sales records for the series. But the thing is, it doesn't need to just surpass Western sales of previous entries - it needs to blow them out of the water, given the much higher development costs and the inevitable loss of several million Japanese sales from not being on a handheld. Given the hardcore nature of the series, that seems unlikely, to say the least.
 

Chindogg

Member
Yeah, I know. I follow you and ton of FGC people on Twitter. And while I'm not a long-time FGC dude I do go to tournaments and volunteered at CEO and Evo this year. I know how it goes at tournaments.

Yeah, K-Brad and other pros will outwardly shit on the game at tournaments. And a lot of scenes have people who don't like the game either. That doesn't mean that everyone who plays SFV hates or has to hate it.

Like I said, it's totally cool if you like it. But to say it's mostly well liked is a straight out lie lol.

My bad if I came off a bit angry, but saying my only exposure to the FGC is Kappa is some shit lol.
 

MrCarter

Member
*facepalm*

Here's a picture of me and my wife winning a community award for Combo Breaker, one of the largest FGC events on the planet.



I've been in this community longer than some of you have been alive and believe me what's said in person about this game is a little different than what you see on stream. I don't have a problem with you guys loving a game that you love, but don't fucking tell me that everyone thinks this game's great because believe me there's a very different feeling among players at events.

That's good for you. Just because you have been in the community and show us a picture of you attending an FGC tournament doesn't suddenly mean you speak for the whole community. So let's cut that bullshit out. Nobody said "everyone" thinks this game is great as you'll never ever find two people with the same opinion in this genre. If you don't like the game, that's fine, but that doesn't mean everyone else doesn't either. See, it works both ways.
 

.la1n

Member
SFV is definitely their best transition of 2D to 3D yet

While not hitting the mark compared to their best 2D efforts, it is absolutely a step in the right direction. Hope they can get the time and budget to continue. MVCi doesn't instill me with confidence that they will.
 
Like virtually every Japanese third party titan, Capcom has been on the decline for a long while. They have desperately needed new management to regain some sense of control over their future, but I think they're already too late on meaningful change and on a course toward a merger that will give someone else the driver's seat. Maybe it's for the best.
 

kikiribu

Member
What are the odds of Sony buying Capcom in the future? Just wondering. They seem to have a great relationship lately, and seems most of their fans/sales are on PlayStation.
 
SFV shaky launch is caused by capcom themselves. As for RE7, it was a good game, but I am turned off by the planned dlc that was too close of the actual game release which led me to believe that it could have been included in the full game without them charging since it was already complete.

I have this issue with announced DLC characters for Marvel infinite. More so than any other issue that the FGC has with the game.
 

Blueblur1

Member
Like I said, it's totally cool if you like it. But to say it's mostly well liked is a straight out lie lol.

My bad if I came off a bit angry, but saying my only exposure to the FGC is Kappa is some shit lol.

The point I was trying to get at is that there is a contingent of folks - a rather small one - that like the game despite its faults.

Sorry, I could've phrased that better. What I was thinking was that you're probably only used to hearing negative things about the game from pros and other community people along with the negativity that gets spread on reddit. I'm tired as hell so somehow I butchered that thought and turned it into the 'twitter FGC circles and r/Kappa' post. :p
 

jett

D-Member
*facepalm*

Here's a picture of me and my wife winning a community award for Combo Breaker, one of the largest FGC events on the planet.



I've been in this community longer than some of you have been alive and believe me what's said in person about this game is a little different than what you see on stream. I don't have a problem with you guys loving a game that you love, but don't fucking tell me that everyone thinks this game's great because believe me there's a very different feeling among players at events.

Good for you.

You should probably ask your wife for the name of her optometrist though. Had enough of people shitting on SFV's visuals. The animation is top tier and the character models are all very detailed.

Code:
[IMG]http://i.imgur.com/jLSCEkT.gif[/IMG]
Looking at Mahvel, Capcom was probably left wondering why would they even bother trying again.
 

BadWolf

Member
What are the odds of Sony buying Capcom in the future? Just wondering. They seem to have a great relationship lately, and seems most of their fans/sales are on PlayStation.

Most of Capcom's IPs are dead and what's left is either underperforming or close to it.

It wouldn't be a smart purchase. Sony is much better off funding a Capcom game here and there (which is what they're doing).
 
Well, what I said was directed at someone who tries to shit on SFV while completely ignoring the issues that "his" game does in every thread. The truth is T7 had less content than SFV does at launch and is still missing a lot of QoL stuff after 2 years in the arcades.



It was FAR from complete. Many missing features and modes, input lag still high and awful arcade mode. The netcode issues didn't get sorted out for nearly a month after launch too.

Tekken 7 at launch had the original arcade mode, story mode, and treasure mode. SFV at launch had survival and that's it.
 

oneida

Cock Strain, Lifetime Warranty
Good for you.

You should probably ask your wife for the name of her optometrist though. Had enough of people shitting on SFV's visuals. The animation is top tier and the character models are all very detailed.

Code:
[IMG]http://i.imgur.com/jLSCEkT.gif[/IMG]
Looking at Mahvel, Capcom was probably left wondering why would they even bother trying again.
come on man, resorting to personal attacks is totally uncalled for. SFV animation is not universally good, Cammy's air throw is an obvious example of a shitty animation.
 

Jawmuncher

Member
and I thought RE discussion could get rough. SFV talk is something else.

I've seen some weird opinions here on GAF, & this is up there with the weirdest.

You follow me on Twitter. You know it's not just on GAF people who say this lol.
Hell a good chunk of my followers follow me just because of my Action RE talk here on GAF. Not even joking
 
Megaman sells like trash on average.

Battle Network sold really well in Japan but they burned it to the ground. Maybe a new take on that formula with good online gameplay will be successful again but the classic Mega Man games won't make that much money but I have no doubt they will bring some profit.
 

MrCarter

Member
Tekken 7 at launch had an arcade mode, story mode, and treasure mode. SFV at launch had survival and that's it.

Apologies I meant T7 has less content at launch than what SFV does now. They also have no trials, demonstrations, challenges, survival, tag battle and the arcade that they did have was pitiful. Now they are charging $10 for an awful bowling game. All of this after 2/3 years in the arcades. That's bad.
 

Chindogg

Member
The point I was trying to get at is that there is a contingent of folks - a rather small one - that like the game despite its faults.

Sorry, I could've phrased that better. What I was thinking was that you're probably only used to hearing negative things about the game from pros and other community people along with the negativity that gets spread on reddit. I'm tired as hell so somehow I butchered that thought and turned it into the 'twitter FGC circles and r/Kappa' post. :p

All good man totally understood.

On a side note, I've never seen a defense for SFV like this ever.
 

jett

D-Member
Tekken 7 at launch had the original arcade mode, story mode, and treasure mode. SFV at launch had survival and that's it.

Well that's not entirely true. It also had individual character stories, which I hear have more content than Tekken 7's equivalent. Which is honestly pretty sad if accurate.

SFV's launch was a shitshow, but what MrCarter is saying that while SFV got (deservedly) shat on at the time, Tekken 7 seems to be getting a pass for similar misgivings, like online being completely broken on PS4 for a good long while. When I first heard about T7's issues I was honestly surprised a bigger stink wasn't being made.
 
Meh I'm not worried if the game sells below their expectations because they are fairly high, I'll start worrying when its not profitable, RE7 made back its def costs back in February and MH is definitely gonna remain profitable.
 

Papercuts

fired zero bullets in the orphanage.
They're in a rough spot but it's hard to feel bad when it's due to a long string of self inflicted injuries.

Well that's not entirely true. It also had individual character stories, which I hear have more content than Tekken 7's equivalent. Which is honestly pretty sad if accurate.

SFV's launch was a shitshow, but what MrCarter is saying that while SFV got (deservedly) shat on at the time, Tekken 7 seems to be getting a pass for similar misgivings, like online being completely broken on PS4 for a good long while. When I first heard about T7's issues I was honestly surprised a bigger stink wasn't being made.

I don't know anything about Tekken but that SF5 character story stuff is a joke that didn't help. Nonsense stories and genuinely terrible artwork for a $60 product and the most blatant example of the game being rushed out.
 

jett

D-Member
come on man, resorting to personal attacks is totally uncalled for. SFV animation is not universally good, Cammy's air throw is an obvious example of a shitty animation.

That's a personal attack now?

Cammy's new air throw is literally the only exception. Other than that SFV's animation is fantastic.

They're in a rough spot but it's hard to feel bad when it's due to a long string of self inflicted injuries.



I don't know anything about Tekken but that SF5 character story stuff is a joke that didn't help. Nonsense stories and genuinely terrible artwork for a $60 product and the most blatant example of the game being rushed out.

Yes, they're terrible. And Tekken 7's character story bits are apparently even worse, it's all I'm saying.
 

JayEH

Junior Member
Well that's not entirely true. It also had individual character stories, which I hear have more content than Tekken 7's equivalent. Which is honestly pretty sad if accurate.

SFV's launch was a shitshow, but what MrCarter is saying that while SFV got (deservedly) shat on at the time, Tekken 7 seems to be getting a pass for similar misgivings, like online being completely broken on PS4 for a good long while. When I first heard about T7's issues I was honestly surprised a bigger stink wasn't being made.

That's because the T7 issues are nothing compared to sfv launch. The online issues on PS4 were bad for a few days but fixed after that. Input lag is still a big concern though.

As far as the character stories go, T7 had one fight character stories that gave you an in engine cutscene afterwards. There was also a separate arcade mode from that which was 5 fights and a boss.
 

MrCarter

Member
That's because the T7 issues are nothing compared to sfv launch. The online issues on PS4 were bad for a few days but fixed after that. Input lag is still a big concern though.

It took a month to fix.

On a side note, I've never seen a defense for SFV like this ever.

It's not just that. When you start waving you d*ck around and say stuff like "I've been in the community longer than you've been alive" and patronising by stating what happens in the community, even though I see and follow what actually happens everyday, is a very childish and annoying thing to say.
 
Apologies I meant T7 has less content at launch than what SFV does now. They also have no trials, demonstrations, challenges, survival, tag battle and the arcade that they did have was pitiful. Now they are charging $10 for an awful bowling game. All of this after 2/3 years in the arcades. That's bad.

Well that's not entirely true. It also had individual character stories, which I hear have more content than Tekken 7's equivalent. Which is honestly pretty sad if accurate.

SFV's launch was a shitshow, but what MrCarter is saying that while SFV got (deservedly) shat on at the time, Tekken 7 seems to be getting a pass for similar misgivings, like online being completely broken on PS4 for a good long while. When I first heard about T7's issues I was honestly surprised a bigger stink wasn't being made.

Compared to past Tekkens, sure. Although Tag is a whole other different game. It wouldn't be introduced in a main series. But the biggest reason 7 is getting so much praise has to with the fact that it's best playing Tekken since 5. All the pros are in and spreading the WoM. People want to actively experience Tekken again. Meanwhile people can't decide if they really like SFV's gameplay.
 

Ogodei

Member
I'm sure you're not alone in that sentiment, and it's entirely possible that MHW could even set Western sales records for the series. But the thing is, it doesn't need to just surpass Western sales of previous entries - it needs to blow them out of the water, given the much higher development costs and the inevitable loss of several million Japanese sales from not being on a handheld. Given the hardcore nature of the series, that seems unlikely, to say the least.

I don't think it's that hard of a sell to folks who've bought up Dark Souls and such (since MH already had better QoL than Dark Souls and MHW seems to be making better strides in QoL), the issue is capturing that zeitgeist that really drives demand. They'll need excellent word of mouth.
 

kikiribu

Member
Would be a bad buy at this point, just let them fail and swoop in and buy the IP.

Most of Capcom's IPs are dead and what's left is either underperforming or close to it.

It wouldn't be a smart purchase. Sony is much better off funding a Capcom game here and there (which is what they're doing).

Makes sense.

Tekken 7 at launch had the original arcade mode, story mode, and treasure mode. SFV at launch had survival and that's it.
Tekken 7 still doesn't even have tutorials or trials though, and most of the characters share the same body model. It's a lazy effort, lazier than what Capcom did not including an Arcade mode, especially since Tekken 7's Arcade mode is 5 random CPU fights with no character endings. Just do a random Versus CPU 5 times, that's Tekken 7's Arcade mode. Also launched with broken lobbies that stayed broken for a long time. Animations look dated. Treasure Mode items are mostly worthless customizations like volcanoes and cars on your head. Ugly stuff that's goofy in a bad way. Character specific items are severely lacking, etc.

At least SF5 feels like a new product that took risks.
 

MrCarter

Member
Compared to past Tekkens, sure. Although Tag is a whole other different game. It wouldn't be introduced in a main series. But the biggest reason 7 is getting so much praise has to with the fact that it's best playing Tekken since 5. All the pros are in and spreading the WoM. People want to actively experience Tekken again. Meanwhile people can't decide if they really like SFV's gameplay.

I mean, every SF is different than the last so pros will have different opinions due to possibly favouring a past entry which suited their playstyle. Most of the big and well regarded players like Tokido, Haitani and Daigo prefer SFV to SFIV too. Whereas Tekken never really evolves it's gameplay (or character models) so opinions don't really change much.
 

Chindogg

Member
It's not just that. When you start waving you d*ck around and say stuff like "I've been in the community longer than you've been alive" and patronising by stating what happens in the community, even though I see and follow what actually happens everyday, is very childish and annoying.

Dude I've looked at your post history and see that your account was made less than a week from the game's release. It's cool that you wanna Stan for the game but at this point it's getting to be a little much.
 

olag

Member
Its always entertaining reading Capcom's financial/sales targets. Its almost like they just make those goals up on the spot without realistically gauging interest and sale potential.

Its no wonder all their IPs always "under perform".
 
Tekken 7 still doesn't even have tutorials or trials though, and most of the characters share the same body model. It's a lazy effort, lazier than what Capcom did not including an Arcade mode, especially since Tekken 7's Arcade mode is 5 random CPU fights with no character endings. Just do a random Versus CPU 5 times, that's Tekken 7's Arcade mode. Also launched with broken lobbies that stayed broken for a long time. Animations look dated. Treasure Mode items are mostly worthless customizations like volcanoes and cars on your head. Ugly stuff that's goofy in a bad way. Character specific items are severely lacking, etc.

At least SF5 feels like a new product that took risks.

I dig the customizations and Treasure Mode alone is worth the price. People are making some goofy stuff with the items. To each their own.
 

SargerusBR

I love Pokken!
Regarding SF, i think SFV will be the last main title we will be seeing for a long time, similar to when the franchise went on hiatus after 3rd Strike.
MvC:I will be a RE7 kinda situation, it will sell slightly below their estimate, game isn't generating much hype, plus DBFZ is the new hotness right now.
Other franchises i don't know, if Itsuno's project isn't DMC5 then that franchise is dead. Monster Hunter and Resident Evil will be the focus of CAPCOM.
 

MrCarter

Member
Dude I've looked at your post history and see that your account was made less than a week from the game's release. It's cool that you wanna Stan for the game but at this point it's getting to be a little much.

I put in a request for an account ages before this game out. Now you really are being childish, and you won a community award? Clearly someone got robbed.
 

120v

Member
I feel like there aren't nearly enough data points to draw that conclusion. Are you talking about ports? Spinoffs? There haven't been any real mega man games since 9 and 10, which even still were just retro throwbacks. There hasn't been a flagship megaman game in years.

nah, they really aren't big sellers at all. the only all-time top seller was mega man 2 and that was like their 10th best selling game or something
 
Would be a bad buy at this point, just let them fail and swoop in and buy the IP.

What is their value? What IP do you think Sony is going to just swoop in a buy?

Nintendo may want Monster Hunter and some others and may be willing to pay for it if Capcom fails and the IP was up for auction. It may be a better time to strike now before potentially getting in a bidding war with Nintendo.
 

BitStyle

Unconfirmed Member
Looking at their sales projections, they are banking too much on MHW and MvC:I.
Specifically for MvC:I sales wise, the game has a lot of negativity surrounding it. Perhaps when the game launches the word of mouth may change perception, but I believe the damage is already done. SF5 was an uphill battle that has yet to reach 2 million. I just can't see Marvel picking up the slack, especially with how little enthusiasm seems to be surrounding the game.

MHW will be a successful, well designed Monster Hunter, just like some fans would want. It however, being in a different format (home console), and Capcom's ridiculous expectations for the title's performance in this fiscal year has me worried about how much they were betting on this title. If Capcom stick's to their 5 million prediction they will inevitably fall short. I do not see this title outselling 4U and Portable 3rd. Excited to play the game on PC though (whenever that launches).
 
Haven't really been interested in Capcom since they killed off Mega Man. RE5, 6, and 7 don't seem to have hit that high mark that RE4 made. Still getting Mega Man Legacy Collection 2, and hoping for a Mega Man X Legacy Collection.
 
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