• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Capcom's difficult position

Sulik2

Member
RE 7 paid for the sins of RE6 in it's sales. 8 will likely be much bigger again. SFV launched in a decrepit state and there are a ton of better fighting games on market right now. It's not really a mystery. Capcom is making bad games and they are not selling. It's not a giant mystery. Monster Hunter on PS4 should change that imho.
 

Monocle

Member
Different genre, but Shadow Warrior 2 did something similar, where a lot of enemies had elemental resistance, meaning you had to keep switching between weapons with the relevant elemental gems you had inserted in order to do any meaningful damage. It was a controversial choice, obviously.
It's a perfectly decent mechanic for games in which pure efficiency through strategic action is the goal.

The main appeal of the DMC series and other deep action games is a combat system that allows for a vast range of creative expression through combat tools that are as much about inflicting damage as manipulating player and enemy positions in the battle space for a near-infinite variety of stylish choreography. Advanced players aim for a dynamic interplay of offense and evasion where the only objective besides not getting hit is to look damn cool while you use the field of enemies as punching bags.

The real fun of these games is to push yourself to squeeze increasingly awesome things out of a wickedly complex toolset. Learning enemy patterns well enough to avoid damage is just the beginning.
 

marmoka

Banned
Phoenix Wright has never actually "done well" per se, AFAIK. At least outside Japan. Sales have always been middling. That's why two major entries were never released outside Japan.

I didn't know that. There are so many games of the franchise that it made me think it was an easy money incomer for capcom
 
They need to learn how to offset their bigger AAA releases with smaller releases or iOS games. Expecting every game to sell like hotcakes is not smart.

Seems like everyone is all hands on deck with their AAA releases and they're forgetting about all the smaller parts to an organisation like skilling up their Jr. devs with small projects which help offset the big ones.

Not everything can be a blockbuster...
 

Principate

Saint Titanfall
Nope. Cel-shaded and anime style games are not as popular as you think and I doubt Capcom would ever go back to that since they have made SFV look very unique, colourful and engaging. It also has some of the best animations in the business. Shit storms? lol okay. Keep telling yourself that. It's simple. MvCi needs more new characters and improved visual fidelity and SFV needs more casual modes in a new package.



And what's the install base of the Switch then? Only 5m compared to over 60m for PS4? The audience that wanted IT would most likely have a PS4 they can play IT on. If not they can buy a PS4 that is most likely cheaper than a Switch.

The majority of that audience is Japanese. They're in no hurry to buy a ps4 (much less any traditional console).
 
I didn't know that. There are so many games of the franchise that it made me think it was an easy money incomer for capcom
Capcom haven't provided individual game sales, but none of them cracked a million. I think PW1 on DS might have come close. Series sales are 6.4 million units sold across 23 titles. (I assume they count re-releases/remasters as unique titles.) They're not terrible sellers, but when the series transitioned to 3DS and things started getting more expensive, the relatively weak sales started becoming an issue.
 

dan2026

Member
Bring back Onimusha.
Bring back Dino Crisis
Bring back Okami
Do another DMC

Also I find it a bit sad that 3.7m sales for RE7 is considered bad.
 

Kaleinc

Banned
Copcam are truly blessed that after effing up every release they still stay afloat.
____
SF5 players spend so much time farming survival for free fight moneyz that they need to vehemently vent their frustration in every thread to avoid short circuiting.
Despite being higher rez and higher poly 5 overall looks objectively worse than its predecessor.
 

yurinka

Member
Nah, they were short on some sales projections like many other companies but compared to them the sales weren't that bad.

This guy also forgets that in addition to these revenues they also have a good digital revenue from DLC, PC F2P or mobile plus catalog games. And well, also mentions that games like SFV or Dead Rising 4 were moneyhatted so also saw a huge source of revenue outside sales to make these game console exclusive and that due to its games as service focus games like SFV have way more important source of revenue from DLCs than before.
 

dan2026

Member
I have no doubt that Monster Hunter world will sell a good few million copies.
But still be considered a failure by Capcom.
 
Capcom could make a tidy sum of money licensing out the Resident Evil "hero characters" for other games. The Left 4 Dead DLC in Resident Evil 6 PC was cool. Imagine the opposite. Imagine playing some popular third person shooter such as The Last of Us 2 and being able to buy a Capcom DLC pack that lets you play as Chris, Leon, and, of course, best girl Helena.
 

Go_Ly_Dow

Member
Taking too long to release sequels. Releasing games unfinished. Panta Rei/Deepdown debacle. Ports. Lack of new I.P. Neglecting old I.Ps (Dragons Dogma, DmC, Megaman).

They caused their own problems.

.....and if you wanna do mobile gaming right, then follow S-E's model with how they distribute the workload through various divisions. It's working for them.
 

LeleSocho

Banned
They blown all of their MH4 money on failed mobile games so they kinda deserve it...
This stupid race for growth before everything else is stupid and is killing everything that is good.
 
Taking too long to release sequels. Releasing games unfinished. Panta Rei/Deepdown debacle. Ports. Lack of new I.P. Neglecting old I.Ps (Dragons Dogma, DmC, Megaman).
I mean, Mega-Man sold poorly after the first couple of games, and Mega-Man Legends 2 sold like reheated ass. It's not like Capcom were actually wrong to can Mega-Man Legends 3. It's not like it was going to sell enough copies to make its money back, based on clear trends established by every Mega-Man title before it.

edit:

I'm certainly not saying tossing MM in the trash was creatively the right decision, but it was sensible from a business position. Capcom were reluctant to keep pissing away money making games that were guaranteed to not sell.
 

Shin

Banned
Street Fighter V (1.7M) is a far cry from SFIV (8.6M) though the latter had 6 years to achieve that and a lot of revisions.
Plus it was available on handheld, arcade and Xbox, now its just PS4/PC, it still have a lot of legs left I wouldn't call it a failure though per say.
If things keep up as is with 100k per quarter it would end up at 3.2M ish (not factoring in anything else).
 
At the end of the day, as sad as it may sound, Inafune was pretty much the only reason Mega Man still kept getting games. It's no coincidence that once he left, all MM related projects were slowly canceled one by one. MML3 especially was just a vanity project of his.

Had Inafune left even earlier than he did, Capcom would of most likely binned Mega Man a long, long time ago.
 
If anyone had told me that a low budget Strider sequel would be not only a spectacular game in its own right, but also Capcom's best game this generation as of mid 2017 I'd have laughed so hard.

Alas, here we are. I'm not complaining.
 

jett

D-Member
It was, they stripped out all the -isms and simplified a lot of stuff also focusing on known characters rather that new fighters. It got back a fanbase that all the previous sequels and spin offs lost over time.

Focus attacks, ultras, supers, FADC and the abundance of one-frame links is back to basics?

SF4 was in a way a revival* of the brand, made obvious by the inclusion of the 12 original world warriors right from the start. It had been nearly 10 years since 3rd Strike, a mostly obscure game to the masses. So this idea works. SF4 ended up rebooting the franchise's popularity and the entire genre's really. But when it comes to gameplay it's probably the most complicated mainline game in the franchise. Calling it back to basics doesn't make any sense.

*SFV could not be that kind of revival again though. USF4 had only just been released the previous year on PS4 and the year before that on PS3. It had to feel fresh and different.
 
It was, they stripped out all the -isms and simplified a lot of stuff also focusing on known characters rather that new fighters. It got back a fanbase that all the previous sequels and spin offs lost over time.

Yeah, it did all that. None of that was a back to basics SF2. And it was popular because there was no Street Fighter for almost a decade.
 

gunstarhero

Member
I wonder how SFV does with all the DLC. I certainly buy my share of colors, costumes and stages (with real money - not fm). Also, I wonder about the season pass sales.
 

Principate

Saint Titanfall
It's funny to say that like a day after Dragon Quest 11 came out, i.e. the only time it isn't true.



To waste resources on bad Megaman games?

It's still largely true the 3DS version is by all reports the most popular. It'll still do around a million with th usual hardware bump but it's nothing too out of the norm as far as consoles are concerned these days outside the relative rarity of million sellers let alone muti million.
 
I wonder how SFV does with all the DLC. I certainly buy my share of colors, costumes and stages (with real money - not fm). Also, I wonder about the season pass sales.

Well, they are milking the fanbase with all the additional content not available via FM. They are limited buy that under 2 million active players.
 
They put out games that are only half-way done.
These haflway done games then have constant, pricey DLC.
They ignore major platforms that they saw massive success on in the past.
They radically change genres/gameplay of legacy titles and then act shock that some fans are hesitant to jump in.

I just feel like these aren't actually legitimate "difficult" problems to solve and none of the results are shocking. I feel like they're in their "PS3" time where they feel like the world just has to love Capcom no matter how bad a package/product they make and they're getting a pretty rude awakening on how dumb a line of thought that was. They still have time to compete though. Sony turned it around. They can too.
 
Capcom really blew their load last gen in terms of budget its its really showing now with the recent influx of Japanese games in the past 2 years. They should follow what Bamco does. They have been consistently releasing games AA, AAA etc and its working for them as they not only support their old series, but release new IP as well.
 
So what you're saying is Capcom could use a buisnessman 🤔

To what? Reboot burgeoning franchises (Devil May Cry), fail at outsorcing (Bionic Commando), put several ill advised sequel into development (Mega Man), fail on numerous new IP (Dark Void), fail at delivering spiritual successors (Mighty No. 9), deliver poor spin offs (Ninja Gaiden Yaiba Z), or fail at kickstarter (Red Ash)? No thanks, Comcept or wherever he is can keep him.
 
I have no doubt that Monster Hunter world will sell a good few million copies.
But still be considered a failure by Capcom.

They won't even localize XX for Switch US. It's like they don't want money. Hard to feel sorry for em when the they make bone headed choices like that.
 
Phoenix Wright has never actually "done well" per se, AFAIK. At least outside Japan. Sales have always been middling. That's why two major entries were never released outside Japan.



Two major entries ? If you mean Dai Gyakuten Saiban, this maybe related to the setting.
 
They just need to bide their time as Western publishers all move towards "games as a service" style online-only multiplayer experiences. Most people only have enough room for one Destiny-style game in their lives, which means most of these games will simultaneously fail and leave a void of strong single player games for people to fall back on.

Capcom can then swoop in with revitalized SP franchises like DMC5, Dragon's Dogma 2, and Resident Evil 8 to capitalize on their competitors' missteps.
 

BasilZero

Member
Thats what happens when you destroyed Breath of Fire series....making VI a unholy combination of MMO/Mobile >_>.


Capkarmacom.
 
They just need to bide their time as Western publishers all move towards "games as a service" style online-only multiplayer experiences. Most people only have enough room for one Destiny-style game in their lives, which means most of these games will simultaneously fail and leave a void of strong single player games for people to fall back on.

Capcom can then swoop in with revitalized SP franchises like DMC5, Dragon's Dogma 2, and Resident Evil 8 to capitalize on their competitors' missteps.

RE 7 just came out. Even if they stick to the whole "2.5 years for major franchises", the earliest we'll see RE 8 is around 2020. And given the average time between RE sequels is four years, I wouldn't expect it until around 2021 to 2022.

Dragon's Dogma 2 ain't happening since they wanted to sell 10 million units
 

120v

Member
i think capcom really did turn heel the past few years when it was looking like they'd go the way of konami and essentially get out of games altogether. problem is they really aren't in a position to throw the coin and something like dmc 5, dragon's dogma 2, ect... they really don't have a choice but to narrow it down to safe money makers like MH and to a lesser extent RE

they'll eventually claw their way out their predicament one way or another but it's going to take years
 

Tripon

Member
i think capcom really did turn heel the past few years when it was looking like they'd go the way of konami and essentially get out of games altogether. problem is they really aren't in a position to throw the coin and something like dmc 5, dragon's dogma 2, ect... they really don't have a choice but to narrow it down to safe money makers like MH and to a lesser extent RE

they'll eventually claw their way out their predicament one way or another but it's going to take years
What? Konami can act like console gaming is a secondary concern because they are in many different industries. They are in Gaming(gambling), they run health spas, etc. Capcom is a primary gaming company.
 

Riposte

Member
People were talking about Capcom shutting down and being sold off five years ago, when all the series people are now worried about were doing pretty damn well. Probably because they were angry about Megaman or some shit. It's pretty funny people didn't realize how wrong they were back then (the fact we are having this conversation proves that).

Right now Capcom does seem to be getting less and less from their pillar franchises and do seem to be getting into dangerous territory. Monster Hunter World has a chance of pulling another Resident Evil 7, where they forsake the Japanese audience and don't gain enough from the west to make up for it. This is a much bigger gamble with a Japan-centric series like MH.

They did say they have multiple titles aimed for the Switch, wonder if that's where they will find most of their success.
 
Different companies and all, but I always find it strange how Capcom has made so many poor decisions over the last decade while Namco have taken all the right ones. They've doubled down on smaller budget Japanese anime/RPG games with modest returns, arcade amusements, quality mobile games, partnered with Nintendo to produce some of their games and turned one of their big Japan only franchises (Idolmaster) into a money printing monster. Capcom meanwhile still keeps trying to grasp the big AAA money and fails every single time.
 

Lelou

Member
I'm pretty sure they are risking everything with monster hunter world.
Is a All in, that if it fail, will force drastically changes on the company.

I still don't get the decision of this game, over a safe bet as usual monster hunters.
They could rely on a normal numbered mh focusing everything on japan, and getting the usual 3-4 million sales.
But with this move it's not even sure they will get in the range of 1-2 millions.
They could be better, they could be worse, but what is sure, is that is really risky
 
Right now Capcom does seem to be getting less and less from their pillar franchises and do seem to be getting into dangerous territory. Monster Hunter World has a chance of pulling another Resident Evil 7, where they forsake the Japanese audience and don't gain enough from the west to make up for it. This is a much bigger gamble with a Japan-centric series like MH.

To be fair, XX sold really well this year and they're likely going to have another 3DS MH next year, so it's not like MHW is getting made at the expense of their portable entries. The franchise also has a strong potential future on Switch, depending on how many JP players trade in their 3DS for one.

If anything, I think MHW's biggest issue is that it's still going to be way too much of an MH game to capture an audience in the west. The MMO-level grinds combined with the high amount of meter upkeep and mechanical knowledge required during fights is going to turn a ton of people off, as it has with every other game in the franchise.
 

Elbereth

Member
I really hope Capcom is successful going forward. They have some of the most historic, memorable, and genre defining games. As of late, they have some, arguably, well deserved negative PR. Whatever Capcom needs to do to return to those glory days, I'm with it.

In the future, if Capcom is purchased by a publisher, I hope they have the proper funding and time to polish games as they are historically known for. Whichever publisher gets Capcom would be one for the history books. Imagine having the staple of Capcom games exclusive to your box...
 

Compbros

Member
Chindogg, based on your statement it sounds like you're only familiar with the Twitter FGC circles and r/Kappa. SFV-GAF has mostly positive feelings for the game and recognize its highs and lows.

Based on your statement it sounds like you're only familiar with SFV-GAF circles. Pros and casuals alike really, REALLY dislike SFV. If there was a SF alongside SFV (xTekken, Alpha, etc) then you would more than likely see a ton of people dropping SFV. Also, for all the people to call out as a casual observer of SFV/fighters you choose Chin, odd.
 
Top Bottom