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Just Cause 3 has got the most horrendous IQ that I've seen from a 'AAA" game.

OR:

There is something wrong with my monitor calibration (maybe my sharpness is too high...doubt it).


But, oversaturated colors, ugly character models that look like they are modeled out of clay, the most FUCKING ABHORRENT implementation of MOTION BLUR I've seen this generation. Every time I turn the camera everything turns into this streaky blurred mess on top of an inconsistent, janky 30 fps. And as far as I can tell it can't be turned off.

Load times are fast and the framerate seems okay from when the game originally released (heard bad stories about it) but I guess that's a consequence of PS4 Pro on Boost Mode as to why it's a more stable 30.

It's a shame too, the game can be pretty cool at times but just looking at it is making my head hurt.

PS4_011.bmp.jpg


Look at the trees on the sides. Who the fuck thought that looked appealing? Let's cover our 30fps by blurring shit to the point of transforming the look of the object itself?

2802277-screen+shot+2015-12-01+at+1.41.33+pm.png
 
Depending on your TV, sharpness should be off.
It's supposed to be 1080p so the IQ shouldn't be too bad.
Calibration might be able to fix the other issues too...well, not the motion blur or ugly character models.
 

low-G

Member
I think it's more that the console ports were a travesty of performance. There are some very nice AA solutions on PC and it runs very well on good hardware.
 

Raptor

Member
2802277-screen+shot+2015-12-01+at+1.41.33+pm.png


I know the image is from youtube so it's low quality, but you can see the application of the motion blur. Are those supposed to be trees in the background or the color green smeared from somebody's ass-crack onto toilet paper?

What the hell is this garbage?

Damn...
 
yeah its pretty bad. dont know if its the worst, others id consider would be arkham knight, dark souls 3, bloodborne, RotTR, witcher 3, the surge etc

I think it's more that the console ports were a travesty of performance. There are some very nice AA solutions on PC and it runs very well on good hardware.

???
 

Neith

Banned
You must not have played Zelda Botw on a tv screen

LOL, yeah that thing is jaggier than all get out. But Watch Dogs 2 without any AA, which you can choose from many options, is absolutely horrendous. I ended up doing TXAA x2 despite the blur because it was so bad.

JC3 is a lost cause, but you can try to run it in 4K I guess.

yeah its pretty bad. dont know if its the worst, others id consider would be arkham knight, dark souls 3, bloodborne, RotTR, witcher 3, the surge etc



???

A lot of those games maxed looked great on PC. Witcher 3 definitely could use a few boosts, but overall it can be made to look great on PC and you can toggle a few options. 4K helps for sure. Game looks gorgeous in 4K, but I can only get 30FPS then.
 
You must not have played Zelda Botw on a tv screen

No, I haven't.

And to be clear, the game is 1080p. The poor IQ isn't from the resolution. It's a combination of some underwhelming usage of AA, fucking god awful art direction, animation and character models in cutscenes, janky framerate with the already mentioned terrible motion blur.

EDIT:

The explosions and fire effects are lit though, I'll give it that (no pun intended)
 
Anti aliasing (AA) is one of the key components of image quality.
Yes, what good aa options does the pc version of just cause 3 have?

A lot of those games maxed looked great on PC. Witcher 3 definitely could use a few boosts, but overall it can be made to look great on PC and you can toggle a few options. 4K helps for sure. Game looks gorgeous in 4K, but I can only get 30FPS then.

they all have very bad IQ, 4k or not
 

low-G

Member
Yes, what good aa options does the pc version of just cause 3 have?



they all have very bad IQ, 4k or not

Excerpt from this Eurogamer article:

In terms of console basics, PlayStation 4 produces a native 1080p image, while Xbox One brings a 900p framebuffer to the table, with both using a post-process solution for anti-aliasing very much akin to the FXAA option on PC. The PS4 game more closely matches up to PC in terms of raw pixel sharpness, but the anti-aliasing options available on PC are a key point of difference. Coverage is decent on console, although long edges and distant objects fall to pixel-popping artefacts. Xbox One fares a little worse here due to the drop in resolution, but for the most part there isn't too much in it between the two. Texture details appear slightly more smoothed over in still scenes, but the game's use of camera blur in motion helps to even out the presentation to the point where the drop in resolution is often barely perceivable during gameplay.

For those wanting a lightweight anti-aliasing solution, FXAA is also available on the PC version delivering similar results to PS4. However, it's also possible to achieve more refined levels of image quality via use of SMAA. Basic SMAA provides smoother imagery than on consoles with better coverage across the usual sub-pixel objects and on foliage. A T2x variant of SMAA is also available which adds a temporal component that helps to tackles additional jaggies. However, the effect doesn't appear to be implemented properly - it adds a small amount of ghosting in motion that some may find distracting. Again, this looks like a bug that perhaps should have been addressed pre-launch.

In terms of overall image quality, the PC game comes out on top, but what's particularly interesting is the way in which it's possible to scale back on graphical presets without massively impacting on the core visual quality of the game. Indeed, taking a look between very high, high, and medium presets, visual differences are actually quite subtle. As we move through the various quality levels we find elements such as distant buildings featuring slightly lower quality LOD models in a few places, along with the removal of some walls, fences, and lamp posts that are far away from the player.

And you couldn't be more wrong about those other games having bad image quality on PC. Witcher 3 has fantastic image quality, and Dark Souls 3 image quality is virtually prerendered quality, virtually zero aliasing on my rig...
 
Excerpt from this Eurogamer article:



And you couldn't be more wrong about those other games having bad image quality on PC. Witcher 3 has fantastic image quality, and Dark Souls 3 image quality is virtually prerendered quality, virtually zero aliasing on my rig...

you have very poor vision or you dont understand what aliasing is.

"dark souls 3 is virtually prerendered quality." lol
 

adamsapple

Or is it just one of Phil's balls in my throat?
IQ and Performance both.

PS4 Pro sort of mitigates it but the general performance on all console versions is pretty pathetic. JC2 on 360 was such a marvel for how awesome the open world was but also the game was pretty good in terms of performance.
 

Brandon F

Well congratulations! You got yourself caught!
Been playing it on my Pro since it went up on PS+. Think it looks really damn impressive.
 
Yeah, can't say I agree. Just Cause 3 might run like toss on anything that isn't a beefy PC or a PS4 Pro running Boost Mode but it looks damn nice and the destruction is insane.

Image quality is solid all around.
 

Blam

Member
Lmao you're insane OP. Youtube block compresses fast movement in videos. Look at TotalBiscuits video on that about FarCry 4.

You will never see clear footage that isn't a downloadable B-Roll. Or raw footage from Twitch.
 

galv

Unconfirmed Member
Screens arent going to show the insane amt of aliasing and shimmer

Aliasing and shimmer are sideeffects of low resolution and poor anti-aliasing implementations (the latter being the main cause of shimmer in motion due to poor temporal anti-aliasing). Unfortunately, low resolution and poor anti-aliasing is a byproduct of utilizing weak GPUs, such as those found in a Playstation 4 or an Xbox One.

If you have a decent PC, you could downsample from a higher resolution which heavily improves aliasing/shimmering, run at higher framerates and disable motion blur for high IQ, especially in motion.
 
Aliasing and shimmer are sideeffects of low resolution and poor anti-aliasing implementations (the latter being the main cause of shimmer in motion due to poor temporal anti-aliasing). Unfortunately, low resolution and poor anti-aliasing is a byproduct of utilizing weak GPUs, such as those found in a Playstation 4 or an Xbox One.

If you have a decent PC, you could downsample from a higher resolution which heavily improves aliasing/shimmering, run at higher framerates and disable motion blur for high IQ, especially in motion.

Sure, if you have a 1080ti you can afford enough dsr for good IQ at 30fps. Thats not what id call a game having good IQ

Higher framerates do not fix aliasing

you can force MSAA on driver ;)

Proof?
 

MaLDo

Member
Sure, if you have a 1080ti you can afford enough dsr for good IQ at 30fps. Thats not what id call a game having good IQ

Higher framerates do not fix aliasing



Proof?

You can see the frame counter in my screenshots. I don't have a 1080ti. Framerate definetely helps with aliasing because shows more pixels per second (if the camera is not static).

In game menu has MSAA + SMAA 2T
 
You can see the frame counter in my screenshots. I don't have a 1080ti. Framerate definetely helps with aliasing because shows more pixels per second (if the camera is not static).

In game menu has MSAA + SMAA 2T

since when does just cause 3 have msaa

edit - just went and loaded it up to check. msaa was never added and everything shimmers. even at 5k theres more aliasing than uncharted 4 on a base ps4. playing at my monitors 144 hz max does nothing to help aliasing. at 5k no single gpu can play at 60 fps
 

MaLDo

Member
since when does just cause 3 have msaa

edit - just went and loaded it up to check. msaa was never added and everything shimmers. even at 5k theres more aliasing than uncharted 4 on a base ps4. playing at my monitors 144 hz max does nothing to help aliasing. at 5k no single gpu can play at 60 fps


I was wrong... kinda. The spanish translation of the option "Vignette" in Just Cause 3 is "Suavizado de bordes" that in english is in fact "Antialiasing". Having that antialiasing option under post-AA option make me think it had both. '¬_¬

Thanks to it I've been testing post-aa options in the game disabling downsampling (and sweetfx) because sometimes is difficult to see differences with high values of downsampling.

So, SMAA 2TX adds a checkerboard pattern in every contour that reduces greatly the IQ. Using only SMAA and 1.5 downsampling the IQ is better.

The shimmering in JC3 is because the obscene distance view. It's really difficult to smooth every thin element in the far distance without using some kind of depth of field, and JC3 doesn't have it.

The problem I was talking about in the graphics menu (spanish translation error)



IQ is great, but distant thin elements (like the fence in the red arrow that is geometry based instead of texture based) can't be perfect



For elements in the middle distance, SMAA does a great job (although it forgets some details)

 
I was wrong... kinda. The spanish translation of the option "Vignette" in Just Cause 3 is "Suavizado de bordes" that in english is in fact "Antialiasing". Having that antialiasing option under post-AA option make me think it had both. '¬_¬

Thanks to it I've been testing post-aa options in the game disabling downsampling (and sweetfx) because sometimes is difficult to see differences with high values of downsampling.

So, SMAA 2TX adds a checkerboard pattern in every contour that reduces greatly the IQ. Using only SMAA and 1.5 downsampling the IQ is better.

The shimmering in JC3 is because the obscene distance view. It's really difficult to smooth every thin element in the far distance without using some kind of depth of field, and JC3 doesn't have it.

The problem I was talking about in the graphics menu (spanish translation error)




IQ is great, but distant thin elements (like the fence in the red arrow that is geometry based instead of texture based) can't be perfect




For elements in the middle distance, SMAA does a great job (although it forgets some details)

the shimmering is because their aa is useless. good taa would fix all of the listed issues. see uncharted 4, horizon, battlefield one. its also not just distant railings and such. all the foliage shimmers like crazy. i also disagree that its only objects at range that shimmer. maybe you just dont notice aliasing the same way some people dont notice frame pacing issues

maybe only FXAA on driver. but the in game SMAA Tx2 is not bad...

its quite awful actually. causes ghosting and artifacts AND heavily blurs everything
 
I have such a love hate relationship with this game that now borders more on hate. I loved JC2, preordered a digital copy for PS4...it turned out to be awful as far as performance. I struggled through it for a bit and played it for a while but then gave up after getting tired of the drops in cities. Fast forward to recently when I got the game and the DLC that looks awesome for $20. I was having a blast with the game now that I have a PC that can run it well, then suddenly it starts crashing constantly.

I think I am giving up at this point lol....I was really hoping to try the DLC too, it looks so damn fun.
 

ISee

Member
I have such a love hate relationship with this game that now borders more on hate. I loved JC2, preordered a digital copy for PS4...it turned out to be awful as far as performance. I struggled through it for a bit and played it for a while but then gave up after getting tired of the drops in cities. Fast forward to recently when I got the game and the DLC that looks awesome for $20. I was having a blast with the game now that I have a PC that can run it well, then suddenly it starts crashing constantly.

I think I am giving up at this point lol....I was really hoping to try the DLC too, it looks so damn fun.


There was a very brief time period were it ran pretty good on PC (if you had a good CPU, of course), but they patched in a pretty bad memory overflow bug with one of the DLCs. Sound like it is now back.
 

Grady

Member
How this is even considered a triple a game boggles my mind. I've only played 30 minutes, maybe, that's why i can't give a fair opinion. But, man does this game look and control terrible. I felt like I was playing bionic commando with the weightless grappling hook and the aiming was shit. Sooooo bad. Would have been a better game in 2D.
 
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