Where did Brink go wrong?
It was the worst Enemy Territory-esque game Splash Damage made by far.
Where did Brink go wrong?
Where did Brink go wrong?
It was the worst Enemy Territory-esque game Splash Damage made by far.
It had terrible performance on 360 and reduced player map counts at launch, which killed its word of mouth from the console majority.
It is also highly reliant on teamplay, and it shipped with bots that tried to fulfill objectives, not babysit you the player as the superstar rambo no scoper
Sooo.... What's happening with Dirty Bomb?
It also ran like ass everywhere else.
Didn't they come out with Dirty Bomb as the spiritual successor?
Have they fixed the "issue"/design decision by which the game runs at 30 FPS is you're playing singleplayer?
I was ready to love this game, but the dreadful performance kill it for me :/
You may have noticed how awful Brink feels and looks in motion when playing the campaign or challenge modes, totally different from what your framerate counter displays. Here is how to get around that nonsense. The main idea is 1-you will run a local dedicated server, 2-you set what campaign or challenge to load, 3-you connect to it.
You gotta be kidding me. This is actually a thing? What a dumb as shit design decision.You still need to mess around with loading your own local server. Note that this messes up the challenge mode maps that involve AI teammates, you'll be on you own if you use this method -- I think.
http://www.kn00tcn.net/site/unlocking-brinks-famerate-in-singleplayer/
F2P as in failed 2 perform.
You gotta be kidding me. This is actually a thing? What a dumb as shit design decision.
Where did Brink go wrong?
Nvm, Can I delete a post?
That's from 2011 lol
lawbreakers thought it was competing with overwatch when in reality it's competing with BRINK
lawbreakers thought it was competing with overwatch when in reality it's competing with BRINK
Classic consolification. After the hugely ambitious ET: Quake Wars you got a watered down ET-style game where complex movement was the focus... just that it was complex movement for consoles. It had 3 classes where one had more speed and could reach higher places, naturally on PC there was really no other choice than to play light, heavy was completely redundant. If you wanted to change your loadout, instead of pressing a loadout button you had to find a loadout station in the level. It was a pretty fun game on PC for a while but the levels were small and not that interesting. It had a neat movement system but there were only a handful of spots where it was actually useful.Where did Brink go wrong?
Bought this game day 1