You hear so much about how Microsoft needs me IP it's kind of weird to see a thread hoping old stuff.
Is there though? Unless you just mean sequels? Kazooie and Tooie made it to 360 in HD. Perfect Dark HD as well. We can't forget Rare Replay. Diddy Kong Racing for DS. If you mean sequels, I would agree. PD Zero and Nuts and Bolts are the only ones I can think of.
Funny part is the interview mentions this , but the op added his obvious biases in the post.
Didn't Yooka-Laylee kinda prove him right?
This is fine, because I doubt anyone at current Rare can recreate the magic any of those older IPs had.
Its a real shame that Rare are the only developer in the world who have been around for decades who have lost some of there original staff.
All these other devs are really lucky to all still have the same staff they've always had and never had anyone leave.
He's not wrong about the Banjo property not being relevant in the mass market today. It would almost certainly not be a huge seller. But he completely ignores any possibility for a more scaled down game with a smart budget that could make fans happy and be financially viable. The interviewer, Hyle Russel, who is a huge Rare fan and a person I like a lot, doesn't help by not questioning any of Craig Duncan's several lazy arguments.
It's also funny how he bitches about this Gamespot article and then double downs on the condescending "you may think you want this game, but I don't think you do".
*Ratchet and Clank reboot sells great*
*Crash Bandicoot reboot sells great*
Rare: "Nah, we're not into that."
Makes absolutely zero sense to me.
I wouldn't say they are less talented, but I doubt they can make platformers on the level of Banjo Kazooie and DKC1-3.Yooka-Laylee was a good game so... no.
The awesome Sea of Thieves alpha is proof that current Rare has just as much talent as the old days, just being applied in different ways.
*Ratchet and Clank reboot sells great*
*Crash Bandicoot reboot sells great*
Rare: "Nah, we're not into that."
Makes absolutely zero sense to me.
Thing is, Rare has done remakes and reboots. They remade Bad Fur Day as Live and Reloaded, and there were enhanced ports of Banjo games and Perfect Dark. They also had Rare Replay, that was a celebration of pretty much all their work. It's not like they don't have any data as to how their past titles likely perform for a modern audience. And there's a key difference. Crash and Ratchet were both PlayStation games that sold initially to a PlayStation audience, which didn't change with the remake/reboot. Rare's old games sold initially to a Nintendo audience, that they effectively no longer have access to. I'm actually very confident that games like Kameo, Viva Pinata and even Sea of Thieves would not be singled out from the rest of Rare's output had they been released on Nintendo platforms. Playing stuff like Jet Force Gemini in Rare Replay makes the idea that all those games were stone cold classics, and their later output subpar kinda laughable tbh.
The irony being the best thing to come out of Rare in years is a reboot of Killer Instinct that Rare didn't even develop.
This is sadly accurate.It shows zero loyalty to their fans.
"Hey buy this new game Sea of Theives, you're gonna love it!"
"We loved it, when's the sequel coming?"
"Sorry, that IP is dead now unless we can come up with a concept that is completely unrecognizable and may as well be a new IP. For now, please look forward to our next new IP that we hope you'll fall in love with."
"..."
I don't think people have an issue with Kameo and Viva Pinata. If Rare were making those types of games again, I think a lot of people would be very happy. I know I would be.
Most of the talent is at Playtonic now anyway.
I would be also. But when they actually made them, Rare was apparently "dead" and all the talent was elsewhere even then. Then Playtonic gets formed by people that worked on those games, and they're suddenly "the real Rare" again.
*Ratchet and Clank reboot sells great*
*Crash Bandicoot reboot sells great*
Rare: "Nah, we're not into that."
Makes absolutely zero sense to me.
It shows zero loyalty to their fans.
"Hey buy this new game Sea of Theives, you're gonna love it!"
"We loved it, when's the sequel coming?"
"Sorry, that IP is dead now unless we can come up with a concept that is completely unrecognizable and may as well be a new IP. For now, please look forward to our next new IP that we hope you'll fall in love with."
"..."
Tbh, i'd have believed him if he said something like banjo of old has no place in the current market, but then crash badicoot happened and sold like gangbusters. So i'm not sure some of their older IP's really need some big change made to them to be viable.
Well yeah, some people were upset as soon as Rare was purchased by MS. Plenty of longtime fans still stuck by them however, and they put out some quality 360 games.
As for Playtonic, I think they have the potential to be what I want Rare to be. Yooka Laylee wasn't as good as I'd have liked, but I do like the direction the company is going in. Playtonic isn't good enough to be 'the real Rare' just yet, but they're doing better than Rare proper this generation. Yooka Laylee is more my kind of game than Kinect Sports 3.
It's also fair to keep in mind that Playtonic started out with around 12 people and a Kickstarter budget.
Its a real shame that Rare are the only developer in the world who have been around for decades who have lost some of there original staff.
All these other devs are really lucky to all still have the same staff they've always had and never had anyone leave.
What if I told you N&B was the best Banjo game?
Yea, I do take the fact that it's a small team on a couple million budget making the games... But that kinda highlights the reality of making games back in that era vs today. Such a team and budget could produce a Banjo back then, whereas you'd need a much larger team and commitment (and as a result sales) to pull off a Ratchet & Clank calibre game today. So put simply, when people talk about lack of old talent, it disregards just how much new talent is actually required to make a competing game today. There are countless old legends of the industry floating around still, and in the vast majority of cases, their involvement isn't translating into genre defining games of today.
Basically when people say "I wouldn't trust Rare of today" to make game X, the truth is I probably wouldn't trust Rare of 97 to make it either in today's environment.
No one cares about JFG and putting that branding on a game like that would probably be to its detrimentA Destiny-style light MMO with the Jet Force Gemini property would be gangbusters.
Banjo isn't on the same level as Crash.Tbh, i'd have believed him if he said something like banjo of old has no place in the current market, but then crash badicoot happened and sold like gangbusters. So i'm not sure some of their older IP's really need some big change made to them to be viable.
What if I told you N&B was the best Banjo game?
What a dickhead thing to say. Never hope that hundreds of people lose their jobs just because they arent making the specific game that you wantNo tears here then if Microsoft ever shuts down the studio. The legacy games are the only thing of value left and at least the heyday of Rare got a proper sendoff with Rare Replay.
I fucking loved their games on SNES and N64 but the studio died for me when they turned to Kinect.
It doesn't have the same nostalgia/appeal or sales figures for sure. But it is a much better game series.Banjo isn't on the same level as Crash.
What a dickhead thing to say. Never hope that hundreds of people lose their jobs just because they arent making the specific game that you want
Me no longer caring about the studio does not equal me wanting people out of jobs.
I really want them to farm out the battletoads ip to an indie developer with an interesting idea.
I'd agree with you if the new talent had done anything. Indie teams have much better output than Rare this generation. I'd also guess that the original Banjo team and budget for N64 was bigger than Yooka Laylee. I'd trust them to do better than current era Rare, since Playtonic is doing that already.
With that said, I'd love it if Playtonic turns into a successful studio that puts out quality games AND we get Rare making good games again. Combining their output is my best case scenario for getting old Rare back.
I mean...Mario Odyssey is looking to be bit of a collectathon, considering it has big open environments with things to gather to progress to the next stage. And yet everyone's hyped for it. YL was kind of a mediocre game because it was a mediocre game, not because of the genre. It's all about execution.