CountAntonius
Member
I haven't bought a primarily single player games in years unless it's has a ton of replayability. I love Games as a service if it's done in a good way.
The Witcher 3 seems to have paid CDProject Red water bill quite well. This is just a case of a company who's made and are making Single player RPG looking at all the money they're not making by not releasing games that follows the GAAS model.
The Witcher 3 would fall under GAAS with Square. It has DLC and expansions, gets post-launch patches/support, and the devs are communicating with their base about the game. That's what Square is talking about here.
The Witcher 3 would fall under GAAS with Square. It has DLC and expansions, gets post-launch patches/support, and the devs are communicating with their base about the game. That's what Square is talking about here.
the witcher 3s and Skyrims are the rare exception though and CDPR is a different company in a very different position from where SE is today.
it's all up in the air because who knows, maybe they'll tap a western dev to follow the "industry trends" while leaving FF, KH, ect alone or maybe they'll go whole hog but a company that size has to factor the current state
Nirolak pointed out they specifically mentioned MP.The Witcher 3 would fall under GAAS with Square. It has DLC and expansions, gets post-launch patches/support, and the devs are communicating with their base about the game. That's what Square is talking about here.
I thought we reached the point where we realized tacked on multiplayer does nobody any favours.
I feel like investing in a great New Game Plus mode is more cost effective. People aren't looking to play B or C tier multiplayer experiences.
I actually wonder if they may give up eventually and just make MP free... with each game getting Gold/Plus incentives for subscribing, I.E. free loot boxes every week/month in Overwatch or something.Well until they drop the online multiplayer paywalls I won't be participating.
Gatcha As A Service
Yep, seeing where this industry is heading with MP-only games, lootboxes, microtransactions, kids yelling on twitch and whatnot.. this sounds realistic.
The good thing is I'll finally be able to play my gargantuan backlog.
Perfect.https://giant.gfycat.com/FeistyChiefAfricanporcupine.gif
Obviously it will have some online components, like FFXV. See:Nirolak, if FFXVI is being developed by the FFXIV team, should we expect FFXVI to be heavily online focused?
I genuinely quite strongly believe that Tabata's division will actually end up doing something with the ideas behind Agni and FF16 will come from the 14 Business Division (which, if you've been watching, has been on a large hiring spree looking for people with non-MMO experience - but also, curiously, still with some online multiplayer experience).
Nirolak pointed out they specifically mentioned MP.
Although if they could understand how it worked so well for something like the Witcher 3 and apply that to their games that wouldn't be bad. I feel like FFXV itself isn't actually that good a template to work off of (or they're not really good at working with it.)
That's kind of the tricky thing really, it's rare for DLC like that to come out. Usually it just feels like a small morsel on the side, possibly something hyper linear in a game that was more open ended, like Operation Anchorage in Fallout 3. A really good story with a set of extra quests (Heart of Stone) and a significant new area (Blood and Wine) do tend to be best.
Then there's putting extra features and QOL improvements, though Nintendo decided to charge for that partially with the BotW Expansion Pass.
I haven't bought a primarily single player games in years unless it's has a ton of replayability. I love Games as a service if it's done in a good way.
I mean, they're most successful FF is an MMO. They're doing a pretty good job their.
yes, but those categories in gaming should be seperate and funded equally. It should not be at the cost of single player experiences
There's also the fact some are just naturally geared for that. Halo was always great with MP even when it wasn't online (which itself was mainly a casualty of becoming Xbox exclusive and pre-Live; it even had it put in on PC) and similar applies to Blizzard, maybe more heavily. Square Enix generally only has MMOs as highly relevant MP games, at least outside of mobile/browser stuff.Feeling this as well. I mean people love to play the "change with the times old man" card but not every new thing or attitude is by default a positive innovation simply because it's the hip thing. All these big companies transitioning away from single player to multi CAN work - via Bungie going from Halo to Destiny which I'm pretty happy with. But there are too many publically owned companies on the stock market that now have tremendous pressure to chase that gambling profit, which is essentially what many of these new "innovations" are.
Square Enix is at its worst when focusing on profits. They were just starting to bounce back!
Here we go again, learning the wrong lessons. Just, Horizon's success doesn't mean anything?
From a recent Zero Puncuation,
*~Let's all laugh at an industry
that never learns anything
tee hee hee~*
Guys this is where the money is at.
Due to the different monetization infrastructure, Mobile developers almost always have a constant, safe stream of money coming in.
By using Gaas, Microtransactions, Dlc, etc. Console devs can get much better profit returns. Also this can be utilize to make money on the projects that didnt meet expectations due to high af development cost that are required for console development.
Even if its not implemented right, I am all for this. Gaas ensures developers stay afloat on the console industry.
https://www.youtube.com/watch?v=SFKnv1YzI3k For so long this is a thing, you can never quite know where that money is going to.Guys this is where the money is at.
Due to the different monetization infrastructure, Mobile developers almost always have a constant, safe stream of money coming in.
By using Gaas, Microtransactions, Dlc, etc. Console devs can get much better profit returns. Also this can be utilize to make money on the projects that didnt meet expectations due to high af development cost that are required for console development.
Even if its not implemented right, I am all for this. Gaas ensures developers stay afloat on the console industry.