The replays certainly do anyway. Looking forward to that demo to finally see, hear and feel the truth on my own set.The one thing that I don't like about Gran Turismo Sport is that it almost looks too good.
Commercial?? This is all in game???
https://www.youtube.com/watch?v=93Ajl-jpyL8
https://www.youtube.com/watch?v=Q5pK1n5v-Io
This is such bullshit. I don't know about the TV spot, but saying that all gt trailers are photomode sequence of frames is utter bullshit. Frankly you come across has having an agenda and I don't understand why you even post in this thread.
What agenda ?? Lol
All GT trailers are basically replays rendered in photomode quality, been that way for a while now.
This is such bullshit. I don't know about the TV spot, but saying that all gt trailers are photomode sequence of frames is utter bullshit. Frankly you come across has having an agenda and I don't understand why you even post in this thread.
It's not true to say all of them, there are ones which have real footage like May 2016.https://www.youtube.com/watch?v=UW_VWFVTMFQ
you're talking about the ones in the style of the opening movies with custom camera movements, like e3 2017.
What agenda ?? Lol
All GT trailers are basically replays rendered in photomode quality, been that way for a while now.
99.99% of Polyphony trailers are bullshotted.
The new Demo is basically the final game... even the progress in carried over.Anybody know how old the demo build is? Should we take it as representative or expect changes at release?
It's pretty much standard procedure for racers. Not just Polyphony.
It's like all those Forza Motorsport trailers and promos with "ALL IN-GAME FOOTAGE" stamped across them.
Disagree not ALL footage has been pre-rendered. This time round Polyphony have been releasing realtime footage since the image quality has improved dramatically over GT6.
Gotta say the Dynamics of the cars on the replays absolutely shit all over other certain driving games released in the last few weeks.
You can almost see the spring n damper setting on the cars.
So good.
everytime i look at ingame footage for 3rd person gameplay, i'm disappointed. i don't want to look at replays, i have youtube for that. maybe it's the camera angle or the way the car slowly wiggles/leans in 3rd person view coupled with the lack of car damage. makes it look like you're driving an untouchable tank with a car shell cut and pasted on.
the same look since GT3.
Do we know if GT Sport is going to have a loot box system or anything along those lines that creates a grind to encourage buying in game currency?
I ask because of what has been going on in Forza 7. I realize this game isn't out yet but I wasn't able to see if anything had already been announced after a google search.
everytime i look at ingame footage for 3rd person gameplay, i'm disappointed. i don't want to look at replays, i have youtube for that. maybe it's the camera angle or the way the car slowly wiggles/leans in 3rd person view coupled with the lack of car damage. makes it look like you're driving an untouchable tank with a car shell cut and pasted on.
the same look since GT3.
the in car view is amazing. i got my g27 in storage waiting with GIMX ordered.
Perfection. Thanks.The new Demo is basically the final game... even the progress in carried over.
It is a trial.
Yeah, there's something so damn sexy about seeing that suspension and weight transfer at work in driving games. Shooters have their reload animations and gibs, and racers have this.Gotta say the Dynamics of the cars on the replays absolutely shit all over other certain driving games released in the last few weeks.
You can almost see the spring n damper setting on the cars.
So good.
It's the way the camera is attached to the car combined with the physics. There are options to adjust the camera but none that make it actually decent from what I've seen. GT3 had a relatively loose camera but it's been shit ever since then. Always looks like the car is simply sitting still and you're driving the track around it.
yeah, you described it accurately. that's my biggest gripe. i get so upset when the replays look nice but the ingame 3rd person is so uninspiring. i guess i'll stick to other views and live with it.
The third person camera is adjustable in Sport so have a go with that and see if you can find an option you like.
IIRC there were two slide bars you could adjust, one was position of rotation and one was how loose/tight the camera was? I may be wrong.
The third person camera is adjustable in Sport so have a go with that and see if you can find an option you like.
IIRC there were two slide bars you could adjust, one was position of rotation and one was how loose/tight the camera was? I may be wrong.
As of now the only thing we know you can buy with actual money is additional scapes through DLC. There's no indication that you can purchase in-game money with real money like in GT6. They've actually specifically noted that there it won't have microtransactions.
So planted
GTS Drift videos are going to be a treat.
They have?
Hmm I'm pretty sure I read that somewhere. I'll try to find it.Are you sure? I don't think this is true, but even if it is then a reason to take it out can be that it isn't up to par.
Personally I think it won't be in, but I hope it will be added later.
Yes, I have found this video tutorial about the camera settings
https://www.youtube.com/watch?v=D5vvte8a7g8
The final version of Willow Springs with an overcast looks fucking insane
https://youtu.be/-hOhexi2FNg?t=323
That gif is mine so thank you!That's a great gif.
There is something wrong with that gif. The front wheels are looking forward but the car behaves like if some brief countersteering had been applied right past the apex of the corner.
That gif is mine so thank you!
The countersteering has been applied before the start of the gif and that is why the front wheels are already looking forward.
If you look closely the car is already sliding at the start of the gif.
I was just lucky to hit the apex this way and the car and the driver had a nice reaction.
The gif is artistically beautyful. But the behaviour of the car doesnt look believable to me. It behaves like if some brief countersteering is happening right when the front left wheel gets back on the tarmac. Looks like some kind of assist is activated.
The final version of Willow Springs with an overcast looks fucking insane
https://youtu.be/-hOhexi2FNg?t=323
All wheel drive drifts look like that, the only reason the rear came out was from weight transfer at corner entry until the car settles and the weight balances out. It was even more pronounced since one wheel was off tarmac and the car stops sliding dramatically once it returns to the track. It even hits the rumble strip with the inside sidewall which would pull the car in. Also, if the driver continued to apply throttle, that EVO has a really smart AWD system that distributes power to create "some kind of assist" technically.
Im just an average steel fabricator and erector but that GIF Looks tru to life to my eyes. Anyone else?There is something wrong with that gif. The front wheels are looking forward but the car behaves like if some brief countersteering had been applied right past the apex of the corner.
My biggest takeaway is how expansive that track and all other tracks are. Draw Distance and detail beyond the forground is insane, well layered and you get the impression that the enviro's are much bigger than the track in which you're driving. I think DC did good in pushing that envelope and I'm happy to see it here in GTS as well...The final version of Willow Springs with an overcast looks fucking insane
https://youtu.be/-hOhexi2FNg?t=323
Ive been watching a couple of videos of that car. The way the front changes from drift to grip behaviour in that gif feels fake to me. The wheels should be countersteering for the car to end the drift in such an abrupt manner, but they are not.
https://www.youtube.com/watch?v=-hO...om/watch?v=-hOhexi2FNg&feature=youtu.be&t=440
Holy shit - the objects disappearing in the rear mirror makes it look like an early ps2 game.
Aside from the vastly increased screen rez, texture details, AA solution and environment object density you mean? Sure, i can see it...Anyhoo let's get back to talking about 2D tree's or wind...
https://www.giantbomb.com/pre-rendered-backgrounds/3015-1804/I still need someone to explain to me how Scapes work. I have a small idea but the fact the cars move in the real environments is beyond my comprehension.
Oh, you edited your comment with a video, so will I.
Before I said that from my video it was impossible to infer any upgrade at all but as you are now posting a 480p video, yes, I can see improvements in the mud that Youtube delivers