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Digital Foundry: "The Evil Within 2: The Complete PC And Xbox One Analysis"

GavinUK86

Member
http://www.eurogamer.net/articles/digitalfoundry-2017-the-evil-within-2-shines-on-ps4-but-xbox-one-and-pc-fall-short

while the PC game appears incapable of getting the most out of your hardware, meaning that a locked 60fps was off the table during our testing - even with an overclocked i7 and the mighty Titan Xp... running at 720p.

Yup. That's my experience with it.

Fantastic game, terrible PC port.

the only way to enjoy a consistent TEW2 PC experience is to engage the 30fps cap and pile on the GPU effects in an effort to get maximum value from your under-utilised graphics hardware.

This is how I've been playing it. It's still got framepacing issues and a fair bit of stuttering when areas pop in, but it's playable. But a PC game should not HAVE to be locked down to 30fps to play properly.
 

Ahasverus

Member
I liked it when they did it all in one single video. When the X is out they'll have yet another video and so on. It's tiring and not very informative.
 

epmode

Member
The best thing I can say about the PC version is that I'm not getting any microstutter. My framerate at 1440p is far worse than I'd expect for a game that looks the way it does. And that's with a good card (last gen's Titan X). I'm nowhere near 60 FPS.
 

stryke

Member
locked 720p60 performance level is impossible on a Core i7 5820K overclocked to 4.4GHz and paired with Nvidia's Titan X

No wonder there's no Ps4 Pro support, sounds like they barely had the resources to do PC version properly.
 

rodrigolfp

Haptic Gamepads 4 Life
"even with an overclocked i7 and the mighty Titan Xp... running at 720p."

And they expect people buying at full price.
 

abracadaver

Member
while the PC game appears incapable of getting the most out of your hardware, meaning that a locked 60fps was off the table during our testing - even with an overclocked i7 and the mighty Titan Xp... running at 720p.

What? My framerate never dropped below 60fps in 1440p with ultra details. Whenever I looked at the counter it was around 75fps and I didn't even install the new drivers.
 
"even with an overclocked i7 and the mighty Titan Xp... running at 720p."

And they expect people buying at full price.



That is, to get the game running at a perfect 60fps without a single drop though. It doesn't mean the game is as demanding as requiring a Titan XP.
 

FaintDeftone

Junior Member
Yeah, the PC port is pretty crummy. Having to cap it at 30fps at 1080p is a bummer. At least I got it for half the price, though.

I'm about halfway through the game. I'm going to stop where I am and start up South Park and see if they release any performance patches before I continue.
 

Sami+

Member
I liked it when they did it all in one single video. When the X is out they'll have yet another video and so on. It's tiring and not very informative.

Yeah I agree, but it's not too big a deal. Helps get info out faster I presume.

Sucks the PC version is bad. Hopefully it gets patched
 

burgerdog

Member
The best thing I can say about the PC version is that I'm not getting any microstutter. My framerate at 1440p is far worse than I'd expect for a game that looks the way it does. And that's with a good card (last gen's Titan X). I'm nowhere near 60 FPS.

Same, zero microstutter at 1080/30p at max settings with a 970.
 

MikeBison

Member
Yeah, i've given up on fiddling with settings. Trying to get 1440/60 at medium settings with a Ryzen 1600/GTX1080 and no dice. Hits it often enough but there's so many micro stutters and lock ups particularly during cutscenes.

Really disappointing PC port, but really enjoy the game.

Whereas I'm getting 1440/60/high-ultra with Shadow of War. Thought it was WB ports that were meant to be bad.
 

GavinUK86

Member
What engine is this running on?

"When you first begin, a splash screen appears indicating that this game has been created using the so-called STEM Engine - powered by id Tech. There is very little information available on this technology but the words "powered by id Tech" also adorn the logo for Arkane's own VOID Engine which, according to one if its creators, was derived from id Tech 6, while id Tech engineer Tiago Souza has confirmed elements of his Doom 2016 work within the new Evil Within."

It seems to be a blend of ID5 and 6.
 

dark10x

Digital Foundry pixel pusher
I liked it when they did it all in one single video. When the X is out they'll have yet another video and so on. It's tiring and not very informative.
It's the only way to do it while breaking up the work into reasonable chunks. I received the game several days early on PS4 which is why the first video could go up when it did. I wanted to make sure it was clear that the PS4 version was solid this time.

It seems to be a blend of ID5 and 6.
My guess is that they started from the work they did on the original game and worked to improve it for the sequel. I'm sure id Software was able to help with certain features hence Tiago's comment.
 
I liked it when they did it all in one single video. When the X is out they'll have yet another video and so on. It's tiring and not very informative.

Makes sense. Have another video comparing all versions as the X version isn't out yet. I'm mean they are doing a good job covering all bases with most games. I just hope when they do the X comparison that the Pro will have a patch by then, too.
 

rtcn63

Member
Is there any suggestion the PC version was outsourced in the credits?

I mean the original TEW had similar issues at launch. And even after patches, the game has framepacing issues at 60fps on some CPU's (unless you use external software).
 

dark10x

Digital Foundry pixel pusher
Hope this game bomb everywhere else, trash dev and publishers don't deserve a penny.
Wait, what?

What are you on about? The game is great on PS4 and should be excellent on Xbox One X and hopefully Pro.

It's just the PC version which has issues. It's a fantastic game.
 

rtcn63

Member
Yeah, the game is is supposedly (mostly) fine at 30fps. Throw it on ultra and lock the framerate, and you get a very good experience on even a GTX 970/1060.

Although 60fps (for me) always cranks the immersion up a couple notches.
 

J_Viper

Member
Yep, the PC port is a tragedy. I hope they patch it up

I'm now nervous for Wolfenstein. TNO was garbage on PC as well.
 

Zushin

Member
Yep, the PC port is a tragedy. I hope they patch it up

I'm now nervous for Wolfenstein. TNO was garbage on PC as well.

Nah she'll be right. TNO wasn't that bad and if it's like DooM (they share the same engine) it'll be fine. Plus MachineGames have a commitment to 60 fps AND they've already confirmed arbitrary framer ate on top of that. Oh and the PC version is where they primarily are testing the game.

Source: www.wccftech.com/wolfenstein-ii-uncapped-pc-framerate/amp/
 

dark10x

Digital Foundry pixel pusher
Has anyone here managed to fix this, by the way? I've kept up with the PC thread and spent a lot of time this weekend trying to overcome the bad frame-times. It basically does run at 60fps but it doesn't FEEL like it due to those stutters which you can see on the frame-time graph from Afterburner.

It needs a proper exclusive fullscreen mode, for one thing.
 

epmode

Member
Yep, the PC port is a tragedy. I hope they patch it up

I'm now nervous for Wolfenstein. TNO was garbage on PC as well.

TNO's PC port was far better than EW2's. Yeah, it was using id Tech 5 so it was limited to 60 FPS, but performance wasn't bad. My biggest complaint is that it's impossible to keep the game at 16x anisotropic filtering without keybinds.
 
Has anyone here managed to fix this, by the way? I've kept up with the PC thread and spent a lot of time this weekend trying to overcome the bad frame-times. It basically does run at 60fps but it doesn't FEEL like it due to those stutters which you can see on the frame-time graph from Afterburner.

It needs a proper exclusive fullscreen mode, for one thing.



What about 30fps performance ?
 

tesqui

Member
I beat the game and it ran absolutely fine for me with my i5 3570k and RX480 @ 1080p high settings. I must be becoming blind to frame drops or something cause I felt it was at a constant 60fps.
 
I have the following specs and I have been running the game at an unlocked framerate using Ultra setting at 720p in a window averaging 130fps.

Intel i7 7700k
16GB RAM
GTX 1080

I'm very disappointed by performance. I'm hoping for a patch.
 

rtcn63

Member

dark10x

Digital Foundry pixel pusher
What about 30fps performance ?
It's mostly fine at 30fps but I still get those spikes. As I said, even just sitting at the pause menu, you can see them appear on the frame-time graph.

CPU and GPU usage are all very low, no background processes interfering and game is running from an SSD. It's baffling as I'd rather play it on the PC.

Tried it and it didn't solve it for me. :(
 

Gitaroo

Member
Man you make video game enthusiast look terrible.

shit developers make themselves look terrible, they learn nothing from the first game and release another turd port and expect ppl to pay full price, whats more to say. I don't see how or any reason why anyone would back them, guess thats how shitty developers manage to stick around cause people keep paying them for broken pc ports.
 
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