The "frame rate drops" happen for perhaps 1% to 4% of the game at most though. I could understand this emphasis on framerate drops if it were 20%, or 50% of the time, because at that point it's affecting a large share of the experience.
But barely 1%? It's okay to acknowledge it happens but some people are
REALLY trying to harp on it like it's a rampant issue in the Xbox version of the game when it really isn't. Being equally as petty, Xbox fans could technically harp on the fact the PS5 version is at a 44% lower resolution 100% of the game time, but really does that necessarily matter when most people won't notice the difference too much?
And if the argument is that people won't really notice a difference of 44% resolution 100% of the time,
how exactly are some
other people trying to argue about the framerate drop like people will notice a 12% - 15% framerate drop that happens for barely 1% to 4% of the game? Smells a bit like double standards IMHO.
EDIT: I've also seen people suggest that because on PS5 that area is locked 60 then the game could probably run at a higher resolution...while maintaining locked 60... but you'd think IO would have tested that and if such were true, had actually gone that route. They did not. By the same notion, we could say Series X could run that specific spot at a locked 60 if the resolution were lowered, and there's more proof to actually support that side of the claim than the other.
From what performance profiles IO chose for the two versions I'd figure PS5 could certainly run the game at native 4K but it would've seen more framerate drops than what happens on Series X. If I had to take a guess, the framerate drop rate on PS5 if it were in native 4K would likely be closer to 10% - 15%.
1. There are things specific to Primitive Shaders from Vega that AMD disabled which Sony may've taken and retooled for the Geometry Engine in PS5. So in that context saying the GE in PS5 is recycled from Vega is not exactly misleading.
2. If you're making these claims against him it's best to pull up the quotes he specifically said regarding these things otherwise it's hearsay.
3. If he said the SSD doesn't help evolve videogame design, then that was probably a knock against people thinking the SSDs would actually aid in processing graphics in the game. They don't. They are just a faster, lower-latency, wider-bandwidth means of moving data into and out of RAM to maximize the RAM usage in the systems. This is to make up for the fact that RAM capacity only doubled (or in Series X's case, only increased by 33%) from 8th-gen systems (due to RAM price drops slowing down massively).
4. It's a bit hard to go deep into PS5's specs when Sony themselves haven't gone deep into various aspects of the system. That's how channels like RedGamingTech and Moore's Law Is Dead are able to get away with speculating on PS5 specifications that have a high likelihood of not being true: because Sony haven't gone specifically into aspects of the architecture (and I still don't 100% believe it's due to backlash from Road to PS5).