• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: Kingdom Hearts 358/2 Days

duckroll

Member
Late to the Pain: Kingdom Hearts 358/2 Days (NDS)

The last time I played this game was years ago, before the release of Birth by Sleep. I played like 2 hours of it, and it was so terrible I simply could not continue. Early last week, for some reason I simply cannot explain, I was compelled to find the box, open it, remove the cart, put it back into the DS, and load my save. I knew it was a terrible idea, but I still had to do it. Something inside me demanded that I go back and complete the only KH game I have yet to complete.

So I suffered through all the pain, and I completed it today. Yes, it still sucks. Without a doubt the worst KH game ever made in terms of actual design and gameplay. There is so much to say about how bad this game is. Every single system in the game is designed to be grindy, repetitive, and worse of all - boring.

The actual theme of the story is centered around the concept of experiencing a boring and monotonous life where a person simply does the same thing day after day without asking much, and then having a quiet moment of sitting at the top of a clocktower eating ice cream with his friends. The gameplay and overall mission design of the game completely encapsulates this point. Props to the team, they nailed the feeling they wanted. Too bad that feeling sucks balls.

The panel system in the game seems to get a lot of praise from fans who played the game (probably the only thing which gets any sort of universal praise in this game), but honestly, I think the game fucked up on this too. While the actual customization options are great, especially towards the end of the game, the path to opening enough slots to make this system meaningful at all is really painful and boring.

It feels like a Korean MMORPG where the entire point is to motivate the player to do as many boring missions as possible to get enough Slot Enhancements to actually use the customization system. It doesn't help that all the interesting forms of customization also requires materials dropped by certain enemies, and early in the game you have such a limited backpack that you might be tempted to grind missions repeatedly for materials because you can't carry all of them in one go.

The controls are also really terrible. The idea of making a KH game which plays like a KH game on the DS is a noble attempt, but there's a reason why no one really plays 3D action games on the DS - because it is fucking painful to use the d-pad to play games designed for analog control. Most of the bosses in the game were an experience in true pain - the physical sort of pain where your hands cramp up and hurt like hell after beating them.

But physical pain isn't the only sort of pain this game provides. No. Far from it. This game is very generous when it comes to dishing out the pain. There is also emotion torture, where for the first several hours of the game you honestly wonder if you will be seeing any sort of Disney content at all. After the 10th visit to the same 4 areas in Traverse Town doing tutorial type content, the trauma really starts to get to the player.

This experience is not limited to the beginning of the game though, it is repeated over and over throughout the game for every single Disney world you eventually visit. The same rooms, the same areas, the same enemies, the same tasks, over and over and over. It's like subtle brainwashing in motion. This game is really more about going through the motions rather than really enjoying a proper game.

To sum it up, I would say this game feels like a 5 hour game in terms of actual content, wrapped in a 30 hour game package. The majority of everything is filler, and while there are some good ideas and some interesting boss battles, it all gets so diluted into this goo of repetition and grind that it becomes impossible to really appreciate anything in it.

Verdict: Only recommended to Kingdom Hearts 2 fanboys and fangirls who want to hump Roxas all night. Everyone else should stay the fuck away.
 

Seda

Member
The first 85% of the game: 3/10.

The last 15% of the game: 8/10.

That's how I view it anyway, the only somewhat worthwhile portions of the game come right near the end. It's almost completely filler, as you say, for the great majority of the game.
 

Disguises

Member
I bought this game recently for £5. Haven't got further than 30 mins through the game yet but I am determined to get further in at some point. Your verdict kinda puts me off, since It's my first KH game, however, I don't mind grindy games too much, so I'm not completely put off. You say it's 30 hours, right? Not sure I have that much backlog time to spend, but I'll still give it a shot...

Edit: Actually, it's my 2nd KH game after the GBA one (Chain of Memories?)....I think I'm the only person never to own a PS2 :/
 

mclem

Member
I actually played through this recently, too (The latest DDD news reminded me I'd fallen behind and needed to catch up).

I generally *do* have the sort of mindset that can deal with a bloody-minded grind as part of my commute... and even I got worn down by it over time. Actually, the thing it reminded me most of was Assassin's Creed 1 - just so *samey* all the time. Where were the minigames? Even the Olympus Colloseum - inherently *designed* to be a diversion from the main questline - was, in this, just repurposed into being more of a slog.

Still, it's done now. I assume from your diatribe you regard RE:Coded as a step up from this? That's next in the KH queue (and then I get Birth by Sleep! That'll be more like it!), and it'd be nice to be reassured that the worst is over.
 
Yes, it's pretty horrendous. It almost made me skip BbS, even though I knew that was a dramatically better game. I just kinda felt I can't play KH anymore because of this atrocity.
The only thing that I have strangely fond memories of were the cutscenes on Twilight Town clock tower. Not so much because I care about the story at all, but there was something weirdly nostalgic about them. It had a very PSone-ish feeling that I liked.
 
Need a Kingdom Hearts 358/2 Days final mix which reduce the filler.
The last few hours of the game is amazing.
They should have make a 8 hours games that is good than a 20 to 30 hours game :(
 

Peff

Member
I bought this game recently for £5. Haven't got further than 30 mins through the game yet but I am determined to get further in at some point. Your verdict kinda puts me off, since It's my first KH game, however, I don't mind grindy games too much, so I'm not completely put off. You say it's 30 hours, right?

I did it in less than 20 IIRC. Thing is, if it's your first KH game you might be more tolerant towards the obscene amount of recycled content because it'll be the first time you're experiencing it. For us vets only like 5% of the game was new :p Not to say the rest of the issues will be any better, but you might as well keep playing a little more and see if you like it. Multiplayer is cool if you have someone.

Did you ever play Re:Coded, duckroll?
 

duckroll

Member
The first 85% of the game: 3/10.

The last 15% of the game: 8/10.

That's how I view it anyway, the only somewhat worthwhile portions of the game come right near the end. It's almost completely filler, as you say, for the great majority of the game.

I don't agree. The last 15% of the game has a bunch of 3/10 stuff too. I also wouldn't consider any boss battle or mission in any of the game 8/10 at all. Most of the game is just downright terrible, and some parts are less terrible than the others. Anything that is "good" about the game is also wrapped up in terrible stuff, either with regards to camera, controls, or bosses having too much HP and shitty patterns which hit a wide area without much warning. So nothing in the game can be considered good in an absolute sense.

Terrible, terrible game.

Did you ever play Re:Coded, duckroll?

Yeah, some time last year. It's a really unmemorable game in general, but at least the battles are more dynamic, and the game is only 10 hours or less. It's nothing more than a fanservice diversion for KH fans, but it's not really offensive either.
 

Tambini

Member
I was hyped before release, but this game is oh so bad. Never tried the 2nd DS one so don't know how that compares.
 
For us vets only like 5% of the game was new :p Not to say the rest of the issues will be any better, but you might as well keep playing a little more and see if you like it. Multiplayer is cool if you have someone.


Its not that the area are old, its the fact that you can only explore each area a bit every time for like 10 plus time.
 
I don't agree. The last 15% of the game has a bunch of 3/10 stuff too. I also wouldn't consider any boss battle or mission in any of the game 8/10 at all. Most of the game is just downright terrible, and some parts are less terrible than the others. Anything that is "good" about the game is also wrapped up in terrible stuff, either with regards to camera, controls, or bosses having too much HP and shitty patterns which hit a wide area without much warning. So nothing in the game can be considered good in an absolute sense.

Terrible, terrible game.

If it was a 10 hours game, i think the story will push it above average.
 

Princess Skittles

Prince's's 'Skittle's
Organization XIII, the worst thing to ever happen to Kingdom Hearts.

And this game is ALL ABOUT THEM.

You make some good points all around, although I didn't hate the game as much as you did.

The multi-player is a nice diversion, if you can pull it off.

But yes, this game is pretty much just for people who look up Roxas/Axel slash art.
 

Peff

Member
Its not that the area are old, its the fact that you can only explore each area a bit every time for like 10 plus time.

There's that too, but at least with brand new environments there'd be a honeymoon period where you don't really feel like grinding even if you're playing in the same areas. Knowing the level layouts, music, enemies/weaknesses and aesthetics of everything beforehand plus the repetitive missions make for a reeeeaally terrible cocktail of boredom.
 
i hated this game when i worked at gamestop. it has such a stupid name and i could never remember how i was supposed to say it. 358 days over 2 days ? 358 divided by 2 days? 358 days divided by 2?

i think i just started calling it kingdom hearts 179 days to piss its fans off.
 
i hated this game when i worked at gamestop. it has such a stupid name and i could never remember how i was supposed to say it. 358 days over 2 days ? 358 divided by 2 days? 358 days divided by 2?

i think i just started calling it kingdom hearts 179 days to piss its fans off.

lol the fans are also calling the game by that name too.
 

duckroll

Member
The multi-player is a nice diversion, if you can pull it off.

I've actually tried out a few Solo missions in Mission Mode, and it really made me very, very disappointed at the main game. They bothered to recreate all these characters and make them playable, and their various weapons actually handle differently. It actually feels pretty solid at times, but it's locked away in a little corner with local only multiplayer, and each character has to be unlocked. What a waste.

If the game was a 10-15 hour game instead, with less filler, and instead at the start you choose an Organization XIII member to play as instead of being forced as Roxas, and you learn a little bit more about that member through single-run missions through each world, it might be a MUCH better game. The base potential is there, but everything is wrapped up in terrible core decisions in the design. >_<
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
It was an absolute chore with a near-impenetrable story. I give them a bit of credit for managing to get something resembling the PS2 game running on the DS, but this was just a badly designed game that went on for far too long. I would have preferred something more like CoM instead of a stripped down version of the PS2 titles.
 

Resilient

Member
You really didn't go into enough detail as to how bad the filler in this game is.

Generally, you have to plow through some Disney worlds in a KH game, before you arrive to an original world where the main story will progress. This game takes that to the extreme. From memory, I am fairly sure that nothing of significance happens in the plot until the end of the game. You are teased at the start, and throughout. But there is 0, zero story progression until (end game spoiler)
Xion dies at the very end
. And even then, all this serves is to fill a plot hole or two left after KH2. The 'Deep Dive' scene is hung from a stick and you chase it like the gullible horse that you are. And then it finally happens, and then that's it.

This game was very very bad. I tried to like it, but it didn't everything it could to make you dislike it. The fact that some chips were only unlockable from side quests was a farce. The visuals I could care less about, but it took the uninspired world designs from KH2 and took them down a few notches and called it a day. A massive kick to the nuts. The controls were stiff too, but then again how else was a KH game going to work on the DS?

You kind of owe it to yourself as a KH fan to play it though. Just so you can see how shit it really could be.
 
I will buy a re:358/2 for 3ds using DDD gameplay ,engine and assets if they reduce all the fillers.
KH3 is not happening anytime soon anyway and unless BBS vol 2 is really a game , i do not think they can push out any game that is set before KH3.
 

Princess Skittles

Prince's's 'Skittle's
I've actually tried out a few Solo missions in Mission Mode, and it really made me very, very disappointed at the main game. They bothered to recreate all these characters and make them playable, and their various weapons actually handle differently. It actually feels pretty solid at times, but it's locked away in a little corner with local only multiplayer, and each character has to be unlocked. What a waste.
My friends and I came to a similar conclusion. The multi-player turned out pretty fun and it seemed to be more fleshed out than the single-player (mechanics wise, with all the cahracters). But you're STILL stuck trudging through the single player to unlock the missions, unlock your panels, unlock characters, etc., etc., etc. And once you've unlocked enough content to maybe enjoy the multi-player, you're just sick and tired of the game.
 

Fuu

Formerly Alaluef (not Aladuf)
Yeah, it's ass. I managed to beat it but I know two other KH fans who couldn't get to half of it out of boredom. They sometimes talk about going back to it and finishing and I usually tell them to just leave it alone and go play either BBS or Re:coded. Not even a wiki read is really needed since the Xion stuff amounts to nothing.

Multiplayer was a disappointment too, if it wasn't a separate mode and instead you could play the story mode in co-op it would have been a good time. They didn't even need to make the second character make sense story-wise, I'd be ok with just a lazy extra "co-op" mode where you can choose whatever character and have the story progression and cutscenes featuring Roxas.
 
Not even a wiki read is really needed since the Xion stuff amounts to nothing.

lol everyone is coming back in DDD , youtube the cut scene and be safe.
my friends were playing the psp bbs and they all wondered who the hell is xion and a lot of people.
 

Obetron

Neo Member
This game largely is similar to Re: Coded and to some extent, Chain of Memories. It's unbearably monotonous.

I beat COM (a couple times, waiting for KH2), and when I played 358/2 Days I was just done. I didn't even finish the first 50 days. By the time Coded came out I didn't finish the intro and sold it the next day. The only decent game has been BBS, and that was fairly repetitive as well.

Erg Kingdom Hearts.
 
I got the game on black friday 2 years ago but I still haven't finished. Every once in a while I'll play a few missions but then I end up getting bored and stop playing for weeks. Sooner or later I'll just sit and force myself through it since I'm stubborn like that. I hope re:coded is better.
 
I really think people who are playing KH games for the detailed story are doing it wrong, but whatever. :)

They were playing for the gameplay, most of them never touched Kh before BBS.
But the part where they show how bbs is connected with the other Kh games made them "huh"?

game play > story for me( i do not like the battle system of days too , but knowing the story will help me enjoy bbs and DDD better) .

edit
yes and the music of course
http://www.youtube.com/watch?v=i7wPMh_9V0w
 

duckroll

Member
There's the germ of a Kingdom Hearts-themed Monster Hunter in there, but it never quite meshed.

KH games can never ever really capture the real feel of a MH game as long as they remain segmented in small area arenas. Even in BbS, the multiplayer is limited by tiny areas and rooms.
 

Aesthet1c

Member
For a while Kingdom Hearts 1 & 2 were some of my favorite games ever, but I really dislike the portable KH games, and it's kind of soured me on the entire franchise.
 

Brazil

Living in the shadow of Amaz
It's definitely the worst Kingdom Hearts game in all terms, but the panel system it used for character improvement is fantastic.

I had fun with it anyway because I like the series' story.
 

Aru

Member
Yep the game was kinda mediocre but I enjoyed it for some reason. Must be because it was the first "true" handheld KH game that didn't change the basics of the gameplay. The story is very slow and offers nothing really interesting except for the last 10% of the game. I liked Xion and the last day was epic (because I totally wasn't expecting this).
The last boss, the last day and the ending is all I remember from this game. I surely won't play it again, but I don't regret playing it (I didn't buy it though, it was a rental).
 

SoulUnison

Banned
I got all the way through that game just based on the strength of its story and character appeal. I had been waiting to know the stories of Roxas and Organization 13 ever since the fake-out intro section of Kingdom Hearts 2 and how little you actually learned of the Organization in KH2, respectively.

In fact, even just typing that I'm kinda getting angry. Organization 13 had so much potential, and then they all just kinda...died. The Lingering Sentiment and Resonant Data battles in Final Mix+ were the way I imagined 2 being in my head before it came out, but when it did, half the Organization was already *dead* from Chain of Memories on the Gameboy Advance.

But I digress. Chain of Memories didn't suffer for the system it was on because the entire game was designed around a new paradigm that didn't try to emulate the feel of the console counterpart, but was somehow so fun that when you got into the groove of it and stopped fussing over the numbers still felt familiar.

358/2 was the first game that made me feel like the DS was really starting to really badly show its age.

There were so many good game play ideas. The Panel Upgrade system. The multiplayer with more than a dozen playable characters. The branching weapon combos. The differentiation in functionality between the levels of spells, meaning almost every spell remains viable for the entire game. (Cure heals the user immediately. Cura is a regenerative effect over time. Curaga places a glowing ring on the ground that any team member can stand in for healing. Thunder fires a stream of lightning bolts forward in a narrow, predictable line. Thundara rains lightning randomly in the immediate area of the caster. Thundaga drops a single massive lightning bolt from directly above the target.)

There was so much *game* there could have been in 358/2 Days, but the system couldn't keep up.

In a perfect world, we would have gotten 358/2 Days as a 3DS launch title, and we'd get Dream Drop Distance this summer.

EDIT: Also, the music. Were they running out of space on the cart or something? Actually, I think I remember reading an interview saying they were cutting seconds from the FMVs in the game trying to fit it into what they had, so I wouldn't be surprised; however, the tracks that weren't repeats from previous games were collectively amazing ("Musique for the Sadness of Xion" is the greatest melancholy leitmotif in the series,) but you could *hear* them straining to be appreciated being filtered through the DS' sound system. "Vector to the Heavens" feels especially constrained.

Birth by Sleep came along and so roundly outshone 358 that it really just upsets me that Roxas' story ended up on the hardware it did.
Really hoping for a Kingdom Hearts Re:358/2 Days someday. Because that's a fun mouthful.
 
Top Bottom