Wonko_C
Member
Like someone else said, it has problems, for example if you want inverted Y, menus will be inverted as well.
Just go to the options menu and turn invert mouse on.
Like someone else said, it has problems, for example if you want inverted Y, menus will be inverted as well.
Consoles have a standard gamepad layout. It's PCs that have a de-facto standard layout (the 360 one), which pretty much all input devices can be made to emulate at this point. Diversity of input devices is a weak excuse for no pad support.There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
Its not that straightforward to ensure a uniform quality of usability, which is why they are electing not to claim it as a supported feature.
Well, obviously he meant where it makes sense to have controller support.
They already addressed this specifically. It's a console memory limitation issue, wherein they needed the couple of MB that they were using to store both sets of animations (Shepard's movements with gun holstered vs with gun drawn) for other things. They wanted to keep both but felt the tradeoffs were worth it (I have no idea what the extra memory is being used for).
Well your argument is wrongI would argue it never makes sense for a TPS/FPS to have controller support (on console or not).
There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
Its not that straightforward to ensure a uniform quality of usability, which is why they are electing not to claim it as a supported feature.
There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
Its not that straightforward to ensure a uniform quality of usability, which is why they are electing not to claim it as a supported feature.
Durante said:Consoles have a standard gamepad layout. It's PCs that de-facto standard layout (the 360 one), which pretty much all input devices can be made to emulate at this point. Diversity of input devices is a weak excuse for no pad support.
Stop being a fucking apologist.There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
Its not that straightforward to ensure a uniform quality of usability, which is why they are electing not to claim it as a supported feature.
Excellent, at least that means if you want to play with a gamepad, you can.ME2 Xpadder profiles work fine with ME3, so that's good news.
LOL no.
Don't confuse something that may be mandated by "Games For Windows Live" or some other MS provided service with an actual standard.
They might provide the OS but there's no way they can, or should, enforce a "standard" based on their own proprietary pad layout. Especially not when there are decades worth of legacy input devices in circulation.
Haunted said:Stop being a fucking apologist.
It's a bad decision, no one should defend this.
Do you know what "de facto" standard means? Hint: it's not an "actual" standard. Claiming that the 360 pad layout is not a de facto standard on PC is ludicrous.LOL no.
Don't confuse something that may be mandated by "Games For Windows Live" or some other MS provided service with an actual standard.
They might provide the OS but there's no way they can, or should, enforce a "standard" based on their own proprietary pad layout. Especially not when there are decades worth of legacy input devices in circulation.
...I'm not apologizing for anyone, I'm just pointing out why they aren't claiming pad support even though they know its capable of receiving it.
Xpadder emulates the keyboard outside of the game, so it works with every piece of software, ever. They couldn't even prevent it from working without scrapping keyboard/mouse.Excellent, at least that means if you want to play with a gamepad, you can.
Edit: This should be put in the OP and done.
I'm not apologizing for anyone, I'm just pointing out why they aren't claiming pad support even though they know its capable of receiving it.
we all complain YET we all still buy EA products. nothing will ever change, folks, if we keep buying
we all complain YET we all still buy EA products. nothing will ever change, folks, if we keep buying
But I thought superior KB+M etc etc?
But I thought superior KB+M etc etc?
That's really stupid. Any know approximately how many hours it would take to implement? If it takes next to no effort to add in then it's inexcusable.
Well that's unfortunate.
I use KB/M but all the same that's disappointing.
But I thought superior KB+M etc etc?
There's a big difference between consoles which have one de-facto standard gamepad layout, and PC's which just have an HID socket for all kinds of controllers.
Its not that straightforward to ensure a uniform quality of usability, which is why they are electing not to claim it as a supported feature.
This thread is kind of surreal after all the "KB+M is superior to gamepad" vitriol that has been spewed in the past.
times have changedlol this
PC gamers wanting 360 controller support? I stepped into the twilight zone.
lol this
PC gamers wanting 360 controller support? I stepped into the twilight zone.