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Activision Blizzard Sued For Virtual World Infringement

strafer

member
Rather than serve the customer, it seems that most businesses have nothing else better to do than sue each other over patent infringement. History books will one day look back on the turn of the century as the "Era of Patent Infringement" or something even more clever. They'll report that corporations were fighting over the rights of touch controls, operating systems, smileys and now even virtual worlds.

Games Industry International reports that Worlds Inc. filed a lawsuit against Activision Blizzard over World of Warcraft and Call of Duty. According to the company, both franchises violate its patent by using a "system and method for enabling users to interact in a virtual space." Worlds Inc. is naturally seeking compensation because both games allegedly use technologies developed by the company.

"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thom Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."

This is the second time Worlds Inc. has sued a publisher over an MMOG. The company went after South Korea-based NCSoft back in 2008, claiming that City of Heroes and its other MMOGs violated patent 7,181,690, aka "System and Method for Enabling Users to Interact in a Virtual Space." The case was filed in the United States District Court, Eastern District of Texas, Tyler Division because NCSoft Corp. had a headquarters in Austin, Texas.

The lawsuit stated that NCSoft illegally incorporated its patented "product" into its MMOGs. As the patent label implies, the "product" deals with creating realistic scalable presentations of 3D virtual worlds, and allowing players to interact in those virtual worlds. But the court eventually ordered a dismissal with prejudice due to a binding settlement between the two companies signed on April 23, 2010. The details of the settlement were not disclosed.

Based on the results of the first lawsuit, Activision Blizzard may end up settling out of court. After that, who will be next on the list? Sony Online Entertainment could be a likely candidate if it's not already.

Source: http://www.tomshardware.com/news/Ca...orld-of-Warcraft-Worlds-Inc-NCSoft,15327.html

All kinds of silly. :D
 

Bisnic

Really Really Exciting Member!
both franchises violate its patent by using a "system and method for enabling users to interact in a virtual space."

Isn't that basically every fucking online games?
 
450098933_DER3G-L-2.jpg
 

Cru Jones

Member
Having read into this a little bit it would seem that they developed a technical solution to a big problem that was occurring in the mid 90s which prevented online games with more than a dozen users from being able to operate efficiently ? They developed a method of load balancing the tasks between the server and the computers to allow hundreds of players to exist in the same space at the same time.

Not every person who sues a large company is a patent troll. I am sure you'd be upset if a technology you invented and patented was being used by many and you weren't being compensated...
 

Tempy

don't ask me for codes
Rooting for Activision/Blizzard to fucking butt-crush Worlds Inc until they become the new goatse.
 

mclem

Member
Assuming that the users having to be using separate and distinct hardware systems, I *think* the earliest iteration of what they're describing would be Midi Maze. If that's not somehow their product, then that's provably prior art.

Edit: From reading the patent: IANAL, and I'm not sure how Midi Maze handles server, it might not quite fit the bill. Pretty sure Quake does, though.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
What next, being sued for allowing game characters to jump?
 

antipod

Member
I interacted with players in a virtual world back in 1993, a year before Worlds started, shooting them in the head with a BFG9000.

Please make these damn trolls go away. Including those in the patent offices.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
lol good fucking luck with this lawsuit chumps. Against Activision Blizzard and probably SOE?

They'll probably settle out of court for some dollar amount that's less than the legal costs associated with actually going to court.
 

mrgone

Member
I think it'd be pretty sweet if more victims of patent trolling would start filing suits against the patent office itself for creating these fucked up situations.
 

Alexios

Cores, shaders and BIOS oh my!
To be fair, this patent application was filed in 1996.

What 3D interactive online games were there in 1996?
Full 3D? Quake was one. Probably various clones too.

And of course the earlier Doom-likes probably qualify too, they aren't fully 2D either.

Not that if there weren't any the patent should be viable if there were just 2D ones up to that point.
 

la_briola

Member
Having read into this a little bit it would seem that they developed a technical solution to a big problem that was occurring in the mid 90s which prevented online games with more than a dozen users from being able to operate efficiently ? They developed a method of load balancing the tasks between the server and the computers to allow hundreds of players to exist in the same space at the same time.

Not every person who sues a large company is a patent troll. I am sure you'd be upset if a technology you invented and patented was being used by many and you weren't being compensated...

No, I would be not. Software patents are terrible.
 

mclem

Member
To be fair, this patent application was filed in 1996.

What 3D interactive online games were there in 1996?

I don't think online is specifically required, just something with a client-server setup - which in turn opens up network gaming, which was definitely around back then. As I said, Midi Maze *might* work if one system acted as a server. Doom probably fits the bill, Quake *definitely* does.
 
With that broad of a spectrum, couldn't he technically sue every company for 99.9% of all games made? Does it only apply to online? or two player games or even single players games interacting with AI?
 

Rhindle

Member
Full 3D? Quake was one. Probably various clones too.

And of course the earlier Doom-likes probably qualify too, they aren't fully 2D either.

Not that if there weren't any the patent should be viable if there were just 2D ones up to that point.
Just looking at the first set of patent claims, it talks about the client receiving only a partial view of other avatars from the server, so it appears to be describing an MMO type system where only a portion of the world view is available to each client.

In any event my point was just that it's not that outlandish a patent to have been approved, given the time it was filed.
 

Alexios

Cores, shaders and BIOS oh my!
You don't view every player at all times in a Quake map either.

Though I didn't read the patent, so maybe the wording is better, just saying.
 

Pachinko

Member
Is there a way for the US patent system to declare a patent to broad ? Like, this seems to trademark the very idea of playing a game online which to me doesn't seem like something specific enough to be the natural idea of just 1 guy or company.

I ask because isn't that pretty much what happened with the whole Edge games thing ? a judge revoked the patent because trademarking the word was simply too broad a thing to patent ?

Also, these franchises have been out for 10 years , why bother to declare it infringement now ? seems to be only further justification that it's just for the money. Course, a small settlement is likely all they are after , not everyone wants to spend what EA did to kill Edge games. Handing them a check for a million dollars WILL be cheaper then going to court but if they fight it off they might prevent future abuse.
 

mrgone

Member
Even if there weren't any 3D MMO-type games around at the time, isn't the point that it's a completely fucking obvious use of the technology? There's no reasonable way they can claim the idea as unique, non-obvious, or theirs. It's a bullshit patent.
 

Spokeys

Member
I actually played Worlds this past summer. It's the closest you can get to a virtual ghost town. They still have hundreds of user created areas and such. Also, their are regulars who've been on it regularly about a decade plus. It's interesting to check it for a little bit.

Also, they still have their franchise hubs. You can't beat pre-millenium WWF nostalgia.
 
no offense, but it's my honest opinion you shouldn't be allowed to patent AN IDEA..
you can patent something you build, but a concept is too much volatile to patent..
Basically worlds.com is patenting the capability to let object A interact with object B in a particular fashion C in a particular environment D..
that's so fucking absurdly generic that it maes me wonder if court judges in america are too much troll-friendly... this should be rejected by office.......
I repeat, we're not talking about patenting a car engine or a car engine technology/blueprint, we're not patenting a schema for something, we're talking about patenting something we haven't YET realized or even schematized (and judging by worlds.com site, I doubt they have even the sligthest capability to deliver something that can be defined not cutting edge, but even passable for the current times....)
 

Jac_Solar

Member
Wha? Could anyone post the definition of this law? I do understand why the law exists, to some degree, but has it ever been used against or for anything slightly reasonable? Like someone copy-pasting regular rock n' roll song, and instead of singing the words they are rapped.

Anyhow.. many ideas are probably more or less iterations -- someone brilliant came up with the concept; then someone refined it and passed it off as his own. Then it happened again, except the concept changed directions, etc. And the development of player to player interaction is most likely an iterative process. It certainly hasn't changed fundamentally in any way or form in 10-15 years even!

Oh I just read more of the interview, and it's worse than I thought:

"As the patent label implies, the "product" deals with creating realistic scalable presentations of 3D virtual worlds, and allowing players to interact in those virtual worlds."

What? How could a patent infringement law even say, or imply that stuff like THAT is ok? You can't copyright or put a patent on a concept like that -- Creating virtual worlds with accurate representations of enviroments in 3d is, more or less, just the paper on which you put the ink of your story; you employ it to simulate a world/place, to, hopefully, get the player to feel more involved in what is going on, and then feel like he is part of another world.

It's human nature.

Obviously, only ideas that are extremely rare/unlikely/an idea that, when logically considered and researched, is something that is exceedingly rare to consider. And that conclusion should only be reached after 20 people from different walks of life/parts of the world agree on that conclusion.


It's somewhat extreme yes but it has to be I think...
 
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