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The Elder Scrolls V: Skyrim |OT2| Team Edward's Revenge

Derrick01

Banned
I know Storm Call destroys both followers and friendly NPCs. I used it in Windhelm and it wiped out everyone that could be killed. It killed poor Marcurio while we were raiding a Forsworn settlement which sucks because he was a pretty powerful mage :(
 

Mxrz

Member
Just how many of these generic thieves guild quests (changing books, theft, etc) do you have to do before becoming the Guild Leader? I liked the idea of them, but so far they've just been go here, pick up this, come back and get another.

My "Dead Thrall" zombies keep poofing on me since the last patch. Not sure if it borked something, or if they're just getting stuck without me noticing.
 

Sblargh

Banned
Just how many of these generic thieves guild quests (changing books, theft, etc) do you have to do before becoming the Guild Leader? I liked the idea of them, but so far they've just been go here, pick up this, come back and get another.

My "Dead Thrall" zombies keep poofing on me since the last patch. Not sure if it borked something, or if they're just getting stuck without me noticing.

A lot, as said, five from each hold, but it seems random which hold they send you, so you'll spend some time doing missions for places you already unlocked the special mission.
 

Unicorn

Member
Just in case anyone here can help me sort this out:

I don't know how, as I don't have any armor mods, but the female Steel armor (not plate) shows up as a big red triangle with an exclamation point on all the female characters that wear it.

Data / meshes / armor / steel / f / cuirasslight_0.nif

I tried opening that in the CK and it said it was missing all the meshes and stuff.

If I download an armor mod or retexture for the steel armor, will that be enough? or do I need to find something that gives me a replacement .nif with the maps?
 

Grymm

Banned
Got the platinum trophy. Some thoughts:

- I still want to play this game, but I want a build that kind of let me do everything.

- Tried 3 characters: Heavy Armor - One Handed - Shield / Stealth - Destruction / Necromancer - Bound Weapons - Alteration.

- The first one is baby easy mode, heavy armor with the perks make you indestructible to almost anything, you have to absolutely not be paying atention to the game during hard fights to actually be hurt, much less killed.

- The second one was fun and alright, but after a while the level scale makes stealth kills not the one-shot from a bow that I feel it should be. So you have to hit the guy once, kind of wait him to stop running around, hit him twice and so forth. Enemies that take 4 or 5 arrows to go down are strictly boring. At lvl 50 when almost all Dragurs are deathlords, it is a pain.

- The third I think I did it wrong. If you go for Alteration armor, I feel you need to go destruction spells. Anyway, I ragequite this build at around lvl 20 because a boss was unkillabe. It was a skeleton dragon who would not give the rest normal dragons do by flying around. Stoneflesh could not keep damage away, I was spending all my mana healing so I couldn't bind a weapon and even when I did by using a lot of potions, he would just deal too much damage. So I quit this build, I may have done something wrong.

So, for my new build, which I intend to be final and kind of completist since I'm not worring about trophies anymore and I hope I don't make mistakes with the perks, I'll try to be *everything*.

The plan is to be a necromancer, because it is awesome, use heavy armor and shield, so I can have the complete dragon set by the end of the game, bind the one handed weapon.
I'll try to pickpocket, lockpicking and speech are kind of is automatic, and maybe use a dagger and stealth (failing that, I bind the one handed weapon and just fight).

I feel it will either be glorious or fail spetacular. So it will be:

Conjuration - Heavy Armor - Stealth - Block - One Handed - Pickpocket.

And there is my Thievering Battlemage.

Edit: Actually, light armor makes more sense. I hope I don't miss being immortal.

If you're on PC just use Cheat Engine to give yourself an extra 100 or so perk points and then you get everything.

You may think "No, that's too much." But think about it. The way the perks work it's not like you ever really benefit from them all at the same time. Like me personally I almost never use 2 handed weapons. So having maxed out 2h weapons doesn't really do anything for me except that once in a blue moon I decide to try one out. Same with shields, I hardly ever use them, so on the off chance that I do at least I can do cool stuff like shield bash. I never wear light armor either, but if I ever want to try on a set I have the perks, otherwise it's like they're not even there. Same goes for all the other categories too. There's only a few exceptions, like the silent casting up in the Illusion tree. I wouldn't go up the Illusion tree in a legit build, and that perk effects all spells. But it's not like some huge game changer and you can always just choose not to take it.

So while it may sound OP at first, think about what you're really getting from the perks and how self contained they are. There's really no reason not to take em all if you can and for the most part you don't even notice them.

And again I definitely resommend using Cheat Engine to do it rather than going through the console and adding each perk code 1 at a time. That's just too tedious, CE is way faster and I like spending the perks myself so I can see those stars light up.
 

Sblargh

Banned
If you're on PC just use Cheat Engine to give yourself an extra 100 or so perk points and then you get everything.

You may think "No, that's too much." But think about it. The way the perks work it's not like you ever really benefit from them all at the same time. Like me personally I almost never use 2 handed weapons. So having maxed out 2h weapons doesn't really do anything for me except that once in a blue moon I decide to try one out. Same with shields, I hardly ever use them, so on the off chance that I do at least I can do cool stuff like shield bash. I never wear light armor either, but if I ever want to try on a set I have the perks, otherwise it's like they're not even there. Same goes for all the other categories too. There's only a few exceptions, like the silent casting up in the Illusion tree. I wouldn't go up the Illusion tree in a legit build, and that perk effects all spells. But it's not like some huge game changer and you can always just choose not to take it.

So while it may sound OP at first, think about what you're really getting from the perks and how self contained they are. There's really no reason not to take em all if you can and for the most part you don't even notice them.

And again I definitely resommend using Cheat Engine to do it rather than going through the console and adding each perk code 1 at a time. That's just too tedious, CE is way faster and I like spending the perks myself so I can see those stars light up.

Nope, PS3. Also, leveling up is like more than half the fun of the game. It's the one progression I think this game does absolutely right since progressing the story doesn't change anything significant and progressing the gold gets to a point where you can buy the entire world and still have some.
But I love leveling.
 
Decided to jump back into the world of Skyrim. I've sunk 50+ hours into it and am only two missions into the main quest.

Pretty psyched to pick up where I left off, I forgot how much I love this game.

Is there any expansion DLC slated for it yet?
 

GhaleonEB

Member
Nope, not a sausage.

Oblivion had six DLC packs by now. I just hope it's building up to something Shivering Isles in scope.

That's what Bethesda has said they want to do; few small packs, but a few really large chunks. Shivering Isles has been referenced for scale. Hopefully we get an announcement this month; without having to stage the smaller stuff we should get an expansion sooner than the one year it took to ship Shivering Isles.
 

Grymm

Banned
OK so I think earlier in the thread I mentioned being wary of becoming a werewolf because I heard curing it was buggy.

So I cured it and of course I'm bugged.

It doesn't seem to be major, just the game stats that say "Days as a werewolf" keep continuing to count up. The guards also still talk to me as if I'm a werewolf. And I no longer get the white text after resting that says "You are now well rested." although it does show me as having well rested as an active effect. Resist disease and beast form are removed properly.

Such little things but man how annoying. I'm assuming this happens to everyone who has cured lycanthropy. Do you guys just put up with it or did you use console codes like "set PlayerIsWerewolf to 0" to really make sure its gone and stop the counter from counting up?

Edit- after thinking about it I think I'm just going to go back to the save right before I cured my lycanthropy and just not cure it. That way the bugs aren't really bugs which makes that much more tolerable to me and there's really apparently no downside except for not getting rested bonuses. Vampirism seems kinda dumb so yeah I think this is for the best. I only lose 4 hours of playtime. Not too bad.
 
Edit- after thinking about it I think I'm just going to go back to the save right before I cured my lycanthropy and just not cure it. That way the bugs aren't really bugs which makes that much more tolerable to me and there's really apparently no downside except for not getting rested bonuses. Vampirism seems kinda dumb so yeah I think this is for the best. I only lose 4 hours of playtime. Not too bad.

One of my character's has been a werewolf pretty much since the beginning and it doesn't bother me at all. I'd just roll with it..4 hours of play time is a lot (more than I'd backtrack through). I guess I just don't really care if I miss some non-werewolf chitter from NPCs though. Different strokes.

Another one I made a vampire and had planned on kind of roleplaying a bit, but ended up just hating vampirism. So annoying plus I am way too much of a completionist to roleplay.
 

Grymm

Banned
One of my character's has been a werewolf pretty much since the beginning and it doesn't bother me at all. I'd just roll with it..4 hours of play time is a lot (more than I'd backtrack through). I guess I just don't really care if I miss some non-werewolf chitter from NPCs though. Different strokes.

Another one I made a vampire and had planned on kind of roleplaying a bit, but ended up just hating vampirism. So annoying plus I am way too much of a completionist to roleplay.

Yeah I'm not a roleplayer either but I'm definitely a completionist. The decision to go back and stay a werewolf isn't about missing chatter though, it's because if you get rid of werewolfism then you still keep the chatter even though you're not a werewolf anymore. That bugs the hell out of me. On top of the game stats ticker still counting your days as a werewolf even though you're not anymore.

But I'm going to keep it, not just to make those bugs not be bugs anymore, but because of the completionist thing. Might as well keep the ability to transform. It seems handy too since you can move at full speed even if encumbered, and resist disease 100% is nice.

Of the 4 hours I lost about 2 1/2 of them were just one quest trying to kill this dragon that was hard as hell and then a simple kill an animal in someones house quest. So it wasn't much at all.

Yeah after sleeping on it I'm definitely cool with the decision to stay a werewolf. And if by chance Beth releases a patch that removes it properly in the future I'll still be able to do that if I want at that point.
 

Boss Man

Member
With the Werewolf thing:

Does it occasionally not bug out? I was under the impression that this happens every time no matter what. If it's possible to cure it properly I might go and do that questline once I'm done with the Main Quest and just keep reloading or whatever I have to do until it goes away correctly. Otherwise I'm staying away from it until a patch addresses it or something.
 

Mengy

wishes it were bannable to say mean things about Marvel
So I'm determined to finish the main quest of Skyrim before Diablo III comes out. Yesterday I played a marathon half day session with my straight mage, focusing almost entirely on the main quest. Plus, I figure after a 100+ hours into this game I might as well finish the main story line and see what its like, lol. Got all the way into
Blackreach and even got to the end and grabbed the Elder Scroll from the Dwemer device. Next I have to take it back to the hermit up north and then back to the Throat of the World
(I spoiler'd it for anyone who hasn't gotten that far yet). How much further do I have to play to finish the main quest? If I only get in about five hours a week or so, will I get this main quest finished before May 15th?
 

Grymm

Banned
With the Werewolf thing:

Does it occasionally not bug out? I was under the impression that this happens every time no matter what. If it's possible to cure it properly I might go and do that questline once I'm done with the Main Quest and just keep reloading or whatever I have to do until it goes away correctly. Otherwise I'll stay away from it.

I did a ton of research into it. I almost didn't become one at all to begin with but I wanted to finish that questline. From everything I've read and from what I tested myself curing it always bugs out.

There's 3 bugs.

1 is guards still refer to you being a werewof when you're not. This is because the check for what the guards randiomly say doesn't check to see if you are a werewolf or not, only that you ever were one.

2 is the game stat ticker counting your days as a werewolf and it keeps rising evn though you're not anymore.

3 is when you sleep and awaken you no longer get the white text in the corner telling you you are now well rested or you are now rested. This particular bug has 2 variations, both lack that white text. One is you sleep, don't get the text, but still get the effect. The other is you don't get the text and if you sleep in a bed you own, ie your house or a paid room in an inn, you don't get the effect at all.

On a side note, vampirism and curing vampirism doesn't have any of these bugs. But being a vampire in Skyrim blows.

There is a console command you can use to stop the game ticker from counting. "set PlayerIsWerewolf to 0" but I don't like using the console for that stuff. There's 2 mods on the nexus that claim to fix the guard comments, but comments on each suggest they don't work. And there is no fix for the white rest text never showing up again.

So that's how I came to the conclusion it's best to stay a werewolf. That way none of the bugs are bugs, there's really no downside, and you can always hope Beth patches the cure properly so that the removal quest works properly down the line if you still want to get rid of it. Just don't lose the item you need to cure it, and don't... run out of chances to cure it. If you look up the "Purity" quest you'll know what I mean.
 
So I'm determined to finish the main quest of Skyrim before Diablo III comes out. Yesterday I played a marathon half day session with my straight mage, focusing almost entirely on the main quest. Plus, I figure after a 100+ hours into this game I might as well finish the main story line and see what its like, lol. Got all the way into
Blackreach and even got to the end and grabbed the Elder Scroll from the Dwemer device. Next I have to take it back to the hermit up north and then back to the Throat of the World
(I spoiler'd it for anyone who hasn't gotten that far yet). How much further do I have to play to finish the main quest? If I only get in about five hours a week or so, will I get this main quest finished before May 15th?

Yeah.
 

Woorloog

Banned
Gah, when are we getting DLC for this game? I really want to play Skyrim again but i don't want to do that until DLC is released or until i get a computer that can run Skyrim maxed out with good graphics mods (the former is likely to come sooner). EDIT i expect DLC having issues with pre-DLC characters. No real reason... except i'd rather expect the worst and be prepared, i don't want to lose 20h+ character because it cannot take full advantage of DLC additions or something like that. Besides, the sooner a DLC comes, the sooner we'll be getting a patch that may fix any issues arising in the DLC itself...
 

Raptomex

Member
Yeah, I'm looking forward to the DLC, too. I'm finding it difficult to find actual quests now. I know I haven't completed all the actual quests, I still have a few to do but all I keep getting now is misc objectives.
 

Boss Man

Member
I swear, every time I boot this game up (PS3) I don't know if I'm going to get Wii textures, PC textures, or anything in between. It just seems so random.

Oh, and I stumbled upon this beautiful scene when I walked into the Jarl's place in Morthal just now:

9IoU3.jpg
 
I swear, every time I boot this game up (PS3) I don't know if I'm going to get Wii textures, PC textures, or anything in between. It just seems so random.

Oh, and I stumbled upon this beautiful scene when I walked into the Jarl's place in Morthal just now:

9IoU3.jpg

Looks like a ralph pls go kind of scene.
 

Sblargh

Banned
Man, this game brings the reactionary in me, I can never back Ulfric.
Here's my reasoning:
- Ulfric is an asshole. You don't just fucking kill the High King. C'mon!
- The Aldmeri Dominion already won a war against the Empire with the help of the Nords, how can they expect to survive the next inevitable war without Skyrim? And how Skyrim expect to keep them out without the Empire?
- The empire surrendered, they do not approve the banning of Talos, they are just forced to tolerate it.

The reasons I can think for backing Ulfric are (and not enough in my opinion):

- Hamerfell secceded, resisted and survived.
- The Empire is obviously weak and clueless, but still finding time for petty political struggles, like their mages being careerist assholes.
- To ban a religion is awful, but understandable, but to allow citzens to be taken by a foreign power for torture and interrogation means Cyrodiil is just a city-state of the Aldmeri Dominion and fighting one is fighting the other (tho I don't believe this is quite true).

Man, I wasn't really curious at the end of Oblivion to see how the Empire would do without an Emperor, but I am really damn curious to see how the political affair will be on the future.
-
Other detail, once the Talos myth is at the center, the pantheon is already kind of a fabrication. St. Alessia had the same religious problem mixing Nord and Elven religious, so she kind of created a pantheon that would please both, from a UESPWiki:

From 1E 243 to 498, the new kingdom of humans, under the rule of Empress Alessia, prospers and rules the nearest kingdoms of Colovia. They build a strong national identity as they gradually become the most populous culture of Tamriel. Later, the Empress Alessia creates the new religion of the Eight Divines, fusing the pantheons of the Nords and Cyrodiilic tribes, who followed Altmeri deities. Also in this period the first Elder Council is formed, along with the first Imperial College of Battlemages.

So, the pantheon already isn't pure, why keep it? Or why stop at wanting the Nine to rejoin, why not kick the elven gods while at it?
 

Volimar

Member
So, the pantheon already isn't pure, why keep it? Or why stop at wanting the Nine to rejoin, why not kick the elven gods while at it?

Because the elves like the elven gods. It's just the man god that they hate.

I'd love to see Ulfric reach out to Hammerfell to forge an alliance. There's some bad blood from the past, but if they can get past it they'll have the greatest warriors of Tamriel together to take on the Thalmor.
 
Because the elves like the elven gods. It's just the man god that they hate.

I'd love to see Ulfric reach out to Hammerfell to forge an alliance. There's some bad blood from the past, but if they can get past it they'll have the greatest warriors of Tamriel together to take on the Thalmor.

Since I shouted him to death, I don't think that's an option.

Rest in pieces, rebel scum.
 

Sblargh

Banned
Because the elves like the elven gods. It's just the man god that they hate.

I'd love to see Ulfric reach out to Hammerfell to forge an alliance. There's some bad blood from the past, but if they can get past it they'll have the greatest warriors of Tamriel together to take on the Thalmor.

That would be cool, but my point stands: this war was already fought and lost. Why the same war minus the Cyrodiil would make it better?

I think the Empire just needs to tell the Redguards "Yo dudes, it's time. Let's smash some Thalmor."

I don't think so. I think Hamerfell will live on as "the one who resisted" and will see the Empire more and more as cowards.

Thinking about it, the only way I can see any break from either the stalemate or a plain victory from the aldmeri is either a dashing Hero with a cool super power or some heavy Daedra support, although I think it is a fairly safe assumption that the Thalmor already has daedric support behind its rise to power. One of the random comments repeated to death in Oblivion was about "Daedra worship in summerset Isles".

Btw, there is a sad lack of High Rock in the lore regarding this war. From the top of my head, Morrowind is screwed because of the volcano, Elsewyr is a puppet of the Aldemri Dominion, Summerset Isles is the Aldemeri Dominion, Valenwood was the first to fall in the war, and the Black Marsh is apparently in some kind of weird anarchy. High Rock isn't even mentioned.
Man, I almost feel like we should have a thread about Elder Scrolls lore, I been reading a lot of it and began to reading some in-game books too. It's actually a very clever and fairly complex lore that makes events in the current game seem completey justifiable given each region past history.
 
I don't think so. I think Hamerfell will live on as "the one who resisted" and will see the Empire more and more as cowards.

The Redguards are warriors by nature: they've always seen the Empire as somewhat-cowards, and they've always been resistant to their rule. They were one of only two provinces to actually fight back the Empire and dictate the terms for their inclusion, the other being Morrowind. At some point the human races are going to need to work together to boot the Thalmor back out, or they'll be dangling by the necks side-by-side.

Except for Ulfric, because I shouted him to bits.

Btw, there is a sad lack of High Rock in the lore regarding this war. From the top of my head, Morrowind is screwed because of the volcano, Elsewyr is a puppet of the Aldemri Dominion, Summerset Isles is the Aldemeri Dominion, Valenwood was the first to fall in the war, and the Black Marsh is apparently in some kind of weird anarchy. High Rock isn't even mentioned.

The Bretons are too busy cooking to fight. When the dust on the second Great War has settled, they will take their rightful place as kings of the universe.
 

Boss Man

Member
From a lore standpoint, I think it's pretty cool to think about the "provinces" as actual sovereign states for once. It just seems like it would create more variation and unique cultures in the world. I especially like the idea of Skyrim joining forces with Hammerfell and/or High Rock (these things are mentioned) to combat the Dominion all on their own accord. That's a really cool thought and I'd love for it to enter the lore. The Redguards and Nords seem to get along pretty well so I think it may happen.

In lore, I'm pretty sure the Empire is falling regardless of whether or not they stopped the Stormcloaks. The fact that at least one rebellion will have to have succeeded to account for the players' possible actions, and the Dark Brotherhood thing... I just don't see the Empire coming back from that. Both Ulfric and Tullius have to die off before things are settled. The Empire has to defend and lose Skyrim at some point, and they have to lose the Emperor.

I guess I just prefer an imaginary world where there are lots of separately functioning, well-defined states with their own unique culture and with relative isolation from others. That way, it's a lot more interesting when they interact with each other. For instance, negotions between a super powerful High King of Skyrim and a super powerful ruler of Hammerfell are a lot more interesting than just having an Emperor and everything else is petty politics.
 

Sblargh

Banned
The Redguards are warriors by nature: they've always seen the Empire as somewhat-cowards, and they've always been resistant to their rule. They were one of only two provinces to actually fight back the Empire and dictate the terms for their inclusion, the other being Morrowind. At some point the human races are going to need to work together to boot the Thalmor back out, or they'll be dangling by the necks side-by-side.

Except for Ulfric, because I shouted him to bits.



The Bretons are too busy cooking to fight. When the dust on the second Great War has settled, they will take their rightful place as kings of the universe.

It's what I think, too. There's no way the separated provinces can stand tothe Thalmor without some joined effort.

From a lore standpoint, I think it's pretty cool to think about the "provinces" as actual sovereign states for once. It just seems like it would create more variation and unique cultures in the world. I especially like the idea of Skyrim joining forces with Hammerfell and/or High Rock (these things are mentioned) to combat the Dominion all on their own accord. That's a really cool thought and I'd love for it to enter the lore. The Redguards and Nords seem to get along pretty well so I think it may happen.

In lore, I'm pretty sure the Empire is falling regardless of whether or not they stopped the Stormcloaks. The fact that at least one rebellion will have to have succeeded to account for the players' possible actions, and the Dark Brotherhood thing... I just don't see the Empire coming back from that. Both Ulfric and Tullius have to die off before things are settled. The Empire has to defend and lose Skyrim at some point, and they have to lose the Emperor.

I guess I just prefer an imaginary world where there are lots of separately functioning, well-defined states with their own unique culture and with relative isolation from others. That way, it's a lot more interesting when they interact with each other. For instance, negotions between a super powerful High King of Skyrim and a super powerful ruler of Hammerfell are a lot more interesting than just having an Emperor and everything else is petty politics.

I think you are completely right. Daggerfall worked because all the factions and nobles and the fact that the game was much more open ended and Morrowind worked because of how weird the place is. While Oblivion was interesting, wasn't because of politics, even without an emperor, it just seemed the empire was a cozy place where everyone loved each other and the only problem was daedric domestic terrorists.
Skyrim made the politic situation so freaking interesting by making everything fall apart. And it's better because it's not a stable world being destroyed, the chaos and political striffe is part of the status quo.
 

PNut

Banned
Sorry haven't been keeping up with Skyrim news so I'd thought I'd ask here. Any news on DLC for the game any time soon?
 

Inkwell

Banned
I'm having a great time playing a pure mage. Really different from what I'm used to. I have a couple of questions though. First, is there anywhere that sells magicka potions? I mean more than only having 2 in stock. Second, I'm thinking I may rely on alchemy for my magicka potions. Is it worth getting any alchemy perks?
 

Mxrz

Member
There is some kind of rule that the Dark Brotherhood (or Morag Tong) have to have the best writing & Quests in each ES game. I finished up the Skyrim DB quests lastnight and wooo. It just feels slightly odd that the most interesting and resonating characters are the assassins.

I killed Cicero, but I felt bad about it. He was right, but he according to his journal he had been driven mad as fuck. If I let him live, who's to say he wouldn't flip out and stab me someday? Plus I was all being all doe-eyed at Astrid. Then there was the betrayal and her becoming a crispy-fried corpse. That sort of spoiled the (b)romance there. Seeing the sanctuary burn was Skyrim's moment for me.

Lorewise:

I always saw it as Redguards and Argonians being a step or two above the rest. Nords in particular just seemed like filler for the Imperial armies. Black Marsh comes off as the most independent province. The Empire couldn't ever conquer it, it were the first to abandon the empire, and then the Argonians finally manage to take over chunks of Morrowind. Don't see anyone messing with them. But I'd really love to have a game (or large expansion) set in Black Marsh. The place sounds even more alien than Morrowind.
 

Sblargh

Banned
There is some kind of rule that the Dark Brotherhood (or Morag Tong) have to have the best writing & Quests in each ES game. I finished up the Skyrim DB quests lastnight and wooo. It just feels slightly odd that the most interesting and resonating characters are the assassins.

I killed Cicero, but I felt bad about it. He was right, but he according to his journal he had been driven mad as fuck. If I let him live, who's to say he wouldn't flip out and stab me someday? Plus I was all being all doe-eyed at Astrid. Then there was the betrayal and her becoming a crispy-fried corpse. That sort of spoiled the (b)romance there. Seeing the sanctuary burn was Skyrim's moment for me.

Lorewise:

I always saw it as Redguards and Argonians being a step or two above the rest. Nords in particular just seemed like filler for the Imperial armies. Black Marsh comes off as the most independent province. The Empire couldn't ever conquer it, it were the first to abandon the empire, and then the Argonians finally manage to take over chunks of Morrowind. Don't see anyone messing with them. But I'd really love to have a game (or large expansion) set in Black Marsh. The place sounds even more alien than Morrowind.

I agree, as I was playing the DB quest, I was thinking how interesting the characters were and the scene you spoilered was really a "WOW" moment. Damn at
using your own burnt almost dead corpse to perform the dark sacrament
.

Also, the Black Marsh may benefit from being a horrible terrain, something kind of like Vietnam with the increased advantage of its natives having a biological advantage in relation to the terrain.
Imagine invading a huge swamp against hordes of water-breathing enemies. You can't step in a puddle without fearing an ambush.
 

RPGCrazied

Member
Getting the game finally today, now that the ground breaking FPS problem in the PS3 version seems fixed. Any tips for a new player starting out?
 
Getting the game finally today, now that the ground breaking FPS problem in the PS3 version seems fixed. Any tips for a new player starting out?

Wander. If you're getting overwhelmed: don't try to do everything at once. Just take it slow. Do quests, store/sell your loot, get new armor or improve your existing armor, shit like that. Restoration's a useful skill to level up, as is Alchemy. Make sure you have a lot of potions to help you out, early on you can often get your ass kicked.
 

Mxrz

Member
Things left: Rest of Daedra quests, 3-4 more "side quests," Civil War, and Escape from Jail / Bounties.

Guh. I was going to do the Civil War last, but thinking I'll do them next just to see how much it changes things. I'm not sick of the game so much as I am sick of my character. Wouldn't mind starting new one, but I want to 100% this right now and be done with it.

Being a vampire is just a huge pain in the ass. The camera locks up too often on the feeding animation, and feeding in general is just annoying with these console load times. But after doing most of the game with it, I feel too stubborn to cure it now that i'm nearly done.
 
I'm trying to hit the "major" plot points in Skyrim as I'm not going to do a second play through.

So far I've finished:

  • Thieves Guild
  • Dark Brotherhood
  • Mage College
  • Companions
  • Bard's College
  • Daedric Quests
  • I'm about 3/4 done with the Dragon Priest masks

I have only just met Lydia, so obviously I have most of the main quest...but aside from the civil war are there any other significant quest lines that I'm missing?
 

edgefusion

Member
Gaf help! I'm in love with a man who won't reciprocate my feelings. :(

Erik the Slayer is bugged and won't swoon over me when I wear my amulet of Mara. I've tried hiring and re-hiring him multiple times and I even 'reset' him with the Wabbajack but yet he still spurns me. Is there anything I can do to fix him? Bear in mind I'm playing on PS3 and have no access to the console commands. I guess I shouldn't be surprised that such a well documented bug still exists.
 

Sblargh

Banned
I'm trying to hit the "major" plot points in Skyrim as I'm not going to do a second play through.

So far I've finished:

  • Thieves Guild
  • Dark Brotherhood
  • Mage College
  • Companions
  • Bard's College
  • Daedric Quests
  • I'm about 3/4 done with the Dragon Priest masks

I have only just met Lydia, so obviously I have most of the main quest...but aside from the civil war are there any other significant quest lines that I'm missing?

Become Thane of everywhere?
 
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