ProTip: make a new steam account for each game
lolwut
ProTip: make a new steam account for each game
ProTip: make a new steam account for each game
They make disposable entertainment units by design and then seem shocked and dismayed that we don't cherish them as precious heirlooms to vouchsafe in our collections forever. While they see innovations meant to lead to growth and the subsequent and inevitable backlash by a loud minority I see only a group of companies acting against their own long term interests.I love how developers want their games to be viewed as art and/or entertainment spectacles ala a Hollywood blockbuster; and then turn around at the point of sale and say "wait wait wait wait, we're going to sell this to you as if it were a piece of productive corporate software."
It truly is a sight to behold.
You got that right.It truly is a sight to behold.
ProTip: make a new steam account for each game
Have you tried reselling your movie ticket?I love how developers want their games to be viewed as art and/or entertainment spectacles ala a Hollywood blockbuster; and then turn around at the point of sale and say "wait wait wait wait, we're going to sell this to you as if it were a piece of productive corporate software."
It truly is a sight to behold.
Have you tried reselling your movie ticket?
Have you tried reselling your movie ticket?
Have you tried reselling your movie ticket?
You mean that $6-15 ticket for those 100+ million dollar extravaganzas? No. I haven't.Have you tried reselling your movie ticket?
Before or after it's used?
After.
Wouldn't a DVD / Blu-Ray be a closer analogy?Have you tried reselling your movie ticket?
Wouldn't a DVD / Blu-Ray be a closer analogy?
Of course not. But if they are modelling themselves after Hollywood blockbusters, that might be their point too. The anti-used point isn't so strange if you're modelling yourself after an industry that by definition doesn't allow reselling and tries to sell the same product three times. (Cinema, DVD, TV-channels)Have you tried reselling an event ticket after the event have passed?
No. The major hype for a hollywood blockbuster is for the cinematic release. The DVD release is always a smaller event. I'm not trying to make the comparison based on actual merit though (Where I would agree on the basis that discs = discs), but on a thought process if you're modelling yourself after Hollywood.Wouldn't a DVD / Blu-Ray be a closer analogy?
Of course not. But if they are modelling themselves after Hollywood blockbusters, that might be their point too. The anti-used point isn't so strange if you're modelling yourself after an industry that by definition doesn't allow reselling and tries to sell the same product three times. (Cinema, DVD, TV-channels)
No. The major hype for a hollywood blockbuster is for the cinematic release. The DVD release is always a smaller event. I'm not trying to make the comparison based on actual merit though (Where I would agree on the basis that discs = discs), but on a thought process if you're modelling yourself after Hollywood.
Your analogy is flawed, the equivalent of the cinema (going out to pictures) is, and have always been, the arcades.
Have you seen the first post I quoted? I'm working on the basis that developers are comparing games to hollywood blockbuster releases. I'm not making an analogy myself.
Have you tried reselling your movie ticket?
If you believe differently, you're a hypocrite. I'd like to see copies of the payments you're going to make to the movie companies for every film you've ever seen when you're not alone. Two people, one viewing = theft. Right? Pull your head out.
They make disposable entertainment units by design and then seem shocked and dismayed that we don't cherish them as precious heirlooms to vouchsafe in our collections forever. While they see innovations meant to lead to growth and the subsequent and inevitable backlash by a loud minority I see only a group of companies acting against their own long term interests.
"it's about trying to create some benefits for consumers"
Have you tried reselling an event ticket after the event have passed?
It's just never enough. Day one DLC, piracy blaming, online pass, pre-order exclusive items, and now this.
Can't wait to see this huge fuck up live in all its glory. The only way I see this shit working out is to mimic iTunes and Steam and going DD with good pricing and sales.
Let it make this clear right now. If they add this anti-consumer policy in next-gen consoles, then I won't be buying one at all. I'll game on PC for cheap prices, F2P, and amazing sales. I will keep hunting down rare and cheap games on Ebay, adding more games to my collection, and they will fuck off. They won't get my money. They will fuck off.
Just two years ago I would have never thought I would only be looking forward to the new Nintendo console and handhelds. I would have never fucking believed it, but its true at this point. I can't believe i'm saying it but the Wii-U is my last hope for gaming into next gen.
If not screw it, I got enough backlog on my PS3 alone and will make do between the Vita and 3DS.
Actually, only one needs to do it. As soon as one console disallows used games, publishers can justify completely dropping support for the others. And since no one will buy a console that gets 0 EA and Activision games (see: Dreamcast), the other two manufacturers will be forced to implement anti-used systems too.
i take a lot of issue with this post. you equate progress in gaming with technical improvements and graphical fidelity, which is just asinine on face value and not remotely true in reality. looking at some of the most successful games this generation, plenty of people are willing to play 'stagnate' games. stuff like angry birds, mario bros. wii and minecraft could not be more hideous and visually unappealing yet they're tremendously successful in spite of that
what i see happening in the industry now is a relatively small but dedicated group of twenty/thirty something male gamers who want ultra-high budget blastathons and cinematic games, which is driving up game budgets and standards across the board as publishers try to compete for this audience. the reality is, games aren't magically more progressive because Buff McWhiteGuywithAssaultRifle has nice shaders on his ginourmous shoulder pads. this has been the worst generation of console gaming for me because the high budgets are forcing talented and niche developement houses out of the industry all together. not to mention whole genres have far less representation than in past generations. not to mention if you want your high budget blastathons, you pay the price in anti-consumer schemes like dlc. how is that progress? it's more like a suicide pact for the industry
Have you tried reselling an event ticket after the event have passed?
Aren't there people who buy games new, finish them, resell them and then buy a new game with that money?
Wont the publishers lose those people?
That's pretty much ALL I do.Who's going to buy a single player game when it is $60, with no option to resell it after completing it?
That would also cover, for example, family of the person who purchased the game (or book). Is my son not a "customer" if I buy a Harry Potter book, read it, and also let him read it? Anyone who would say "no" is an asshole.
I have two of several consoles in my house. These publishers now want to force me to buy two copies of every game - one for each console. That will never happen, I promise you.
There are a lot more scenarios than just Gamestop and their (perfectly legitimate) business model for people having "used" games. Ironically, theirs is the only one where the money involved (if any) goes directly back into new game sales.
I spend thousands of dollars each year on video games. I'm the dream customer who always buys new and never sells. But I will not stand for anti-consumer practices, even if I don't personally exercise those consumer rights. They can kiss my money good-bye.
Aren't there people who buy games new, finish them, resell them and then buy a new game with that money?
Wont the publishers lose those people?
No, your son is not a customer of that author/publisher. YOU are the customer since you purchased the product, but your son is not.
Absolutely. I can't remember the last time I actually paid full cash for a game (except for DD, obvz); a trade's almost always been behind it.
While he isn't strictly, no, isn't there a lot of mental mindshare going on there? Like, isn't he likely to become a future paying customer if he's permitted to read his parent's book?
Aren't there people who buy games new, finish them, resell them and then buy a new game with that money?
Wont the publishers lose those people?
My brother and one of my friends do this.
Also, this effects people who borrow games to try them out. Unless I've missed something, I don't see how borrowing/renting games is going to work.
Publishers are so shortsighted and just want to get more money but don't think about how much they'll actually lose with something like this.
PC (Steam, activations, etc) works the same way that the new consoles are going to work. You own a license, not a game.
But on PC you (a) can often buy the game much cheaper and (b) if some publisher decides to "revoke" your "licence" after you bought it, you can just crack it and continue playing.PC (Steam, activations, etc) works the same way that the new consoles are going to work. You own a license, not a game.
But on PC you (a) can often buy the game much cheaper and (b) if some publisher decides to "revoke" your "licence" after you bought it, you can just crack it and continue playing.
Again... no one is forcing you to play games where game developers are trying to screw you. Sorry, in the age of internet there is no fucking chance for you to stumble into an user exploiting game. There isn't even a chance to stumble into a game you don't like. You can find reviews, demos, videos, everthing of a game so you know exactly what you'll get when you buy it. There is no excuse for lettingyourself "abuse" by a game company.Ah, so this unparalleled generosity is apparently supposed to be a one-way thing? I'm supposed to take every bit of exploitation and abuse these game companies are throwing our way but not actually stand up for my own rights as a consumer because that would be selfish?
Or, I could go with services that, when they ask me to give up something like my right to resell games, give me something in return. Like massively discounted prices - that's a pretty nice one.
PC (Steam, activations, etc) works the same way that the new consoles are going to work. You own a license, not a game.
(b) if some publisher decides to "revoke" your "licence" after you bought it, you can just crack it and continue playing.
The second part of your statement is just piracy.
I have no problem paying for a "license" when I buy DD games on my PC, as long as the price reflects that it's a fucking license. Steam is good at this, so I don't complain.
If they dare trying this approach for the next generation, then good for them. But if it turns out it was all a fraud (you know what I mean) with more greedy intentions and more anti-consumer bullshits, then let them burn until there is no remnant anymore.
The first part of that is because of the platform in question (Steam) which regularly has sales. I'm not sure if the same types of sales would apply on any of the consoles (somehow I doubt it). The second part of your statement is just piracy.
Why would it be piracy to crack a game you purchased a valid license for? I bet pretty much any judge would rule you had a every right to use the software if you could produce a receipt showing you paid for it.
Piracy is the practice of attacking and robbing ships at sea. It would have to be investigated whether cracking a game you bought is against some copyright law, but I doubt that this is the case in my country. Even if it were, I would have no moral qualms doing so. However, on closed platforms you usually don't have the option and are at the mercy of shitty publisher policies such as this.The second part of your statement is just piracy.
You are purchasing a license to use said software on PC (and on future consoles). Not the software itself - you do NOT own it. The EULA you accept says just that. If your Steam account is revoked by Valve, for example, you no longer own these licenses that you paid for. Cracking them, at that point, has no gray area and is illegal.