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Diablo 3 Beta [Beta withdrawal underway!]

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Really hoping this will hold true. I mean they made Inferno for the hardcore audience, why would they tune it down just to appeal to more people? But still, seeing some "balance changes" Blizzard's done in WoW to the places/events that were meant for hardcore audience I wouldn't be too surprised if they at some point watered it down. That would suck hard, hope they have some balls and stick with the plan to make it a bitch to get through and to actually keep that feeling of great achievement reserved only for the most dedicated Inferno players.

Blizzard is going to do whatever is necessary to keep the in game market strong. Man, imagine the possibilities of an internally controlled economy; theyll probably do some sketchy shit in order to maximize profit.
 

V_Arnold

Member
Blizzard is going to do whatever is necessary to keep the in game market strong. Man, imagine the possibilities of an internally controlled economy; theyll probably do some sketchy shit in order to maximize profit.

If you expect sketchy shit, you will get it.
I KNOW I wont get sketchy shit: I will therefore not experience it.

Also, Blizzard never really nerfed the hard mode raids to the ground, the hardest content always were hard to access, ALWAYS. Normal modes get nerfed to hell and back - Diablo III already has normal, slightly harder, hard and hardest mode, so this "let us see the encounter" whining has no ground AT ALL - everyone will see every content by the end of Normal, simple as that.
 
Blizzard's done many incredibly dumb decisions lately, but they won't nerf inferno. This, I'm positive of.

The funny thing is that even if they did they would likely have to make it even _harder_ when they release an expansion if they increase the level cap. Think about it, if they up the level cap to like 70 then Inferno would have to start at 71 and it would be just as ridiculous.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
This game comes out at the absolute perfect time for me, right after finals!
Diablo 3 could've been released 24th December and I would still prioritize it over anything else... fuck my life ._.
 

Kenaras

Member
I don't expect Inferno mode to see blanket nerfs, but I'm sure it will see rebalancing. Some areas will see nerfs, others will see buffs. On the whole though, I'd expect to see more nerfs than buffs.
 

V_Arnold

Member
If the mass crowds cry foul for it to be nerfed, it will happen in D3. See: Cataclysm.

Uhm, sorry, but what? Cataclysm hard modes are still not dumbed down to the level of non-hardcore players. So, what is Cataclysm an example of regarding Inferno nerf?
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
If the mass crowds cry foul for it to be nerfed, it will happen in D3. See: Cataclysm.
I don't see the connection here. Many Cataclysm encounters are/were still hard when it was content, even with nerfs. Casuals can't do shit.
 

LowParry

Member
I don't see the connection here. Many Cataclysm encounters are/were still hard when it was content, even with nerfs. Casuals can't do shit.

When Cataclysm first came out, that first month of instances were nothing but pure bitching from the casual side of things. Eventually there were nerfs put in place to make the content more easier. If Inferno does the same, I expect the same response. To say that Cataclysm instances now are just as hard as they were when they first came out is crazy. The differences are big. Hardmodes is a different story.
 

LordCanti

Member
Inferno isn't a mode that casuals are likely to see. I don't know why they'd need to nerf it, unless the actual hardcore players can't get through it, even with the best gear. They've said that it's supposed to be a challenge for the best of the best.
 
Hardmodes is a different story.
Inferno IS a hardmode.

Hardmode Dragon Soul came out way after all the bitching. It was easier than HM Firelands for sure, but it still wasn't anything for the casuals AT ALL, and in any case HM Firelands was already the hardest raid in the freaking game.
 

V_Arnold

Member
When Cataclysm first came out, that first month of instances were nothing but pure bitching from the casual side of things. Eventually there were nerfs put in place to make the content more easier. If Inferno does the same, I expect the same response. To say that Cataclysm instances now are just as hard as they were when they first came out is crazy. The differences are big. Hardmodes is a different story.

Hardmodes is not a different story.
It is the equivalent of Inferno.

Not sure why we need to draw paralells with WoW just because - not quite the same development team, after all -, but luckily, there is a way to do some comparisons.

Normal -> 5 man
Nightmare - 5 man heroic
Hell -> 10/25 man raiding
Inferno -> 10/25 man hard modes.

Nightmare just assumes you either have some gear OR you know what to do.
Hell assumes you have a minimum amount of gear that is sufficient for clearing content AND you know what do do most of the time.
Inferno assumes you are not one to make many mistakes, gear optimally, and have a mindset that learns from mistakes, not whine about them.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Monsters that permanently break all your gear or delevel you.
I would literally break everything in my room.

Eh, who am I kidding. I'll be doing that no matter what.
 

HenryHSH

Member
A lot of people will have stopped before reaching Inferno anyway. This mode is for those that will put in the time and expect a challenge. I want it to be impossible. I want to feel extremely satisfied defeating SK after my 50th try. Besides, if Hell is anything like Hell in D2, then we should be worrying about finishing that first. :p


Updated Battletag list up to #12481.
 

Alex

Member
I can't think of anything off hand that is more toothless than 99% of the content in WoW, and its getting even easier next expansion so it's probably not the best idea to draw parallels, especially when raid difficulty almost entirely stems from the babysitting aspect anyhow. They hardcoded some pretty extreme mindlessness and positive reinforcement into the DNA of that game ages ago and weren't able to revert it so its just a different experience in most regards.

You'd probably just get people angry by reducing that kind of affair in Diablo, unless it was something entirely broken, heck wasnt it added because people were worried the game would be overly easy nonsense?
 

LordCanti

Member
I have nothing to do the week the game comes out. By the end of that week, I will have a Diablo related beard and multiple days of sweat caked onto my unworthy body.
 

Cipherr

Member
When Cataclysm first came out, that first month of instances were nothing but pure bitching from the casual side of things. Eventually there were nerfs put in place to make the content more easier. If Inferno does the same, I expect the same response. To say that Cataclysm instances now are just as hard as they were when they first came out is crazy. The differences are big. Hardmodes is a different story.

You are trying to equate 5 man heroics to the bloody hardmode end game of D3. HM 25m Firelands/Dragonsoul is == Inferno....
 

timmy

Member
That made me think, maybe theyre holding off on pvp to see how they can profit off that. Pvp prized tournaments would be pretty cool, but man, the balance you would have to account for.
I will be absolutely shocked if PvP content isn't monetized somehow. I could see them doing another arena server pass like they have for WoW. Or maybe they could just save it for the inevitable boxed expansion.
 

99%

Member
They already said they dont want D3 to be an esport.

It makes perfect sense for Blizz to differentiate between which crowds D3 and WoW cater to, wish people would stop assuming just cause one does something the other will too.

D3 is its own game with its own philosophy behind it, just like SC2.
 

timmy

Member
They already said they dont want D3 to be an esport.

It makes perfect sense for Blizz to differentiate between which crowds D3 and WoW cater to, wish people would stop assuming just cause one does something the other will too.

D3 is its own game with its own philosophy behind it, just like SC2.
Was this in reply to me? I don't disagree with anything you wrote. I didn't really assume anything other than blizzard's desire to make money off of post-release content. I also used words like "maybe" and "could."
 
They don't need to separately monetize PvP- it's already built right into the RMAH. In fact, putting a money barrier to PvP would be stupid. They want everyone to get into PvP, so that they will want to get PvP loot, which will drive RMAH sales.

I believe the PvP design doc called for gear matching- may have been implemented in the arenas they showed off at events, not sure- although I don't know quite how that would work in Diablo.
 

LordCanti

Member
I will be absolutely shocked if PvP content isn't monetized somehow. I could see them doing another arena server pass like they have for WoW. Or maybe they could just save it for the inevitable boxed expansion.

I think PVP will be monetized enough by the fact that viability will largely depend on having the right equipment (not that equipment will do the work for you, but still).

I could see them instituting wager matches to make things interesting though. As long as you're wagering gold, it shouldn't be gambling (or is it? IANAL).
 

99%

Member
Was this in reply to me? I don't disagree with anything you wrote. I didn't really assume anything other than blizzard's desire to make money off of post-release content. I also used words like "maybe" and "could."

Im just saying in general not to you specifically.
 

maharg

idspispopd
You're nuts if you think Blizzard is going to charge for PvP in D3. Seriously. As someone pointed out, RMAH is their money maker for this game and PvP will only help that.
 
You're nuts if you think Blizzard is going to charge for PvP in D3. Seriously. As someone pointed out, RMAH is their money maker for this game and PvP will only help that.

I think that's what LordCanti meant - that to have the best gear to be competitive for PvP, you'd need to spend money (or a ton of gold) in the auction house.

Not that they'd charge you to play PvP.
 

LordCanti

Member
I think that's what LordCanti meant - that to have the best gear to be competitive for PvP, you'd need to spend money (or a ton of gold) in the auction house.

Not that they'd charge you to play PvP.

Right. If someone has gear designed to help them live through hoards doing the kind of damage that is done in Inferno, there's no way you're going to kill them with your hell level kit. That'll keep people spending large amounts of money on Inferno gear, which will make Blizzard a lot of money.
 

Whooter

Member
Can anyone point me to what comes in the standard retail box? Trying to decide between physical and digital copies.


My guess: A DVD with an out-of-date client and a Product Key.

If you've got the bandwidth to download it, just go Digital.

Again, this is only a POOMA guess...
 

Gav47

Member
Can anyone point me to what comes in the standard retail box? Trying to decide between physical and digital copies.

If its like the SC2 copy it'll have a DVD, cd key and some trial keys for Wow, SC2 and maybe Diablo 3 if there's going to be a trial version of it. Personally I'd go with retail seeing as its €60 for a copy on Bnet and €40 from gamestop.
 

maharg

idspispopd
I think that's what LordCanti meant - that to have the best gear to be competitive for PvP, you'd need to spend money (or a ton of gold) in the auction house.

Not that they'd charge you to play PvP.

LordCanti wasn't one of the people I was talking about. The people who think they're going to charge for PvP are also the ones LordCanti was replying to.
 
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