This has been known for a while already.
Never mind Kagari lol
But it has to do with time and context....
This has been known for a while already.
I think you still don't get it. They replace the Maya preview renderer with their own engine.
So what you see is the real-time output of the engine, in Maya. It's not so hard to understand really. Also, how have we "not seen that engine at work" when we have seen its output? The output is what the engine does.
Ah, so this is the disconnect then. I had mentioned it earlier, which is why I was still confused about your confusion. I guess I should have clarified on that a bit more to be more clear on what I was trying to say, but Durante covered it.Ok, my fault, this what I was missing since I never toyed with the rendering tools I didn't know you could import your own, always used the maya software one ;P
Again, I believe the real-time render being shown isn't native to Maya or whatever authoring tool is being used, but S-E's actual game engine. It's more likely the authoring tool's own 3D view is hidden/disabled, since having it active would impact performance.
So they've changed tools again, the credits list for that game is gonna be huge.
I just came across this! And after seeing Watch Dogs and Star Wars 1312... I officially want Nintendo to crash and burn and go completely out of business. I absolutely hate their approach to hardware advancements. I'll take a 540/PS4/Steambox with dual 680's for over a $1000... just give me visuals of this caliber.
Edit:
Took the survey. Commented on reducing shaky cam style. Loved everything else.
Famitsu.com has delivered its promised interview with Yoichi Wada. The Square Enix CEO discussed the company's new Luminous Studio technology.
Famitsu began its conversation with Wada by asking about the thinking behind Luminous Studio's development. A game company must offer its developers a development environment, replied Wada, just like Da Vinci had a studio. When considering a game engine, there are two approaches -- put everything together in one engine for use across multiple games, or have a new engine for each game. Luminous Studio attempts to fall right in between these two approaches.
Square Enix's current engines include Crystal Engine, which is used in Tomb Raider, and Glacier 2, which is used in Hitman Absolution. While these engines aren't limited to just one particular type of game, they specialized. Crystal Engine is more appropriate for adventure and action games with various actions and a maps created from multiple parts. Glacier 2 is better for shooters with high degrees of freedom.
For Square Enix's Tokyo Studio, you have games like Final Fantasy and Kingdom Hearts. There aren't engines that are appropriate for these types of games, which is why the teams developed and reformed engines with each game. This is why Square Enix gave the go on Luminous Studio's creation, because they want something that's more general purpose but can still meet specific game characteristics. Their goal was something that can cover RPGs and more action oriented RPGs, with a target of Direct X 11 level.
(Note: Wada did not mention Square Enix's Crystal Tools/White Engine in the interview.)
Realtime image from the Luminous tech demo that Square Enix debuted yesterday.
The demo Square Enix showed yesterday to demonstrate Luminous was titled "Agni's Philosophy Final Fantasy Realtime Tech Demo." Why did they put FF in the title? It's because they want to show that Luminous Studio is an engine that can make a Final Fantasy type of game.
Famitsu asked if this means Luminous will be used to develop Square Enix brand RPGs and action RPGs. "We aren't thinking about selling the engine externally, so that's about right," replied Wada. "There's no mistake that Luminous Studio is an engine made with the view of producing RPGs like the past FF games. But not just that -- it has a broad reach, from games with high action to games without high action." Wada later added that when contracting external studios for development work, they will offer them the use of Luminous Studio.
Famitsu also asked if this means Luminous Studio will be used to make a next generation Final Fantasy, and also if players can look forward to completely new IPs from the engine. Wada didn't respond to the Final Fantasy question, but did say that Square Enix does plan on trying out new IPs. Wada wants current staff to try making new IPs, and new staff coming from the outside to also try out new IPs on Luminous Studio.
Square Enix originally demonstrated the engine last year with parking garage comparison pics like this.
Wada noted that Luminous Studio stands apart from most engines, except for perhaps Unity Engine, in that it's being developed specifically as an engine, and not attached to or built along side a particular game. In contrast, Source Engine and Unreal Engine are developed alongside a game, he noted.
At present, there are no games using Luminous Studio as an engine. Wada personally would like to see internal use of the engine by the end of the year or early next year.
Its new to me that Tomb Raider was using Crystal Tools.
Edit: wait its not Crystal Tools, its Crystal Engine. I assume its different engine?
This is a big leap of logic. (in b4 grandjedi necromances one of my older threads)Just amazing. It's on another level and a strong female character lead.
Well, this confirms S-E Japan's studios focus on RPGs/Action RPGs will go on in the next-gen (some people were doubting this in another thread).
What were they expecting them to make instead? Sports games?
What were they expecting them to make instead? Sports games?
did you watch it backwards? lol
and what looked like mutation juice is just something i find meh.
Yeah, it's been more a matter of how much we see of Square Enix Japan developed games, and not so much whether or not we'd see them make RPGs of some flavor.What were they expecting them to make instead? Sports games?
Still doesnt changes the point. The collision between magic demon summoning and modern cities,tech like weapons and what looked like mutation juice is just something i find meh.
Damn. So impressive.
It's like Diablo 2 CG, now in real time. Even better in some ways.
*edit* Wait, they got Maya connected to their game engine to see the changes to the game in real time?
Real-time changes from Maya?
Are you fucking kidding?
That is more immense than the demo itself.
At present, there are no games using Luminous Studio as an engine. Wada personally would like to see internal use of the engine by the end of the year or early next year.
See games using it soon? Ehhh if this quote is the case we won't see them for a while now.
Kagari, when can we expect that write up? I'm dying to read it! =D
Still doesnt changes the point. The collision between magic demon summoning and modern cities,tech like weapons and what looked like mutation juice is just something i find meh.
Ohhhh shh !!!!
Found a video from the conference they gave where the move the camera in real-time.
https://www.youtube.com/watch?v=Q9xhFpuIMX4
Pretty impressive stuff !
It is very meh. I can just picture a scene where you arrive at a power plant on a train and then proceed to blow it up fighting robots with swords and guns or some crazy thing like that. Just doesn't sound like a final fantasy game people would like.
Ohhhh shh !!!!
Found a video from the conference they gave where the move the camera in real-time.
https://www.youtube.com/watch?v=Q9xhFpuIMX4
Pretty impressive stuff !
It is very meh. I can just picture a scene where you arrive at a power plant on a train and then proceed to blow it up fighting robots with swords and guns or some crazy thing like that. Just doesn't sound like a final fantasy game people would like.
Next thing you know some dude's gonna have a machine gun for an arm or some crazy shit like that.
Ohhhh shh !!!!
Found a video from the conference they gave where the move the camera in real-time.
https://www.youtube.com/watch?v=Q9xhFpuIMX4
Pretty impressive stuff !
You just described FF7.
Oh fuck. Why don't they release it NOW for the PC as some sort of benchmark? They did with FF11 and FF14 on the PC!
I wonder...that if maybe...just maybe he was joking. Are you joking too? I'm joking...are we all joking?
What were they expecting them to make instead? Sports games?
Next-gen Square will be ready. Engine is there. .
I can't wait for all the Square Enix games that look like this tech demo, just like all the PS2 games that looked like that Final Fantasy VIII tech demo and all the PS3 games that looked like that Final Fantasy VII tech demo. Oh wait...
I can't wait for all the Square Enix games that look like this tech demo, just like all the PS2 games that looked like that Final Fantasy VIII tech demo and all the PS3 games that looked like that Final Fantasy VII tech demo. Oh wait...
Ohhhh shh !!!!
Found a video from the conference they gave where the move the camera in real-time.
https://www.youtube.com/watch?v=Q9xhFpuIMX4
Pretty impressive stuff !