MrNyarlathotep
Banned
Because they're more concerned w/ the short term than the long term.
EA was alleging that yes the sales get you money now but they were devaluing games for the long term.
Which is in itself undermined by EA titles usually being the first to be bargain binned at retail.
To me, I believe games should be priced based on the following questions:
"What is the price that people can pay for a game and think there wasn't something more fulfilling by that same amount of money?"
Here's the thing about the Supply and Demand curve;
It's a curve.
There are few people who will demand something at a high price, there are many people who will demand something at a low price.
By moving along the price curve with regular sales at increasing discounts, you pick up additional customers when their own attached value to a product equals the price it is sold for.
Price and value are not automatically equivalent. It's foolish to think they are, or that you can equivocate a 10 hour tv show and a multiplayer game as being worth the same to all potential customers.