Lord British
Member
I just realised the life gauge looks like a spinal cord. Herrrp.
Except for the fact it's never explained HOW to do it.
Press up to make the barrel move up, press down to make it move down. Time the up and down with the movements of the barrel to extend how far it travels. Jump off when you can get out at the bottom.I remember renting the game from Blockbuster and never being able to get past it.
How do you get past it? I need to know!
Has anyone posted this one yet?
There are hidden Sonic statues at the top of the Hydrocity Zone.
THEY ARE A WARNING
Has anyone posted this one yet?
There are hidden Sonic statues at the top of the Hydrocity Zone.
THEY ARE A WARNING
I remember renting the game from Blockbuster and never being able to get past it.
How do you get past it? I need to know!
Press up to make the barrel move up, press down to make it move down. Time the up and down with the movements of the barrel to extend how far it travels. Jump off when you can get out at the bottom.
This might be obvious as hell, and I'm sure it's been lurking in the back of my mind forever, but I just fully realized the other day that Isaac Clarke's name is probably a reference/tribute to Isaac Asimov and Arthur C. Clarke.
Yeah it's a one and only contextual game play element/control mechanic that's never even hinted at in the entire game. That's bad enough in itself, but apparently that doesn't suffice for the "mightier than thou" jerks who insist that it was so obvious and totally easy because you are stupid and they are magnificent geniuses.
He is as much as he is in any other Mega Man game, you just don't see him in the cockpit until he's defeated.Dr. Wily is NOT the last boss of Mega Man 2.
Gamecube cameo in MF, old?
Okay, please help, that thing doesn't look like a GC to me.
cocaine
perfect reply Ferrio :lol
I still don't get why people had and have trouble with this section. It's so moronically easy.
Okay, please help, that thing doesn't look like a GC to me.
Has anyone posted this one yet?
There are hidden Sonic statues at the top of the Hydrocity Zone.
THEY ARE A WARNING
The camera left and right buttons on sm3dl are n64 C-buttons.
Posting from iPhone so I couldn't upload my own image
I remember getting stuck at that part in Sonic 3. I even bought a game guide (it was sealed so I couldn't read it in the shop) but even that didn't tell me anything about how to get past it. Eventually I worked it out for myself. A real "doh!" moment.Has anyone posted this one yet?
There are hidden Sonic statues at the top of the Hydrocity Zone.
THEY ARE A WARNING
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.
If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
In Assassin's Creed Revelations; Ezio takes on a ship in Istanbul and arrives to Cappadocia by the same ship. The weird part is there's no sea, river, canal, or river anywhere near Cappadocia.
It's a mystery how anyone can travel there by a ship
This is more of a qurik in how tile maps work than a factual error, just like a lot of technical limitations in video games.Maps in games have never worked. Like how in every RPG ever the world map makes no sense.
If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
You could loop around the map like that if it were oriented differently:
But that kills the horizontal wrapping.
Call Kotaku, jRPG worlds are all donuts.It works if the planet is a torus.
It works if the planet is a torus.
It works if the planet is a torus.
http://www.johnyednock.com/projects/texture_bump_reflection/images/earth_torus.jpg
Anyone who says they weren't stuck at that point just doesn't remember being stuck.
Wait, how did they manage to put the world map on a globe in FFVIII then?
Wait, how did they manage to put the world map on a globe in FFVIII then?
Wait, how did they manage to put the world map on a globe in FFVIII then?
Wait, how did they manage to put the world map on a globe in FFVIII then?
Call Kotaku, jRPG worlds are all donuts.
It works if the planet is a torus.
Call Kotaku, jRPG worlds are all donuts.
The world map was actually in a Square Enix RPG. Dragon Quest III.Maps in games have never worked. Like how in every RPG ever the world map makes no sense.
If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
I admit I got stuck there for a while, until I found a way past it.Yeah it's a one and only contextual game play element/control mechanic that's never even hinted at in the entire game. That's bad enough in itself, but apparently that doesn't suffice for the "mightier than thou" jerks who insist that it was so obvious and totally easy because you are stupid and they are magnificent geniuses.
I admit I got stuck there for a while, until I found a way past it.
But, there actually is a subtle hint what to do. Check the decoration on the barrel. Triangles pointing up and down. I needed to be a lot more obvious, though, and the barrel is featured with the same pattern several places in the level, so it's something you'd pick up on.
Inside one, actually.Well, there's one very well loved Western RPG that takes place on a torus.
Same with these Pink Berries in SMW, which summon a coin-throwing cloud if Yoshi eats two in the same stage.
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.
If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
I still don't get why people had and have trouble with this section. It's so moronically easy.