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Wii U Community Thread

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Stewox

Banned
Won't the range of the Gamepad be limited by the technology it uses to send signals back to the console.

I'm assuming that the button press data will be sent across Bluetooth because of Wii Remote compatibility and Pro controller. Then the one-way AV signals over a separate higher bandwidth scheme.

I'm like certain it't WLAN (IEEE 801.11) these kind of ranges and audio

The WiiU has a separate "terminal" wireless antenna for the "terminal device" (GamePad Controller) from the Wi-fi antenna for internet connection.

Just for this I will go back and check the patents again to make sure, but it'll take some time browsing out and searching through text.

Bluetooth would be incapable of such ranges and fast no-latency data transfers. Ofcourse the no-latency stuff is because of the quality of the hardware firmware implementation done by nintendo.

If you want to have best experience use a PC monitor with good response and refresh to get the lowest sync latency.

EDIT:
Also as big_erk said the input/sensor and audio/video won't possibly have separate ranges or connection technologies, that would be ridicolous. But they may have it's own separate signal channel and handled by the OS in separate thread in the code.

But there is both-way AV, you forgot the mic and camera :)
The camera may not be used simultaneously in most games but be sure the hardware is there, the software supports it, all of this will can be done. Nintendo had to limit the bandwidth though for various reasons, and that's when the FPS split comes with the use of 2 controllers, it won't degrade or sacrifice anything else.

Bandwidth limit mostly comes from the wireless technology, and IEEE 801.11ac is still DRAFT it's not out yet.


WiiU terminal wireless may be using different channel width and frequency to achieve better range and throughput as well as mitigating interference, it may use the less interferred frequency of 5 GHz because it's less popular in WLAN/Wi-fi routers/access-points.

The latest N protocol has 150 Mbit/sec (practical half duplex) and an approximate indoor range of 70 meters

The indoor range depends on your house, apartment, thickness of the walls, materails used.
 

Pineconn

Member
Spirit Camera was a Fatal Frame spinoff for 3DS published by NOA in the U.S, but I don't think it sold very well.

Nor should it have. Of course, the sales of that game will probably tell them that Fatal Frame has no audience in the West, whether or not that's true.
 

Sheroking

Member
I don't think Fatal Frame is THAT established an IP that you couldn't do a reboot and attempt to establish a western audience. The Wii U controller really is perfect for the game.

But you're probably right that Spirit Camera might shoo them off, knowing NOA.
 

Tehalemi

Member
tumblr_lmury6Y5jc1qbjcuj.gif


-looks at thread speed-

Boy I do not envy Vectorman right now. :p
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
lherre is good people.

Ugh, seeing Ninja Gaiden 3 on promotional material is gross. Such a bizarre choice from Nintendo. I hope it didn't cost them much.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
lherre is good people.

Ugh, seeing Ninja Gaiden 3 on promotional material is gross. Such a bizarre choice from Nintendo. I hope it didn't cost them much.

This more than anything makes me think Tecmo/Koei is in bed with Nintendo and Wii U is going to get every damn musou game they make.

You are right- it really doesn't make much sense.
 

Pineconn

Member
Ugh, seeing Ninja Gaiden 3 on promotional material is gross. Such a bizarre choice from Nintendo. I hope it didn't cost them much.

Well, the previews indicate that the game is somewhat improved, so we'll see. if anything, Team Ninja should have paid Nintendo for all marketing, heh.
 
lherre is good people.

Ugh, seeing Ninja Gaiden 3 on promotional material is gross. Such a bizarre choice from Nintendo. I hope it didn't cost them much.

It's a bad game but I see what they're going for. It strengthens ties with Tecmo and expands the age range of a Nintendo product at launch to mature audiences. The perception of the game on store shelves probably will do more good than the game itself will. It is not that long ago that the Wii got shit because Red Steel 1 was teen because you can't put blood in a Nintendo launch game.

Dead or Alive 5 may have been a better choice, but being late (a sin for a fighting game) and not being M-Rated probably prevented that.
 

HeySeuss

Member
Eats... is the new thread going up here or on the General side? My vote would be to keep it here and have a separate official thread for the Sept Nintendo thing.

Although I love troll and fan boy banter and am not worried about myself, I'm sure the thread for the announcements will turn into a graveyard and should be separated from our typically reserved bubble.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The improvements they're making are very welcome, and that's nice I guess, but they're not completely overhauling the entire game. The fundamental problem with Ninja Gaiden 3 wasn't the lack of dismemberments, weapon and enemy variety, and upgrading. These were problems, but the big problem was that the game was plain old terrible. Bad level design and boring monotonousness encounters.

schuelma's correct in that it's probably further establishing a relationship between Nintendo Tecmo/Koei, but I still think it's a weird choice. Like, of all 6+ month old games to pick for exclusive publishing with enhanced content, they picked one with almost unanimously negative reviews and a soured fan base. I can only assume they're trying to sell it to people who don't know or play Ninja Gaiden.

Eats... is the new thread going up here or on the General side? My vote would be to keep it here and have a separate official thread for the Sept Nintendo thing.

Although I love troll and fan boy banter and am not worried about myself, I'm sure the thread for the announcements will turn into a graveyard and should be separated from our typically reserved bubble.

It's up to you guys. If you'd prefer to keep it here until the launch thread then that's fine.
 
How much of an impact on performance does running shader model 4 code recompiled to run on shader model 5?

Could this be the reason why ports are only being developed to match current gen levels? The dev time to recode everything would take to long?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The improvements they're making are very welcome, and that's nice I guess, but they're not completely overhauling the entire game. The fundamental problem with Ninja Gaiden 3 wasn't the lack of dismemberments, weapon and enemy variety, and upgrading. These were problems, but the big problem was that the game was plain old terrible. Bad level design and boring monotonousness encounters.

schuelma's correct in that it's probably further establishing a relationship between Nintendo Tecmo/Koei, but I still think it's a weird choice. Like, of all 6+ month old games to pick for exclusive publishing with enhanced content, they picked one with almost unanimously negative reviews and a soured fan base. I can only assume they're trying to sell it to people who don't know or play Ninja Gaiden.

If you look at it from the perspective that these deals are coming from Japan, it makes more sense.

Plus, the more impressive stuff probably doesn't need Nintendo's help.
 

Aostia

El Capitan Todd
What are you talking about? It is almost guaranteed that the 9/13 event in Japan will be the Wii U software blowout.

We still don't know if there will be an event in Japan on Sep 13th...
I know: you are 100% sure that we will see Japan sw blowout very soon.
I'll believe it when I'll see it.

Plus, I'd hate them if, due to Wii U's launch, they'll drop the ball on the 3DS NDirect.
 

Mr Swine

Banned
How much of an impact on performance does running shader model 4 code recompiled to run on shader model 5?

Could this be the reason why ports are only being developed to match current gen levels? The dev time to recode everything would take to long?

Shouldn't running SM4.0 run flawless on SM5.0 since its BC with the earlier versions? Also how does a mod verify that someone like Lherre is actually working at Ubisoft?
 

tkscz

Member
How much of an impact on performance does running shader model 4 code recompiled to run on shader model 5?

Could this be the reason why ports are only being developed to match current gen levels? The dev time to recode everything would take to long?

Correct me if I'm wrong (I program, but not using graphics programs like DX or OpenGL), but I'm pretty sure SM4 should run alright on hardware that runs SM5. But, if you mean to upgrade everything from 4 to 5, it depends. It would take time IF the developer is trying to change everything. But if they are just adding some new effects, then it wouldn't take too much time. Again, correct me if I'm wrong.

Also remember that the WiiU won't be using shader model at all, but the OpenGL equivalent used from a custom Nintendo API. So it could be different.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
We still don't know if there will be an event in Japan on Sep 13th...
I know: you are 100% sure that we will see Japan sw blowout very soon.
I'll believe it when I'll see it.

Plus, I'd hate them if, due to Wii U's launch, they'll drop the ball on the 3DS NDirect.

Sigh. There is literally no way Japan doesn't do an event. Iwata has confirmed it in a roundabout way numerous times.
 
How likely is it that Nintendo pulls a Monolithsoft with Tecmo-Koei? They've been really close this past generation. Nintendo apparently owns the Fatal Frame franchise now, they published Samurai Warriors 3 in the west, they let Team Ninja make a Metroid game and now they're promoting/publishing Ninja Gaiden 3 for launch. Has a partnership this close ever resulted in an acquisition?
 

tkscz

Member
How likely is it that Nintendo pulls a Monolithsoft with Tecmo-Koei? They've been really close this past generation. Nintendo apparently owns the Fatal Frame franchise now, they published Samurai Warriors 3 in the west, they let Team Ninja make a Metroid game and now they're promoting/publishing Ninja Gaiden 3 for launch. Has a partnership this close ever resulted in an acquisition?

I doubt it. Nintendo did this with Capcom last generation. Capcom made quite a few games on the Gamecube and had been helping development in on the handheld Zelda games.
 

Aostia

El Capitan Todd
Sigh. There is literally no way Japan doesn't do an event. Iwata has confirmed it in a roundabout way numerous times.

I know and agree.
But that doesn't change the fact that up to now my hype for NoA event of Sept 13th is ZERO, because what I want is to know Japanese support to the console (hope for western localizations of the vast majority of the Jap games, of course)

Plus, NoA event focused of price-date-know western software for the Wii U will not bring any news neither for 3DS, so I repeat: my actual interest for NoA event is non-existent and I'd really love to have news form Japan both for 3DS and Wii U.

I was replying to Stewox that was asking why, with the news of the Sep 13th event, we are still waiting-asking-hoping for a possible NDirect.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I'm not expecting it, but it's quite possible and it would make me happy.

It could happen; but I'm not expecting it anymore.

I really thought we were going to get some news last week.

So now I am just going to expect absolutely nothing.

Yeah the 22nd was the "expected" day going by recent trends, so that is understandable. But, I still think we will receive one. There is so much to detail on the 3DS upcoming line-up along with unannounced Wii-U games we know are coming (Western and Eastern developed games), and I have no idea where they will reveal these details before the Fall Conference (unless they are waiting for that).

I think you are :D I mean I think with TGS coming up and the conference on September 13th Nintendo just doesn't feel the need to do another Nintendo Direct right now.

The month of E3 had TWO Nintendo Directs; they have to talk about the upcoming 3DS line-up at some time (the Fall Conference is WiiU-only, and Nintendo doesn't traditionally attend TGS).
 
Umm, because Nintendo published Monster Hunter Tri in the west and Nintendo has been publishing all Tecmo-Koei Wii games in the west as well?

Eh? You're saying that Nintendo published Ninja Gaiden 3 on XBox 360? Ninja Gaiden Sigma Plus on Vita? Even if you're talking about just on Nintendo's systems, Tecmo published DOA on 3DS in the US, not Nintendo. Just because Nintendo decided to show how dedicated they are to "core gamers" by paying to have an exclusive Ninja Gaiden port on Wii U doesn't mean Nintendo is in charge of choosing what games Tecmo-Koei develops or brings to the US.

The improvements they're making are very welcome, and that's nice I guess, but they're not completely overhauling the entire game. The fundamental problem with Ninja Gaiden 3 wasn't the lack of dismemberments, weapon and enemy variety, and upgrading. These were problems, but the big problem was that the game was plain old terrible. Bad level design and boring monotonousness encounters.

Well, they said that they were fixing the encounters at least, making the enemies smarter and stuff, so they gang up on the hero for example.
 

tkscz

Member
Eh? You're saying that Nintendo published Ninja Gaiden 3 on XBox 360? Ninja Gaiden Sigma Plus on Vita? Even if you're talking about just on Nintendo's systems, Tecmo published DOA on 3DS in the US, not Nintendo. Just because Nintendo decided to show how dedicated they are to "core gamers" by paying to have an exclusive Ninja Gaiden port on Wii U doesn't mean Nintendo is in charge of choosing what games Tecmo-Koei develops or brings to the US.



Well, they said that they were fixing the encounters at least, making the enemies smarter and stuff, so they gang up on the hero for example.

I never played NG3, but is it really that bad? Did they really change so much that it was worse than going from Devil May Cry to Devil May Cry 2?

Also, I've been meaning to ask about your avatar. Is that pac-man strangling a penguin?
 

10k

Banned
Yeah the 22nd was the "expected" day going by recent trends, so that is understandable. But, I still think we will receive one. There is so much to detail on the 3DS upcoming line-up along with unannounced Wii-U games we know are coming (Western and Eastern developed games), and I have no idea where they will reveal these details before the Fall Conference (unless they are waiting for that).



The month of E3 had TWO Nintendo Directs; they have to talk about the upcoming 3DS line-up at some time (the Fall Conference is WiiU-only, and Nintendo doesn't traditionally attend TGS).
Yes but, 3DS was practically skipped at E3 and it's own conference was nothing but games already announced. E3 was about Wii U so Nintendo wanted to get the 3DS news out of the way. ND's are good for announcing new games, but all we are hearing is Paper Mario, Luigi's mansion, and fire emblem and Pokemon. Why bother showing us those games a THIRD time?

This conference will just reveal release dates and launch titles to the mass audience that didn't follow E3.

Now, if you mean an ND for Japan, then yes, I'm expecting it too.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
From the gamestop thread:

PDP just said that their Wii U Gamepad Nerf armor cover is releasing on 11/18
 

brainpann

Member
If it's true that Retro's game was pulled from the E3 even at the last minute, what do yo think the chances are Nintendo giving us a glimpse of it on the 13th?


From the gamestop thread:

PDP just said that their Wii U Gamepad Nerf armor cover is releasing on 11/18

That would be inline with a typical Nintendo launch day.
 
I never played NG3, but is it really that bad? Did they really change so much that it was worse than going from Devil May Cry to Devil May Cry 2?

I've also wondered if it is even possible to make this a good game, I considered picking it up before the reviews/impressions came in. Last year they've said they wanted to make the WiiU version like the DS game. And I actually liked that one :(
 
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