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Wii U Thread - Now in HD!

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would have agreed when i wouldnt have played timesplitters.

I love Timesplitters too, but that's apples and oranges. There's just as much fun to be had exploring the sandbox of Crysis as there is running around with monkeys ;)

If the Wii U could get a few exclusives that are like Crysis it will be a much better console because of it. And they also need to make Crytek UK make Timesplitters 4 for them, obviously!
 

AzaK

Member
T_T ouch, not yet I am saving my pennies for one, I'm years away from that goal since Nintendo had to launch WiiU so soon :(

For me, even if Wii U wasn't coming out I'd never be able to afford one of those suckers. Wii U will be my christmas present for myself for the next 5 years me thinks.
 
WiiU needs lots and lots of vast open world games that I can waste all of my Insomnias sitting in bed until morning running through them

GamePad <3 I am going to marry that thing!
 

Ryoku

Member
Coupled with a good proccesor and ram is a little thing capable to run this at 1680x1050 with frames around 30. Maybe a little less.



for the wii u purposes I think is quite enough and I could gladly take less than that resolution with some current effects added here and there. Wich is what I think we would get.

Considering that Crysis is a terribly optimized game on PC (no really, it's a mess), and the fact that there is a remastered Cryengine 3 version of the game that's also much better optimized, a 4850 would be able to run the game at much better settings than what you see on the PS360 version of Crysis.
 
one of these reasons why i hated this gen. dumb ass boring and pointless.

The tendency towards a genre I've never fully enjoyed, uninspired settings and countless attempts copying blockbuster movies even though this medium can do much more also wasn't to my liking, to say the least.
Which is why the WiiU frustrates me almost as much currently. I was expecting Nintendo to shake up the HD landscape with creative high budget projects, but what they gave us instead was karaoke, several iterations of Wii Play in disguise and more rehashing. Now it's time to wait yet another year before full-fledged 1st party projects might be revealed, yay...
 

Relix

he's Virgin Tight™
At this point I don't care about the power as long as I can play Nintendo games in HD and some other exclusives as well. Ill be there Day 1, hope Amazon puts pre-orders.
 

BY2K

Membero Americo
What's new guys? Was away for the week-end and my goddamn HDD blew up on me when I came back. Can't wait to get rid of this piece of wreckage.
 

Oersted

Member
I love Timesplitters too, but that's apples and oranges. There's just as much fun to be had exploring the sandbox of Crysis as there is running around with monkeys ;)

If the Wii U could get a few exclusives that are like Crysis it will be a much better console because of it. And they also need to make Crytek UK make Timesplitters 4 for them, obviously!

imagine ts as a sandbox game. you will get how much crysis lacked in everything ;)
 
At this point I don't care about the power as long as I can play Nintendo games in HD and some other exclusives as well. Ill be there Day 1, hope Amazon puts pre-orders.
That's how I feel. I like Nintendo's games, and I want to keep playing them. How the Wii U turns out really only determines whether I get it at launch or wait for a price drop. I'm still going to get it. Meanwhile, the Nextbox might be the best thing ever made, but I haven't ever found a 360 exclusive I care about playing.
 

japtor

Member
I agree with you to some extent; I agree that a lot of it has to do with depth.

But look at it this way: How and why would it make business sense for a company like EA to pour resources (money, time, people) into a project on a platform that just a few years ago completely shafted them? Their main profit derives from 360 and PS3 owners through disk sales, DLC, downloadable titles, etc... With such an established install base (which will not likely go anywhere in the next 4-5 years), there is not reason for them to pour their resources into any other platform.

I'm not saying quality titles won't be made for the Wii U, no I'm not saying that. What I am saying is, you can't suddenly expect third-party support to increase tenfold with the Wii U just because it is a new platform. The Wii U doesn't offer any real incentive for them to do so. Sure, the Wii U may sell huge amounts of units. Hell, it may even sell as many as the Wii! But if your potential market consists of people who buy simple titles or are very first-party oriented, then why even bother? If you're gonna produce a quality, big title for the Wii U, you're gonna want to make sure you sell a lot of copies, a lot of DLC, and have the users play your game for a long time. Big companies that produce multiple games for multiple platforms aren't going to pay much attention (relatively) to the Wii U.

But yeah, I really hope third-party support is there for the Wii U. I really do. But you really have to be skeptical about it, because developers have no real incentive to develop games for the Wii U.

By using weaker parts, marketing your console (price-wise) as a complementary item to the PS4 and new XBOX, you're setting yourself up for little support and/or shitty ports of newer titles. We're talking PS2 FIFA 12 v PS3 FIFA 12. We're talking Call of Duty on the Wii v Call of Duty on PS3. We're talking... you get the pattern.

I still think the Wii U should have gone with better hardware.
Nothing has happened with the Wii U yet, EA hasn't been shafted by it, there is no userbase, etc. The previous generation changes have shown all that stuff can change significantly.
After rewatching the Nintendo Direct E3 episode, I don't think there'll actually be any smartphone apps. As Iwata explains it, Miiverse is web based, which is why and how any device with a browser will be able to access it down the road - but there won't be an app, so no StreetPass or anything.
Well you can get location data through mobile browsers...technically they could pass them around based on location data (since it's all connected through the web) rather than the current method of direct communications. Hell it doesn't even have to be realtime then, like check in while at an airport and you could get StreetPasses from anyone else that does it within x hours or indefinitely.
 
No. Back around E3 2011, someone from Nintendo said other developers should not feel obligated to use the screen. Same as 3D on 3DS.

Could the $250 bundle be a Wii U console with a pro controller ?, with the $300 pack coming with a Wii U gamepad and the $350 pack coming with a Wii U gamepad, Nintendo Land and a Wii mote ?.

TBH i wish they had just gone for a Gamecube controller but with a second analogue stick where the yellow C stick is and added proper triggers if the Gamepad is really optional to every developer except Nintendo on Wii U.

Im sure Nintendo will do some pretty awesome things with it but they could have just sold the Wii U Gamepad as an accessory or bundled with Nintendo Land and used the extra $50 development budget for the console to add an extra 300 - 500 GFLOPS of grunt onto the GPU and / or another 500mb - 1GB of system Ram to make it much more competitive when PS4 / 720 arrive.

Nintendo have always been ones to innovate and they have very rarely been wrong, worst case scenario is that people are so tied to their Gamertags on PS360 that they just wait for PS4 / 720 and the Wii U becomes the Dreamcast of the PS2 generation :(.

*(Not Nintendo going out of business but rather it being too quick out of the gate and underpowered for it's generation).
 

Oersted

Member
The tendency towards a genre I've never fully enjoyed, uninspired settings and countless attempts copying blockbuster movies even though this medium can do much more also wasn't to my liking, to say the least.

and blockbuster movies tend to copy these games nowadays. its sad.
 
imagine ts as a sandbox game. you will get how much crysis lacked in everything ;)

TS as a sandbox game would be interesting, but no FPS has come close to doing what Crysis has done with the sandbox type design (not even the sequel) so I can't say I agree it "lacked everything." One of the best designed games I've ever played. A flawed second half, sure, but still.

Now if you were talking about Haze, on the other hand... :p
 

boyshine

Member
What's new guys? Was away for the week-end and my goddamn HDD blew up on me when I came back. Can't wait to get rid of this piece of wreckage.

New Super Mario Bros. U suddenly looks amazing.
world map with branching paths + scans show a lot of SMW-like levels and enemies
 

Yuripaw

Banned
The tendency towards a genre I've never fully enjoyed, uninspired settings and countless attempts copying blockbuster movies even though this medium can do much more also wasn't to my liking, to say the least.
Which is why the WiiU frustrates me almost as much currently. I was expecting Nintendo to shake up the HD landscape with creative high budget projects, but what they gave us instead was karaoke, several iterations of Wii Play in disguise and more rehashing. Now it's time to wait yet another year before full-fledged 1st party projects might be revealed, yay...

I'm actually one of the people hyped to get a Wii U, and will probably have one on day 1, because I'm a sucker for new hardware. However I gotta say, this is all valid.
 
We're they "familiar with the matter", though?

They were familiar in matters not altogether dis-similar from the matter at hand... Wii U tech rumour satire aside, hope the "Accomplishments" are like this.

SSBB-Achievements.jpg
 

RedSwirl

Junior Member
Looking back at Wiki, Nintendo announced the launch details for the Wii nearly six years to the day before the upcoming media briefing, so they're pretty much following the schedule exactly here. I can't remember when the first time was though that I got a good look at the Wii Menu, Virtual Console, and all the features like that. I think it wasn't even from Nintendo, but from video previous from places like 1up.

So I think we can say that we'll almost definitely get launch details, but I'm still not so sure about the OS, online system, etc.
 
Someone finally translated the article for us, and based on the translation you can ignore that meaning something.

However if GPU7 ends up like I think it will I would say it's performance could be comparable to, if not better than, a 4850 in a PC.


It was before we got a proper translation.

If Wii U's GPU comes anywhere near 1TFLOP then i will be over the moon with it (esp after E3 all we heard was it was more than likely around the 500 - 600 GFLOP level), esp when combined with 1.5GB of Ram.

Didn't Epic say something along the lines of 'Unreal Engine 4 starts to become interesting at around the 1TFLOP mark' ?.
 
no stream could mean huge things... they could embargo the press for a few days until Japan readiest pre-TGS Nintendo Direct

but I am clueless as to why Nintendo would not stream such a thing
 
no stream could mean huge things... they could embargo the press for a few days until Japan readiest pre-TGS Nintendo Direct

but I am clueless as to why Nintendo would not stream such a thing

Either it's amazing news they don't want the general public to know yet, or they want to cover up less than great news?
 

Lonely1

Unconfirmed Member
Well we are in the era of 3 TFLOP/s for a single GPU and i assumpted (wrong it seems) that a console even not exactly built to be an powerhouse is supposed to have at least a third of that level of performance.

Single monsters GPU that won't fit in even the biggest consoles, sure. Do you believe that Ps4 and NextBox are going to be powerhouses? Do you know they are actually targeting 1.8Tflops and 1-1.2Tlfops? The GPU in my rig isn't considered an slouch either, and is rated at a paltry 1.5Tflops (an OC GTX 570).
 
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