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Rumor: Wii U final specs

The M.O.B

Member
Ehh, I got all excited at the topic title, but nothing really new here.

We still lack exact specs on the GPU and to some extent CPU, damnit. Why are they so damn hard to find out?

Edit:



So does this mean so called OS reserve memory is only 32MB? This is meant to be the total RAM in the machine? In other words, no 1.5GB total or anything?

Not at all surprising if true.

No, it is talking about EDRAM.

32mb of ram reserved for the OS is what the 3DS had.
 

AzaK

Member
People who are claiming Wiiu specs don't matter at all are ridiculous. If you're buying hardware you want to know if the price is fair.

I'd have thought you'd look at the games and features to see if it's fair as opposed to raw specs? However I agree, I want to try and gauge if downports from SONY and MS next-gen will look possible.

Fake Edit: Beaten
 

sphagnum

Banned
I don't get the freakouts over the specs when Miyamoto said ages ago that the Wii U wouldn't be much more powerful than the current generation.

Disappointing, but I expected it, so I don't really care.
 

Rolf NB

Member
Neogaf continues to show its stupid.

You can't have 3 Wii CPU's in Wii U. Broadway/Gekko was never a multi-core architecture.
Multi-Core G4s have been on the market since 2000.
Also, the idea of 3 Wii cpu's to begin with is bizarre. Ok, say it was for emulation, 2 of those CPU's would go to waste doing nothing. As for game purposes, they wouldn't serve the rest of the system in the slightest. Again, big waste of money.
Then again, if they were The Wii U CPU, they'd be useful at all times.
 

Majmun

Member
Ehh, I got all excited at the topic title, but nothing really new here.

We still lack exact specs on the GPU and to some extent CPU, damnit. Why are they so damn hard to find out?

Yeah, everything about the Wii U is still a mystery. Isn't the console supposed to be released in over two months, or so??

To be honest, I don't rememeber how information was handled for the other consoles before they got launched...
 

Linkup

Member
Since this info fits with VGLeaks other leaked Wii U specs and also Eurogamer info from devs doesn't three PowerPC 476 fit the bill exactly?

PowerPC, 45nm, fully coherency possible, and it's an enhanced Broadway chip.
 

JordanN

Banned
Multi-Core G4s have been on the market since 2000.
Edit: Blu disagrees the two cpu's are not the same.

Rolf NB said:
Then again, if they were The Wii U CPU, they'd be useful at all times.
12 year hardware assisting 2012 tech? Not happening.

Ok get this. There have been games shown on Wii U that no amount of overclocking could run on Wii/G4 era hardware, ever.
 

Jumpman23

Member
I'm not talking about how many copies they're going to sell. If we're talking about that, then we might as well just keep making Madden and Call of Duty 3 times a year. Developers need memory, they need advanced GPU features. There's a reason so many people talked about how the 360 and PS3 has been lmiting their development for the last 2 years

I am, because that is how systems live or die. By the way, EA and Activision are going to make those games you mentioned anyways.

Developers NEED those things or want those things? I have seen many, many capable developers create amazing things on hardware that was less than amazing, just saying. Hardware does not NEED to be bleeding edge to make great games.
 

IrishNinja

Member
It's gonna be the best current gen console on the market.

next gen, son! BONG BONG

D4qOV.png
 

miksar

Member
The games have have their own, separate cost from the hardware.

Consoles can in fact be ripoffs regardless of how good the games are.
Imagine it as an entry ticket, you buy it to be able to buy games. At $250 Vita has a "fairer" price than 3DS at launch and probably even now since Vita's hardware is noticeably superior. But it doesn't matter to most as 3DS has better games, and that's what you buy a gaming console for.
 

Earendil

Member
Neogaf continues to show its stupid.

You can't have 3 Wii CPU's in Wii U. Broadway/Gekko was never a multi-core architecture.

Also, the idea of 3 Wii cpu's to begin with is bizarre. Ok, say it was for emulation, 2 of those CPU's would go to waste doing nothing. As for game purposes, they wouldn't serve the rest of the system in the slightest. Again, big waste of money.

It was never a multi-threaded architecture, but the 47x series supports multi-core.
 
Yeah, everything about the Wii U is still a mystery. Isn't the console supposed to be released in over two months, or so??

To be honest, I don't rememeber how information was handled for the other consoles before they got launched...

There's a WiiU presentation on Thursday, so we'll probably find out a lot more then.

Now what are these specs in terms of My Little Ponies, Care Bears, and Teenage Mutant Ninja Turtles?

WiiU: Lionheart/Leonardo
PS3: Grumpy/Donatello
360: Shreiky/Michaelangelo
 
People who are claiming Wiiu specs don't matter at all are ridiculous. If you're buying hardware you want to know if the price is fair.

A fair price is what people are prepared to pay and not the cost of an itemised list of ingredients.

That's why restaurants exist.

It's also pretty much a basic foundation of capitalism.
 

KingKong

Member
I am, because that is how systems live or die. By the way, EA and Activision are going to make those games you mentioned anyways.

Developers NEED those things or want those things? I have seen many, many capable developers create amazing things on hardware that was less than amazing, just saying. Hardware does not NEED to be bleeding edge to make great games.

1. It's not bleeding edge. The PS4/Xbox720 are going to be outdated by high end PC standards when they come out, this Wii U hardware is ancient

2. Yes, they do NEED those things. You can only do so much with limited amounts of memory and limited CPU/GPU. It's not even graphics, it's advanced physics systems, it's large worlds, it's running games at high FPS (30 FPS doesnt cut it). If you haven't played Battlefield 3 or Witcher 2 on a high end PC and compared it to the 360, you really can't dismiss it as just better graphics, the entire experience is completely different
 

JordanN

Banned
Anyways, I think I did a better job debunking the CPU myth in another thread and it went something like this.

Dead Rising on Wii has 100 Zombies.
Dead Rising on Xbox 360 had 800 Zombies. The sequel had 7,000.
Wii U has been confirmed to handle over thousands of animated objects and it's better at doing it than any current gen system.

The discrepancy is too large for Wii era tech to pull off what Wii U can do. Case and point.
 
Guys guys, we need more comparisons of the powerz of the Wii U. Let's use something universal, like sex. Condom sizes? I think we can all agree the PC is Magnum.

Wii=?
PS360=?
Wii U=?
 
We will find out nothing about the specs for sure. Nintendo themselves will never reveal any relevant specs for any of it's hardware ever.

Probably a result of them giving out real world performance numbers with the GC while Sony and MS were giving out theoretical maximums, with the result people claimed the PS2 to be vastly more powerful than the GC at the time, and hilariously, some people continue to believe that today.
 

Medalion

Banned
You guys are making this way too confusing. I'll simplify it and put it in Lohan.

Ps4/720 Mean girls Lohan
Ps3/360 Current Lohan
Wii Lohan after inevitably cat eye and duck lip surgeries.
WiiU 3 cat eyed, duck lipped Lohans duct taped together. They are each enhanced with cocain.

Wii-U is Parent Trap Lohan, more than 1, and underdeveloped and cute?

PS4/720 is blonde haired Lohan but before she became a total clusterfuck but well on their way to that path
 

Jacobi

Banned
A fair price is what people are prepared to pay and not the cost of an itemised list of ingredients.

That's why restaurants exist.

It's also pretty much a basic foundation of capitalism.
Eh no. If you eat at a fish restaurant and get served (formerly) frozen fish you'll also complain (about the price).
Anyways, that comparison doesn't make sense.
 

Ridley327

Member
It's the same for 3DS; I don't think any of the dev documents actually says how much RAM the hardware has in total

Didn't we only find out about the 3DS having a total of 128 MB after a tear down of a launch unit? Everybody had been operating under the assumption that the 3DS only had 64 MB available for developers, and then that revelation changed everything.
 
Eh no. If you eat at a fish restaurant and get served (formerly) frozen fish you'll also complain (about the price).
Anyways, that comparison doesn't make sense.

A good chef can make a tasty meal out of frozen fish no problem, and get paid well for it.

Thinking the value of a console is a price list of its components is what doesn't make sense to me. Particularly as there is literally no way you can attach a per unit cost on the R&D of selecting and designing the architecture and the development of the software and features that comes with it that way.
 

IrishNinja

Member
Some people like to define next gen as simply the next iteration of a consoles, other people, like me, don't.

people like you is wrong tho, Wii/DS/etc proved that, they were in that "next" gen like WU's starting off here

lPITi.jpg


please do not ask me about the ouya, cause no i have no idea where that goes haha
 
The price is fair if the games are good. It's not a computer, it's a gaming console.
24 pages just in these topic, added to 1000's of pages and dozen of thousands messages are prove enough that specs are important and people care about them, including those who say they don't.

Visuals are of paramount importance in this industry, hugr amounts of denial and false declarations won't change that.
 
I posted the following in the Wii U general thread and a lot of people seemed to really agree with it so I figured that I'd post it here too since it seems a little more relevant here:

These specs should really be nothing new to everyone who reasonably expected something only slightly better than 360/PS3.

After going through some post histories and reading the posts of people who seem completely infuriated by the specs, it seems pretty clear to me that even if the tech was 3x that of current gen, the people who are complaining now still wouldn't get one because they hate Nintendo.

EDIT: I've owned every major console since the SNES/Genesis days and will continue to. I realize I sound like a Nintendo apologist above but I'm really just stating the obvious. Some people will never be able to shake their hate for Nintendo just like there are Nintendo fans who will swear against Sony and MS until the day they die. I guess the hate is just more prevalent around pre-launch for the new consoles.
 

The M.O.B

Member
Not hate, some people just feel "wronged" by Nintendo with the Wii and are dissapointed they have turned in another direction that doesn't focus on graphical power or "hardcore" games.

As for me, I have my gaming PC for graphics, only thing I care about on consoles is if it has exclusive games.
 
I posted the following in the Wii U general thread and a lot of people seemed to really agree with it so I figured that I'd post it here too since it seems a little more relevant here:

These specs should really be nothing new to everyone who reasonably expected something only slightly better than 360/PS3.

After going through some post histories and reading the posts of people who seem completely infuriated by the specs, it seems pretty clear to me that even if the tech was 3x that of current gen, the people who are complaining now still wouldn't get one because they hate Nintendo.

Not many were reasonable about specs. Some were waiting to something DX11 compilant wise on a 28nm lithography and a decent CPU. Between 3/6x cuarrent gen (yea the "x" times bullshit again) acording to some rumors.

So yea, there wasn't much down to earth folks gravitaing the Wiiu threads. Looks like reality is sinking in and now we are back to the Wii like "specs are not important, fun is everything" coments. Nintendo should call the console 360 in this sense. :)
 

beril

Member
Didn't we only find out about the 3DS having a total of 128 MB after a tear down of a launch unit? Everybody had been operating under the assumption that the 3DS only had 64 MB available for developers, and then that revelation changed everything.

Yes exactly, every single document available to developers only mentions the amount of RAM available for games. If it's the same case here it could have quite a lot more locked away for the OS; of which some may be unlocked later
 

LOCK

Member
This may give info on the components but not really on the actually performance.

So really nothing of substance.
 

miksar

Member
24 pages just in these topic, added to 1000's of pages and dozen of thousands messages are prove enough that specs are important and people care about them, including those who say they don't.

Visuals are of paramount importance in this industry, hugr amounts of denial and false declarations won't change that.
You completely miss the point. I'm not talking about visuals, I'm talking about price points. If you want better graphics, you buy more expensive consoles. But it doesn't necessarily mean that you'll get a better deal out of that. Because gaming consoles are much more than a sum of their hardware components.
 
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