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Halo |OT9| One Final Effort Is All That Remains

Halo 4, at this point in time, to me:

Halo 1's power in gameplay.
Halo 2's soul in multiplayer.
Halo 3's ambition with style.
ODST's vision of storytelling.
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

Can't wait to play this game. Halo 4 is me.
Looking forward to unboxing you November 6th?
 
I personally think they didn’t change the mode too much because they wanted to keep the simplicity of it intact. You know the setup, loadouts and tactics from the start, adding another layer would imbalance the simple nature of it. Not to say I don’t agree with you, it is kind of disappointing that the selection of weapons has not been widened.

I feel the opposite about the medals, blown up they look hideous but smaller they looks totally fine.

#Slurp

Replacing the UNSC Shotgun with the Scattershot disrupts the simplicity of the gametype?

I just can't tell what the medals are. When you look at those medals in a row like that, they all look the same to me, which is not the case with Bungie's medals. They don't have a enough contrast off each other and some of them are relatively complex art for something that needs to seen so small.

Don't mean to get argumentative with you, just slapping my thoughts down on the page.

Is the Halo 4 Dashboard theme out? I'm not really a theme guy, but this one looks pretty cool.
 

Tashi

343i Lead Esports Producer
Halo 4, at this point in time, to me:

Halo 1's power in gameplay.
Halo 2's soul in multiplayer.
Halo 3's ambition with style.
ODST's vision of storytelling.
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

Can't wait to play this game. Halo 4 is me.

I would say just based on how it looks, Halo 4 has more balls than Reach. Reach did a lot of great things but the surrounding eco system just didn't support it well enough. The stock gametypes sucked as they usually do. With Halo 4, I think you can truly say it has its own "identity" And obviously people are going to say it's like Halo 2, 3, CE, or Reach in certain aspects but I mean the game on the whole. The maps, the gametype settings, how the loadouts are done. Everything. It doesn't feel disjointed at all.

I'll know for sure in about a week at NYCC.
 

dmg04

#DEADWRONG
Halo 4, at this point in time, to me:

Halo 1's power in gameplay.
Halo 2's soul in multiplayer.
Halo 3's ambition with style.
ODST's vision of storytelling.
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

Can't wait to play this game. Halo 4 is me.

That's pretty badass right there
 

TheOddOne

Member
Replacing the UNSC Shotgun with the Scattershot disrupts the simplicity of the gametype?

I just can't tell what the medals are. When you look at those medals in a row like that, they all look the same to me, which is not the case with Bungie's medals. They don't have a enough contrast off each other and some of them are relatively complex art for something that needs to seen so small.

Don't mean to get argumentative with you, just slapping my thoughts down on the page.

Is the Halo 4 Dashboard theme out? I'm not really a theme guy, but this one looks pretty cool.
That was basically the only logical reason gameplay wise they could bring up. It is not very sound, but would not be surprising if they argued that way. Other than that reasoning, they either did not have enough time to go balls out with the mode or down the line matchmaking/playlist changes will be implemented to improve the mode.

Agree with you that the medals do all look a bit too much the same.
 

Enfinit

Member
Halo 4, at this point in time, to me:

Halo 1's power in gameplay.
Halo 2's soul in multiplayer.
Halo 3's ambition with style.
ODST's vision of storytelling.
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

Can't wait to play this game. Halo 4 is me.

This is the best post of this entire |OT|. It should be plastered on the first page of the next |OT| and tattooed on the hearts of millions.
 
Does Bungie have any creative control over the book?

While reading Glasslands the other day, it occurred to me that the AI "BB" could be a homage by Bungie to the late halogaf member berserker barrage, who used to sign his posts with ~BB.

Any credibility to this theory?
 
Well I think you just said the solution yourself, thruster pack. Certainly infection is a one sided mode on purpose. For the infected in the beginning and the survivors towards the end. And I can say personally I've never really struggled to kill a survivor when I had evade. Now I've seen how thruster works and I know it is really different from evade but it looks like the improved flood version will be more than enough to kill a few spartans. If you're creative in your approach and don't just run straight up I think the Flood players will do fine. In my experience it's always been about using that zombie jump and the lunge to approach from an angle that the survivors would never expect. Like using the doorway to get up to sword bridge on countdown or all the knarly jumps on uncaged.
I can see the thruster pack being very useful, but how awesome would it have been (and scary) playing as survivors and the flood being partially cloaked or something? They could have had a certain guttural breathing sound that gave them away the closer they got. So if you had a group, it would be haunting. I'm just looking for things to change up the gametype outside of visual improvements that don't really improve game-play.
Totally yoinked that H4 Gold logo from the Bulletin tonight. Shit is sick

edit: Bobs, I'm not sure I'd consider it a "mass" meet up but there will be a decent number of us. Not quite sure if we could do a 4v4 of just us. Also, with the way lines work and shit I'm sure some of us will play a game before others.

We do need to get front row of that panel though and show some HaloGAF love there.
Yes, and ask some solid questions, please.
 

Shadders

Member
Crazy to think 343 started in a pokey little office. I always thought they'd have been Microsoft's golden child from the very beginning.
 
This is the best post of this entire |OT|. It should be plastered on the first page of the next |OT| and tattooed on the hearts of millions.
Well we all want it to be true or come true, including myself, but the game isn't even out yet. Best to keep hopes and dreams tempered slightly. I'll be super happy if half of that list ends up coming true for Halo 4 by the beginning of next year, when people will have had ample time to play the game and come to honest conclusions.
 

Gui_PT

Member
Name, names.

My internet went down yesterday so I went so sleep.

I don't remember who I was talking about so I just blamed you.

Edit: Oh I remember, it was someone saying
"Well they don't have a religion now, they have to follow someone"
I immediately understood and that spoiled the game for me.
 

Duji

Member
I really hope the logic behind mentioning the ranking system right before the game's launch has something to do with saving the best for last. *crosses fingers*
 
I guess I lied, I've popped in some ODST and started playing it again before 4's release. I said before that I felt it was more appropriate as Bungie's swan song and I recall Dax asking me why I felt that way since he agreed with the sentiment, and I think I inelegantly said something along the lines of "durrr because its a good game" without having much to say on it.

Thinking about it right now as I'm playing and what I can see resonating with me are a couple of things. Namely the FOV is refreshing, being the widest of the new Halo games on 360; from what I can tell it's actually at or close to 90 horizontally. It's a bummer they couldn't somehow patch that into Halo 3. They also tweaked the grenade arc-- well, they do that in every game, but it's most noticeable here because since Halo 2 you practically always needed to angle yourself up to get a nade to go anywhere while the ODSTs had a good toss with your crosshair at headshot alignment. They also reintroduced health! Well, it was really just health and shields thinly veiled as stamina. Though the most interesting of all is that it featured the updated sandbox up to that point while introducing its own things like Engineers and silenced pistol/SMG, but it stripped away from all the gimmicks of 2 and 3; you couldn't dual wield, and you didn't have equipment to toss.

What I'm focusing on here are the mechanics but it felt like a CE for the current day, while being different from what Halo was. You had Marty's new music, you had some ties thematically to CE's sense of isolation, and I think even from a development standpoint it was a smaller crew getting it all together. It just seemed like a more appropriate send-off to Bungie's contribution to the franchise. i heart odst

Oh and on an unrelated note does anyone have any stick grips they can recommend? My 360 pad's sticks are getting worn down to the plastic and I don't wanna get an entirely new controller.

Halo 4, at this point in time, to me:

Halo 1's power in gameplay.
Halo 2's soul in multiplayer.
Halo 3's ambition with style.
ODST's vision of storytelling.
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

Can't wait to play this game. Halo 4 is me.
Would you mind elaborating on some of those? I don't want to be a downer or anything, it's just before release it doesn't seem to mean anything. :p I can see the Halo 1 power through the shorter kill times with a lot of the weapons, and I can see the Reach "balls" in how it's trying to change the formula, but what is the Halo 2 soul? What is the Halo 3 style, and how is it not redundant with Wars' presentation? What is the vision in ODST's storytelling that you see in 4?
 
I really hope the logic behind mentioning the ranking system right before the game's launch has something to do with saving the best for last. *crosses fingers*

Dreams a free.

Honestly I do not expect much in the way of a competitive ranking system for Halo 4. I would love for a ranking system that brought back the same feeling of 1-50 from Halo 3, but I am not to sure it is going to happen for me in H4. I have an odd feeling that we are going to end up with a rehashed Halo reach "arena" based system that hopefully iron's out some of the issues that evolved with reach. However I do not believe any ranking system could replace the same sense of feeling that I personally experienced from 1-50. Although I would love to be proven wrong.

343 please prove me wrong.
 

Talents

Banned
Reach's balls to have its own identity.
Halo Wars' beauty in presentation.

family-guy-vomit.gif
 
Dreams a free.

Honestly I do not expect much in the way of a competitive ranking system for Halo 4. I would love for a ranking system that brought back the same feeling of 1-50 from Halo 3, but I am not to sure it is going to happen for me in H4. I have an odd feeling that we are going to end up with a rehashed Halo reach "arena" based system that hopefully iron's out some of the issues that evolved with reach. However I do not believe any ranking system could replace the same sense of feeling that I personally experienced from 1-50. Although I would love to be proven wrong.

343 please prove me wrong.
I don't want an arena system that requires X number of games over X amount of time. I just want something that takes into consideration what I do whenever i can and want to play. But that doesn't mean I want the Reach exp. system, either (barf?). While not everyone liked the 1-50 rank, it was simple to grasp and gave a player an instant reward for playing. How is this a bad plan?
 

Omni

Member
Random question... What date does FuD come out? (5th or 6th?) Plus does anyone know how long the segments will be? Being Australian with capped bandwidth, I don't have that much to spare..
 
I'd love an arena like ranking system, without the monthly rank resets. If you get to onyx, you can lose it if there are people who rise above you. If you want your rank back, you'd have to play some more games. It would basically be like a leaderboard.

So if you don't play, you start to lose your rank. If you bought your high rank and you're way worse than your rank indicates, you'll lose your high ranking.

The only problem I see with the system is that after a while, new people would have to play a lot of games to get to a high rank.
 
I'd love an arena like ranking system, without the monthly rank resets. If you get to onyx, you can lose it if there are people who rise above you. If you want your rank back, you'd have to play some more games. It would basically be like a leaderboard.

So if you don't play, you start to lose your rank. If you bought your high rank and you're way worse than your rank indicates, you'll lose your high ranking.

The only problem I see with the system is that after a while, new people would have to play a lot of games to get to a high rank.

The rank resets were part of the reason why I only managed to get a division ranking about 3 times over the course of reach. I always thought whats the point of trying to get a rank that will just be reset in a couple months time.

I also felt as though it was somewhat too easy to gain a high ranking in arena. It didn't feeling as though there was any challenge. You would just play a few games over the week and end up in a division. Unlike in 1-50 where you progressed through the ranks over time, and every game felt as though it would have a significant impact on your rank (usually not the case if you were rank locked). However there was always a belief that if I just won one more game I would rank up. This is the thing I miss the most about 1-50 (crazy thinking, I know) but I loved attempting to progress through the ranks, even when I knew it would be unlikely I would rank up.

I didn't feel this same progression in reach's arena system, and it probably didn't seem necessary considering that there was the exp based progression system along side it. However the exp based system always seemed to me as a pointless ranking system, which shows no indication of a players ability in the game. Only their dedication to the game itself. I much more prefer Halo 3's playlist exp based system which showed other players how familiar said player was with the specific playlist based upon their exp. This accompanied with competitive ranks, usually gave players a somewhat good representation of another players ability.

A ranking system based upon these ideas is something that I would love to see in halo 4. However I do not expect it, and will remain contempt with whatever ranking systems there are in Halo 4 like a good Kiwi. :D

Bottom of page fml
 

Omni

Member
Just read the bulletin (Completely forgot that it came out today). Great read. Hard to believe that it was more than a year ago that we saw the announcement trailer and we were complaining about the lack of info.

Plus when did the armour start looking so awesome?
 
Just read the bulletin (Completely forgot that it came out today). Great read. Hard to believe that it was more than a year ago that we saw the announcement trailer and we were complaining about the lack of info.
At least we can still complain about the limited amount of forge news.
 

Moa

Member
Just read the bulletin (Completely forgot that it came out today). Great read. Hard to believe that it was more than a year ago that we saw the announcement trailer and we were complaining about the lack of info.

We still do complain about the lack of info.

Sounds like we will be getting some meaty bulletins in the next five weeks then if there isn't enough for each bulletin to feature news exclusively.
 
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